Files
scummvm/engines/titanic/core/multi_drop_target.h
T
Paul Gilbert 5984111a26 TITANIC: Cleanup and fix for multi drop targets
The fix deals with a bug in the original that if an item was used
that the drop target didn't handle, the item wouldn't be returned
to the player's inventory
2017-08-05 15:49:17 -04:00

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MULTI_DROP_TARGET_H
#define TITANIC_MULTI_DROP_TARGET_H
#include "titanic/core/drop_target.h"
namespace Titanic {
class CMultiDropTarget : public CDropTarget {
DECLARE_MESSAGE_MAP;
bool DropObjectMsg(CDropObjectMsg *msg);
public:
CString _dropFrames;
CString _dropNames;
public:
CLASSDEF;
CMultiDropTarget() : CDropTarget(), _dropFrames("1,2") {}
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_CLICK_RESPONDER_H */