mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
365 lines
11 KiB
C++
Executable File
365 lines
11 KiB
C++
Executable File
// -----------------------------------------------------------------------------
|
|
// This file is part of Broken Sword 2.5
|
|
// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer
|
|
//
|
|
// Broken Sword 2.5 is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Broken Sword 2.5 is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Broken Sword 2.5; if not, write to the Free Software
|
|
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
// -----------------------------------------------------------------------------
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Includes
|
|
// -----------------------------------------------------------------------------
|
|
|
|
#include <string>
|
|
#include <algorithm>
|
|
|
|
#include "sword25/kernel/common.h"
|
|
#include "sword25/kernel/kernel.h"
|
|
#include "sword25/kernel/callbackregistry.h"
|
|
#include "sword25/script/script.h"
|
|
#include "sword25/script/luabindhelper.h"
|
|
#include "sword25/script/luacallback.h"
|
|
|
|
#include "sword25/input/inputengine.h"
|
|
|
|
#define BS_LOG_PREFIX "INPUTENGINE"
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Callback-Objekte
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static void TheCharacterCallback(unsigned char Character);
|
|
static void TheCommandCallback(BS_InputEngine::KEY_COMMANDS Command);
|
|
|
|
namespace
|
|
{
|
|
class CharacterCallbackClass : public BS_LuaCallback
|
|
{
|
|
public:
|
|
CharacterCallbackClass(lua_State * L) : BS_LuaCallback(L) {};
|
|
|
|
std::string Character;
|
|
|
|
protected:
|
|
int PreFunctionInvokation(lua_State * L)
|
|
{
|
|
lua_pushstring(L, Character.c_str());
|
|
return 1;
|
|
}
|
|
};
|
|
std::auto_ptr<CharacterCallbackClass> CharacterCallbackPtr;
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
class CommandCallbackClass : public BS_LuaCallback
|
|
{
|
|
public:
|
|
CommandCallbackClass(lua_State * L) : BS_LuaCallback(L) { Command = BS_InputEngine::KEY_COMMAND_BACKSPACE; }
|
|
|
|
BS_InputEngine::KEY_COMMANDS Command;
|
|
|
|
protected:
|
|
int PreFunctionInvokation(lua_State * L)
|
|
{
|
|
lua_pushnumber(L, Command);
|
|
return 1;
|
|
}
|
|
};
|
|
std::auto_ptr<CommandCallbackClass> CommandCallbackPtr;
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
struct CallbackfunctionRegisterer
|
|
{
|
|
CallbackfunctionRegisterer()
|
|
{
|
|
BS_CallbackRegistry::GetInstance().RegisterCallbackFunction("LuaCommandCB", TheCommandCallback);
|
|
BS_CallbackRegistry::GetInstance().RegisterCallbackFunction("LuaCharacterCB", TheCharacterCallback);
|
|
}
|
|
};
|
|
static CallbackfunctionRegisterer Instance;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static BS_InputEngine * GetIE()
|
|
{
|
|
BS_Kernel * pKernel = BS_Kernel::GetInstance();
|
|
BS_ASSERT(pKernel);
|
|
BS_InputEngine * pIE = static_cast<BS_InputEngine *>(pKernel->GetService("input"));
|
|
BS_ASSERT(pIE);
|
|
return pIE;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int Init(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
lua_pushbooleancpp(L, pIE->Init());
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int Update(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
// Beim ersten Aufruf der Update()-Methode werden die beiden Callbacks am Input-Objekt registriert.
|
|
// Dieses kann nicht in _RegisterScriptBindings() passieren, da diese Funktion vom Konstruktor der abstrakten Basisklasse aufgerufen wird und die
|
|
// Register...()-Methoden abstrakt sind, im Konstruktor der Basisklasse also nicht aufgerufen werden können.
|
|
static bool FirstCall = true;
|
|
if (FirstCall)
|
|
{
|
|
FirstCall = false;
|
|
pIE->RegisterCharacterCallback(TheCharacterCallback);
|
|
pIE->RegisterCommandCallback(TheCommandCallback);
|
|
}
|
|
|
|
pIE->Update();
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int IsLeftMouseDown(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
lua_pushbooleancpp(L, pIE->IsLeftMouseDown());
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int IsRightMouseDown(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
lua_pushbooleancpp(L, pIE->IsRightMouseDown());
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int WasLeftMouseDown(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
lua_pushbooleancpp(L, pIE->WasLeftMouseDown());
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int WasRightMouseDown(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
lua_pushbooleancpp(L, pIE->WasRightMouseDown());
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int IsLeftDoubleClick(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
lua_pushbooleancpp(L, pIE->IsLeftDoubleClick());
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int GetMouseX(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
lua_pushnumber(L, pIE->GetMouseX());
