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This should avoid the costly rebuild of everything in the 'rooms/' folder, at least sometimes...
661 lines
18 KiB
C++
661 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_DOOR1 8
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#define OBJECT_DOOR2 9
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#define OBJECT_DOOR3 10
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#define OBJECT_FREEZER 11
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#define OBJECT_CHAMBER 12
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#define OBJECT_PHASERSHOT 13
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#define OBJECT_DISH_IN_CHAMBER 14
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#define OBJECT_BOTTLE 15
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#define HOTSPOT_LADDER 0x20
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#define HOTSPOT_DISTILLATOR 0x21
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#define HOTSPOT_FREEZER 0x22
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#define HOTSPOT_REPLICATOR 0x23
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#define HOTSPOT_NOZZLE 0x24
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#define HOTSPOT_LASER 0x25
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#define HOTSPOT_DOOR3 0x26
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#define HOTSPOT_DOOR1 0x27
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#define HOTSPOT_DOOR2 0x28
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namespace StarTrek {
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void Room::love1Tick1() {
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playVoc("LOV1LOOP");
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if (_awayMission->love.freezerOpen)
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loadActorAnim(OBJECT_FREEZER, "s3r2d4o", 0x67, 0x8d, 0);
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if (_awayMission->love.chamberHasDish)
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loadActorAnim(OBJECT_CHAMBER, "s3r2d5o", 0xb4, 0x75, 0);
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else
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loadActorAnim(OBJECT_CHAMBER, "s3r2d5c", 0xb4, 0x75, 0);
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if (_awayMission->love.chamberHasDish)
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loadActorAnim(OBJECT_DISH_IN_CHAMBER, "dishes", 0xb4, 0x71, 0);
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switch (_awayMission->love.bottleInNozzle) {
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case BOTTLETYPE_N2O:
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strcpy(_roomVar.love.bottleAnimation, "btle1");
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_roomVar.love.itemInNozzle = OBJECT_IN2O;
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goto common;
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case BOTTLETYPE_NH3:
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strcpy(_roomVar.love.bottleAnimation, "btle2");
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_roomVar.love.itemInNozzle = OBJECT_INH3;
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goto common;
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case BOTTLETYPE_H2O:
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strcpy(_roomVar.love.bottleAnimation, "btle3");
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_roomVar.love.itemInNozzle = OBJECT_IH2O;
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goto common;
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case BOTTLETYPE_RLG:
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strcpy(_roomVar.love.bottleAnimation, "btle4");
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_roomVar.love.itemInNozzle = OBJECT_IRLG;
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goto common;
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common:
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loadActorAnim(OBJECT_BOTTLE, _roomVar.love.bottleAnimation, 0xa3, 0x72, 0);
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// fall through
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case BOTTLETYPE_NONE:
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break;
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}
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if (_awayMission->love.releasedHumanLaughingGas)
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_awayMission->timers[0] = getRandomWordInRange(200, 400);
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if (_awayMission->love.releasedRomulanLaughingGas)
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_awayMission->timers[1] = getRandomWordInRange(200, 400);
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_awayMission->timers[2] = 200;
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loadActorAnim(OBJECT_DOOR3, "s3r2d3a", 0xdb, 0x7e, 0);
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loadActorAnim(OBJECT_DOOR1, "s3r2d1a", 0, 0, 0);
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loadActorAnim(OBJECT_DOOR2, "s3r2d2a", 0, 0, 0);
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_roomVar.love.cmnXPosToCureSpock = 0x90;
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_roomVar.love.cmnYPosToCureSpock = 0xa7;
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}
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void Room::love1WalkToDoor3() {
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_awayMission->disableInput = true;
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_roomVar.love.walkingToDoor = true;
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walkCrewman(OBJECT_KIRK, 0xd9, 0x81, 15);
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}
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void Room::love1OpenDoor3() {
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if (_roomVar.love.walkingToDoor) {
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loadActorAnim(OBJECT_DOOR3, "s3r2d3", 0xdb, 0x7e, 2);
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playSoundEffectIndex(SND_DOOR1);
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}
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}
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// Door 3 opened, or door 3 reached (both must occur before transition happens)
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void Room::love1ReachedDoor3() {
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_roomVar.love.doorOpenCounter++;
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if (_roomVar.love.doorOpenCounter == 2)
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loadRoomIndex(3, 1);
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}
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void Room::love1WalkToDoor1() {
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_awayMission->disableInput = true;
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_roomVar.love.walkingToDoor = true;
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walkCrewman(OBJECT_KIRK, 0x42, 0x97, 16);
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}
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void Room::love1OpenDoor1() {
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if (_roomVar.love.walkingToDoor) {
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loadActorAnim(OBJECT_DOOR1, "s3r2d1", 0, 0, 3);
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playSoundEffectIndex(SND_DOOR1);
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}
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}
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// Door 1 opened, or door 1 reached
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void Room::love1ReachedDoor1() {
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_roomVar.love.doorOpenCounter++;
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if (_roomVar.love.doorOpenCounter == 2)
