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scummvm/engines/startrek/rooms/veng0.cpp
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2018-08-09 08:37:30 +02:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_BEAM 8
#define OBJECT_9 9
#define OBJECT_10 10
#define HOTSPOT_CREWMAN_1 0x20 // This one lives for a bit
#define HOTSPOT_CHAIR 0x21
#define HOTSPOT_CREWMAN_2 0x22
#define HOTSPOT_COMPUTER_BANK 0x23
#define HOTSPOT_PATTERSON 0x24
#define HOTSPOT_NAV_CONSOLE 0x25
#define HOTSPOT_HELM_CONSOLE 0x26
#define HOTSPOT_VIEWSCREEN 0x27
namespace StarTrek {
extern const RoomAction veng0ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::veng0Tick1 },
{ {ACTION_TICK, 10, 0, 0}, &Room::veng0Tick10 },
{ {ACTION_TICK, 50, 0, 0}, &Room::veng0Tick50 },
{ {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng0TouchedDoor },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_COMPUTER_BANK, 0}, &Room::veng0UseSTricorderOnComputerBank },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CHAIR, 0}, &Room::veng0UseSTricorderOnChair },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_VIEWSCREEN, 0}, &Room::veng0UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::veng0UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_BEAM, 0}, &Room::veng0UseMccoyOnBeam },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_BEAM, 0}, &Room::veng0UseSTricorderOnBeam },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_BEAM, 0}, &Room::veng0UseSTricorderOnBeam },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_BEAM, 0}, &Room::veng0UseRedshirtOnBeam },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseSpockOnConsole },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseSpockOnConsole },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseSpockOnConsole },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseSpockOnConsole },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseRedshirtOnConsole },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseRedshirtOnConsole },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_BEAM, 0}, &Room::veng0UsePhaserOnBeam },
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_BEAM, 0}, &Room::veng0UsePhaserOnBeam },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_ILMD, OBJECT_BEAM, 0}, &Room::veng0UseSawOnBeam },
{ {ACTION_DONE_WALK, 1, 0, 0}, &Room::veng0KirkReachedSaw },
{ {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::veng0Timer0Expired },
{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::veng0DoneCuttingBeam },
{ {ACTION_GET, OBJECT_BEAM, 0, 0}, &Room::veng0GetBeam },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng0TalkToKirk },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng0TalkToMccoy },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng0TalkToSpock },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng0TalkToRedshirt },
{ {ACTION_LOOK, HOTSPOT_PATTERSON, 0, 0}, &Room::veng0LookAtPatterson },
{ {ACTION_LOOK, HOTSPOT_CREWMAN_2, 0, 0}, &Room::veng0LookAtDeadCrewman2 },
{ {ACTION_LOOK, HOTSPOT_COMPUTER_BANK, 0, 0}, &Room::veng0LookAtComputerBank },
