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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "scumm/he/intern_he.h"
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#include "scumm/he/logic_he.h"
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namespace Scumm {
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/**
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* Logic code for:
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* Backyard Baseball 2001
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*/
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class LogicHEbaseball2001 : public LogicHE {
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public:
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LogicHEbaseball2001(ScummEngine_v90he *vm) : LogicHE(vm) {}
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int versionID();
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int32 dispatch(int op, int numArgs, int32 *args);
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};
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int LogicHEbaseball2001::versionID() {
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return 1;
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}
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int32 LogicHEbaseball2001::dispatch(int op, int numArgs, int32 *args) {
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int res = 0;
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switch (op) {
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case 3001:
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// Check network status
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break;
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default:
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LogicHE::dispatch(op, numArgs, args);
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}
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return res;
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}
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LogicHE *makeLogicHEbaseball2001(ScummEngine_v90he *vm) {
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return new LogicHEbaseball2001(vm);
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}
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} // End of namespace Scumm
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