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loadRoomIndex(0, 2);
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}
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void Room::love1WalkToDoor2() {
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_awayMission->disableInput = true;
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_roomVar.love.walkingToDoor = true;
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walkCrewman(OBJECT_KIRK, 0x79, 0x85, 17);
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}
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void Room::love1OpenDoor2() {
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if (_roomVar.love.walkingToDoor) {
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loadActorAnim(OBJECT_DOOR2, "s3r2d2", 0, 0, 4);
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playSoundEffectIndex(SND_DOOR1);
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}
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}
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// Door 2 opened, or door 2 reached
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void Room::love1ReachedDoor2() {
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_roomVar.love.doorOpenCounter++;
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if (_roomVar.love.doorOpenCounter == 2)
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loadRoomIndex(2, 0);
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}
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void Room::love1LookAtLaser() {
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showText(TX_LOV1N000);
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}
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void Room::love1LookAtKirk() {
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showText(TX_LOV1N003);
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}
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void Room::love1LookAtSpock() {
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showText(TX_LOV1N004);
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}
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void Room::love1LookAtMccoy() {
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showText(TX_LOV1N001);
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}
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void Room::love1LookAtRedshirt() {
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showText(TX_LOV1N002);
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}
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void Room::love1LookAnywhere() {
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showText(TX_LOV1N019);
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}
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void Room::love1LookAtNozzle() {
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showText(TX_LOV1N022);
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}
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void Room::love1LookAtLadder() {
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showText(TX_LOV1N021);
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}
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void Room::love1LookAtDoor1Or2() {
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showText(TX_LOV1N020);
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}
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void Room::love1LookAtDoor3() {
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showText(TX_LOV1N017);
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}
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void Room::love1LookAtDistillator() {
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showText(TX_LOV1N016);
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}
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void Room::love1LookAtChamber() {
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if (_awayMission->love.chamberHasCure)
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showText(TX_LOV1N013);
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else
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showText(TX_LOV1N014);
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}
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void Room::love1LookAtReplicator() {
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showText(TX_LOV1N015);
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}
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void Room::love1LookAtFreezer() {
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if (_awayMission->love.freezerOpen)
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showText(TX_LOV1N023);
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else
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showText(TX_LOV1N018);
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}
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void Room::love1LookAtDishes() {
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showText(TX_LOV1N012);
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}
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void Room::love1TalkToKirk() {
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showText(TX_SPEAKER_KIRK, TX_LOV1_001);
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}
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void Room::love1TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, TX_LOV1_005);
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}
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void Room::love1TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_LOV1_011);
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}
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void Room::love1TalkToRedshirt() {
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showText(TX_SPEAKER_FERRIS, TX_LOV1_027);
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}
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void Room::love1UseMTricorderOnDishes() {
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mccoyScan(DIR_W, TX_LOV1_017, false);
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// TODO: only works in this room, despite being inventory item?
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}
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void Room::love1UseMTricorderAnywhere() {
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if (_awayMission->love.knowAboutVirus)
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mccoyScan(DIR_S, TX_LOV1_009, false);
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else
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mccoyScan(DIR_S, TX_LOV1_010, false);
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}
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void Room::love1UseSTricorderOnReplicator() {
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spockScan(DIR_N, TX_LOV1_022, false);
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}
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void Room::love1UseSTricorderOnLaser() {
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spockScan(DIR_E, TX_LOV1_006, false);
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}
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void Room::love1UseSTricorderOnFreezer() {
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spockScan(DIR_W, TX_LOV1_023, false);
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}
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void Room::love1UseSTricorderAnywhere() {
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spockScan(DIR_S, TX_LOV1_003, false);
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}
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void Room::love1UseSTricorderOnDishes() {
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spockScan(DIR_W, TX_LOV1_004, false);
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// TODO: only works in this room, despite being inventory item?
