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https://github.com/scummvm/scummvm.git
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355 lines
12 KiB
C++
355 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_BEAM 8
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#define OBJECT_9 9
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#define OBJECT_10 10
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#define HOTSPOT_CREWMAN_1 0x20 // This one lives for a bit
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#define HOTSPOT_CHAIR 0x21
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#define HOTSPOT_CREWMAN_2 0x22
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#define HOTSPOT_COMPUTER_BANK 0x23
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#define HOTSPOT_PATTERSON 0x24
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#define HOTSPOT_NAV_CONSOLE 0x25
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#define HOTSPOT_HELM_CONSOLE 0x26
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#define HOTSPOT_VIEWSCREEN 0x27
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namespace StarTrek {
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extern const RoomAction veng0ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::veng0Tick1 },
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{ {ACTION_TICK, 10, 0, 0}, &Room::veng0Tick10 },
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{ {ACTION_TICK, 50, 0, 0}, &Room::veng0Tick50 },
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{ {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng0TouchedDoor },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_COMPUTER_BANK, 0}, &Room::veng0UseSTricorderOnComputerBank },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CHAIR, 0}, &Room::veng0UseSTricorderOnChair },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_VIEWSCREEN, 0}, &Room::veng0UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::veng0UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_MCCOY, OBJECT_BEAM, 0}, &Room::veng0UseMccoyOnBeam },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_BEAM, 0}, &Room::veng0UseSTricorderOnBeam },
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{ {ACTION_USE, OBJECT_SPOCK, OBJECT_BEAM, 0}, &Room::veng0UseSTricorderOnBeam },
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{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_BEAM, 0}, &Room::veng0UseRedshirtOnBeam },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseSpockOnConsole },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseSpockOnConsole },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseSpockOnConsole },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseSpockOnConsole },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseRedshirtOnConsole },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseRedshirtOnConsole },
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{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_BEAM, 0}, &Room::veng0UsePhaserOnBeam },
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{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_BEAM, 0}, &Room::veng0UsePhaserOnBeam },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_ILMD, OBJECT_BEAM, 0}, &Room::veng0UseSawOnBeam },
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{ {ACTION_DONE_WALK, 1, 0, 0}, &Room::veng0KirkReachedSaw },
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{ {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::veng0Timer0Expired },
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{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::veng0DoneCuttingBeam },
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{ {ACTION_GET, OBJECT_BEAM, 0, 0}, &Room::veng0GetBeam },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng0TalkToKirk },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng0TalkToMccoy },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng0TalkToSpock },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng0TalkToRedshirt },
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{ {ACTION_LOOK, HOTSPOT_PATTERSON, 0, 0}, &Room::veng0LookAtPatterson },
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{ {ACTION_LOOK, HOTSPOT_CREWMAN_2, 0, 0}, &Room::veng0LookAtDeadCrewman2 },
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{ {ACTION_LOOK, HOTSPOT_COMPUTER_BANK, 0, 0}, &Room::veng0LookAtComputerBank },
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{ {ACTION_LOOK, HOTSPOT_CHAIR, 0, 0}, &Room::veng0LookAtChair },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng0LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng0LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng0LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng0LookAtRedshirt },
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{ {ACTION_LOOK, HOTSPOT_VIEWSCREEN, 0, 0}, &Room::veng0LookAtViewscreen },
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{ {ACTION_LOOK, HOTSPOT_HELM_CONSOLE, 0, 0}, &Room::veng0LookAtHelmConsole },
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{ {ACTION_LOOK, HOTSPOT_NAV_CONSOLE, 0, 0}, &Room::veng0LookAtNavConsole },
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{ {ACTION_LOOK, OBJECT_BEAM, 0, 0}, &Room::veng0LookAtBeam },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::veng0LookAnywhere },
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{ {ACTION_LOOK, HOTSPOT_CREWMAN_1, 0, 0}, &Room::veng0LookAtDeadCrewman1 },
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{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman },
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{ {ACTION_DONE_WALK, 3, 0, 0}, &Room::veng0MccoyReachedCrewman },
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{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng0MccoyScannedCrewman },
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};
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extern const int veng0NumActions = ARRAYSIZE(veng0ActionList);
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void Room::veng0Tick1() {
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playVoc("VEN0LOOP");
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if (_awayMission->veng.beamState != 2)
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loadActorAnim2(OBJECT_BEAM, "s7r0bo", 0x28, 0xc6);
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else
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loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a);
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_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
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_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
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_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
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}
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void Room::veng0Tick10() {
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// stub
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}
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void Room::veng0Tick50() {
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if (!_awayMission->veng.enteredRoom0FirstTime) {
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_awayMission->veng.enteredRoom0FirstTime = true;
