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scummvm/engines/chewy/video/cfo_decoder.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CHEWY_VIDEO_CFO_DECODER_H
#define CHEWY_VIDEO_CFO_DECODER_H
#include "graphics/surface.h"
#include "video/flic_decoder.h"
namespace Chewy {
#define MAX_SOUND_EFFECTS 14
class Sound;
// A FLIC decoder, with a modified header and additional custom frames
class CfoDecoder : public Video::FlicDecoder {
public:
CfoDecoder(Sound *sound) : Video::FlicDecoder(), _sound(sound) {}
virtual ~CfoDecoder() {}
bool loadStream(Common::SeekableReadStream *stream);
private:
Sound *_sound;
class CfoVideoTrack : public Video::FlicDecoder::FlicVideoTrack {
public:
CfoVideoTrack(Common::SeekableReadStream *stream, uint16 frameCount, uint16 width, uint16 height, Sound *sound);
virtual ~CfoVideoTrack();
void readHeader();
bool isRewindable() const { return false; }
bool rewind() { return false; }
const ::Graphics::Surface *decodeNextFrame();
private:
void handleFrame();
void handleCustomFrame();
void fadeOut();
Sound *_sound;
byte *_soundEffects[MAX_SOUND_EFFECTS];
uint32 _soundEffectSize[MAX_SOUND_EFFECTS];
byte *_musicData;
uint32 _musicSize;
};
};
} // End of namespace Chewy
#endif