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scummvm/engines/pegasus/items/biochips/mapchip.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_ITEMS_BIOCHIPS_MAPCHIP_H
#define PEGASUS_ITEMS_BIOCHIPS_MAPCHIP_H
#include "pegasus/items/biochips/biochipitem.h"
#include "pegasus/items/biochips/mapimage.h"
namespace Common {
class ReadStream;
class WriteStream;
}
namespace Pegasus {
class MapChip : public BiochipItem {
public:
MapChip(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant);
virtual ~MapChip();
void select();
void deselect();
void takeSharedArea();
void giveUpSharedArea();
void moveToMapLocation(const NeighborhoodID, const RoomID, const DirectionConstant);
void writeToStream(Common::WriteStream *);
void readFromStream(Common::ReadStream *);
bool beenToMaze() { return _image.anyFlagSet(); }
protected:
MapImage _image;
};
extern MapChip *g_map;
} // End of namespace Pegasus
#endif