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78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GNAP_GROUP5_H
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#define GNAP_GROUP5_H
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#include "gnap/debugger.h"
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#include "gnap/scenes/scenecore.h"
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namespace Gnap {
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enum {
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kHS53Platypus = 0,
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kHS53Device = 1,
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kHS53PhoneKey1 = 2,
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kHS53PhoneKey2 = 3,
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kHS53PhoneKey3 = 4,
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kHS53PhoneKey4 = 5,
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kHS53PhoneKey5 = 6,
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kHS53PhoneKey6 = 7,
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kHS53PhoneKey7 = 8,
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kHS53PhoneKey8 = 9,
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kHS53PhoneKey9 = 10,
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kHS53PhoneKey0 = 11,
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kHS53PhoneKeySharp = 12,
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kHS53PhoneKeyStar = 13,
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kHS53PhoneExit = 14
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};
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/*****************************************************************************/
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class GnapEngine;
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class Scene53: public Scene {
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public:
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Scene53(GnapEngine *vm);
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virtual ~Scene53() {}
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virtual int init();
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virtual void updateHotspots();
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virtual void run();
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virtual void updateAnimations() {};
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virtual void updateAnimationsCb() {};
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private:
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bool _isGnapPhoning;
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int _currHandSequenceId;
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int _callsMadeCtr;
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uint _callsRndUsed;
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int pressPhoneNumberButton(int phoneNumber, int buttonNum);
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int getRandomCallIndex();
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void runRandomCall();
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void runChitChatLine();
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};
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} // End of namespace Gnap
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#endif // GNAP_GROUP5_H
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