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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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namespace StarTrek {
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void Room::vengaUseMccoyOnDeadGuy() {
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int val = getRandomWordInRange(0, 5);
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switch (val) {
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case 0:
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// NOTE: The exact text differs from the text used in DEM3. But, in order for this
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// text indexing scheme to work, two rooms can't use the same audio with different
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// text. Original was "He's dead, jim." instead of "He's dead, Jim...".
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showText(TX_SPEAKER_MCCOY, TX_DEM3_019);
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break;
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case 1:
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showText(TX_SPEAKER_MCCOY, TX_VEN4_016);
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break;
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case 2:
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case 3:
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showText(TX_SPEAKER_MCCOY, TX_G_014);
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break;
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case 4:
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case 5:
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showText(TX_SPEAKER_MCCOY, TX_VEN0_016);
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break;
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}
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}
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}
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