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showText(TX_SPEAKER_MCCOY, TX_VEN0_018);
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showText(TX_SPEAKER_KIRK, TX_VEN0_006);
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showText(TX_SPEAKER_SCOTT, TX_VEN0_S12);
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showText(TX_SPEAKER_KIRK, TX_VEN0_008);
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showText(TX_SPEAKER_SCOTT, TX_VEN0_S52);
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showText(TX_SPEAKER_KIRK, TX_VEN0_007);
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showText(TX_SPEAKER_SPOCK, TX_VEN0_030);
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showText(TX_SPEAKER_SCOTT, TX_VEN0_S15);
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showText(TX_SPEAKER_KIRK, TX_VEN0_005);
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showText(TX_SPEAKER_CHEKOV, TX_VEN0_039);
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showText(TX_SPEAKER_KIRK, TX_VEN0_009);
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showText(TX_SPEAKER_SCOTT, TX_VEN0_S54);
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showText(TX_SPEAKER_KIRK, TX_VEN0_011);
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showText(TX_SPEAKER_KIRK, TX_VEN0_010);
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showText(TX_SPEAKER_MCCOY, TX_VEN0_017);
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_awayMission->veng.field36 = true;
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}
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}
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void Room::veng0TouchedDoor() {
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playSoundEffectIndex(SND_DOOR1);
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showRepublicMap(0, 0);
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}
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void Room::veng0UseSTricorderOnComputerBank() {
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if (!_awayMission->veng.scannedComputerBank) {
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_awayMission->veng.scannedComputerBank = true;
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_awayMission->veng.field6c = true;
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spockScan(DIR_S, TX_VEN0_028);
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showText(TX_SPEAKER_KIRK, TX_VEN0_002);
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showText(TX_SPEAKER_SPOCK, TX_VEN0_029);
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showText(TX_SPEAKER_MCCOY, TX_VEN0_020);
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showText(TX_SPEAKER_SPOCK, TX_VEN0_031);
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} else
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showText(TX_SPEAKER_SPOCK, TX_VEN0_025);
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}
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void Room::veng0UseSTricorderOnChair() {
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if (!_awayMission->veng.scannedCaptainsChair) {
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_awayMission->veng.scannedCaptainsChair = true;
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_awayMission->veng.field6b = true;
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spockScan(DIR_S, TX_VEN0_32);
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showText(TX_SPEAKER_PATTERSON, TX_VEN0_035);
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showText(TX_SPEAKER_SPOCK, TX_VEN0_033);
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showText(TX_SPEAKER_KIRK, TX_VEN0_004);
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} else
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showText(TX_SPEAKER_SPOCK, TX_VEN0_026);
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}
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void Room::veng0UseSTricorderAnywhere() {
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if (!_awayMission->veng.impulseEnginesOn)
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spockScan(DIR_S, TX_VEN0_027);
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}
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void Room::veng0UseMccoyOnBeam() {
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showText(TX_SPEAKER_MCCOY, TX_VEN0_015);
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}
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void Room::veng0UseSTricorderOnBeam() {
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spockScan(DIR_W, TX_VEN0_034);
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showText(TX_SPEAKER_MCCOY, TX_VEN0_021);
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}
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void Room::veng0UseRedshirtOnBeam() {
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showText(TX_SPEAKER_KIJE, TX_VEN0_037);
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}
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void Room::veng0UseSpockOnConsole() {
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showText(TX_SPEAKER_SPOCK, TX_VEN0_024);
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}
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void Room::veng0UseRedshirtOnConsole() {
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showText(TX_SPEAKER_KIJE, TX_VEN0_038);
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}
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void Room::veng0UsePhaserOnBeam() {
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showText(TX_SPEAKER_SPOCK, TX_VEN0_013);
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}
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void Room::veng0UseMccoyOnDeadCrewman() {
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mccoyScan(DIR_S, TX_VEN0_016);
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}
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void Room::veng0UseSawOnBeam() {
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if (_awayMission->veng.beamState == 1 || _awayMission->veng.beamState == 2)
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showText(TX_VEN0N008);
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else {
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_KIRK, 0x24, 0xc2, &Room::veng0KirkReachedSaw);
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}
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}
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void Room::veng0KirkReachedSaw() {
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loadActorAnimC(OBJECT_KIRK, "kcutw", -1, -1, &Room::veng0DoneCuttingBeam);
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_awayMission->timers[0] = 8;
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}
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void Room::veng0Timer0Expired() {
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playVoc("MUR3E2");
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loadActorAnim2(OBJECT_9, "s7r0s1", 0, 0xc7);
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loadActorAnim2(OBJECT_10, "s7r0b1", 0, 0xc7);
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playSoundEffectIndex(SND_PHASSHOT);
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}
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void Room::veng0DoneCuttingBeam() {
