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Some systems may take longer to process the game loop than others so we delay by a variable amount so faster and slower system execute the game loop the same number of times per second (the fps is capped at 100). Slower systems that take longer than 10ms to process the game loop won't have any delay.
190 lines
5.0 KiB
C++
190 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MOHAWK_RIVEN_H
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#define MOHAWK_RIVEN_H
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#include "mohawk/installer_archive.h"
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#include "mohawk/mohawk.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/random.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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namespace Mohawk {
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struct MohawkGameDescription;
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class MohawkArchive;
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class RivenGraphics;
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class RivenConsole;
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class RivenSaveLoad;
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class RivenOptionsDialog;
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class RivenStack;
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class RivenCard;
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class RivenHotspot;
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class RivenScriptManager;
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class RivenSoundManager;
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class RivenInventory;
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class RivenVideoManager;
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// Riven Stack Types
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enum {
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kStackUnknown = 0, // Default value for ReturnStackID
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kStackOspit = 1, // 233rd Age (Gehn's Office)
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kStackPspit = 2, // Prison Island
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kStackRspit = 3, // Temple Island
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kStackTspit = 4, // Rebel Age (Tay)
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kStackBspit = 5, // Book-Making Island
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kStackGspit = 6, // Garden Island
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kStackJspit = 7, // Jungle Island
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kStackAspit = 8, // Main Menu, Books, Setup
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kStackFirst = kStackOspit,
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kStackLast = kStackAspit
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};
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// Engine Debug Flags
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enum {
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kRivenDebugScript = (1 << 0),
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kRivenDebugPatches = (1 << 1)
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};
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struct ZipMode {
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Common::String name;
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uint16 id;
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bool operator== (const ZipMode& z) const;
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};
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typedef Common::HashMap<Common::String, uint32, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> RivenVariableMap;
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class MohawkEngine_Riven : public MohawkEngine {
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protected:
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Common::Error run() override;
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public:
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MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc);
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~MohawkEngine_Riven() override;
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RivenVideoManager *_video;
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RivenSoundManager *_sound;
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RivenGraphics *_gfx;
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Common::RandomSource *_rnd;
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RivenScriptManager *_scriptMan;
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RivenInventory *_inventory;
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// Display debug rectangles around the hotspots
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bool _showHotspots;
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GUI::Debugger *getDebugger() override;
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bool canLoadGameStateCurrently() override;
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bool canSaveGameStateCurrently() override;
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Common::Error loadGameState(int slot) override;
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Common::Error saveGameState(int slot, const Common::String &desc) override;
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bool hasFeature(EngineFeature f) const override;
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void doFrame();
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void processInput();
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private:
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// Datafiles
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MohawkArchive *_extrasFile; // We need a separate handle for the extra data
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const char **listExpectedDatafiles() const;
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void loadLanguageDatafile(char prefix, uint16 stackId);
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bool checkDatafiles();
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RivenConsole *_console;
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RivenSaveLoad *_saveLoad;
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RivenOptionsDialog *_optionsDialog;
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InstallerArchive _installerArchive;
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// Stack/Card-related functions and variables
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RivenCard *_card;
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RivenStack *_stack;
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int _menuSavedCard;
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int _menuSavedStack;
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Common::ScopedPtr<Graphics::Surface, Graphics::SurfaceDeleter> _menuTumbnail;
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bool _gameEnded;
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uint32 _lastSaveTime;
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// Variables
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void initVars();
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void pauseEngineIntern(bool) override;
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public:
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// Stack/card/script funtions
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RivenStack *constructStackById(uint16 id);
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void changeToCard(uint16 dest);
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void changeToStack(uint16 stackId);
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RivenCard *getCard() const { return _card; }
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RivenStack *getStack() const { return _stack; }
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// Hotspot functions/variables
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Common::Array<ZipMode> _zipModeData;
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void addZipVisitedCard(uint16 cardId, uint16 cardNameId);
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bool isZipVisitedCard(const Common::String &hotspotName) const;
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// Variables
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RivenVariableMap _vars;
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uint32 &getStackVar(uint32 index);
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// Miscellaneous
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Common::SeekableReadStream *getExtrasResource(uint32 tag, uint16 id);
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bool _activatedPLST;
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bool _activatedSLST;
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void delay(uint32 ms);
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void runOptionsDialog();
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// Save / Load
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void runLoadDialog();
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void runSaveDialog();
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void tryAutoSaving();
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void loadGameStateAndDisplayError(int slot);
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Common::Error saveGameState(int slot, const Common::String &desc, bool autosave);
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void saveGameStateAndDisplayError(int slot, const Common::String &desc);
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/**
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* Has the game ended, or has the user requested to quit?
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*/
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bool hasGameEnded() const;
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/**
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* End the game gracefully
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*/
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void setGameEnded();
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// Main menu handling
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void goToMainMenu();
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void resumeFromMainMenu();
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bool isGameStarted() const;
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void startNewGame();
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};
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} // End of namespace Mohawk
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#endif
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