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scummvm/engines/scumm/he/logic/football.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/savefile.h"
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
namespace Scumm {
/**
* Logic code for:
* Backyard Football
* Backyard Football 2002
*/
class LogicHEfootball : public LogicHE {
public:
LogicHEfootball(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
virtual int32 dispatch(int op, int numArgs, int32 *args);
protected:
int lineEquation3D(int32 *args);
virtual int translateWorldToScreen(int32 *args);
int fieldGoalScreenTranslation(int32 *args);
virtual int translateScreenToWorld(int32 *args);
int nextPoint(int32 *args);
int computePlayerBallIntercepts(int32 *args);
int computeTwoCircleIntercepts(int32 *args);
};
int LogicHEfootball::versionID() {
return 1;
}
int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) {
int res = 0;
switch (op) {
case 1004:
res = lineEquation3D(args);
break;
case 1006:
res = translateWorldToScreen(args);
break;
case 1007:
res = fieldGoalScreenTranslation(args);
break;
case 1010:
res = translateScreenToWorld(args);
break;
case 1022:
res = nextPoint(args);
break;
case 1023:
res = computePlayerBallIntercepts(args);
break;
case 1024:
res = computeTwoCircleIntercepts(args);
break;
case 8221968:
// Someone had a fun and used his birthday as opcode number
res = getFromArray(args[0], args[1], args[2]);
break;
case 1492: case 1493: case 1494: case 1495: case 1496:
case 1497: case 1498: case 1499: case 1500: case 1501:
case 1502: case 1503: case 1504: case 1505: case 1506:
case 1507: case 1508: case 1509: case 1510: case 1511:
case 1512: case 1513: case 1514: case 1555:
// DirectPlay-related
// 1513: initialize
// 1555: set fake lag
break;
case 2200: case 2201: case 2202: case 2203: case 2204:
case 2205: case 2206: case 2207: case 2208: case 2209:
case 2210: case 2211: case 2212: case 2213: case 2214:
case 2215: case 2216: case 2217: case 2218: case 2219:
case 2220: case 2221: case 2222: case 2223: case 2224:
case 2225: case 2226: case 2227: case 2228:
// Boneyards-related
break;
case 3000: case 3001: case 3002: case 3003: case 3004:
// Internet-related
// 3000: check for updates
// 3001: check network status
// 3002: autoupdate
// 3003: close connection
break;
default:
LogicHE::dispatch(op, numArgs, args);
warning("Tell sev how to reproduce it (%d)", op);
}
return res;
}
int LogicHEfootball::lineEquation3D(int32 *args) {
// Identical to soccer's 1004 opcode
double res, a2, a4, a5;
a5 = ((double)args[4] - (double)args[1]) / ((double)args[5] - (double)args[2]);
a4 = ((double)args[3] - (double)args[0]) / ((double)args[5] - (double)args[2]);
a2 = (double)args[2] - (double)args[0] * a4 - args[1] * a5;
res = (double)args[6] * a4 + (double)args[7] * a5 + a2;
writeScummVar(108, (int32)res);
writeScummVar(109, (int32)a2);
writeScummVar(110, (int32)a5);
writeScummVar(111, (int32)a4);
return 1;
}
int LogicHEfootball::translateWorldToScreen(int32 *args) {
// This is more or less the inverse of translateScreenToWorld
const double a1 = args[1];
double res;
// 2.9411764e-4 = 1/3400
// 5.3050399e-2 = 1/18.85 = 20/377
// 1.1764706e-2 = 1/85 = 40/3400
// 1.2360656e-1 = 377/3050
res = (1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1 * args[0] +
a1 * 1.1764706e-2 + 46;
// Shortened / optimized version of that formula:
// res = (377.0 - a1 / 170.0) / 3050.0 * args[0] + a1 / 85.0 + 46;
writeScummVar(108, (int32)res);
// 1.2360656e-1 = 377/3050
// 1.1588235e-1 = 197/1700 = 394/3400
res = 640.0 - args[2] * 1.2360656e-1 - a1 * 1.1588235e-1 - 26;
writeScummVar(109, (int32)res);
return 1;
}
int LogicHEfootball::fieldGoalScreenTranslation(int32 *args) {
double res, temp;
temp = (double)args[1] * 0.32;
if (temp > 304.0)
res = -args[2] * 0.142;
else
res = args[2] * 0.142;
res += temp;