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int GetMouseY(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
lua_pushnumber(L, pIE->GetMouseY());
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int IsKeyDown(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
lua_pushbooleancpp(L, pIE->IsKeyDown((unsigned int) luaL_checknumber(L, 1)));
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int WasKeyDown(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
lua_pushbooleancpp(L, pIE->WasKeyDown((unsigned int) luaL_checknumber(L, 1)));
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int SetMouseX(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
pIE->SetMouseX((int) luaL_checknumber(L, 1));
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int SetMouseY(lua_State * L)
|
|
{
|
|
BS_InputEngine * pIE = GetIE();
|
|
|
|
pIE->SetMouseY((int) luaL_checknumber(L, 1));
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static void TheCharacterCallback(unsigned char Character)
|
|
{
|
|
CharacterCallbackPtr->Character = Character;
|
|
lua_State * L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject());
|
|
CharacterCallbackPtr->InvokeCallbackFunctions(L, 1);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int RegisterCharacterCallback(lua_State * L)
|
|
{
|
|
luaL_checktype(L, 1, LUA_TFUNCTION);
|
|
CharacterCallbackPtr->RegisterCallbackFunction(L, 1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int UnregisterCharacterCallback(lua_State * L)
|
|
{
|
|
luaL_checktype(L, 1, LUA_TFUNCTION);
|
|
CharacterCallbackPtr->UnregisterCallbackFunction(L, 1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static void TheCommandCallback(BS_InputEngine::KEY_COMMANDS Command)
|
|
{
|
|
CommandCallbackPtr->Command = Command;
|
|
lua_State * L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject());
|
|
CommandCallbackPtr->InvokeCallbackFunctions(L, 1);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int RegisterCommandCallback(lua_State * L)
|
|
{
|
|
luaL_checktype(L, 1, LUA_TFUNCTION);
|
|
CommandCallbackPtr->RegisterCallbackFunction(L, 1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static int UnregisterCommandCallback(lua_State * L)
|
|
{
|
|
luaL_checktype(L, 1, LUA_TFUNCTION);
|
|
CommandCallbackPtr->UnregisterCallbackFunction(L, 1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static const char * PACKAGE_LIBRARY_NAME = "Input";
|
|
|
|
static const luaL_reg PACKAGE_FUNCTIONS[] =
|
|
{
|
|
"Init", Init,
|
|
"Update", Update,
|
|
"IsLeftMouseDown", IsLeftMouseDown,
|
|
"IsRightMouseDown", IsRightMouseDown,
|
|
"WasLeftMouseDown", WasLeftMouseDown,
|
|
"WasRightMouseDown", WasRightMouseDown,
|
|
"IsLeftDoubleClick", IsLeftDoubleClick,
|
|
"GetMouseX", GetMouseX,
|
|
"GetMouseY", GetMouseY,
|
|
"SetMouseX", SetMouseX,
|
|
"SetMouseY", SetMouseY,
|
|
"IsKeyDown", IsKeyDown,
|
|
"WasKeyDown", WasKeyDown,
|
|
"RegisterCharacterCallback", RegisterCharacterCallback,
|
|
"UnregisterCharacterCallback", UnregisterCharacterCallback,
|
|
"RegisterCommandCallback", RegisterCommandCallback,
|
|
"UnregisterCommandCallback", UnregisterCommandCallback,
|
|
0, 0,
|
|
};
|
|
|
|
#define X(k) "KEY_" #k, BS_InputEngine::KEY_##k
|
|
#define Y(k) "KEY_COMMAND_" #k, BS_InputEngine::KEY_COMMAND_##k
|
|
static const lua_constant_reg PACKAGE_CONSTANTS[] =
|
|
{
|
|
X(BACKSPACE), X(TAB), X(CLEAR), X(RETURN), X(PAUSE), X(CAPSLOCK), X(ESCAPE), X(SPACE), X(PAGEUP), X(PAGEDOWN), X(END), X(HOME), X(LEFT),
|
|
X(UP), X(RIGHT), X(DOWN), X(PRINTSCREEN), X(INSERT), X(DELETE), X(0), X(1), X(2), X(3), X(4), X(5), X(6), X(7), X(8), X(9), X(A), X(B),
|
|
X(C), X(D), X(E), X(F), X(G), X(H), X(I), X(J), X(K), X(L), X(M), X(N), X(O), X(P), X(Q), X(R), X(S), X(T), X(U), X(V), X(W), X(X), X(Y),
|
|
X(Z), X(NUMPAD0), X(NUMPAD1), X(NUMPAD2), X(NUMPAD3), X(NUMPAD4), X(NUMPAD5), X(NUMPAD6), X(NUMPAD7), X(NUMPAD8), X(NUMPAD9), X(MULTIPLY),
|
|
X(ADD), X(SEPARATOR), X(SUBTRACT), X(DECIMAL), X(DIVIDE), X(F1), X(F2), X(F3), X(F4), X(F5), X(F6), X(F7), X(F8), X(F9), X(F10), X(F11),
|
|
X(F12), X(NUMLOCK), X(SCROLL), X(LSHIFT), X(RSHIFT), X(LCONTROL), X(RCONTROL),
|
|
Y(ENTER), Y(LEFT), Y(RIGHT), Y(HOME), Y(END), Y(BACKSPACE), Y(TAB), Y(INSERT), Y(DELETE),
|
|
0, 0,
|
|
};
|
|
#undef X
|
|
#undef Y
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
bool BS_InputEngine::_RegisterScriptBindings()
|
|
{
|
|
BS_Kernel * pKernel = BS_Kernel::GetInstance();
|
|
BS_ASSERT(pKernel);
|
|
BS_ScriptEngine * pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
|
|
BS_ASSERT(pScript);
|
|
lua_State * L = static_cast<lua_State *>(pScript->GetScriptObject());
|
|
BS_ASSERT(L);
|
|
|
|
if (!BS_LuaBindhelper::AddFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
|
|
if (!BS_LuaBindhelper::AddConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
|
|
|
|
CharacterCallbackPtr.reset(new CharacterCallbackClass(L));
|
|
CommandCallbackPtr.reset(new CommandCallbackClass(L));
|
|
|
|
return true;
|
|
}
|