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scummvm/engines/fullpipe/scenes/scene21.cpp
T

151 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene21_initScene(Scene *sc) {
Scene *oldsc = g_fp->_currentScene;
g_vars->scene21_giraffeBottom = sc->getStaticANIObject1ById(ANI_GIRAFFE_BOTTOM, -1);
g_fp->_currentScene = sc;
if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) {
g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG);
g_vars->scene21_pipeIsOpen = true;
g_vars->scene21_wigglePos = 0.0;
g_vars->scene21_giraffeBottomX = g_vars->scene21_giraffeBottom->_ox;
g_vars->scene21_giraffeBottomY = g_vars->scene21_giraffeBottom->_oy;
g_vars->scene21_wiggleTrigger = false;
} else {
g_vars->scene21_pipeIsOpen = false;
}
g_fp->_currentScene = oldsc;
g_fp->initArcadeKeys("SC_21");
}
int scene21_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC21_DTRUBA)
g_fp->_cursorId = PIC_CSR_GOD;
return g_fp->_cursorId;
}
void sceneHandler21_doWiggle() {
g_vars->scene21_giraffeBottom->setOXY((int)(cos(g_vars->scene21_wigglePos) * 4.0) + g_vars->scene21_giraffeBottom->_ox,
g_vars->scene21_giraffeBottom->_oy);
g_vars->scene21_wigglePos += 0.19635;
if (g_vars->scene21_wigglePos > 6.2831853) {
g_vars->scene21_wigglePos = 0;
if (!g_vars->scene21_giraffeBottom->_movement)
g_vars->scene21_giraffeBottom->setOXY(g_vars->scene21_giraffeBottomX, g_vars->scene21_giraffeBottomY);
}
}
int sceneHandler21(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_SC21_UPDATEASS:
if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) {
g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG);
g_vars->scene21_giraffeBottom->setOXY(g_vars->scene21_giraffeBottomX, g_vars->scene21_giraffeBottomY);
g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_SIT);
g_vars->scene21_pipeIsOpen = false;
g_fp->setObjectState(sO_LowerPipe_21, g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsClosed));
}
break;
case 29:
{
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_param)) {
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_param) ) {
if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
g_fp->processArcade(cmd);
}
}
break;
}
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x <= g_fp->_sceneWidth - 460) {
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
} else {
g_fp->_currentScene->_x = g_fp->_sceneWidth - x;
}
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
g_fp->sceneAutoScrolling();
}
if (g_vars->scene21_pipeIsOpen && !g_vars->scene21_wiggleTrigger)
sceneHandler21_doWiggle();
g_vars->scene21_wiggleTrigger = !g_vars->scene21_wiggleTrigger;
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
break;
}
return 0;
}
} // End of namespace Fullpipe