Files
scummvm/engines/mohawk/riven.cpp
T
David Fioramonti 535c47fced MOHAWK: RIVEN: Delay less for slower systems
Some systems may take longer to process the game loop
than others so we delay by a variable amount so faster
and slower system execute the game loop the same number
of times per second (the fps is capped at 100).

Slower systems that take longer than 10ms to process the game
loop won't have any delay.
2018-08-11 10:47:37 +02:00

826 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/translation.h"
#include "common/system.h"
#include "graphics/scaler.h"
#include "gui/saveload.h"
#include "gui/message.h"
#include "mohawk/cursors.h"
#include "mohawk/installer_archive.h"
#include "mohawk/resource.h"
#include "mohawk/riven.h"
#include "mohawk/riven_card.h"
#include "mohawk/riven_graphics.h"
#include "mohawk/riven_inventory.h"
#include "mohawk/riven_saveload.h"
#include "mohawk/riven_sound.h"
#include "mohawk/riven_stack.h"
#include "mohawk/riven_stacks/aspit.h"
#include "mohawk/riven_stacks/bspit.h"
#include "mohawk/riven_stacks/gspit.h"
#include "mohawk/riven_stacks/jspit.h"
#include "mohawk/riven_stacks/ospit.h"
#include "mohawk/riven_stacks/pspit.h"
#include "mohawk/riven_stacks/rspit.h"
#include "mohawk/riven_stacks/tspit.h"
#include "mohawk/riven_video.h"
#include "mohawk/dialogs.h"
#include "mohawk/console.h"
namespace Mohawk {
MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc) :
MohawkEngine(syst, gamedesc) {
_showHotspots = false;
_activatedPLST = false;
_activatedSLST = false;
_gameEnded = false;
_extrasFile = nullptr;
_stack = nullptr;
_gfx = nullptr;
_video = nullptr;
_sound = nullptr;
_rnd = nullptr;
_scriptMan = nullptr;
_console = nullptr;
_saveLoad = nullptr;
_optionsDialog = nullptr;
_card = nullptr;
_inventory = nullptr;
_lastSaveTime = 0;
_menuSavedCard = -1;
_menuSavedStack = -1;
DebugMan.addDebugChannel(kRivenDebugScript, "Script", "Track Script Execution");
DebugMan.addDebugChannel(kRivenDebugPatches, "Patches", "Track Script Patching");
// NOTE: We can never really support CD swapping. All of the music files
// (*_Sounds.mhk) are stored on disc 1. They are copied to the hard drive
// during install and used from there. The same goes for the extras.mhk
// file. The following directories allow Riven to be played directly
// from the DVD.
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "all");
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
SearchMan.addSubDirectoryMatching(gameDataDir, "exe");
SearchMan.addSubDirectoryMatching(gameDataDir, "assets1");
SearchMan.addSubDirectoryMatching(gameDataDir, "program");
}
MohawkEngine_Riven::~MohawkEngine_Riven() {
delete _card;
delete _stack;
delete _sound;
delete _video;
delete _gfx;
delete _console;
delete _extrasFile;
delete _saveLoad;
delete _scriptMan;
delete _optionsDialog;
delete _inventory;
delete _rnd;
DebugMan.clearAllDebugChannels();
}
GUI::Debugger *MohawkEngine_Riven::getDebugger() {
return _console;
}
Common::Error MohawkEngine_Riven::run() {
MohawkEngine::run();
if (!_mixer->isReady()) {
return Common::kAudioDeviceInitFailed;
}
// Let's try to open the installer file (it holds extras.mhk)
// Though, we set a low priority to prefer the extracted version
if (_installerArchive.open("arcriven.z"))
SearchMan.add("arcriven.z", &_installerArchive, 0, false);
_gfx = new RivenGraphics(this);
_video = new RivenVideoManager(this);
_sound = new RivenSoundManager(this);
_console = new RivenConsole(this);
_saveLoad = new RivenSaveLoad(this, _saveFileMan);
_optionsDialog = new RivenOptionsDialog(this);
_scriptMan = new RivenScriptManager(this);
_inventory = new RivenInventory(this);
_rnd = new Common::RandomSource("riven");
// Create the cursor manager
if (Common::File::exists("rivendmo.exe"))
