Files
scummvm/graphics/macgui/macwindowborder.cpp
T
djsrv 61cfbdc469 GRAPHICS: MACGUI: Add more colors as properties
Finding the closets color in the current palette is necessary for
transparency in bitmap borders to work.
2020-08-07 16:47:19 -04:00

128 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "graphics/macgui/macwindowborder.h"
#include "graphics/macgui/macwindowmanager.h"
namespace Graphics {
using namespace Graphics::MacGUIConstants;
MacWindowBorder::MacWindowBorder() : _activeInitialized(false), _inactiveInitialized(false) {
_activeBorder = nullptr;
_inactiveBorder = nullptr;
_borderOffsets.left = -1;
_borderOffsets.right = -1;
_borderOffsets.top = -1;
_borderOffsets.bottom = -1;
_borderOffsets.titleTop = -1;
_borderOffsets.titleBottom = -1;
_borderOffsets.dark = false;
}
MacWindowBorder::~MacWindowBorder() {
if (_activeBorder)
delete _activeBorder;
if (_inactiveBorder)
delete _inactiveBorder;
}
bool MacWindowBorder::hasBorder(bool active) {
return active ? _activeInitialized : _inactiveInitialized;
}
void MacWindowBorder::addActiveBorder(TransparentSurface *source) {
if (_activeBorder)
delete _activeBorder;
_activeBorder = new NinePatchBitmap(source, true);
_activeInitialized = true;
if (_activeBorder->getPadding().isValidRect())
setOffsets(_activeBorder->getPadding());
}
void MacWindowBorder::addInactiveBorder(TransparentSurface *source) {
if (_inactiveBorder)
delete _inactiveBorder;
_inactiveBorder = new NinePatchBitmap(source, true);
_inactiveInitialized = true;
if (!_inactiveBorder->getPadding().isValidRect())
setOffsets(_inactiveBorder->getPadding());
}
bool MacWindowBorder::hasOffsets() {
return _borderOffsets.left > -1 && _borderOffsets.right > -1
&& _borderOffsets.top > -1 && _borderOffsets.bottom > -1;
}
void MacWindowBorder::setOffsets(int left, int right, int top, int bottom) {
_borderOffsets.left = left;
_borderOffsets.right = right;
_borderOffsets.top = top;
_borderOffsets.bottom = bottom;
}
void MacWindowBorder::setOffsets(Common::Rect &rect) {
_borderOffsets.left = rect.left;
_borderOffsets.right = rect.right;
_borderOffsets.top = rect.top;
_borderOffsets.bottom = rect.bottom;
}
void MacWindowBorder::setOffsets(const BorderOffsets &offsets) {
_borderOffsets = offsets;
}
BorderOffsets &MacWindowBorder::getOffset() {
return _borderOffsets;
}
void MacWindowBorder::blitBorderInto(ManagedSurface &destination, bool active, MacWindowManager *wm) {
TransparentSurface srf;
NinePatchBitmap *src = active ? _activeBorder : _inactiveBorder;
if ((active && !_activeInitialized) || (!active && !_inactiveInitialized)) {
warning("Attempt to blit unitialised border");
}
if (destination.w == 0 || destination.h == 0) {
warning("Attempt to draw %d x %d window", destination.w, destination.h);
return;
}
srf.create(destination.w, destination.h, destination.format);
srf.fillRect(Common::Rect(srf.w, srf.h), wm->_colorGreen2);
src->blit(srf, 0, 0, srf.w, srf.h, NULL, 0, wm);
destination.transBlitFrom(srf, wm->_colorGreen2);
srf.free();
}
} // End of namespace Graphics