writeScummVar(108, (int32)res);
res = (1000.0 - args[2]) * 0.48;
writeScummVar(109, (int32)res);
return 1;
}
int LogicHEfootball::translateScreenToWorld(int32 *args) {
// This is more or less the inverse of translateWorldToScreen
double a1 = (640.0 - (double)args[1] - 26.0) / 1.1588235e-1;
// 2.9411764e-4 = 1/3400
// 5.3050399e-2 = 1/18.85 = 20/377
// 1.1764706e-2 = 1/85 = 40/3400
// 1.2360656e-1 = 377/3050
double a0 = ((double)args[0] - 46 - a1 * 1.1764706e-2) /
((1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1);
writeScummVar(108, (int32)a0);
writeScummVar(109, (int32)a1);
return 1;
}
int LogicHEfootball::nextPoint(int32 *args) {
double res;
double var10 = args[4] - args[1];
double var8 = args[5] - args[2];
double var6 = args[3] - args[0];
res = sqrt(var8 * var8 + var6 * var6 + var10 * var10);
if (res >= (double)args[6]) {
var8 = (double)args[6] * var8 / res;
var10 = (double)args[6] * var10 / res;
var6 = (double)args[6] * var6 / res;
}
writeScummVar(108, (int32)var6);
writeScummVar(109, (int32)var10);
writeScummVar(110, (int32)var8);
return 1;
}
int LogicHEfootball::computePlayerBallIntercepts(int32 *args) {
double var10, var18, var20, var28, var30, var30_;
double argf[7];
for (int i = 0; i < 7; i++)
argf[i] = args[i];
var10 = (argf[3] - argf[1]) / (argf[2] - argf[0]);
var28 = var10 * var10 + 1;
var20 = argf[0] * var10;
var18 = (argf[5] + argf[1] + var20) * argf[4] * var10 * 2 +
argf[6] * argf[6] * var28 + argf[4] * argf[4] -
argf[0] * argf[0] * var10 * var10 -
argf[5] * argf[0] * var10 * 2 -
argf[5] * argf[1] * 2 -
argf[1] * argf[1] - argf[5] * argf[5];
if (var18 >= 0) {
var18 = sqrt(var18);
var30_ = argf[4] + argf[5] * var10 + argf[1] * var10 + argf[0] * var10 * var10;
var30 = (var30_ - var18) / var28;
var18 = (var30_ + var18) / var28;
if ((argf[0] - var30 < 0) && (argf[0] - var18 < 0)) {
var30_ = var30;
var30 = var18;
var18 = var30_;
}
var28 = var18 * var10 - var20 - argf[1];
var20 = var30 * var10 - var20 - argf[1];
} else {
var18 = 0;
var20 = 0;
var28 = 0;
var30 = 0;
}
writeScummVar(108, (int32)var18);
writeScummVar(109, (int32)var28);
writeScummVar(110, (int32)var30);
writeScummVar(111, (int32)var20);
return 1;
}
int LogicHEfootball::computeTwoCircleIntercepts(int32 *args) {
// Looks like this was just dummied out
writeScummVar(108, 0);
writeScummVar(109, 0);
writeScummVar(110, 0);
writeScummVar(111, 0);
return 1;
}
class LogicHEfootball2002 : public LogicHEfootball {
public:
LogicHEfootball2002(ScummEngine_v90he *vm) : LogicHEfootball(vm) {
_var0 = _var1 = _var2 = _var3 = _var4 = 0.0;
_angle = 0.0;
_maxX = -1;
_minX = 1000000;
}
int32 dispatch(int op, int numArgs, int32 *args);
private:
int translateWorldToScreen(int32 *args);
int translateScreenToWorld(int32 *args);
int getDayOfWeek();
int initScreenTranslations();
int getPlaybookFiles(int32 *args);
int largestFreeBlock();
float _var0;
float _var1;
float _var2;
float _var3;
float _var4;
float _angle;
int32 _maxX;
int32 _minX;
};
int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) {
int32 res = 0;
switch (op) {
case 1025:
res = getDayOfWeek();
break;
case 1026:
res = initScreenTranslations();
break;
case 1027:
res = getPlaybookFiles(args);
break;
case 1028:
res = largestFreeBlock();
break;
case 1029:
// Clean-up off heap
// Dummied in the Windows U32
res = 1;
break;
case 1030:
// Get Computer Name (online play only)
break;
case 1515:
// Initialize Session (online play only)
break;
case 1516:
// Start auto LAN game (online play only)
break;
default:
res = LogicHEfootball::dispatch(op, numArgs, args);
break;
}
return res;
}
int LogicHEfootball2002::translateWorldToScreen(int32 *args) {
// While this performs the same task as football's 1006 opcode,
// the implementation is different. Note that this is also the
// same as basketball's 1006 opcode with different constants!