_cursor = new PECursorManager("rivendmo.exe");
else if (Common::File::exists("riven.exe"))
_cursor = new PECursorManager("riven.exe");
else // last resort: try the Mac executable
_cursor = new MacCursorManager("Riven");
initVars();
// Check the user has copied all the required datafiles
if (!checkDatafiles()) {
return Common::kNoGameDataFoundError;
}
// We need to have a cursor source, or the game won't work
if (!_cursor->hasSource()) {
Common::String message = _("You're missing a Riven executable. The Windows executable is 'riven.exe' or 'rivendmo.exe'. ");
message += _("Using the 'arcriven.z' installer file also works. In addition, you can use the Mac 'Riven' executable.");
GUIErrorMessage(message);
warning("%s", message.c_str());
return Common::kNoGameDataFoundError;
}
// Open extras.mhk for common images
_extrasFile = new MohawkArchive();
// We need extras.mhk for inventory images, marble images, and credits images
if (!_extrasFile->openFile("extras.mhk")) {
Common::String message = _("You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also works.");
GUIErrorMessage(message);
warning("%s", message.c_str());
return Common::kNoGameDataFoundError;
}
// Set the transition speed
_gfx->setTransitionMode((RivenTransitionMode) _vars["transitionmode"]);
// Start at main cursor
_cursor->setCursor(kRivenMainCursor);
_cursor->showCursor();
// Let's begin, shall we?
if (getFeatures() & GF_DEMO) {
// Start the demo off with the videos
changeToStack(kStackAspit);
changeToCard(6);
} else if (ConfMan.hasKey("save_slot")) {
// Load game from launcher/command line if requested
int gameToLoad = ConfMan.getInt("save_slot");
// Attempt to load the game.
Common::Error loadError = _saveLoad->loadGame(gameToLoad);
if (loadError.getCode() != Common::kNoError) {
return loadError;
}
} else {
// Otherwise, start us off at aspit's card 1 (the main menu)
changeToStack(kStackAspit);
changeToCard(1);
}
while (!hasGameEnded())
doFrame();
return Common::kNoError;
}
void MohawkEngine_Riven::doFrame() {
// Update background running things
uint32 loopStart = _system->getMillis();
_sound->updateSLST();
_video->updateMovies();
if (!_scriptMan->hasQueuedScripts()) {
_stack->keyResetAction();
}
processInput();
_stack->onFrame();
if (!_scriptMan->runningQueuedScripts()) {
// Don't run queued scripts if we are calling from a queued script
// otherwise infinite looping will happen.
_scriptMan->runQueuedScripts();
}
if (shouldPerformAutoSave(_lastSaveTime)) {
tryAutoSaving();
}
_inventory->onFrame();
// Update the screen once per frame
_system->updateScreen();
uint32 loopElapsed = _system->getMillis() - loopStart;
// Cut down on CPU usage
if (loopElapsed < 10)
_system->delayMillis(10 - loopElapsed);
}
void MohawkEngine_Riven::processInput() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
_stack->onMouseMove(event.mouse);
break;
case Common::EVENT_LBUTTONDOWN:
_stack->onMouseDown(_eventMan->getMousePos());
break;
case Common::EVENT_LBUTTONUP:
_stack->onMouseUp(_eventMan->getMousePos());
_inventory->checkClick(_eventMan->getMousePos());
break;
case Common::EVENT_KEYUP:
_stack->keyResetAction();
break;
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_d:
if (event.kbd.flags & Common::KBD_CTRL) {
_console->attach();
_console->onFrame();
}
break;
case Common::KEYCODE_SPACE:
pauseGame();
break;
case Common::KEYCODE_F5:
runOptionsDialog();
break;
case Common::KEYCODE_r:
// Return to the main menu in the demo on ctrl+r
if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) {
if (_stack->getId() != kStackAspit)
changeToStack(kStackAspit);
changeToCard(1);
}
break;
case Common::KEYCODE_p:
// Play the intro videos in the demo on ctrl+p
if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) {
if (_stack->getId() != kStackAspit)
changeToStack(kStackAspit);
