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The movement code, when deciding on an item or link that matches the desired direction, will check five points on the object/links area.. center, left edge, right edge, top edge, and bottom edge. For each of these, it makes sure that at that point, clicking will actually get passed to it. Otherwise, it moves onto one of the other edges. This helps avoid issues where links weren't working because standard scene objects were partially obscuring them.
207 lines
5.4 KiB
C++
207 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/core/link_item.h"
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#include "titanic/core/node_item.h"
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#include "titanic/core/project_item.h"
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#include "titanic/core/view_item.h"
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namespace Titanic {
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EMPTY_MESSAGE_MAP(CLinkItem, CNamedItem);
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Movement CLinkItem::getMovementFromCursor(CursorId cursorId) {
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if (cursorId == CURSOR_MOVE_LEFT)
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return TURN_LEFT;
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else if (cursorId == CURSOR_MOVE_RIGHT)
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return TURN_RIGHT;
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else if (cursorId == CURSOR_MOVE_FORWARD || cursorId == CURSOR_MOVE_THROUGH ||
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cursorId == CURSOR_DOWN || cursorId == CURSOR_LOOK_UP ||
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cursorId == CURSOR_LOOK_DOWN || cursorId == CURSOR_MAGNIFIER)
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return MOVE_FORWARDS;
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else if (cursorId == CURSOR_BACKWARDS)
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return MOVE_BACKWARDS;
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else
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return MOVE_NONE;
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}
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CLinkItem::CLinkItem() : CNamedItem() {
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_roomNumber = -1;
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_nodeNumber = -1;
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_viewNumber = -1;
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_linkMode = 0;
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_cursorId = CURSOR_ARROW;
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_name = "Link";
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}
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CString CLinkItem::formName() {
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CViewItem *view = findView();
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CNodeItem *node = view->findNode();
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CRoomItem *room = node->findRoom();
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CViewItem *destView = getDestView();
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CNodeItem *destNode = destView->findNode();
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CRoomItem *destRoom = destNode->findRoom();
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switch (_linkMode) {
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case 1:
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return CString::format("_PANL,%d,%s,%s", node->_nodeNumber,
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view->getName().c_str(), destView->getName().c_str());
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case 2:
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return CString::format("_PANR,%d,%s,%s", node->_nodeNumber,
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view->getName().c_str(), destView->getName().c_str());
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case 3:
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return CString::format("_TRACK,%d,%s,%d,%s",
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node->_nodeNumber, view->getName().c_str(),
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destNode->_nodeNumber, destView->getName().c_str());
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case 4:
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return CString::format("_EXIT,%d,%d,%s,%d,%d,%s",
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room->_roomNumber, node->_nodeNumber, view->getName().c_str(),
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destRoom->_roomNumber, destNode->_nodeNumber, destView->getName().c_str());
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default:
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return getName().c_str();
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}
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}
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void CLinkItem::save(SimpleFile *file, int indent) {
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file->writeNumberLine(2, indent);
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file->writeQuotedLine("L", indent);
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file->writeNumberLine(_cursorId, indent + 1);
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file->writeNumberLine(_linkMode, indent + 1);
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file->writeNumberLine(_roomNumber, indent + 1);
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file->writeNumberLine(_nodeNumber, indent + 1);
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file->writeNumberLine(_viewNumber, indent + 1);
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file->writeQuotedLine("Hotspot", indent + 1);
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file->writeNumberLine(_bounds.left, indent + 2);
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file->writeNumberLine(_bounds.top, indent + 2);
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file->writeNumberLine(_bounds.right, indent + 2);
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file->writeNumberLine(_bounds.bottom, indent + 2);
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CNamedItem::save(file, indent);
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}
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void CLinkItem::load(SimpleFile *file) {
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int val = file->readNumber();
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file->readBuffer();
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switch (val) {
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case 2:
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_cursorId = (CursorId)file->readNumber();
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// Intentional fall-through
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case 1:
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_linkMode = file->readNumber();
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// Intentional fall-through
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case 0:
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_roomNumber = file->readNumber();
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_nodeNumber = file->readNumber();
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_viewNumber = file->readNumber();
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file->readBuffer();
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_bounds.left = file->readNumber();
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_bounds.top = file->readNumber();
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_bounds.right = file->readNumber();
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_bounds.bottom = file->readNumber();
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break;
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default:
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break;
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}
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CNamedItem::load(file);
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if (val < 2) {
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switch (_linkMode) {
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case 2:
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_cursorId = CURSOR_MOVE_LEFT;
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break;
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case 3:
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_cursorId = CURSOR_MOVE_RIGHT;
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break;
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case 5:
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_cursorId = CURSOR_MOVE_FORWARD;
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break;
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default:
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_cursorId = CURSOR_MOVE_THROUGH;
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break;
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}
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}
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}
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bool CLinkItem::connectsTo(CViewItem *destView) const {
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CNodeItem *destNode = destView->findNode();
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CRoomItem *destRoom = destNode->findRoom();
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return _viewNumber == destView->_viewNumber &&
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_nodeNumber == destNode->_nodeNumber &&
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_roomNumber == destRoom->_roomNumber;
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}
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void CLinkItem::setDestination(int roomNumber, int nodeNumber,
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int viewNumber, int linkMode) {
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_roomNumber = roomNumber;
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_nodeNumber = nodeNumber;
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_viewNumber = viewNumber;
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_linkMode = linkMode;
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_name = formName();
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}
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CViewItem *CLinkItem::getDestView() const {
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return getRoot()->findView(_roomNumber, _nodeNumber, _viewNumber);
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}
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CNodeItem *CLinkItem::getDestNode() const {
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return getDestView()->findNode();
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}
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CRoomItem *CLinkItem::getDestRoom() const {
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return getDestNode()->findRoom();
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}
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CMovieClip *CLinkItem::getClip() const {
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return findRoom()->findClip(getName());
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}
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Movement CLinkItem::getMovement() const {
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if (_bounds.isEmpty())
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return MOVE_NONE;
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return getMovementFromCursor(_cursorId);
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}
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bool CLinkItem::findPoint(Quadrant quadrant, Point &pt) {
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if (_bounds.isEmpty())
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return false;
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pt = _bounds.getPoint(quadrant);
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return true;
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}
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} // End of namespace Titanic
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