double v9;
if (args[1] >= _minX) {
if (args[1] < _maxX) {
v9 = (sqrt(_var1 + args[1]) - sqrt(_var1)) / sqrt(_var0);
} else {
double v10 = sqrt(_var0 * (_maxX + _var1));
v9 = 1.0 / (v10 + v10) * (args[1] - _maxX) + 451.0;
}
} else {
double v8 = sqrt(_var0 * (_minX + _var1));
v9 = 1.0 / (v8 + v8) * (args[1] - _minX) - 29.0;
}
double v11 = tan(_angle);
double v12, v13;
if (v9 >= -29.0) {
if (v9 >= 451.0) {
v12 = 1517.0 - (451.0 / v11 + 451.0 / v11);
v13 = tan(1.570796326794895 - _angle) * 451.0;
} else {
v12 = 1517.0 - (v9 / v11 + v9 / v11);
v13 = tan(1.570796326794895 - _angle) * v9;
}
} else {
v12 = 1517.0 - (-29.0 / v11 + -29.0 / v11);
v13 = tan(1.570796326794895 - _angle) * -29.0;
}
writeScummVar(108, scummRound(v12 * args[0] / 12200.0 + v13 + 41.0));
writeScummVar(109, scummRound(611.0 - v9 - v12 * args[2] / 12200.0));
return 1;
}
int LogicHEfootball2002::translateScreenToWorld(int32 *args) {
// While this performs the same task as football's 1010 opcode,
// the implementation is different. Note that this is also the
// same as basketball's 1010 opcode with different constants!
double v15 = 611.0 - args[1];
double v5 = tan(_angle);
double v4, v6, v7;
if (v15 >= -29.0) {
if (v15 >= 451.0) {
v4 = (_var2 * 902.0 + _var3) * (v15 - 451.0) + _maxX;
v6 = 1517.0 - (451.0 / v5 + 451.0 / v5);
v7 = tan(1.570796326794895 - _angle) * 451.0;
} else {
v4 = (v15 * _var2 + _var3) * v15 + _var4;
v6 = 1517.0 - (v15 / v5 + v15 / v5);
v7 = tan(1.570796326794895 - _angle) * v15;
}
} else {
v4 = (_var3 - _var2 * 58.0) * (v15 - -29.0) + _minX;
v6 = 1517.0 - (-29.0 / v5 + -29.0 / v5);
v7 = tan(1.570796326794895 - _angle) * -29.0;
}
writeScummVar(108, scummRound((args[0] - (v7 + 41.0)) * (12200.0 / v6)));
writeScummVar(109, scummRound(v4));
return 1;
}
int LogicHEfootball2002::getDayOfWeek() {
// Get day of week, store in var 108
TimeDate time;
_vm->_system->getTimeAndDate(time);
writeScummVar(108, time.tm_wday);
return 1;
}
int LogicHEfootball2002::initScreenTranslations() {
// Set values used by translateWorldToScreen/translateScreenToWorld
_var0 = _var2 = 0.0029172597f;
_var1 = 4896.3755f;
_var3 = 7.5588355f;
_var4 = 0.0f;
_angle = (float)atan(2.899280575539569);
_maxX = 4002;
_minX = -217;
return 1;
}
int LogicHEfootball2002::getPlaybookFiles(int32 *args) {
// Get the pattern and then skip over the directory prefix ("*\" or "*:")
// Also prepend the target name
Common::String targetName = _vm->getTargetName();
Common::String basePattern = ((const char *)_vm->getStringAddress(args[0] & ~0x33539000) + 2);
Common::String pattern = targetName + '-' + basePattern;
// Prepare a buffer to hold the file names
Common::String output;
// Get the list of file names that match the pattern and iterate over it
Common::StringArray fileList = _vm->getSaveFileManager()->listSavefiles(pattern);
for (uint32 i = 0; i < fileList.size(); i++) {
// Isolate the base part of the filename and concatenate it to our buffer
Common::String fileName(fileList[i].c_str() + targetName.size() + 1, fileList[i].size() - (basePattern.size() - 1) - (targetName.size() + 1));
output += fileName + '>'; // names separated by '>'
}
// Now store the result in an array
int array = _vm->setupStringArray(output.size());
strcpy((char *)_vm->getStringAddress(array), output.c_str());
// And store the array index in variable 108
writeScummVar(108, array);
return 1;
}
int LogicHEfootball2002::largestFreeBlock() {
// The Windows version always sets the variable to this
// The Mac version actually checks for the largest free block
writeScummVar(108, 100000000);
return 1;
}
LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm) {
return new LogicHEfootball(vm);
}
LogicHE *makeLogicHEfootball2002(ScummEngine_v90he *vm) {
return new LogicHEfootball2002(vm);
}
} // End of namespace Scumm