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scummvm/engines/startrek/rooms/sins1.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_DOOR 8
#define OBJECT_9 9
#define HOTSPOT_DOOR 0x20
#define HOTSPOT_KEYPAD 0x21
#define HOTSPOT_PANEL 0x22
#define HOTSPOT_LENS 0x23
#define HOTSPOT_24 0x24 // Unused hotspot; just a sliver on the right side of the door?
namespace StarTrek {
extern const RoomAction sins1ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::sins1Tick1 },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::sins1LookAnywhere },
{ {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::sins1LookAtLock },
{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::sins1LookAtDoor },
{ {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::sins1LookAtPanel },
{ {ACTION_LOOK, HOTSPOT_KEYPAD, 0, 0}, &Room::sins1LookAtKeypad },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::sins1UseSTricorderOnPanel },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_KEYPAD, 0}, &Room::sins1UseSTricorderOnKeypad },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DOOR, 0}, &Room::sins1UseSTricorderOnLock },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0}, &Room::sins1UseSTricorderOnDoor },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins1UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LENS, 0}, &Room::sins1UseSTricorderOnLens },
{ {ACTION_USE, OBJECT_IS8ROCKS, HOTSPOT_DOOR, 0}, &Room::sins1UseRockOnDoor },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_KEYPAD, 0}, &Room::sins1UseRedshirtOnKeypad },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_KEYPAD, 0}, &Room::sins1UseMccoyOnKeypad },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_KEYPAD, 0}, &Room::sins1UseKirkOnKeypad },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_KEYPAD, 0}, &Room::sins1UseSpockOnKeypad },
{ {ACTION_DONE_WALK, 6, 0, 0}, &Room::sins1SpockReachedKeypad },
{ {ACTION_DONE_ANIM, 8, 0, 0}, &Room::sins1EnteredCorrectCode },
{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins1DoorDoneOpening },
{ {ACTION_DONE_ANIM, 7, 0, 0}, &Room::sins1EnteredIncorrectCode },
{ {ACTION_DONE_ANIM, 9, 0, 0}, &Room::sins1EnteredSacredSofNumber },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0}, &Room::sins1UsePhaserOnDoor },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0}, &Room::sins1UsePhaserOnDoor },
{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::sins1DoorUsedLaser },
{ {ACTION_TICK, 40, 0, 0}, &Room::sins1Tick40 },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins1TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins1TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins1TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins1TalkToRedshirt },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins1LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins1LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins1LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins1LookAtRedshirt },
{ {ACTION_LOOK, HOTSPOT_LENS, 0, 0}, &Room::sins1LookAtLens },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins1UseCommunicator },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins1UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins1UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins1UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins1UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins1UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins1UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins1UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins1UseMTricorderOnCrewman },
{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::sins1WalkToDoor },
{ {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::sins1WalkToDoor },
};
extern const int sins1NumActions = ARRAYSIZE(sins1ActionList);
void Room::sins1Tick1() {
playVoc("SIN1LOOP");
if (!_awayMission->sins.scottyInformedKirkAboutVirus)
// BUGFIX: Set this to 2, not 1 (disable input even after walking animation is done)
_awayMission->disableInput = 2;
if (_awayMission->sins.openedOuterDoor) {
loadActorAnim2(OBJECT_DOOR, "s1dro", 0, 0);
loadMapFile("sins12");
} else
loadMapFile("sins1");
if (_awayMission->sins.openedInnerDoor)
loadActorAnim2(OBJECT_DOOR, "s1ndro", 0, 0);
_awayMission->sins.field32 = 1;
_awayMission->sins.field31 = 1;
playMidiMusicTracks(MIDITRACK_27, -3);
if (!_awayMission->sins.enteredRoom1FirstTime) {
playMidiMusicTracks(MIDITRACK_1, -2);
_awayMission->sins.enteredRoom1FirstTime = true;
}
}
void Room::sins1LookAnywhere() {
showText(TX_SIN1N001);
}
void Room::sins1LookAtLock() {
showText(TX_SIN1N009);
}
void Room::sins1LookAtDoor() {
// NOTE: This function had two implementations (one unused).
if (true)
showText(TX_SIN1N010);
else
showText(TX_SIN1N008);
}
void Room::sins1LookAtPanel() {
showText(TX_SIN1N003);
}
void Room::sins1LookAtKeypad() {
showText(TX_SIN1N011);
}
void Room::sins1UseSTricorderOnPanel() {
spockScan(DIR_N, TX_SIN1_010);
}
void Room::sins1UseSTricorderOnKeypad() {
spockScan(DIR_N, TX_SIN1_021);
}
void Room::sins1UseSTricorderOnLock() {
spockScan(DIR_N, TX_SIN1_009);
}
void Room::sins1UseSTricorderOnDoor() {
if (!_awayMission->sins.openedOuterDoor)
spockScan(DIR_N, TX_SIN1_019);
}
void Room::sins1UseSTricorderAnywhere() {
spockScan(DIR_S, TX_SIN1_024);
}
void Room::sins1UseSTricorderOnLens() {
if (!_awayMission->sins.doorLaserFiredOnce)
spockScan(DIR_N, TX_SIN1_022);
else // BUGFIX: Original didn't do the tricorder animation, etc. in this case
spockScan(DIR_N, TX_SIN1_023);
}
void Room::sins1UseRockOnDoor() {
showText(TX_SIN1N007);
}
void Room::sins1UseRedshirtOnKeypad() {
if (!_awayMission->sins.openedOuterDoor)
showText(TX_SPEAKER_MOSHER, TX_SIN1_028);
}
void Room::sins1UseMccoyOnKeypad() {
if (!_awayMission->sins.openedOuterDoor)
showText(TX_SPEAKER_MCCOY, TX_SIN1_012);
}
void Room::sins1UseKirkOnKeypad() {
if (!_awayMission->sins.openedOuterDoor) {
showText(TX_SPEAKER_KIRK, TX_SIN1_001);
sins1UseSpockOnKeypad();
}
}
void Room::sins1UseSpockOnKeypad() {
if (!_awayMission->sins.openedOuterDoor) {
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
walkCrewmanC(OBJECT_SPOCK, 0xfd, 0xad, &Room::sins1SpockReachedKeypad);
}
}
void Room::sins1SpockReachedKeypad() {
const char * const codes[] = {
"01210", "1210", "10200", nullptr
};
int ans = showCodeInputBox(codes);
if (ans == -1) {
// ENHANCEMENT: Do nothing if no code was entered.