changeToCard(6);
}
break;
case Common::KEYCODE_o:
if (event.kbd.flags & Common::KBD_CTRL) {
if (canLoadGameStateCurrently()) {
runLoadDialog();
}
}
break;
case Common::KEYCODE_s:
if (event.kbd.flags & Common::KBD_CTRL) {
if (canSaveGameStateCurrently()) {
runSaveDialog();
}
}
break;
case Common::KEYCODE_ESCAPE:
if (!_scriptMan->hasQueuedScripts() && getFeatures() & GF_25TH) {
// Check if we haven't jumped to menu
if (_menuSavedStack == -1) {
goToMainMenu();
} else {
resumeFromMainMenu();
}
} else {
_stack->onKeyPressed(event.kbd);
}
break;
default:
if (event.kbdRepeat) {
continue;
}
_stack->onKeyPressed(event.kbd);
break;
}
break;
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
// Attempt to autosave before exiting
tryAutoSaving();
break;
default:
break;
}
}
}
void MohawkEngine_Riven::goToMainMenu() {
_menuSavedStack = _stack->getId();
_menuSavedCard = _card->getId();
// If we are already in menu, do not call again
if (_menuSavedStack == kStackAspit && _menuSavedCard == 1) {
_menuSavedStack = -1;
_menuSavedCard = -1;
return;
}
_menuTumbnail.reset(new Graphics::Surface());
createThumbnailFromScreen(_menuTumbnail.get());
RivenCommand *go = new RivenStackChangeCommand(this, kStackAspit, 1, true, true);
RivenScriptPtr goScript = _scriptMan->createScriptWithCommand(go);
_scriptMan->runScript(goScript, true);
}
void MohawkEngine_Riven::resumeFromMainMenu() {
assert(_menuSavedStack != -1);
RivenCommand *resume = new RivenStackChangeCommand(this, _menuSavedStack, _menuSavedCard, true, true);
RivenScriptPtr resumeScript = _scriptMan->createScriptWithCommand(resume);
_scriptMan->runScript(resumeScript, true);
_menuSavedStack = -1;
_menuSavedCard = -1;
_menuTumbnail.reset();
}
bool MohawkEngine_Riven::isGameStarted() const {
return _stack->getId() != kStackAspit || _menuSavedStack != -1;
}
void MohawkEngine_Riven::pauseEngineIntern(bool pause) {
MohawkEngine::pauseEngineIntern(pause);
if (pause) {
_video->pauseVideos();
} else {
_video->resumeVideos();
if (_stack) {
// The mouse may have moved while the game was paused,
// the mouse cursor needs to be updated.
_stack->onMouseMove(_eventMan->getMousePos());
}
}
}
// Stack/Card-Related Functions
void MohawkEngine_Riven::changeToStack(uint16 stackId) {
// Don't change stack to the current stack (if the files are loaded)
if (_stack && _stack->getId() == stackId && !_mhk.empty())
return;
// Free resources that may rely on the current stack data being loaded
if (_card) {
_card->leave();
delete _card;
_card = nullptr;
}
_video->removeVideos();
_sound->stopAllSLST();
// Clear the graphics cache; images aren't used across stack boundaries
_gfx->clearCache();
// Clear the old stack files out
for (uint32 i = 0; i < _mhk.size(); i++)
delete _mhk[i];
_mhk.clear();
// Get the prefix character for the destination stack
char prefix = RivenStacks::getName(stackId)[0];
// Load the localization override file if any
if (getFeatures() & GF_LANGUAGE_FILES) {
loadLanguageDatafile(prefix, stackId);
}
// Load files that start with the prefix
const char **datafiles = listExpectedDatafiles();
for (int i = 0; datafiles[i] != nullptr; i++) {
if (datafiles[i][0] == prefix) {
MohawkArchive *mhk = new MohawkArchive();
if (mhk->openFile(datafiles[i]))
_mhk.push_back(mhk);
else
delete mhk;
}
}
// Make sure we have loaded files
if (_mhk.empty())
error("Could not load stack %s", RivenStacks::getName(stackId));
delete _stack;
_stack = constructStackById(stackId);
// Set the mouse position to the correct value so the mouse
// cursor can be computed accurately when loading a card.
_stack->onMouseMove(getEventManager()->getMousePos());
}
const char **MohawkEngine_Riven::listExpectedDatafiles() const {
// The files are in reverse order because of the way the 1.02 patch works.
