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scummvm/engines/pink/objects/condition.h
T
2018-06-28 23:51:32 +02:00

106 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_CONDITION_H
#define PINK_CONDITION_H
#include "pink/objects/object.h"
namespace Pink {
class Actor;
class Condition : public Object {
public:
virtual void deserialize(Archive &archive) = 0;
virtual bool evaluate(Actor *actor) = 0;
};
class ConditionVariable : public Condition {
public:
virtual void deserialize(Archive &archive);
virtual bool evaluate(Actor *actor) = 0;
protected:
Common::String _name;
Common::String _value;
};
class ConditionGameVariable : public ConditionVariable {
public:
virtual void toConsole();
virtual bool evaluate(Actor *actor);
};
/*
* It is not used in games and has evaluate method with infinity recursion
class ConditionNotGameVariable : public ConditionGameVariable {
virtual bool evaluate(LeadActor *leadActor);
};
*/
class ConditionModuleVariable : public ConditionVariable {
public:
virtual void toConsole();
virtual bool evaluate(Actor *actor);
};
class ConditionNotModuleVariable : public ConditionModuleVariable {
public:
virtual void toConsole();
virtual bool evaluate(Actor *actor);
};
class ConditionPageVariable : public ConditionVariable {
public:
virtual void toConsole();
virtual bool evaluate(Actor *actor);
};
class ConditionNotPageVariable : public ConditionPageVariable {
public:
virtual void toConsole();
virtual bool evaluate(Actor *actor);
};
class ConditionInventoryItemOwner : public Condition {
public:
virtual void toConsole();
virtual void deserialize(Archive &archive);
virtual bool evaluate(Actor *actor);
protected:
Common::String _item;
Common::String _owner;
};
class ConditionNotInventoryItemOwner : public ConditionInventoryItemOwner {
public:
virtual void toConsole();
virtual bool evaluate(Actor *actor);
};
} // End of namespace Pink
#endif