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99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_TITLE_ENGINE_H
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#define TITANIC_TITLE_ENGINE_H
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#include "common/stream.h"
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#include "common/winexe_pe.h"
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#include "titanic/support/string.h"
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#include "titanic/true_talk/script_handler.h"
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#include "titanic/true_talk/tt_response.h"
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#include "titanic/true_talk/tt_script_base.h"
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#include "titanic/true_talk/tt_title_script.h"
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namespace Titanic {
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class CTitleEngine;
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class CTitleStream : public SimpleFile {
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public:
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CTitleStream() : SimpleFile() {}
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};
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class CTitleEngine {
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public:
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CScriptHandler *_scriptHandler;
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TTscriptBase *_script;
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public:
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CTitleEngine();
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virtual ~CTitleEngine();
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/**
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* Setup the engine
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*/
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virtual void setup(int val1, VocabMode vocabMode = VOCAB_MODE_NONE);
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/**
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* Sets a conversation reponse
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*/
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virtual int setResponse(TTscriptBase *script, TTresponse *response) { return SS_4; }
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/**
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* Open a designated file
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*/
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virtual SimpleFile *open(const CString &name) = 0;
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};
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class STtitleEngine : public CTitleEngine {
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private:
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Common::SeekableReadStream *_stream;
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const TTresponse *_responseP;
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public:
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Common::Array<uint> _indexes;
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Common::Array<byte> _data;
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public:
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STtitleEngine();
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virtual ~STtitleEngine();
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void reset();
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/**
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* Setup the engine
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*/
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virtual void setup(int val1, VocabMode vocabMode = VOCAB_MODE_NONE);
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/**
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* Sets a conversation reponse
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*/
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virtual int setResponse(TTscriptBase *script, TTresponse *response);
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/**
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* Open a designated file
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*/
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virtual SimpleFile *open(const CString &name);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_TITLE_ENGINE_H */
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