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67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_HANDLER_MGR_H
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#define PINK_HANDLER_MGR_H
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#include "pink/objects/object.h"
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namespace Pink {
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class InventoryItem;
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class InventoryMgr;
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class Handler;
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class HandlerLeftClick;
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class HandlerUseClick;
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class HandlerTimer;
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class Actor;
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class HandlerMgr : public Object {
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public:
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virtual ~HandlerMgr();
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virtual void deserialize(Archive &archive);
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virtual void toConsole();
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bool isLeftClickHandler(Actor *actor);
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bool isUseClickHandler(Actor *actor, const Common::String &itemName);
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void onTimerMessage(Actor *actor);
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void onLeftClickMessage(Actor *actor);
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void onUseClickMessage(Actor *actor, InventoryItem *item, InventoryMgr *mgr);
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private:
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Handler *findSuitableHandlerTimer(Actor *actor);
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HandlerLeftClick *findSuitableHandlerLeftClick(Actor *actor);
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HandlerUseClick *findSuitableHandlerUseClick(Actor *actor, InventoryItem *item);
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Array<HandlerLeftClick *> _leftClickHandlers;
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Array<HandlerUseClick *> _useClickHandlers;
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Array<Handler *> _timerHandlers;
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};
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}
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#endif
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