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_awayMission->disableInput = false;
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loadActorStandAnim(OBJECT_9);
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loadActorStandAnim(OBJECT_10);
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showText(TX_VEN0N007);
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_awayMission->veng.beamState = 1;
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veng0GetBeam();
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}
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void Room::veng0GetBeam() {
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if (_awayMission->veng.beamState == 1) {
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showText(TX_VEN0N019);
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_awayMission->veng.beamState = 2;
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giveItem(OBJECT_IBEAM);
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loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a);
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} else
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showText(TX_VEN0N009);
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}
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void Room::veng0TalkToKirk() {
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showText(TX_SPEAKER_KIRK, TX_VEN0_001);
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}
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void Room::veng0TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_VEN0_014);
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}
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void Room::veng0TalkToSpock() {
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if (_awayMission->veng.scannedComputerBank && _awayMission->veng.scannedCaptainsChair)
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showText(TX_SPEAKER_SPOCK, TX_VEN0_012);
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else
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showText(TX_SPEAKER_SPOCK, TX_VEN0_023);
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}
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void Room::veng0TalkToRedshirt() {
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showText(TX_SPEAKER_KIJE, TX_VEN0_036);
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}
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void Room::veng0LookAtPatterson() {
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showText(TX_VEN0N004);
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}
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void Room::veng0LookAtDeadCrewman2() {
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showText(TX_VEN0N017);
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}
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void Room::veng0LookAtComputerBank() {
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showText(TX_VEN0N005);
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}
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void Room::veng0LookAtChair() {
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showText(TX_VEN0N015);
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}
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void Room::veng0LookAtKirk() {
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showText(TX_VEN0N001);
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}
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void Room::veng0LookAtSpock() {
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showText(TX_VEN0N006);
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}
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void Room::veng0LookAtMccoy() {
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showText(TX_VEN0N002);
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}
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void Room::veng0LookAtRedshirt() {
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showText(TX_VEN0N003);
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}
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void Room::veng0LookAtViewscreen() {
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showText(TX_VEN0N010);
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}
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void Room::veng0LookAtHelmConsole() {
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showText(TX_VEN0N011);
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}
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void Room::veng0LookAtNavConsole() {
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showText(TX_VEN0N012);
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}
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void Room::veng0LookAtBeam() {
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if (_awayMission->veng.beamState == 1)
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showText(TX_VEN0N013);
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else
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showText(TX_VEN0N000);
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}
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void Room::veng0LookAnywhere() {
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showText(TX_VEN0N018);
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}
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void Room::veng0LookAtDeadCrewman1() {
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showText(TX_VEN0N016);
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}
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void Room::veng0UseMccoyOnLivingCrewman() {
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if (!_awayMission->veng.bridgeCrewmanDead) {
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_awayMission->disableInput = true;
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_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E;
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walkCrewmanC(OBJECT_MCCOY, 0xdc, 0xa0, &Room::veng0MccoyReachedCrewman);
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} else
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showText(TX_SPEAKER_MCCOY, TX_VEN0_016);
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}
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void Room::veng0MccoyReachedCrewman() {
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_awayMission->veng.bridgeCrewmanDead = true;
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_awayMission->veng.field68 = true;
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mccoyScan(DIR_E, TX_VEN0_022);
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showText(TX_SPEAKER_KIRK, TX_VEN0_003);
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loadActorAnimC(OBJECT_MCCOY, "mscane", -1, -1, &Room::veng0MccoyScannedCrewman);
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}
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void Room::veng0MccoyScannedCrewman() {
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showText(TX_SPEAKER_MCCOY, TX_VEN0_019);
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_awayMission->disableInput = false;
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}
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}
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