// The only "Data3" file is j_Data3.mhk from that patch. Patch files have higher
// priorities over the regular files and are therefore loaded and checked first.
static const char *datafilesDVD[] = {
"a_Data.mhk", "a_Sounds.mhk",
"b_Data.mhk", "b_Sounds.mhk",
"g_Data.mhk", "g_Sounds.mhk",
"j_Data2.mhk", "j_Data1.mhk", "j_Sounds.mhk",
"o_Data.mhk", "o_Sounds.mhk",
"p_Data.mhk", "p_Sounds.mhk",
"r_Data.mhk", "r_Sounds.mhk",
"t_Data2.mhk", "t_Data1.mhk", "t_Sounds.mhk",
nullptr
};
static const char *datafilesCD[] = {
"a_Data.mhk", "a_Sounds.mhk",
"b_Data1.mhk", "b_Data.mhk", "b_Sounds.mhk",
"g_Data.mhk", "g_Sounds.mhk",
"j_Data3.mhk", "j_Data2.mhk", "j_Data1.mhk", "j_Sounds.mhk",
"o_Data.mhk", "o_Sounds.mhk",
"p_Data.mhk", "p_Sounds.mhk",
"r_Data.mhk", "r_Sounds.mhk",
"t_Data.mhk", "t_Sounds.mhk",
nullptr
};
static const char *datafilesDemo[] = {
"a_Data.mhk", "a_Sounds.mhk",
"j_Data.mhk", "j_Sounds.mhk",
"t_Data.mhk", "t_Sounds.mhk",
nullptr
};
const char **datafiles;
if (getFeatures() & GF_DEMO) {
datafiles = datafilesDemo;
} else if (getFeatures() & GF_DVD) {
datafiles = datafilesDVD;
} else {
datafiles = datafilesCD;
}
return datafiles;
}
bool MohawkEngine_Riven::checkDatafiles() {
Common::String missingFiles;
const char **datafiles = listExpectedDatafiles();
for (int i = 0; datafiles[i] != nullptr; i++) {
if (!SearchMan.hasFile(datafiles[i])) {
if (strcmp(datafiles[i], "j_Data3.mhk") == 0
|| strcmp(datafiles[i], "b_Data1.mhk") == 0) {
// j_Data3.mhk and b_Data1.mhk come from the 1.02 patch. They are not required to play.
continue;
}
if (!missingFiles.empty()) {
missingFiles += ", ";
}
missingFiles += datafiles[i];
}
}
if (missingFiles.empty()) {
return true;
}
Common::String message = _("You are missing the following required Riven data files:\n") + missingFiles;
warning("%s", message.c_str());
GUIErrorMessage(message);
return false;
}
void MohawkEngine_Riven::loadLanguageDatafile(char prefix, uint16 stackId) {
Common::String language = getDatafileLanguageName("a_data_");
if (language.empty()) {
return;
}
Common::String languageDatafile = Common::String::format("%c_data_%s.mhk", prefix, language.c_str());
MohawkArchive *mhk = new MohawkArchive();
if (mhk->openFile(languageDatafile)) {
if (stackId == kStackOspit && getLanguage() != Common::EN_ANY && getLanguage() != Common::RU_RUS) {
// WORKAROUND: The international CD versions were repacked for the 25th anniversary release
// so they share the same resources as the English DVD version. The resource IDs for the DVD
// version resources have a delta of 1 in their numbering when compared the the CD version
// resources for Gehn's office. Unfortunately this delta was not compensated when repacking
// the archives. We need to do it here at run time...
mhk->offsetResourceIDs(ID_TBMP, 196, 1);
} else if (stackId == kStackJspit && getLanguage() != Common::EN_ANY && getLanguage() != Common::RU_RUS) {
// WORKAROUND: Same thing with Gehn's imager in the School in Jungle Island.
mhk->offsetResourceIDs(ID_TMOV, 342, -2);
} else if (stackId == kStackGspit && getLanguage() == Common::PL_POL) {
// WORKAROUND: Same thing for the advertisement easter egg on Garden Island.
