Files
scummvm/engines/illusions/resources/midiresource.h
T
Eric Fry c01a1269b6 ILLUSIONS: DUCKMAN: Clear fader when loading/unpausing backgrounds
(cherry picked from commit 3367aafae37d6c28c1ab1e8323613a56a44e3a5c)

ILLUSIONS: Delete dictionary list before it gets removed

(cherry picked from commit d9d0c11)

ILLUSIONS: Implement PathFinder::postProcess

(cherry picked from commit ee98dfc)
2018-07-20 06:43:33 +00:00

73 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_MIDIRESOURCE_H
#define ILLUSIONS_MIDIRESOURCE_H
#include "illusions/graphics.h"
#include "illusions/resourcesystem.h"
namespace Illusions {
class IllusionsEngine;
class MidiGroupResourceLoader : public BaseResourceLoader {
public:
MidiGroupResourceLoader(IllusionsEngine *vm) : _vm(vm) {}
virtual ~MidiGroupResourceLoader() {}
virtual void load(Resource *resource);
virtual bool isFlag(int flag);
protected:
IllusionsEngine *_vm;
};
struct MidiMusic {
uint32 _musicId;
bool _looping;
void load(Common::SeekableReadStream &stream);
};
class MidiGroupResource {
public:
MidiGroupResource();
~MidiGroupResource();
void load(byte *data, uint32 dataSize);
public:
uint _midiMusicCount;
MidiMusic *_midiMusic;
};
class MidiGroupInstance : public ResourceInstance {
public:
MidiGroupInstance(IllusionsEngine *vm);
virtual void load(Resource *resource);
virtual void unload();
public:
IllusionsEngine *_vm;
MidiGroupResource *_midiGroupResource;
uint32 _resId;
};
} // End of namespace Illusions
#endif // ILLUSIONS_SOUNDRESOURCE_H