mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
482 lines
11 KiB
C++
482 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/sound/entry.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/resource.h"
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namespace LastExpress {
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#define SOUNDCACHE_ENTRY_SIZE 92160
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#define FILTER_BUFFER_SIZE 2940
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//////////////////////////////////////////////////////////////////////////
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// SoundEntry
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//////////////////////////////////////////////////////////////////////////
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SoundEntry::SoundEntry(LastExpressEngine *engine) : _engine(engine) {
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_type = kSoundTypeNone;
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_currentDataPtr = NULL;
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_blockCount = 0;
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_time = 0;
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_stream = NULL;
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_field_34 = 0;
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_field_38 = 0;
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_field_3C = 0;
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_variant = 0;
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_entity = kEntityPlayer;
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_field_48 = 0;
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_priority = 0;
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_subtitle = NULL;
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_soundStream = NULL;
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_queued = false;
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}
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SoundEntry::~SoundEntry() {
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// Entries that have been queued will have their streamed disposed automatically
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if (!_soundStream)
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SAFE_DELETE(_stream);
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SAFE_DELETE(_soundStream);
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free(_currentDataPtr);
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_subtitle = NULL;
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_stream = NULL;
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// Zero passed pointers
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_engine = NULL;
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}
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void SoundEntry::open(Common::String name, SoundFlag flag, int priority) {
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_priority = priority;
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setType(flag);
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setupStatus(flag);
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loadStream(name);
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}
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void SoundEntry::close() {
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_status.status |= kSoundStatusClosed;
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// Loop until ready
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//while (!(_status.status1 & 4) && !(getSoundQueue()->getFlag() & 8) && (getSoundQueue()->getFlag() & 1))
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// ; // empty loop body
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// The original game remove the entry from the cache here,
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// but since we are called from within an iterator loop
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// we will remove the entry there
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// removeFromCache(entry);
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if (_subtitle) {
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_subtitle->draw();
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SAFE_DELETE(_subtitle);
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}
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if (_entity) {
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if (_entity == kEntitySteam)
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getSound()->playLoopingSound(2);
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else if (_entity != kEntityTrain)
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getSavePoints()->push(kEntityPlayer, _entity, kActionEndSound);
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}
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}
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void SoundEntry::play() {
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if (!_stream)
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error("[SoundEntry::play] stream has been disposed");
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// Prepare sound stream
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if (!_soundStream)
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_soundStream = new StreamedSound();
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// Compute current filter id
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int32 filterId = _status.status & kSoundStatusFilter;
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// TODO adjust status (based on stepIndex)
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if (_queued) {
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_soundStream->setFilterId(filterId);
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} else {
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_stream->seek(0);
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// Load the stream and start playing
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_soundStream->load(_stream, filterId);
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_queued = true;
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}
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}
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bool SoundEntry::isFinished() {
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if (!_stream)
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return true;
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if (!_soundStream || !_queued)
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return false;
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// TODO check that all data has been queued
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return _soundStream->isFinished();
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}
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void SoundEntry::setType(SoundFlag flag) {
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switch (flag & kFlagType9) {
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default:
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case kFlagNone:
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_type = getSoundQueue()->getCurrentType();
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getSoundQueue()->setCurrentType((SoundType)(_type + 1));
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break;
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case kFlagType1_2: {
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SoundEntry *previous2 = getSoundQueue()->getEntry(kSoundType2);
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if (previous2)
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previous2->update(0);
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SoundEntry *previous = getSoundQueue()->getEntry(kSoundType1);
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if (previous) {
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previous->setType(kSoundType2);
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previous->update(0);
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}
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_type = kSoundType1;
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}
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break;
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case kFlagType3: {
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SoundEntry *previous = getSoundQueue()->getEntry(kSoundType3);
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if (previous) {
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previous->setType(kSoundType4);
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previous->update(0);
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}
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_type = kSoundType11;
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}
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break;
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case kFlagType7: {
