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145 lines
3.9 KiB
C++
145 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/wintypes.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/gfx/base_surface.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////
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BaseSurface::BaseSurface(BaseGame *inGame) : BaseClass(inGame) {
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_referenceCount = 0;
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_width = _height = 0;
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_filename = "";
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_pixelOpReady = false;
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_ckDefault = true;
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_ckRed = _ckGreen = _ckBlue = 0;
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_lifeTime = 0;
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_keepLoaded = false;
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_lastUsedTime = 0;
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_valid = false;
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}
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//////////////////////////////////////////////////////////////////////
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BaseSurface::~BaseSurface() {
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if (_pixelOpReady) {
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endPixelOp();
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}
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseSurface::restore() {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseSurface::isTransparentAt(int x, int y) {
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return false;
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseSurface::displayHalfTrans(int x, int y, Rect32 rect) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::create(int width, int height) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::startPixelOp() {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::endPixelOp() {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::putPixel(int x, int y, byte r, byte g, byte b, int a) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::comparePixel(int x, int y, byte r, byte g, byte b, int a) {
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return false;
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseSurface::isTransparentAtLite(int x, int y) {
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::invalidate() {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurface::prepareToDraw() {
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_lastUsedTime = _gameRef->getLiveTimer()->getTime();
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if (!_valid) {
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//_gameRef->LOG(0, "Reviving: %s", _filename);
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return create(_filename.c_str(), _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded);
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} else {
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return STATUS_OK;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseSurface::setSize(int width, int height) {
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_width = width;
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_height = height;
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}
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} // End of namespace Wintermute
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