Files
scummvm/engines/startrek/rooms/love3.cpp
T
Matthew Stewart 8970909318 STARTREK: Reorganize includes in room.h
This should avoid the costly rebuild of everything in the 'rooms/'
folder, at least sometimes...
2018-08-09 08:37:30 +02:00

531 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_SERVICE_PANEL 8
#define OBJECT_INSULATION 9
#define OBJECT_WRENCH 10
#define OBJECT_GRATE 11
#define OBJECT_GAS_TANK 12
#define HOTSPOT_ENGINEERING_PANEL 0x20
#define HOTSPOT_MONITOR 0x21
#define HOTSPOT_SHAFT 0x22
#define HOTSPOT_TURBINES 0x23
namespace StarTrek {
void Room::love3Tick1() {
playVoc("LOV3LOOP");
if (!_awayMission->love.wrenchTaken)
loadActorAnim(OBJECT_WRENCH, "wrench", 0x10a, 0xb6, 0);
if (_awayMission->love.grateRemoved)
loadActorAnim(OBJECT_GRATE, "s3r4g3", 0, 0, 0);
else
loadActorAnim(OBJECT_GRATE, "s3r4g1", 0x116, 0x8f, 0);
if (_awayMission->love.insulationOnGround)
loadActorAnim(OBJECT_INSULATION, "s3r4p2", 0, 0, 0);
if (!_awayMission->love.tookN2TankFromServicePanel)
loadActorAnim(OBJECT_GAS_TANK, "r4n2", 0, 0, 0);
if (_awayMission->love.servicePanelOpen)
loadActorAnim(OBJECT_SERVICE_PANEL, "s3r4d1a", 1, 0, 0);
else
loadActorAnim(OBJECT_SERVICE_PANEL, "s3r4d2", 1, 0, 0);
if (_awayMission->love.releasedHumanLaughingGas)
_awayMission->timers[0] = getRandomWordInRange(200, 400);
if (_awayMission->love.releasedRomulanLaughingGas)
_awayMission->timers[1] = getRandomWordInRange(200, 400);
_awayMission->timers[2] = 200;
_roomVar.love.cmnXPosToCureSpock = 0xb4;
_roomVar.love.cmnYPosToCureSpock = 0xb7;
}
void Room::love3Tick80() {
if (!_awayMission->love.visitedRoomWithRomulans && haveItem(OBJECT_IRLG)) {
showText(TX_SPEAKER_MCCOY, TX_LOV3_010);
showText(TX_SPEAKER_SPOCK, TX_LOV3_020);
}
}
void Room::love3TouchedWarp1() {
_awayMission->disableInput = true;
playSoundEffectIndex(SND_DOOR1);
_awayMission->timers[3] = 10;
}
void Room::love3Timer3Expired() {
loadRoomIndex(1, 0);
}
void Room::love3LookAtServicePanel() {
showText(TX_LOV3NA20);
}
void Room::love3LookAtMonitor() {
showText(TX_LOV3N000); // BUGFIX: original didn't play the audio
}
void Room::love3LookAtWrench() {
showText(TX_LOV3N002);
}
void Room::love3LookAtKirk() {
showText(TX_LOV3N003);
}
void Room::love3LookAtMccoy() {
showText(TX_LOV3N005);
}
void Room::love3LookAtSpock() {
showText(TX_LOV3N008);
}
void Room::love3LookAtRedshirt() {
showText(TX_LOV3N004);
}
void Room::love3LookAnywhere() {
showText(TX_LOV3NA23);
}
void Room::love3LookAtShaft() {
showText(TX_LOV3NA21);
}
void Room::love3LookAtGrate() {
showText(TX_LOV3N019);
}
void Room::love3LookAtPanel() {
if (_awayMission->love.insulationOnGround)
showText(TX_LOV3N017);
else
showText(TX_LOV3NA22);
}
void Room::love3LookAtGasTank() {
showText(TX_LOV3N006);
}
void Room::love3LookAtTurbines() {
showText(TX_LOV3N026);
showText(TX_SPEAKER_MCCOY, TX_LOV3_009);
showText(TX_SPEAKER_SPOCK, TX_LOV3_019);
if (!_awayMission->redshirtDead)
showText(TX_SPEAKER_FERRIS, TX_LOV3_026);
}
void Room::love3TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_LOV3_001);
}
void Room::love3TalkToSpock() {
if (_awayMission->love.visitedRoomWithRomulans)
showText(TX_SPEAKER_SPOCK, TX_LOV3_003);
else if (_awayMission->love.romulansUnconsciousFromLaughingGas)
showText(TX_SPEAKER_SPOCK, TX_LOV3_017);
else if (haveItem(OBJECT_IRLG))
showText(TX_SPEAKER_SPOCK, TX_LOV3_004);
else
showText(TX_SPEAKER_SPOCK, TX_LOV3_003);
}
void Room::love3TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_LOV3_008);
}
void Room::love3TalkToRedshirt() {
showText(TX_SPEAKER_FERRIS, TX_LOV3_024);
}
void Room::love3UseMTricorderAnywhere() {
if (_awayMission->love.knowAboutVirus)
mccoyScan(DIR_S, TX_LOV3_005, false);
else
