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This should avoid the costly rebuild of everything in the 'rooms/' folder, at least sometimes...
174 lines
4.1 KiB
C++
174 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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namespace StarTrek {
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void Room::demon2Tick1() {
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playVoc("DEM2LOOP");
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}
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void Room::demon2WalkToCave() {
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walkCrewman(OBJECT_KIRK, 0x83, 0x5c, 2);
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}
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void Room::demon2ReachedCave() {
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loadRoomIndex(3, 1);
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}
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void Room::demon2TouchedWarp1() {
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_awayMission->demon.enteredFrom = 2;
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_awayMission->rdfStillDoDefaultAction = true;
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}
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void Room::demon2LookAtCave() {
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showText(TX_DEM2N009);
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}
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void Room::demon2LookAtMountain() {
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showText(TX_DEM2N007);
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}
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void Room::demon2LookAtBerries() {
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showText(TX_DEM2N012);
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}
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void Room::demon2LookAtFern() {
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showText(TX_DEM2N005);
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}
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void Room::demon2LookAtMoss() {
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showText(TX_DEM2N010);
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}
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void Room::demon2LookAtLights() {
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showText(TX_DEM2N006);
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}
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void Room::demon2LookAtAnything() {
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showText(TX_DEM2N011);
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}
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void Room::demon2LookAtKirk() {
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showText(TX_DEM2N002);
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}
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void Room::demon2LookAtSpock() {
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showText(TX_DEM2N004);
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}
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void Room::demon2LookAtMcCoy() {
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showText(TX_DEM2N003);
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}
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void Room::demon2LookAtRedshirt() {
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showText(TX_DEM2N000);
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}
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void Room::demon2TalkToKirk() {
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showText(TX_SPEAKER_KIRK, TX_DEM2_001);
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}
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void Room::demon2TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, TX_DEM2_018);
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showText(TX_SPEAKER_KIRK, TX_DEM2_003);
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}
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void Room::demon2TalkToMcCoy() {
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showText(TX_SPEAKER_MCCOY, TX_DEM2_015);
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showText(TX_SPEAKER_SPOCK, TX_DEM2_017);
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showText(TX_SPEAKER_MCCOY, TX_DEM2_016);
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}
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void Room::demon2TalkToRedshirt() {
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showText(TX_SPEAKER_EVERTS, TX_DEM2_019);
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showText(TX_SPEAKER_KIRK, TX_DEM2_002);
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showText(TX_SPEAKER_EVERTS, TX_DEM2_020);
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showText(TX_SPEAKER_KIRK, TX_DEM2_004);
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}
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void Room::demon2UsePhaserOnBerries() {
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showText(TX_SPEAKER_MCCOY, TX_DEM2_011);
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}
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void Room::demon2UseSTricorderOnBerries() {
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loadActorAnim2(OBJECT_SPOCK, "sscane", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_SPOCK, TX_DEM2_008);
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}
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void Room::demon2UseSTricorderOnMoss() {
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loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_SPOCK, TX_DEM2_007);
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}
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void Room::demon2UseSTricorderOnFern() {
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loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_SPOCK, TX_DEM2_006);
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}
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void Room::demon2UseSTricorderOnCave() {
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loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
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playSoundEffectIndex(0x04);
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// NOTE: audio file for this is empty.
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showText(TX_SPEAKER_SPOCK, TX_DEM2_005);
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}
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void Room::demon2UseMTricorderOnBerries() {
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loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
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playSoundEffectIndex(0x04);
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if (_awayMission->demon.curedChub)
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showText(TX_SPEAKER_MCCOY, TX_DEM2_013);
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else if (_awayMission->demon.madeHypoDytoxin)
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showText(TX_SPEAKER_MCCOY, TX_DEM2_009);
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else if (_awayMission->demon.knowAboutHypoDytoxin)
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showText(TX_SPEAKER_MCCOY, TX_DEM2_010);
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else
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showText(TX_SPEAKER_MCCOY, TX_DEM2_012);
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}
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void Room::demon2GetBerries() {
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if (_awayMission->demon.gotBerries)
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showText(TX_SPEAKER_MCCOY, TX_DEM2_014);
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else
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walkCrewman(OBJECT_KIRK, 0xe8, 0x97, 1);
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}
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void Room::demon2ReachedBerries() {
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loadActorAnim2(OBJECT_KIRK, "kusehe", -1, -1, 1);
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playVoc("PIKBERRY");
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}
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void Room::demon2PickedUpBerries() {
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showText(TX_DEM2N013);
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giveItem(OBJECT_IBERRY);
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_awayMission->demon.gotBerries = true;
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_awayMission->demon.missionScore += 1;
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}
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}
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