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}
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void Room::love1UseSTricorderOnDistillator() {
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spockScan(DIR_S, TX_LOV1_007, false);
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}
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void Room::love1GetFreezer() {
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walkCrewman(OBJECT_KIRK, 0x71, 0x8e, 14);
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}
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void Room::love1KirkReachedFreezer() {
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if (_awayMission->love.freezerOpen)
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loadActorAnim2(OBJECT_KIRK, "kusehw", -1, -1, 9);
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else
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showText(TX_LOV1N010);
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}
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void Room::love1KirkGotVirusCulture() {
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giveItem(OBJECT_IDISHES);
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showText(TX_LOV1N006);
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}
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void Room::love1GetFromChamber() {
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if (!_awayMission->love.chamberHasDish)
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showText(TX_LOV1N009);
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else
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walkCrewman(OBJECT_KIRK, 0xb5, 0x8c, 8);
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}
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void Room::love1KirkReachedChamber() {
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loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 10);
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}
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void Room::love1KirkGotCureSample() {
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if (_awayMission->love.chamberHasCure) {
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giveItem(OBJECT_ISAMPLE);
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showText(TX_LOV1N035);
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// BUGFIX: after removing the cure, unset this variable.
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// Otherwise, any normal dish inserted afterward automagically becomes a cure.
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_awayMission->love.chamberHasCure = false;
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} else {
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giveItem(OBJECT_IDISHES);
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showText(TX_LOV1N006);
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}
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loadActorStandAnim(OBJECT_DISH_IN_CHAMBER);
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loadActorAnim2(OBJECT_CHAMBER, "s3r2d6", 0xb4, 0x75, 0);
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playSoundEffectIndex(SND_DOOR1);
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_awayMission->love.chamberHasDish = false;
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}
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void Room::love1GetFromNozzle() {
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walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 2);
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}
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void Room::love1KirkReachedNozzleToGet() {
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if (_awayMission->love.bottleInNozzle == 0)
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showText(TX_LOV1N011);
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else
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loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 11);
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}
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void Room::love1KirkGotBottleFromNozzle() {
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switch (_awayMission->love.bottleInNozzle) {
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case BOTTLETYPE_N2O:
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giveItem(OBJECT_IN2O);
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break;
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case BOTTLETYPE_NH3:
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giveItem(OBJECT_INH3);
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break;
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case BOTTLETYPE_H2O:
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giveItem(OBJECT_IH2O);
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break;
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case BOTTLETYPE_RLG:
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giveItem(OBJECT_IRLG);
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break;
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default:
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showText(TX_DIALOG_ERROR);
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break;
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}
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_awayMission->love.bottleInNozzle = BOTTLETYPE_NONE;
