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104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MUTATIONOFJB_GAME_H
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#define MUTATIONOFJB_GAME_H
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#include "common/random.h"
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#include "common/scummsys.h"
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#include "mutationofjb/assets.h"
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#include "mutationofjb/gui.h"
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#include "mutationofjb/script.h"
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#include "mutationofjb/tasks/taskmanager.h"
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namespace Common {
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class String;
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}
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namespace MutationOfJB {
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class Command;
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class MutationOfJBEngine;
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class GameData;
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class Script;
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class Room;
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class Door;
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class Static;
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class Bitmap;
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class Game {
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public:
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Game(MutationOfJBEngine *vm);
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Common::RandomSource &getRandomSource();
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GameData &getGameData();
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Room &getRoom();
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Script *getGlobalScript() const;
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Script *getLocalScript() const;
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void changeScene(uint8 sceneId, bool partB);
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Script *changeSceneDelayScript(uint8 sceneId, bool partB);
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bool startActionSection(ActionInfo::Action action, const Common::String &entity1Name, const Common::String &entity2Name = Common::String());
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bool isCurrentSceneMap() const;
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void update();
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Gui &getGui();
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ActionInfo::Action getCurrentAction() const;
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void setCurrentAction(ActionInfo::Action);
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static uint8 colorFromString(const char *colorStr);
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TaskManager &getTaskManager();
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Assets &getAssets();
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Graphics::Screen &getScreen();
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private:
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bool loadGameData(bool partB);
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void runActiveCommand();
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void startCommand(Command *cmd);
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Script *changeSceneLoadScript(uint8 sceneId, bool partB);
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MutationOfJBEngine *_vm;
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Common::RandomSource _randomSource;
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GameData *_gameData;
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Script *_globalScript;
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Script *_localScript;
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Script *_delayedLocalScript;
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Room *_room;
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Gui _gui;
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ActionInfo::Action _currentAction;
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ScriptExecutionContext _scriptExecCtx;
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TaskManager _taskManager;
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Assets _assets;
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};
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}
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#endif
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