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Note there's a lot of preliminary code in the star_control/ folder for code that still needs to be fully disassembled & implemented. So for now I've made liberal use of #if 0 blocks to disable fields that will likely be needed again in the future
88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_TT_SCRIPTS_H
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#define TITANIC_TT_SCRIPTS_H
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#include "titanic/core/list.h"
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#include "titanic/true_talk/tt_npc_script.h"
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#include "titanic/true_talk/tt_room_script.h"
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namespace Titanic {
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class CTitleEngine;
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class TTnpcScriptListItem : public ListItem {
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public:
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TTnpcScript *_npcScript;
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TTroomScript *_roomScript;
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public:
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TTnpcScriptListItem() : _npcScript(nullptr), _roomScript(nullptr) {}
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TTnpcScriptListItem(TTnpcScript *script, TTroomScript *roomScript) :
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_npcScript(script), _roomScript(roomScript) {}
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virtual ~TTnpcScriptListItem() { delete _npcScript; }
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};
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PTR_LIST_ITEM(TTroomScript);
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class TTnpcScriptList : public List<TTnpcScriptListItem> {
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public:
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TTnpcScript *findById(int charId) const;
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};
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class TTroomScriptList : public List<TTroomScriptListItem> {
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public:
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TTroomScript *findById(uint scriptId) const;
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};
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class TTscripts {
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private:
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TTnpcScriptList _npcScripts;
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TTroomScriptList _roomScripts;
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private:
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/**
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* Add a named script to the named scripts list
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*/
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void addScript(TTnpcScript *script, int charId);
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/**
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* Add an unnamed script to the unnamed scripts list
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*/
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void addScript(TTroomScript *script);
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public:
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TTscripts();
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/**
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* Return a pointer to the specified room script
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*/
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TTroomScript *getRoomScript(int scriptId) const;
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/**
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* Return a pointer to the specified character script
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*/
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TTnpcScript *getNpcScript(int charId) const;
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};
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} // End of namespace Titanic
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#endif /* TITANIC_TT_CHARACTERS_H */
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