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SoundEntry *previous = getSoundQueue()->getEntry(kSoundType7);
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if (previous)
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previous->setType(kSoundType8);
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_type = kSoundType7;
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}
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break;
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case kFlagType9: {
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SoundEntry *previous = getSoundQueue()->getEntry(kSoundType9);
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if (previous)
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previous->setType(kSoundType10);
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_type = kSoundType9;
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}
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break;
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case kFlagType11: {
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SoundEntry *previous = getSoundQueue()->getEntry(kSoundType11);
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if (previous)
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previous->setType(kSoundType14);
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_type = kSoundType11;
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}
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break;
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case kFlagType13: {
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SoundEntry *previous = getSoundQueue()->getEntry(kSoundType13);
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if (previous)
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previous->setType(kSoundType14);
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_type = kSoundType13;
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}
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break;
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}
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}
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void SoundEntry::setupStatus(SoundFlag flag) {
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SoundStatus statusFlag = (SoundStatus)flag;
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if (!((statusFlag & 0xFF) & kSoundStatusFilter))
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statusFlag = (SoundStatus)(statusFlag | kSoundStatusCached);
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if (((statusFlag & 0xFF00) >> 8) & kSoundStatusClear0)
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_status.status = (uint32)statusFlag;
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else
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_status.status = (statusFlag | kSoundStatusClear4);
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}
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void SoundEntry::loadStream(Common::String name) {
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_name2 = name;
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// Load sound data
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_stream = getArchive(name);
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if (!_stream)
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_stream = getArchive("DEFAULT.SND");
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if (!_stream)
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_status.status = kSoundStatusClosed;
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}
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void SoundEntry::update(uint val) {
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if (!(_status.status3 & 64)) {
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int value2 = val;
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_status.status |= kSoundStatus_100000;
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if (val) {
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if (getSoundQueue()->getFlag() & 32) {
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_variant = val;
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value2 = val * 2 + 1;
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}
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_field_3C = value2;
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} else {
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_field_3C = 0;
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_status.status |= kSoundStatus_40000000;
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}
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}
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}
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bool SoundEntry::updateSound() {
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assert(_name2.size() <= 16);
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bool result;
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char sub[16];
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if (_status.status2 & 4) {
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result = false;
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} else {
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if (_status.status2 & 0x80) {
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if (_field_48 <= getSound()->getData2()) {
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_status.status |= 0x20;
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_status.status &= ~0x8000;
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strcpy(sub, _name2.c_str());
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// FIXME: Rewrite and document expected behavior
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int l = strlen(sub) + 1;
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if (l - 1 > 4)
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sub[l - (1 + 4)] = 0;
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showSubtitle(sub);
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}
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} else {
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if (!(getSoundQueue()->getFlag() & 0x20)) {
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if (!(_status.status3 & 8)) {
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if (_entity) {
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if (_entity < 0x80) {
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updateEntryFlag(getSound()->getSoundFlag(_entity));
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}
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}
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}
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}
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//if (status.status2 & 0x40 && !((uint32)_status.status & 0x180) && v1->soundBuffer)
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// Sound_FillSoundBuffer(v1);
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}
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result = true;
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}
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return result;
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}
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void SoundEntry::updateEntryFlag(SoundFlag flag) {
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if (flag) {
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if (getSoundQueue()->getFlag() & 0x20 && _type != kSoundType9 && _type != kSoundType7)
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update(flag);
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else
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_status.status = flag + (_status.status & ~0x1F);
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} else {
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_variant = 0;
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_status.status |= 0x80u;
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_status.status &= ~0x10001F;
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}
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}
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void SoundEntry::updateState() {
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if (getSoundQueue()->getFlag() & 32) {
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if (_type != kSoundType9 && _type != kSoundType7 && _type != kSoundType5) {
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uint32 variant = _status.status & kSoundStatusFilter;
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_status.status &= kSoundStatusClearAll;
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_variant = variant;
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_status.status |= variant * 2 + 1;
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}
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}
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_status.status |= kSoundStatus_20;
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}