mccoyScan(DIR_S, TX_LOV3_006, false);
}
void Room::love3UseSTricorderOnTurbines() {
spockScan(DIR_N, TX_LOV3_014, false);
}
void Room::love3UseSTricorderOnInsulation() {
if (_awayMission->love.insulationOnGround)
spockScan(DIR_W, TX_LOV3_002, false);
}
void Room::love3UseSTricorderAnywhere() {
spockScan(DIR_S, TX_LOV3_013, false);
}
void Room::love3UseKirkOnServicePanel() {
_roomVar.love.activeCrewman = OBJECT_KIRK;
walkCrewman(_roomVar.love.activeCrewman, 0x104, 0xae, 1);
}
void Room::love3UseSpockOnServicePanel() {
_roomVar.love.activeCrewman = OBJECT_SPOCK;
walkCrewman(_roomVar.love.activeCrewman, 0x104, 0xae, 1);
}
void Room::love3UseMccoyOnServicePanel() {
_roomVar.love.activeCrewman = OBJECT_MCCOY;
walkCrewman(_roomVar.love.activeCrewman, 0x104, 0xae, 1);
}
void Room::love3UseRedshirtOnServicePanel() {
_roomVar.love.activeCrewman = OBJECT_REDSHIRT;
walkCrewman(_roomVar.love.activeCrewman, 0x104, 0xae, 1);
}
void Room::love3CrewmanReachedServicePanel() {
Common::String anim = getCrewmanAnimFilename(_roomVar.love.activeCrewman, "usehe");
loadActorAnim2(_roomVar.love.activeCrewman, anim, -1, -1, 1);
}
void Room::love3OpenedOrClosedServicePanel() {
if (_awayMission->love.servicePanelOpen)
loadActorAnim2(OBJECT_SERVICE_PANEL, "s3r4d1b", 1, 0, 0);
else
loadActorAnim2(OBJECT_SERVICE_PANEL, "s3r4d1", 1, 0, 0);
playVoc("SMADOOR1");
_awayMission->love.servicePanelOpen = !_awayMission->love.servicePanelOpen;
if (_awayMission->love.servicePanelOpen) {
if (_awayMission->love.tookN2TankFromServicePanel)
showText(TX_LOV3N023);
else
showText(TX_LOV3N022);
} else
showText(TX_LOV3N020);
}
// Use wrench on gas tank, to screw or unscrew it in position
void Room::love3UseWrenchOnGasTank() {
walkCrewman(OBJECT_KIRK, 0x10e, 0xae, 2);
}
void Room::love3ReachedGasTankToUnscrew() {
loadActorAnim2(OBJECT_KIRK, "kusehe", -1, -1, 2);
playVoc("MUR3E1S");
}
void Room::love3ScrewedOrUnscrewedGasTank() {
if (!_awayMission->love.gasTankUnscrewed) {
showText(TX_LOV3N012);
if (!_awayMission->redshirtDead)
showText(TX_SPEAKER_FERRIS, TX_LOV3_022);
_awayMission->love.gasTankUnscrewed = true;
} else {
showText(TX_LOV3N015);
_awayMission->love.gasTankUnscrewed = false;
}
}
void Room::love3UseWrenchOnO2OrH2Gas() {
showText(TX_SPEAKER_SPOCK, TX_LOV3_016);
}
// Use wrench on N2 gas = putting it from the inventory back to the service panel
void Room::love3UseWrenchOnN2Gas() {
walkCrewman(OBJECT_KIRK, 0x10e, 0xae, 15);
}
void Room::love3ReachedGasTankToPutDown() {
loadActorAnim2(OBJECT_KIRK, "kusehe", -1, -1, 3);
playVoc("MUR3E1S");
}
void Room::love3PutN2TankBack() {
showText(TX_LOV3N013);
_awayMission->love.tookN2TankFromServicePanel = false;
loseItem(OBJECT_IN2GAS);
loadActorAnim(OBJECT_GAS_TANK, "r4n2", 0, 0, 0);
}
// Use wrench on engineering panel, insulation comes out
void Room::love3UseWrenchOnEngineeringPanel() {
walkCrewman(OBJECT_KIRK, 0x37, 0xb4, 3);
}
void Room::love3ReachedEngineeringPanel() {
loadActorAnim2(OBJECT_KIRK, "kuselw", -1, -1, 4);
playVoc("MUR3E1S");
}
void Room::love3OpenedEngineeringPanel() {
if (!_awayMission->love.insulationOnGround) {
playVoc("MADR4E4A");
loadActorAnim(OBJECT_INSULATION, "s3r4p1", 0, 0, 0);
_awayMission->love.insulationOnGround = true;
}
showText(TX_LOV3N021);
}
void Room::love3UseWrenchOnMonitor() {
showText(TX_SPEAKER_SPOCK, TX_LOV3_018);
}
void Room::love3UseWaterOnMonitor() {
walkCrewmanC(OBJECT_KIRK, 0xc8, 0xb2, &Room::love3ReachedMonitorToUseWater);
}
void Room::love3ReachedMonitorToUseWater() {
loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::love3PouredWaterOnMonitor);
}
void Room::love3PouredWaterOnMonitor() {
// BUGFIX: the speaker should be Lt. Ferris. In the original, the speaker wasn't
// specified.