{ {ACTION_LOOK, HOTSPOT_CHAIR, 0, 0}, &Room::veng0LookAtChair },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng0LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng0LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng0LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng0LookAtRedshirt },
{ {ACTION_LOOK, HOTSPOT_VIEWSCREEN, 0, 0}, &Room::veng0LookAtViewscreen },
{ {ACTION_LOOK, HOTSPOT_HELM_CONSOLE, 0, 0}, &Room::veng0LookAtHelmConsole },
{ {ACTION_LOOK, HOTSPOT_NAV_CONSOLE, 0, 0}, &Room::veng0LookAtNavConsole },
{ {ACTION_LOOK, OBJECT_BEAM, 0, 0}, &Room::veng0LookAtBeam },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::veng0LookAnywhere },
{ {ACTION_LOOK, HOTSPOT_CREWMAN_1, 0, 0}, &Room::veng0LookAtDeadCrewman1 },
{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman },
{ {ACTION_DONE_WALK, 3, 0, 0}, &Room::veng0MccoyReachedCrewman },
{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng0MccoyScannedCrewman },
};
extern const int veng0NumActions = ARRAYSIZE(veng0ActionList);
void Room::veng0Tick1() {
playVoc("VEN0LOOP");
if (_awayMission->veng.beamState != 2)
loadActorAnim2(OBJECT_BEAM, "s7r0bo", 0x28, 0xc6);
else
loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
}
void Room::veng0Tick10() {
// stub
}
void Room::veng0Tick50() {
if (!_awayMission->veng.enteredRoom0FirstTime) {
_awayMission->veng.enteredRoom0FirstTime = true;
showText(TX_SPEAKER_MCCOY, TX_VEN0_018);
showText(TX_SPEAKER_KIRK, TX_VEN0_006);
showText(TX_SPEAKER_SCOTT, TX_VEN0_S12);
showText(TX_SPEAKER_KIRK, TX_VEN0_008);
showText(TX_SPEAKER_SCOTT, TX_VEN0_S52);
showText(TX_SPEAKER_KIRK, TX_VEN0_007);
showText(TX_SPEAKER_SPOCK, TX_VEN0_030);
showText(TX_SPEAKER_SCOTT, TX_VEN0_S15);
showText(TX_SPEAKER_KIRK, TX_VEN0_005);
showText(TX_SPEAKER_CHEKOV, TX_VEN0_039);
showText(TX_SPEAKER_KIRK, TX_VEN0_009);
showText(TX_SPEAKER_SCOTT, TX_VEN0_S54);
showText(TX_SPEAKER_KIRK, TX_VEN0_011);
showText(TX_SPEAKER_KIRK, TX_VEN0_010);
showText(TX_SPEAKER_MCCOY, TX_VEN0_017);
_awayMission->veng.field36 = true;
}
}
void Room::veng0TouchedDoor() {
playSoundEffectIndex(SND_DOOR1);
showRepublicMap(0, 0);
}
void Room::veng0UseSTricorderOnComputerBank() {
if (!_awayMission->veng.scannedComputerBank) {
_awayMission->veng.scannedComputerBank = true;
_awayMission->veng.field6c = true;
spockScan(DIR_S, TX_VEN0_028);
showText(TX_SPEAKER_KIRK, TX_VEN0_002);
showText(TX_SPEAKER_SPOCK, TX_VEN0_029);
showText(TX_SPEAKER_MCCOY, TX_VEN0_020);
showText(TX_SPEAKER_SPOCK, TX_VEN0_031);
} else
showText(TX_SPEAKER_SPOCK, TX_VEN0_025);
}
void Room::veng0UseSTricorderOnChair() {
if (!_awayMission->veng.scannedCaptainsChair) {
_awayMission->veng.scannedCaptainsChair = true;
_awayMission->veng.field6b = true;
spockScan(DIR_S, TX_VEN0_32);
showText(TX_SPEAKER_PATTERSON, TX_VEN0_035);
showText(TX_SPEAKER_SPOCK, TX_VEN0_033);
showText(TX_SPEAKER_KIRK, TX_VEN0_004);
} else
showText(TX_SPEAKER_SPOCK, TX_VEN0_026);
}
void Room::veng0UseSTricorderAnywhere() {
if (!_awayMission->veng.impulseEnginesOn)
spockScan(DIR_S, TX_VEN0_027);
}
void Room::veng0UseMccoyOnBeam() {
showText(TX_SPEAKER_MCCOY, TX_VEN0_015);
}
void Room::veng0UseSTricorderOnBeam() {
spockScan(DIR_W, TX_VEN0_034);
showText(TX_SPEAKER_MCCOY, TX_VEN0_021);
}
void Room::veng0UseRedshirtOnBeam() {
showText(TX_SPEAKER_KIJE, TX_VEN0_037);
}
void Room::veng0UseSpockOnConsole() {
showText(TX_SPEAKER_SPOCK, TX_VEN0_024);
}
