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https://github.com/scummvm/scummvm.git
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177 lines
4.0 KiB
C++
177 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/ui/ResolutionMenu.h"
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namespace Crab {
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using namespace pyrodactyl::image;
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using namespace pyrodactyl::text;
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using namespace pyrodactyl::ui;
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void ResolutionMenu::load(rapidxml::xml_node<char> *node) {
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cancel.load(node->first_node("cancel"));
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change.load(node->first_node("change"));
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custom.load(node->first_node("custom"));
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info.load(node->first_node("info"));
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def_info = info.text;
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if (nodeValid("reference", node))
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ref.load(node->first_node("reference"));
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if (nodeValid("inc", node)) {
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inc.load(node->first_node("inc"));
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loadNum(columns, "columns", node->first_node("inc"));
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}
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if (nodeValid("options", node)) {
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int count_slot = 0;
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rapidxml::xml_node<char> *resnode = node->first_node("options");
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for (auto n = resnode->first_node("res"); n != NULL; n = n->next_sibling("res"), count_slot++) {
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Dimension d;
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loadNum(d.w, "x", n);
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loadNum(d.h, "y", n);
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if (g_engine->_screenSettings->ValidDimension(d)) {
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dim.push_back(d);
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Button b;
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b.Init(ref, inc.x * (count_slot % columns), inc.y * (count_slot / columns));
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b.caption.text = NumberToString(d.w);
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b.caption.text += " x ";
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b.caption.text += NumberToString(d.h);
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element.push_back(b);
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}
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}
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}
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SetInfo();
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loadBool(use_keyboard, "keyboard", node, false);
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AssignPaths();
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}
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void ResolutionMenu::draw() {
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info.draw();
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switch (state) {
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case STATE_NORMAL:
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change.draw();
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break;
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case STATE_CHANGE:
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Menu::draw();
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cancel.draw();
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custom.draw();
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break;
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default:
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break;
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}
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}
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int ResolutionMenu::handleEvents(const Common::Event &Event) {
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switch (state) {
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case STATE_NORMAL:
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if (change.handleEvents(Event) == BUAC_LCLICK)
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state = STATE_CHANGE;
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break;
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case STATE_CHANGE: {
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int choice = Menu::handleEvents(Event);
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if (choice >= 0) {
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g_engine->_screenSettings->cur = dim[choice];
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state = STATE_NORMAL;
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return 1;
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}
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if (custom.handleEvents(Event) == BUAC_LCLICK) {
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state = STATE_NORMAL;
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return 2;
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}
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if (cancel.handleEvents(Event) == BUAC_LCLICK)
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state = STATE_NORMAL;
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} break;
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default:
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break;
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}
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return 0;
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}
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#if 0
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int ResolutionMenu::handleEvents(const SDL_Event &Event) {
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switch (state) {
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case STATE_NORMAL:
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if (change.handleEvents(Event) == BUAC_LCLICK)
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state = STATE_CHANGE;
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break;
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case STATE_CHANGE: {
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int choice = Menu::handleEvents(Event);
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if (choice >= 0) {
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g_engine->_screenSettings->cur = dim[choice];
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state = STATE_NORMAL;
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return 1;
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}
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if (custom.handleEvents(Event) == BUAC_LCLICK) {
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state = STATE_NORMAL;
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return 2;
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}
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if (cancel.handleEvents(Event) == BUAC_LCLICK)
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state = STATE_NORMAL;
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} break;
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default:
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break;
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}
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return 0;
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}
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#endif
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void ResolutionMenu::SetInfo() {
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info.text = def_info;
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info.text += NumberToString(g_engine->_screenSettings->cur.w);
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info.text += " x ";
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info.text += NumberToString(g_engine->_screenSettings->cur.h);
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}
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void ResolutionMenu::setUI() {
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cancel.setUI();
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change.setUI();
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custom.setUI();
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info.setUI();
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ref.setUI();
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ButtonMenu::setUI();
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}
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} // End of namespace Crab
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