// However, there is no substitute text for when Lt. Ferris is dead.
showText(TX_SPEAKER_FERRIS, TX_LOV3_021);
loseItem(OBJECT_IH2O);
}
void Room::love3UseCrewmanOnEngineeringPanelOrGrate() {
showText(TX_LOV3N030);
}
void Room::love3UseWrenchOnGrate() {
walkCrewmanC(OBJECT_KIRK, 0xf6, 0xaa, &Room::love3ReachedGateWithWrench);
_awayMission->disableInput = true;
}
void Room::love3ReachedGateWithWrench() {
if (_awayMission->love.grateRemoved)
loadActorAnimC(OBJECT_KIRK, "s3r4g2a", -1, -1, &Room::love3OpenedOrClosedGrate);
else
loadActorAnimC(OBJECT_KIRK, "s3r4g2", -1, -1, &Room::love3OpenedOrClosedGrate);
loadActorStandAnim(OBJECT_GRATE);
playVoc("MUR3E1S");
}
void Room::love3OpenedOrClosedGrate() {
_awayMission->disableInput = false;
loadActorStandAnim(OBJECT_KIRK);
if (!_awayMission->love.grateRemoved) {
_awayMission->love.grateRemoved = true;
loadActorAnim(OBJECT_GRATE, "s3r4g3", 0, 0, 0);
showText(TX_LOV3N016);
if (!_awayMission->love.gotPointsForOpeningGrate) {
_awayMission->love.gotPointsForOpeningGrate = true;
_awayMission->love.missionScore++;
}
} else {
loadActorAnim(OBJECT_GRATE, "s3r4g1", 0x116, 0x8f, 0);
_awayMission->love.grateRemoved = false;
showText(TX_LOV3N032);
}
}
void Room::love3UseCrewmanOnShaft() {
showText(TX_LOV3N011);
}
void Room::love3UseWaterOnShaft() {
walkCrewmanC(OBJECT_KIRK, 0x100, 0xa6, &Room::love3ReachedShaftUsingWater);
}
void Room::love3ReachedShaftUsingWater() {
if (!_awayMission->love.grateRemoved)
showText(TX_LOV3N025);
else
loadActorAnimC(OBJECT_KIRK, "kuseme", -1, -1, &Room::love3PouredWaterDownShaft);
}
void Room::love3PouredWaterDownShaft() {
showText(TX_LOV3N009);
loseItem(OBJECT_IH2O);
}
void Room::love3UseNitrousOxideOnShaft() {
walkCrewmanC(OBJECT_KIRK, 0x100, 0xa6, &Room::love3ReachedShaftUsingNitrousOxide);
}
void Room::love3ReachedShaftUsingNitrousOxide() {
if (!_awayMission->love.grateRemoved)
showText(TX_LOV3N025);
else
loadActorAnimC(OBJECT_KIRK, "kuseme", -1, -1, &Room::love3PouredNitrousOxideDownShaft);
}
void Room::love3PouredNitrousOxideDownShaft() {
showText(TX_LOV3N018);
showText(TX_SPEAKER_SPOCK, TX_LOV3_012);
loseItem(OBJECT_IN2O);
}
void Room::love3UseAmmoniaOnShaft() {
walkCrewmanC(OBJECT_KIRK, 0x100, 0xa6, &Room::love3ReachedShaftUsingAmmonia);
}
void Room::love3ReachedShaftUsingAmmonia() {
if (!_awayMission->love.grateRemoved)
showText(TX_LOV3N025);
else
loadActorAnimC(OBJECT_KIRK, "kuseme", -1, -1, &Room::love3PouredAmmoniaDownShaft);
}
void Room::love3PouredAmmoniaDownShaft() {
if (!_awayMission->love.romulansUnconsciousFromVirus) {
showText(TX_LOV3N001);
if (!_awayMission->redshirtDead)
showText(TX_SPEAKER_FERRIS, TX_LOV3_023);
}
loseItem(OBJECT_INH3);
}
void Room::love3UseRomulanLaughingGasOnShaft() {
if (_awayMission->love.gotPointsForGassingRomulans) {
// BUG-ish: you could get the points for this by starting the action, then
// canceling it before Kirk reaches the shaft.