void Room::veng0UseRedshirtOnConsole() {
showText(TX_SPEAKER_KIJE, TX_VEN0_038);
}
void Room::veng0UsePhaserOnBeam() {
showText(TX_SPEAKER_SPOCK, TX_VEN0_013);
}
void Room::veng0UseMccoyOnDeadCrewman() {
mccoyScan(DIR_S, TX_VEN0_016);
}
void Room::veng0UseSawOnBeam() {
if (_awayMission->veng.beamState == 1 || _awayMission->veng.beamState == 2)
showText(TX_VEN0N008);
else {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x24, 0xc2, &Room::veng0KirkReachedSaw);
}
}
void Room::veng0KirkReachedSaw() {
loadActorAnimC(OBJECT_KIRK, "kcutw", -1, -1, &Room::veng0DoneCuttingBeam);
_awayMission->timers[0] = 8;
}
void Room::veng0Timer0Expired() {
playVoc("MUR3E2");
loadActorAnim2(OBJECT_9, "s7r0s1", 0, 0xc7);
loadActorAnim2(OBJECT_10, "s7r0b1", 0, 0xc7);
playSoundEffectIndex(SND_PHASSHOT);
}
void Room::veng0DoneCuttingBeam() {
_awayMission->disableInput = false;
loadActorStandAnim(OBJECT_9);
loadActorStandAnim(OBJECT_10);
showText(TX_VEN0N007);
_awayMission->veng.beamState = 1;
veng0GetBeam();
}
void Room::veng0GetBeam() {
if (_awayMission->veng.beamState == 1) {
showText(TX_VEN0N019);
_awayMission->veng.beamState = 2;
giveItem(OBJECT_IBEAM);
loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a);
} else
showText(TX_VEN0N009);
}
void Room::veng0TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_VEN0_001);
}
void Room::veng0TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_VEN0_014);
}
void Room::veng0TalkToSpock() {
if (_awayMission->veng.scannedComputerBank && _awayMission->veng.scannedCaptainsChair)
showText(TX_SPEAKER_SPOCK, TX_VEN0_012);
else
showText(TX_SPEAKER_SPOCK, TX_VEN0_023);
}
void Room::veng0TalkToRedshirt() {
showText(TX_SPEAKER_KIJE, TX_VEN0_036);
}
void Room::veng0LookAtPatterson() {
showText(TX_VEN0N004);
}
void Room::veng0LookAtDeadCrewman2() {
showText(TX_VEN0N017);
}
void Room::veng0LookAtComputerBank() {
showText(TX_VEN0N005);
}
void Room::veng0LookAtChair() {
showText(TX_VEN0N015);
}
void Room::veng0LookAtKirk() {
showText(TX_VEN0N001);
}
void Room::veng0LookAtSpock() {
showText(TX_VEN0N006);
}
void Room::veng0LookAtMccoy() {
showText(TX_VEN0N002);
}
void Room::veng0LookAtRedshirt() {
showText(TX_VEN0N003);
}
void Room::veng0LookAtViewscreen() {
showText(TX_VEN0N010);
}
void Room::veng0LookAtHelmConsole() {
showText(TX_VEN0N011);
}
void Room::veng0LookAtNavConsole() {
showText(TX_VEN0N012);
}
void Room::veng0LookAtBeam() {
if (_awayMission->veng.beamState == 1)
showText(TX_VEN0N013);
else
showText(TX_VEN0N000);
}
void Room::veng0LookAnywhere() {
showText(TX_VEN0N018);
}
void Room::veng0LookAtDeadCrewman1() {
showText(TX_VEN0N016);
}
void Room::veng0UseMccoyOnLivingCrewman() {
if (!_awayMission->veng.bridgeCrewmanDead) {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E;
walkCrewmanC(OBJECT_MCCOY, 0xdc, 0xa0, &Room::veng0MccoyReachedCrewman);
} else
showText(TX_SPEAKER_MCCOY, TX_VEN0_016);
}
void Room::veng0MccoyReachedCrewman() {
_awayMission->veng.bridgeCrewmanDead = true;
_awayMission->veng.field68 = true;
mccoyScan(DIR_E, TX_VEN0_022);
showText(TX_SPEAKER_KIRK, TX_VEN0_003);
loadActorAnimC(OBJECT_MCCOY, "mscane", -1, -1, &Room::veng0MccoyScannedCrewman);
}
void Room::veng0MccoyScannedCrewman() {
showText(TX_SPEAKER_MCCOY, TX_VEN0_019);
_awayMission->disableInput = false;
}
}