Files
scummvm/engines/mohawk/riven.h
T
David Fioramonti 535c47fced MOHAWK: RIVEN: Delay less for slower systems
Some systems may take longer to process the game loop
than others so we delay by a variable amount so faster
and slower system execute the game loop the same number
of times per second (the fps is capped at 100).

Slower systems that take longer than 10ms to process the game
loop won't have any delay.
2018-08-11 10:47:37 +02:00

190 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOHAWK_RIVEN_H
#define MOHAWK_RIVEN_H
#include "mohawk/installer_archive.h"
#include "mohawk/mohawk.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/random.h"
#include "common/rect.h"
#include "graphics/surface.h"
namespace Mohawk {
struct MohawkGameDescription;
class MohawkArchive;
class RivenGraphics;
class RivenConsole;
class RivenSaveLoad;
class RivenOptionsDialog;
class RivenStack;
class RivenCard;
class RivenHotspot;
class RivenScriptManager;
class RivenSoundManager;
class RivenInventory;
class RivenVideoManager;
// Riven Stack Types
enum {
kStackUnknown = 0, // Default value for ReturnStackID
kStackOspit = 1, // 233rd Age (Gehn's Office)
kStackPspit = 2, // Prison Island
kStackRspit = 3, // Temple Island
kStackTspit = 4, // Rebel Age (Tay)
kStackBspit = 5, // Book-Making Island
kStackGspit = 6, // Garden Island
kStackJspit = 7, // Jungle Island
kStackAspit = 8, // Main Menu, Books, Setup
kStackFirst = kStackOspit,
kStackLast = kStackAspit
};
// Engine Debug Flags
enum {
kRivenDebugScript = (1 << 0),
kRivenDebugPatches = (1 << 1)
};
struct ZipMode {
Common::String name;
uint16 id;
bool operator== (const ZipMode& z) const;
};
typedef Common::HashMap<Common::String, uint32, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> RivenVariableMap;
class MohawkEngine_Riven : public MohawkEngine {
protected:
Common::Error run() override;
public:
MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc);
~MohawkEngine_Riven() override;
RivenVideoManager *_video;
RivenSoundManager *_sound;
RivenGraphics *_gfx;
Common::RandomSource *_rnd;
RivenScriptManager *_scriptMan;
RivenInventory *_inventory;
// Display debug rectangles around the hotspots
bool _showHotspots;
GUI::Debugger *getDebugger() override;
bool canLoadGameStateCurrently() override;
bool canSaveGameStateCurrently() override;
Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &desc) override;
bool hasFeature(EngineFeature f) const override;
void doFrame();
void processInput();
private:
// Datafiles
MohawkArchive *_extrasFile; // We need a separate handle for the extra data
const char **listExpectedDatafiles() const;
void loadLanguageDatafile(char prefix, uint16 stackId);
bool checkDatafiles();
RivenConsole *_console;
RivenSaveLoad *_saveLoad;
RivenOptionsDialog *_optionsDialog;
InstallerArchive _installerArchive;
// Stack/Card-related functions and variables
RivenCard *_card;
RivenStack *_stack;
int _menuSavedCard;
int _menuSavedStack;
Common::ScopedPtr<Graphics::Surface, Graphics::SurfaceDeleter> _menuTumbnail;
bool _gameEnded;
uint32 _lastSaveTime;
// Variables
void initVars();
void pauseEngineIntern(bool) override;
public:
// Stack/card/script funtions
RivenStack *constructStackById(uint16 id);
void changeToCard(uint16 dest);
void changeToStack(uint16 stackId);
RivenCard *getCard() const { return _card; }
RivenStack *getStack() const { return _stack; }
// Hotspot functions/variables
Common::Array<ZipMode> _zipModeData;
void addZipVisitedCard(uint16 cardId, uint16 cardNameId);
bool isZipVisitedCard(const Common::String &hotspotName) const;
// Variables
RivenVariableMap _vars;
uint32 &getStackVar(uint32 index);
// Miscellaneous
Common::SeekableReadStream *getExtrasResource(uint32 tag, uint16 id);
bool _activatedPLST;
bool _activatedSLST;
void delay(uint32 ms);
void runOptionsDialog();
// Save / Load
void runLoadDialog();
void runSaveDialog();
void tryAutoSaving();
void loadGameStateAndDisplayError(int slot);
Common::Error saveGameState(int slot, const Common::String &desc, bool autosave);
void saveGameStateAndDisplayError(int slot, const Common::String &desc);
/**
* Has the game ended, or has the user requested to quit?
*/
bool hasGameEnded() const;
/**
* End the game gracefully
*/
void setGameEnded();
// Main menu handling
void goToMainMenu();
void resumeFromMainMenu();
bool isGameStarted() const;
void startNewGame();
};
} // End of namespace Mohawk
#endif