_awayMission->love.gotPointsForGassingRomulans = true;
_awayMission->love.missionScore += 6;
}
if (_awayMission->love.romulansUnconsciousFromLaughingGas)
showText(TX_SPEAKER_SPOCK, TX_LOV3_011);
else {
walkCrewmanC(OBJECT_KIRK, 0xf6, 0xa4, &Room::love3ReachedShaftUsingRomulanLaughingGas);
}
}
void Room::love3ReachedShaftUsingRomulanLaughingGas() {
if (!_awayMission->love.grateRemoved)
showText(TX_LOV3N025);
else {
loadActorAnimC(OBJECT_KIRK, "kuseme", -1, -1, &Room::love3PouredRomulanLaughingGasDownShaft);
playVoc("EFX24");
}
}
void Room::love3PouredRomulanLaughingGasDownShaft() {
loseItem(OBJECT_IRLG);
_awayMission->love.romulansUnconsciousFromLaughingGas = true;
if (_awayMission->love.romulansUnconsciousFromVirus) {
showText(TX_LOV3NA08);
_awayMission->love.romulansUnconsciousFromLaughingGas = false;
} else {
showText(TX_LOV3NA09);
playVoc("ROMULANL");
}
}
// Get the wrench on the ground
void Room::love3GetWrench() {
walkCrewmanC(OBJECT_KIRK, 0x104, 0xb6, &Room::love3ReachedWrenchToGet);
}
void Room::love3ReachedWrenchToGet() {
loadActorAnimC(OBJECT_KIRK, "s5r1kg", -1, -1, &Room::love3PickedUpWrench);
}
void Room::love3PickedUpWrench() {
loadActorStandAnim(OBJECT_KIRK);
giveItem(OBJECT_IWRENCH);
loadActorStandAnim(OBJECT_WRENCH);
_awayMission->love.wrenchTaken = true;
showText(TX_LOV3N031);
}
// Get the N2 gas tank in the service panel (fails due to weight)
void Room::love3GetGasTank() {
walkCrewmanC(OBJECT_KIRK, 0x121, 0xb7, &Room::love3ReachedGasTankToGet);
}
void Room::love3ReachedGasTankToGet() {
if (_awayMission->love.gasTankUnscrewed)
showText(TX_LOV3N007);
else
showText(TX_LOV3N014);
}
// Use antigrav unit N2 gas tank in the service panel (succeeds)
void Room::love3UseAntigravOnGasTank() {
walkCrewmanC(OBJECT_KIRK, 0x10e, 0xae, &Room::love3ReachedGasTankUsingAntigrav);
}
void Room::love3ReachedGasTankUsingAntigrav() {
if (_awayMission->love.gasTankUnscrewed) {
loadActorAnimC(OBJECT_KIRK, "kusehe", -1, -1, &Room::love3PickedUpGasTank);
playVoc("SE3PLBAT");
} else {
showText(TX_LOV3N010);
showText(TX_SPEAKER_SPOCK, TX_LOV3_015);
}
}
void Room::love3PickedUpGasTank() {
giveItem(OBJECT_IN2GAS);
loadActorStandAnim(OBJECT_GAS_TANK);
_awayMission->love.tookN2TankFromServicePanel = true;
showText(TX_LOV3NJ32);
if (!_awayMission->redshirtDead)
showText(TX_SPEAKER_FERRIS, TX_LOV3_025);
}
void Room::love3GetInsulation() {
walkCrewmanC(OBJECT_KIRK, 0x32, 0xbe, &Room::love3ReachedInsulationToGet);
}
void Room::love3ReachedInsulationToGet() {
if (!_awayMission->love.field3c)
loadActorAnimC(OBJECT_KIRK, "s5r1kg", -1, -1, &Room::love3PickedUpInsulation);
}
void Room::love3PickedUpInsulation() {
loadActorStandAnim(OBJECT_KIRK);
giveItem(OBJECT_IINSULAT);
showText(TX_LOV3N029);
}
}