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loadActorStandAnim(OBJECT_BOTTLE);
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showText(TX_LOV1N007);
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_roomVar.love.itemInNozzle = 0;
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}
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void Room::love1UseN2OOnNozzle() {
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if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) {
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_roomVar.love.itemInNozzle = OBJECT_IN2O;
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strcpy(_roomVar.love.bottleAnimation, "btle1");
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_awayMission->love.bottleInNozzle = BOTTLETYPE_N2O;
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walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3);
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}
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}
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void Room::love1UseH2OOnNozzle() {
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if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) {
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_roomVar.love.itemInNozzle = OBJECT_IH2O;
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strcpy(_roomVar.love.bottleAnimation, "btle3");
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_awayMission->love.bottleInNozzle = BOTTLETYPE_H2O;
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walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3);
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}
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}
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void Room::love1UseNH3OnNozzle() {
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if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) {
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_roomVar.love.itemInNozzle = OBJECT_INH3;
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strcpy(_roomVar.love.bottleAnimation, "btle2");
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_awayMission->love.bottleInNozzle = BOTTLETYPE_NH3;
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walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3);
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}
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}
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void Room::love1UseRLGOnNozzle() {
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if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) {
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_roomVar.love.itemInNozzle = OBJECT_IRLG;
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strcpy(_roomVar.love.bottleAnimation, "btle4");
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_awayMission->love.bottleInNozzle = BOTTLETYPE_RLG;
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walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3);
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}
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}
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void Room::love1KirkReachedNozzleToPut() {
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loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 12);
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}
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void Room::love1KirkPutBottleInNozzle() {
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loadActorAnim(OBJECT_BOTTLE, _roomVar.love.bottleAnimation, 0xa3, 0x72, 0);
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loseItem(_roomVar.love.itemInNozzle);
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}
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void Room::love1UseAnthingOnNozzle() {
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showText(TX_SPEAKER_MCCOY, TX_LOV1_012);
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}
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void Room::love1UseSpockOnReplicator() {
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showText(TX_SPEAKER_SPOCK, TX_LOV1_002);
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}
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void Room::love1UseRedshirtOnReplicator() {
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showText(TX_SPEAKER_FERRIS, TX_LOV1_026);
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}
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void Room::love1UseMccoyOnReplicator() {
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walkCrewman(OBJECT_MCCOY, 0xb1, 0x8c, 4);
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}
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void Room::love1MccoyReachedReplicator() {
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if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) {
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showText(TX_SPEAKER_MCCOY, TX_LOV1_021);
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walkCrewman(OBJECT_MCCOY, 0xbf, 0x98, 0);
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} else if (!_awayMission->love.chamberHasDish) {
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showText(TX_SPEAKER_MCCOY, TX_LOV1_015);
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walkCrewman(OBJECT_MCCOY, 0xbf, 0x98, 0);