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void SoundEntry::reset() {
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_status.status |= kSoundStatusClosed;
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_entity = kEntityPlayer;
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if (_stream) {
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if (!_soundStream) {
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SAFE_DELETE(_stream);
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} else {
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// the original stream will be disposed
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_soundStream->stop();
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SAFE_DELETE(_soundStream);
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}
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_stream = NULL;
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}
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}
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void SoundEntry::showSubtitle(Common::String filename) {
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_subtitle = new SubtitleEntry(_engine);
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_subtitle->load(filename, this);
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if (_subtitle->getStatus().status2 & 4) {
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_subtitle->draw();
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SAFE_DELETE(_subtitle);
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} else {
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_status.status |= kSoundStatus_20000;
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}
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}
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void SoundEntry::saveLoadWithSerializer(Common::Serializer &s) {
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assert(_name1.size() <= 16);
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assert(_name2.size() <= 16);
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if (_name2.matchString("NISSND?") && ((_status.status & kFlagType9) != kFlag3)) {
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s.syncAsUint32LE(_status.status);
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s.syncAsUint32LE(_type);
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s.syncAsUint32LE(_blockCount); // field_8;
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s.syncAsUint32LE(_time);
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s.syncAsUint32LE(_field_34); // field_10;
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s.syncAsUint32LE(_field_38); // field_14;
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s.syncAsUint32LE(_entity);
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uint32 delta = (uint32)_field_48 - getSound()->getData2();
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if (delta > kFlag8)
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delta = 0;
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s.syncAsUint32LE(delta);
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s.syncAsUint32LE(_priority);
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char name1[16];
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strcpy((char *)&name1, _name1.c_str());
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s.syncBytes((byte *)&name1, 16);
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char name2[16];
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strcpy((char *)&name2, _name2.c_str());
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s.syncBytes((byte *)&name2, 16);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// SubtitleEntry
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//////////////////////////////////////////////////////////////////////////
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SubtitleEntry::SubtitleEntry(LastExpressEngine *engine) : _engine(engine) {
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_sound = NULL;
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_data = NULL;
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}
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SubtitleEntry::~SubtitleEntry() {
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SAFE_DELETE(_data);
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// Zero-out passed pointers
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_sound = NULL;
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_engine = NULL;
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}
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void SubtitleEntry::load(Common::String filename, SoundEntry *soundEntry) {
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// Add ourselves to the list of active subtitles
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getSoundQueue()->addSubtitle(this);
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// Set sound entry and filename
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_filename = filename + ".SBE";
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_sound = soundEntry;
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// Load subtitle data
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if (_engine->getResourceManager()->hasFile(_filename)) {
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if (getSoundQueue()->getSubtitleFlag() & 2)
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return;
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loadData();
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} else {
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_status.status = kSoundStatus_400;
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}
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}
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void SubtitleEntry::loadData() {
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_data = new SubtitleManager(_engine->getFont());
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_data->load(getArchive(_filename));
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getSoundQueue()->setSubtitleFlag(getSoundQueue()->getSubtitleFlag() | 2);
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getSoundQueue()->setCurrentSubtitle(this);
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}
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void SubtitleEntry::setupAndDraw() {
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if (!_sound)
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error("[SubtitleEntry::setupAndDraw] Sound entry not initialized");
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if (!_data) {
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_data = new SubtitleManager(_engine->getFont());
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_data->load(getArchive(_filename));
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}
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if (_data->getMaxTime() > _sound->getTime()) {
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_status.status = kSoundStatus_400;
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} else {
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_data->setTime((uint16)_sound->getTime());
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if (getSoundQueue()->getSubtitleFlag() & 1)
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drawOnScreen();
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}
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getSoundQueue()->setCurrentSubtitle(this);
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// TODO Missing code
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}
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void SubtitleEntry::draw() {
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// Remove ourselves from the queue
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getSoundQueue()->removeSubtitle(this);
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if (this == getSoundQueue()->getCurrentSubtitle()) {
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drawOnScreen();
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getSoundQueue()->setCurrentSubtitle(NULL);
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getSoundQueue()->setSubtitleFlag(0);
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}
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}
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void SubtitleEntry::drawOnScreen() {
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if (_data == NULL)
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return;
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getSoundQueue()->setSubtitleFlag(getSoundQueue()->getSubtitleFlag() & -2);
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_engine->getGraphicsManager()->draw(_data, GraphicsManager::kBackgroundOverlay);
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}
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} // End of namespace LastExpress
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