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scummvm/engines/pink/objects/actors/pda_button_actor.h
T

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_PDA_BUTTON_ACTOR_H
#define PINK_PDA_BUTTON_ACTOR_H
#include "pink/objects/actors/actor.h"
namespace Pink {
struct Command {
enum CommandType {
kGoToPage = 1,
kGoToPreviousPage,
kGoToDomain,
kGoToHelp, // won't be supported
kNavigateToDomain,
kIncrementCountry,
kDecrementCountry,
kIncrementDomain,
kDecrementDomain,
kClose,
kIncrementFrame, // not used
kDecrementFrame, // not used
kNull
};
CommandType type;
Common::String arg;
};
class PDAButtonActor : public Actor {
public:
void deserialize(Archive &archive) override;
void toConsole() override;
void init(bool paused) override;
void onMouseOver(const Common::Point point, CursorMgr *mgr) override;
void onLeftClickMessage() override;
private:
bool isActive();
Command _command;
int _x;
int _y;
bool _hideOnStop;
bool _opaque;
};
} // End of namespace Pink
#endif