mhk->offsetResourceIDs(ID_TMOV, 148, 2);
}
_mhk.push_back(mhk);
} else {
delete mhk;
}
}
RivenStack *MohawkEngine_Riven::constructStackById(uint16 id) {
switch (id) {
case kStackAspit:
return new RivenStacks::ASpit(this);
case kStackBspit:
return new RivenStacks::BSpit(this);
case kStackGspit:
return new RivenStacks::GSpit(this);
case kStackJspit:
return new RivenStacks::JSpit(this);
case kStackOspit:
return new RivenStacks::OSpit(this);
case kStackPspit:
return new RivenStacks::PSpit(this);
case kStackRspit:
return new RivenStacks::RSpit(this);
case kStackTspit:
return new RivenStacks::TSpit(this);
default:
error("Unknown stack id '%d'", id);
}
}
// Riven uses some hacks to change stacks for linking books
// Otherwise, script command 27 changes stacks
struct RivenSpecialChange {
byte startStack;
uint32 startCardRMAP;
byte targetStack;
uint32 targetCardRMAP;
};
static const RivenSpecialChange rivenSpecialChange[] = {
{ kStackAspit, 0x1f04, kStackOspit, 0x44ad }, // Trap Book
{ kStackBspit, 0x1c0e7, kStackOspit, 0x2e76 }, // Dome Linking Book
{ kStackGspit, 0x111b1, kStackOspit, 0x2e76 }, // Dome Linking Book
{ kStackJspit, 0x28a18, kStackRspit, 0xf94 }, // Tay Linking Book
{ kStackJspit, 0x26228, kStackOspit, 0x2e76 }, // Dome Linking Book
{ kStackOspit, 0x5f0d, kStackPspit, 0x3bf0 }, // Return from 233rd Age
{ kStackOspit, 0x470a, kStackJspit, 0x1508e }, // Return from 233rd Age
{ kStackOspit, 0x5c52, kStackGspit, 0x10bea }, // Return from 233rd Age
{ kStackOspit, 0x5d68, kStackBspit, 0x1adfd }, // Return from 233rd Age
{ kStackOspit, 0x5e49, kStackTspit, 0xe87 }, // Return from 233rd Age
{ kStackPspit, 0x4108, kStackOspit, 0x2e76 }, // Dome Linking Book
{ kStackRspit, 0x32d8, kStackJspit, 0x1c474 }, // Return from Tay
{ kStackTspit, 0x21b69, kStackOspit, 0x2e76 } // Dome Linking Book
};
void MohawkEngine_Riven::changeToCard(uint16 dest) {
debug (1, "Changing to card %d", dest);
// Clear the graphics cache (images typically aren't used
// on different cards).
_gfx->clearCache();
if (!(getFeatures() & GF_DEMO)) {
for (byte i = 0; i < ARRAYSIZE(rivenSpecialChange); i++)
if (_stack->getId() == rivenSpecialChange[i].startStack && dest == _stack->getCardStackId(
rivenSpecialChange[i].startCardRMAP)) {
changeToStack(rivenSpecialChange[i].targetStack);
dest = _stack->getCardStackId(rivenSpecialChange[i].targetCardRMAP);
}
}
// Clear any timer still floating around
_stack->removeTimer();
if (_card) {
_card->leave();
delete _card;
}
_card = new RivenCard(this, dest);
_card->enter(true);
// Now we need to redraw the cursor if necessary and handle mouse over scripts
_stack->queueMouseCursorRefresh();
// Finally, install any hardcoded timer
_stack->installCardTimer();
}
Common::SeekableReadStream *MohawkEngine_Riven::getExtrasResource(uint32 tag, uint16 id) {
return _extrasFile->getResource(tag, id);
}
void MohawkEngine_Riven::delay(uint32 ms) {
uint32 startTime = _system->getMillis();
while (_system->getMillis() < startTime + ms && !hasGameEnded()) {
doFrame();
}
}
void MohawkEngine_Riven::startNewGame() {
// Clear all the state data
_menuSavedStack = -1;
_menuSavedCard = -1;
_menuTumbnail.reset();
_vars.clear();
initVars();
_zipModeData.clear();
setTotalPlayTime(0);
}
void MohawkEngine_Riven::runLoadDialog() {
GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false);
pauseEngine(true);
int slot = slc.runModalWithCurrentTarget();
pauseEngine(false);
if (slot >= 0) {
loadGameStateAndDisplayError(slot);
}
}
void MohawkEngine_Riven::runSaveDialog() {
GUI::SaveLoadChooser slc(_("Save game:"), _("Save"), true);
