mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MUTATIONOFJB_MUTATIONOFJB_H
|
|
#define MUTATIONOFJB_MUTATIONOFJB_H
|
|
|
|
#include "engines/engine.h"
|
|
#include "mutationofjb/script.h"
|
|
|
|
namespace Common {
|
|
class Event;
|
|
}
|
|
|
|
namespace Graphics {
|
|
class Screen;
|
|
}
|
|
|
|
namespace MutationOfJB {
|
|
|
|
class Console;
|
|
class Game;
|
|
|
|
class MutationOfJBEngine : public Engine {
|
|
public:
|
|
enum CursorState {
|
|
CURSOR_OFF,
|
|
CURSOR_IDLE,
|
|
CURSOR_ACTIVE
|
|
};
|
|
|
|
MutationOfJBEngine(OSystem *syst);
|
|
~MutationOfJBEngine();
|
|
|
|
virtual Common::Error run();
|
|
Graphics::Screen *getScreen() const;
|
|
Game &getGame();
|
|
void setCursorState(CursorState cursorState);
|
|
void updateCursor();
|
|
|
|
private:
|
|
bool loadGameData(bool partB);
|
|
void setupCursor();
|
|
void updateCursorHitTest(int16 x, int16 y);
|
|
void updateCursorPalette();
|
|
void handleNormalScene(const Common::Event &event);
|
|
void handleMapScene(const Common::Event &event);
|
|
|
|
Console *_console;
|
|
Graphics::Screen *_screen;
|
|
Game *_game;
|
|
uint8 _mapObjectId;
|
|
|
|
CursorState _cursorState;
|
|
};
|
|
|
|
|
|
}
|
|
|
|
#endif
|