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} else
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loadActorAnim2(OBJECT_MCCOY, "musehn", -1, -1, 13);
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}
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void Room::love1MccoyUsedReplicator() {
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if (_roomVar.love.itemInNozzle == OBJECT_INH3) {
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loadActorStandAnim(OBJECT_DISH_IN_CHAMBER);
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loadActorAnim2(OBJECT_CHAMBER, "s3r2d6", 0xb4, 0x75, 7);
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playSoundEffectIndex(SND_DOOR1);
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walkCrewman(OBJECT_MCCOY, 0xbf, 0x98, 0);
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} else {
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showText(TX_SPEAKER_MCCOY, TX_LOV1_019);
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walkCrewman(OBJECT_MCCOY, 0xbf, 0x98, 0);
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}
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}
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void Room::love1ChamberClosed() {
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loadActorAnim2(OBJECT_CHAMBER, "s3r2d5", 0xb4, 0x75, 8);
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playSoundEffectIndex(SND_DOOR1);
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}
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void Room::love1ChamberOpened() {
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loadActorAnim(OBJECT_DISH_IN_CHAMBER, "dishes", 0xb4, 0x71, 0);
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showText(TX_SPEAKER_MCCOY, TX_LOV1_018);
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_awayMission->love.chamberHasCure = true;
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}
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void Room::love1UseAnythingOnChamber() {
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showText(TX_SPEAKER_MCCOY, TX_LOV1_013);
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}
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void Room::love1UseDishesOnChamber() {
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walkCrewman(OBJECT_KIRK, 0xb3, 0x8c, 5);
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}
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void Room::love1KirkReachedChamberToPut() {
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if (_awayMission->love.chamberHasDish)
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showText(TX_SPEAKER_MCCOY, TX_LOV1_014); // TODO: test
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else {
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loadActorAnim(OBJECT_CHAMBER, "s3r2d5", 0xb4, 0x75, 1);
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playSoundEffectIndex(SND_DOOR1);
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}
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}
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void Room::love1ChamberOpenedForDish() {
|
|
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 14);
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|
}
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|
|
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void Room::love1KirkPutDishInChamber() {
|
|
loadActorAnim(OBJECT_DISH_IN_CHAMBER, "dishes", 0xb4, 0x71, 0);
|
|
loseItem(OBJECT_IDISHES);
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|
_awayMission->love.chamberHasDish = true;
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}
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|
|
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void Room::love1UseInsulationOnDistillator() {
|
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walkCrewman(OBJECT_KIRK, 0xbe, 0xc1, 6);
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|
}
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|
|
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void Room::love1KirkReachedDistillator() {
|
|
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 15);
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|
playVoc("LD1PROCE");
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|
}
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|
|
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void Room::love1KirkGotPolyberylcarbonate() {
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|
// Result of using insulation on distillator
|
|
showText(TX_LOV1N034);
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|
if (!_awayMission->love.gotPolyberylcarbonate) {
|
|
_awayMission->love.gotPolyberylcarbonate = true;
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|
_awayMission->love.missionScore++;
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|
}
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|
|
|
giveItem(OBJECT_IPBC);
|
|
loseItem(OBJECT_IINSULAT);
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|
}
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|
|
|
void Room::love1UseKirkOnFreezer() {
|
|
_roomVar.love.crewmanUsingFreezerRetY = 0xa0;
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|
_roomVar.love.crewmanUsingFreezerRetX = 0x96;
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|
_roomVar.love.crewmanUsingDevice = OBJECT_KIRK;
|
|
walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7);
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|