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
} else if (ans == 1 || ans == 2) {
playVoc("EFX14S");
loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredSacredSofNumber);
} else if (ans == 3) {
playVoc("EFX14S");
loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredCorrectCode);
} else {
playVoc("EFX14S");
loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredIncorrectCode);
}
}
void Room::sins1EnteredCorrectCode() {
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
_awayMission->sins.openedOuterDoor = true;
loadMapFile("sins12");
loadActorAnimC(OBJECT_DOOR, "s1door", 0, 0, &Room::sins1DoorDoneOpening);
playVoc("HUGEDOO2");
}
void Room::sins1DoorDoneOpening() {
showText(TX_SPEAKER_SPOCK, TX_SIN1_011);
}
void Room::sins1EnteredIncorrectCode() {
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
showText(TX_SPEAKER_SPOCK, TX_SIN1_017);
}
void Room::sins1EnteredSacredSofNumber() {
// Entered a sacred Sof number, which is wrong since this is a Lucr base
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
loadActorAnimC(OBJECT_9, "s1ph1", 0, 0, &Room::sins1DoorUsedLaser);
playSoundEffectIndex(SND_PHASSHOT);
}
void Room::sins1UsePhaserOnDoor() {
showText(TX_SPEAKER_SPOCK, TX_SIN1_016);
}
void Room::sins1DoorUsedLaser() {
loadActorStandAnim(OBJECT_9);
showText(TX_SPEAKER_SPOCK, TX_SIN1_018);
_awayMission->sins.field33 = true;
_awayMission->sins.doorLaserFiredOnce = true;
}
void Room::sins1Tick40() {
if (!_awayMission->sins.scottyInformedKirkAboutVirus) {
showText(TX_SPEAKER_SCOTT, TX_SIN1_S10);
showText(TX_SPEAKER_KIRK, TX_SIN1_007);
showText(TX_SPEAKER_SCOTT, TX_SIN1_S18);
showText(TX_SPEAKER_KIRK, TX_SIN1_005);
showText(TX_SPEAKER_SCOTT, TX_SIN1_S85);
showText(TX_SPEAKER_KIRK, TX_SIN1_003);
showText(TX_SPEAKER_SCOTT, TX_SIN1_S17);
_awayMission->sins.scottyInformedKirkAboutVirus = true;
_awayMission->disableInput = false;
}
}
void Room::sins1TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_SIN1_006);
showText(TX_SPEAKER_SPOCK, TX_SIN1_027);
}
void Room::sins1TalkToSpock() {
// NOTE: This function has two implementations. The first (used) one talks about where
// the energy source is coming from. The second (unused) one says to "carefully
// consider what we know about this culture".
if (true)
showText(TX_SPEAKER_SPOCK, TX_SIN1_020);
else
showText(TX_SPEAKER_SPOCK, TX_SIN1_025);
}
void Room::sins1TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_SIN1_015);
}
void Room::sins1TalkToRedshirt() {
showText(TX_SPEAKER_MOSHER, TX_SIN1_030);
showText(TX_SPEAKER_SPOCK, TX_SIN1_026);
showText(TX_SPEAKER_MOSHER, TX_SIN1_029);
}
void Room::sins1LookAtKirk() {
showText(TX_SIN1N005);
}
void Room::sins1LookAtSpock() {
showText(TX_SIN1N004);
}
void Room::sins1LookAtMccoy() {
showText(TX_SIN1N006);
}
void Room::sins1LookAtRedshirt() {
showText(TX_SIN1N002);
}
void Room::sins1LookAtLens() {
showText(TX_SIN1N000);
}
void Room::sins1UseCommunicator() {
if (!_awayMission->sins.enteredRoom2FirstTime) {
showText(TX_SPEAKER_KIRK, TX_SIN1_008);
showText(TX_SPEAKER_SCOTT, TX_SIN1_S51);
showText(TX_SPEAKER_KIRK, TX_SIN1_002);
showText(TX_SPEAKER_SCOTT, TX_SIN1_S20);
showText(TX_SPEAKER_KIRK, TX_SIN1_004);
} else
showText(TX_SPEAKER_UHURA, TX_SIN1U070);
}
void Room::sins1UseMedkitOnCrewman() {
showText(TX_SPEAKER_MCCOY, TX_SIN1_014);
}
void Room::sins1UseMTricorderOnCrewman() {
mccoyScan(DIR_S, TX_SIN1_013);
}
void Room::sins1WalkToDoor() {
if (_awayMission->sins.openedOuterDoor)
walkCrewman(OBJECT_KIRK, 0x98, 0x9e, 5); // NOTE: Callback 5 not defined
}
}