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https://github.com/scummvm/scummvm.git
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Minimized a lot of the unncessary files includes in the implementation files as well.
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/star_control/star_field_base.h"
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#include "titanic/debugger.h"
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#include "titanic/star_control/star_camera.h"
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#include "titanic/support/simple_file.h"
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namespace Titanic {
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bool CStarFieldBase::setup() {
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loadData("STARFIELD/132");
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return true;
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}
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bool CStarFieldBase::loadYale(int v1) {
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clear();
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error("Original loadYale not supported");
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return true;
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}
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bool CStarFieldBase::selectStar(CSurfaceArea *surfaceArea,
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CStarCamera *camera, const Common::Point &pt, void *handler) {
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int index = findStar(surfaceArea, camera, pt);
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if (index == -1) {
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return false;
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} else if (!handler) {
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debugC(DEBUG_BASIC, kDebugStarfield, "Select star %d", index);
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camera->setDestination(_data[index]._position);
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return true;
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} else {
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error("no handler ever passed in original");
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}
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}
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bool CStarFieldBase::loadStar() {
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error("loadStar not supported");
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}
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} // End of namespace Titanic
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