_awayMission->disableInput = true;
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|
}
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|
|
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void Room::love1UseRedshirtOnFreezer() {
|
|
_roomVar.love.crewmanUsingFreezerRetY = 0x89;
|
|
_roomVar.love.crewmanUsingFreezerRetX = 0x95;
|
|
_roomVar.love.crewmanUsingDevice = OBJECT_REDSHIRT;
|
|
walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7);
|
|
_awayMission->disableInput = true;
|
|
}
|
|
|
|
void Room::love1UseSpockOnFreezer() {
|
|
_roomVar.love.crewmanUsingFreezerRetY = 0xa9;
|
|
_roomVar.love.crewmanUsingFreezerRetX = 0x61;
|
|
_roomVar.love.crewmanUsingDevice = OBJECT_SPOCK;
|
|
walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7);
|
|
_awayMission->disableInput = true;
|
|
}
|
|
|
|
void Room::love1UseMccoyOnFreezer() {
|
|
_roomVar.love.crewmanUsingFreezerRetY = 0x98;
|
|
_roomVar.love.crewmanUsingFreezerRetX = 0xbf;
|
|
_roomVar.love.crewmanUsingDevice = OBJECT_MCCOY;
|
|
walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7);
|
|
_awayMission->disableInput = true;
|
|
}
|
|
|
|
void Room::love1CrewmanReachedFreezer() {
|
|
Common::String useAnim = getCrewmanAnimFilename(_roomVar.love.crewmanUsingDevice, "usehw");
|
|
|
|
loadActorAnim2(_roomVar.love.crewmanUsingDevice, useAnim, -1, -1, 16);
|
|
}
|
|
|
|
void Room::love1CrewmanOpenedOrClosedFreezer() {
|
|
if (_awayMission->love.freezerOpen)
|
|
loadActorAnim(OBJECT_FREEZER, "s3r2d4a", 0x67, 0x8d, 0);
|
|
else
|
|
loadActorAnim(OBJECT_FREEZER, "s3r2d4", 0x67, 0x8d, 0);
|
|
|
|
playSoundEffectIndex(SND_DOOR1);
|
|
_awayMission->love.freezerOpen = !_awayMission->love.freezerOpen;
|
|
|
|
walkCrewman(_roomVar.love.crewmanUsingDevice, _roomVar.love.crewmanUsingFreezerRetX, _roomVar.love.crewmanUsingFreezerRetY, 0);
|
|
_awayMission->disableInput = false;
|
|
}
|
|
|
|
void Room::love1UseAnythingOnFreezer() {
|
|
walkCrewman(OBJECT_KIRK, 0x6f, 0x8e, 11);
|
|
}
|
|
|
|
void Room::love1ReachedFreezerWithArbitraryItem() {
|
|
loadActorAnim2(OBJECT_KIRK, "kusemw", -1, -1, 17);
|
|
}
|
|
|
|
void Room::love1FinishedUsingArbitraryItemOnFreezer() {
|
|
showText(TX_LOV1N008);
|
|
}
|
|
|
|
void Room::love1UseAnythingOnReplicator() {
|
|
walkCrewman(OBJECT_KIRK, 0xb5, 0x8c, 12);
|
|
}
|
|
|
|
void Room::love1ReachedReplicatorWithArbitraryItem() {
|
|
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 18);
|
|
}
|
|
|
|
void Room::love1FinishedUsingArbitraryItemOnReplicator() {
|
|
showText(TX_SPEAKER_MCCOY, TX_LOV1_016);
|
|
}
|
|
|
|
void Room::love1UseAnythingOnDistillator() {
|
|
walkCrewman(OBJECT_KIRK, 0xc2, 0xb2, 13);
|
|
}
|
|
|
|
void Room::love1ReachedDistillatorWithArbitraryItem() {
|
|
loadActorAnim2(OBJECT_KIRK, "kuseme", -1, -1, 19);
|
|
}
|
|
|
|
void Room::love1FinishedUsingArbitraryItemOnDistillator() {
|
|
showText(TX_SPEAKER_MCCOY, TX_LOV1_008);
|
|
}
|
|
|
|
void Room::love1UseKirkOnLadder() {
|
|
_roomVar.love.crewmanUsingDevice = OBJECT_KIRK;
|
|
_awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N;
|
|
walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1);
|
|
_awayMission->disableInput = true;
|
|
}
|
|
|
|
void Room::love1UseSpockOnLadder() {
|
|
_roomVar.love.crewmanUsingDevice = OBJECT_SPOCK;
|
|
_awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N;
|
|
walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1);
|
|
_awayMission->disableInput = true;
|
|
}
|
|
|
|
void Room::love1UseMccoyOnLadder() {
|
|
_roomVar.love.crewmanUsingDevice = OBJECT_MCCOY;
|
|
_awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N;
|
|
walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1);
|
|
_awayMission->disableInput = true;
|
|
}
|
|
|
|
void Room::love1UseRedshirtOnLadder() {
|
|
_roomVar.love.crewmanUsingDevice = OBJECT_REDSHIRT;
|
|
_awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N;
|
|
walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1);
|
|
_awayMission->disableInput = true;
|
|
}
|
|
|
|
void Room::love1CrewmanReachedLadder() {
|
|
const int32 speakers[] = {
|
|
TX_SPEAKER_KIRK,
|
|
TX_SPEAKER_SPOCK,
|
|
TX_SPEAKER_MCCOY,
|
|
TX_SPEAKER_FERRIS
|
|
};
|
|
|
|
if (_awayMission->love.romulansUnconsciousFromLaughingGas || _awayMission->love.romulansUnconsciousFromVirus) // Romulans unconscious
|
|
loadRoomIndex(4, 3);
|
|
else { // Romulans still conscious, they shoot you
|
|
loadActorAnim(OBJECT_PHASERSHOT, "s3r2s2", 0xf3, 0x89, 0);
|
|
playSoundEffectIndex(SND_PHASSHOT);
|
|
|
|
Common::String anim = getCrewmanAnimFilename(_roomVar.love.crewmanUsingDevice, "killw");
|
|
loadActorAnim(_roomVar.love.crewmanUsingDevice, anim, 0x102, 0x89, 6);
|
|
_roomVar.love.dyingSpeaker = speakers[_roomVar.love.crewmanUsingDevice];
|
|
}
|
|
}
|
|
|
|
void Room::love1CrewmanDiedFromPhaser() {
|
|
if (_roomVar.love.crewmanUsingDevice == OBJECT_REDSHIRT) {
|
|
_awayMission->disableInput = false;
|
|
showText(TX_SPEAKER_FERRIS, TX_LOV1_024);
|
|
_awayMission->redshirtDead = true;
|
|
} else {
|
|
showText(_roomVar.love.dyingSpeaker, TX_LOV1_025);
|
|
showGameOverMenu();
|
|
}
|
|
}
|
|
|
|
// Romulans fire a "warning shot" when you go to the right part of the room.
|
|
void Room::love1TouchedHotspot0() {
|
|
if (_awayMission->love.romulansUnconsciousFromLaughingGas || _awayMission->love.romulansUnconsciousFromVirus)
|
|
return;
|
|
loadActorAnim(OBJECT_PHASERSHOT, "s3r2s1", 0xf3, 0x89, 0);
|
|
playSoundEffectIndex(SND_PHASSHOT);
|
|
if (!_awayMission->redshirtDead)
|
|
showText(TX_SPEAKER_FERRIS, TX_LOV1_028);
|
|
}
|
|
|
|
}
|