pauseEngine(true);
int slot = slc.runModalWithCurrentTarget();
pauseEngine(false);
if (slot >= 0) {
Common::String result(slc.getResultString());
if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
result = slc.createDefaultSaveDescription(slot);
}
saveGameStateAndDisplayError(slot, result);
}
}
Common::Error MohawkEngine_Riven::loadGameState(int slot) {
Common::Error loadError = _saveLoad->loadGame(slot);
if (loadError.getCode() == Common::kNoError) {
_menuSavedStack = -1;
_menuSavedCard = -1;
_menuTumbnail.reset();
}
return loadError;
}
void MohawkEngine_Riven::loadGameStateAndDisplayError(int slot) {
assert(slot >= 0);
Common::Error loadError = loadGameState(slot);
if (loadError.getCode() != Common::kNoError) {
GUI::MessageDialog dialog(loadError.getDesc());
dialog.runModal();
}
}
Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc) {
return saveGameState(slot, desc, false);
}
Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc, bool autosave) {
if (_menuSavedStack != -1) {
_vars["CurrentStackID"] = _menuSavedStack;
_vars["CurrentCardID"] = _menuSavedCard;
}
const Graphics::Surface *thumbnail = _menuSavedStack != -1 ? _menuTumbnail.get() : nullptr;
Common::Error error = _saveLoad->saveGame(slot, desc, thumbnail, autosave);
if (_menuSavedStack != -1) {
_vars["CurrentStackID"] = 1;
_vars["CurrentCardID"] = 1;
}
return error;
}
void MohawkEngine_Riven::saveGameStateAndDisplayError(int slot, const Common::String &desc) {
assert(slot >= 0 && !desc.empty());
Common::Error saveError = saveGameState(slot, desc);
if (saveError.getCode() != Common::kNoError) {
GUI::MessageDialog dialog(saveError.getDesc());
dialog.runModal();
}
}
void MohawkEngine_Riven::tryAutoSaving() {
if (!canSaveGameStateCurrently() || !isGameStarted() || _gameEnded) {
return; // Can't save right now, try again on the next frame
}
_lastSaveTime = _system->getMillis();
if (!_saveLoad->isAutoSaveAllowed()) {
return; // Can't autosave ever, try again after the next autosave delay
}
Common::Error saveError = saveGameState(RivenSaveLoad::kAutoSaveSlot, "Autosave", true);
if (saveError.getCode() != Common::kNoError)
warning("Attempt to autosave has failed.");
}
void MohawkEngine_Riven::addZipVisitedCard(uint16 cardId, uint16 cardNameId) {
Common::String cardName = getStack()->getName(kCardNames, cardNameId);
if (cardName.empty())
return;
ZipMode zip;
zip.name = cardName;
zip.id = cardId;
if (Common::find(_zipModeData.begin(), _zipModeData.end(), zip) == _zipModeData.end())
_zipModeData.push_back(zip);
}
bool MohawkEngine_Riven::isZipVisitedCard(const Common::String &hotspotName) const {
bool foundMatch = false;
if (!hotspotName.empty())
for (uint16 j = 0; j < _zipModeData.size(); j++)
if (_zipModeData[j].name == hotspotName) {
foundMatch = true;
break;
}
return foundMatch;
}
bool MohawkEngine_Riven::canLoadGameStateCurrently() {
if (getFeatures() & GF_DEMO) {
return false;
}
if (_scriptMan->hasQueuedScripts()) {
return false;
}
return true;
}
bool MohawkEngine_Riven::canSaveGameStateCurrently() {
return canLoadGameStateCurrently();
}
bool MohawkEngine_Riven::hasGameEnded() const {
return _gameEnded || shouldQuit();
}
void MohawkEngine_Riven::setGameEnded() {
_gameEnded = true;
}
void MohawkEngine_Riven::runOptionsDialog() {
runDialog(*_optionsDialog);
if (hasGameEnded()) {
// Attempt to autosave before exiting
tryAutoSaving();
}
_gfx->setTransitionMode((RivenTransitionMode) _vars["transitionmode"]);
_card->initializeZipMode();
}
bool ZipMode::operator== (const ZipMode &z) const {
return z.name == name && z.id == id;
}
} // End of namespace Mohawk