mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
save methods update replaced few char* with Common::String changed few pointers to references
326 lines
6.8 KiB
C++
326 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/ui/elevator.h"
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#include "bladerunner/actor.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/audio_player.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/mouse.h"
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#include "bladerunner/shape.h"
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#include "bladerunner/script/script.h"
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#include "bladerunner/ui/ui_image_picker.h"
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#include "bladerunner/vqa_player.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "common/system.h"
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namespace BladeRunner {
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Elevator::Elevator(BladeRunnerEngine *vm) {
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_vm = vm;
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reset();
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_imagePicker = new UIImagePicker(vm, 8);
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}
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Elevator::~Elevator() {
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delete _imagePicker;
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_imagePicker = nullptr;
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}
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int Elevator::activate(int elevatorId) {
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const char *vqaName;
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if (elevatorId == kElevatorMA) {
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_buttonClicked = 3;
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vqaName = "MA06ELEV.VQA";
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} else if (elevatorId == kElevatorPS) {
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_buttonClicked = 1;
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vqaName = "PS02ELEV.VQA";
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} else {
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error("Invalid elevator id");
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}
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if (!_vm->openArchive("MODE.MIX")) {
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return 0;
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}
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_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack);
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if (!_vqaPlayer->open(vqaName)) {
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return 0;
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}
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_vqaPlayer->setLoop(1, -1, kLoopSetModeJustStart, nullptr, nullptr);
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_vm->_mouse->setCursor(0);
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for (int i = 0; i != 16; ++i) {
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_shapes.push_back(new Shape(_vm));
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_shapes[i]->open("ELEVATOR.SHP", i);
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}
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_imagePicker->resetImages();
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if (elevatorId == kElevatorMA) {
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_imagePicker->defineImage(
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0,
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Common::Rect(220, 298, 308, 392),
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nullptr,
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_shapes[11],
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_shapes[14],
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nullptr);
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_imagePicker->defineImage(
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1,
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Common::Rect(259, 259, 302, 292),
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nullptr,
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_shapes[10],
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_shapes[13],
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nullptr);
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_imagePicker->defineImage(
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2,
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Common::Rect(227, 398, 301, 434),
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nullptr,
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_shapes[12],
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_shapes[15],
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nullptr);
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} else { // kElevatorPS
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_imagePicker->defineImage(
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4,
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Common::Rect(395, 131, 448, 164),
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nullptr,
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_shapes[0],
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_shapes[5],
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nullptr
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);
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_imagePicker->defineImage(
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3,
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Common::Rect(395, 165, 448, 198),
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nullptr,
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_shapes[1],
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_shapes[6],
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nullptr
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);
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_imagePicker->defineImage(
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5,
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Common::Rect(395, 199, 448, 232),
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nullptr,
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_shapes[2],
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_shapes[7],
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nullptr
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);
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_imagePicker->defineImage(
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6,
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Common::Rect(395, 233, 448, 264),
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nullptr,
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_shapes[3],
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_shapes[8],
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nullptr
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);
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_imagePicker->defineImage(
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7,
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Common::Rect(395, 265, 448, 295),
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nullptr,
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_shapes[4],
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_shapes[9],
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nullptr
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);
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}
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_imagePicker->activate(
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mouseInCallback,
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mouseOutCallback,
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mouseDownCallback,
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mouseUpCallback,
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this
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);
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open();
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// TODO: time->lock();
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_buttonClicked = -1;
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do {
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_vm->gameTick();
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} while (_buttonClicked == -1);
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_imagePicker->deactivate();
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_vqaPlayer->close();
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delete _vqaPlayer;
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for (int i = 0; i != (int)_shapes.size(); ++i) {
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delete _shapes[i];
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}
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_shapes.clear();
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_vm->closeArchive("MODE.MIX");
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_isOpen = false;
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// TODO: time->unlock();
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return _buttonClicked;
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}
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void Elevator::open() {
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resetDescription();
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_isOpen = true;
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}
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bool Elevator::isOpen() const {
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return _isOpen;
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}
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int Elevator::handleMouseUp(int x, int y) {
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_imagePicker->handleMouseAction(x, y, false, true, false);
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return false;
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}
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int Elevator::handleMouseDown(int x, int y) {
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_imagePicker->handleMouseAction(x, y, true, false, false);
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return false;
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}
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void Elevator::tick() {
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if (!_vm->_gameIsRunning) {
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return;
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}
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int frame = _vqaPlayer->update();
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assert(frame >= -1);
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// vqaPlayer renders to _surfaceBack
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blit(_vm->_surfaceBack, _vm->_surfaceFront);
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Common::Point p = _vm->getMousePos();
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// TODO(madmoose): BLADE.EXE has hasHoveredImage before handleMouseAction?
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_imagePicker->handleMouseAction(p.x, p.y, false, false, false);
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if (_imagePicker->hasHoveredImage()) {
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_vm->_mouse->setCursor(1);
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} else {
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_vm->_mouse->setCursor(0);
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}
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_imagePicker->draw(_vm->_surfaceFront);
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_vm->_mouse->draw(_vm->_surfaceFront, p.x, p.y);
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_vm->blitToScreen(_vm->_surfaceFront);
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tickDescription();
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_vm->_system->delayMillis(10);
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}
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void Elevator::buttonClick(int buttonId) {
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_buttonClicked = buttonId;
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}
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void Elevator::reset() {
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_isOpen = false;
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_vqaPlayer = nullptr;
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_imagePicker = nullptr;
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_actorId = -1;
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_sentenceId = -1;
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_timeSpeakDescription = 0;
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_buttonClicked = false;
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}
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void Elevator::buttonFocus(int buttonId) {
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switch (buttonId) {
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case 7:
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setupDescription(kActorAnsweringMachine, 140);
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break;
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case 6:
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setupDescription(kActorAnsweringMachine, 130);
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break;
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case 5:
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setupDescription(kActorAnsweringMachine, 120);
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break;
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case 4:
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setupDescription(kActorAnsweringMachine, 100);
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break;
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case 3:
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setupDescription(kActorAnsweringMachine, 110);
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break;
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case 2:
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setupDescription(kActorAnsweringMachine, 130);
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break;
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case 1:
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setupDescription(kActorAnsweringMachine, 100);
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break;
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case 0:
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setupDescription(kActorAnsweringMachine, 150);
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break;
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default:
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resetDescription();
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break;
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}
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}
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void Elevator::setupDescription(int actorId, int sentenceId) {
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_actorId = actorId;
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_sentenceId = sentenceId;
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// TODO: Use proper timer
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_timeSpeakDescription = _vm->getTotalPlayTime() + 600;
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}
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void Elevator::resetDescription() {
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_actorId = -1;
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_sentenceId = -1;
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_timeSpeakDescription = 0;
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}
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void Elevator::tickDescription() {
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int now = _vm->getTotalPlayTime();
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if (_actorId <= 0 || now < _timeSpeakDescription) {
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return;
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}
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_vm->_actors[_actorId]->speechPlay(_sentenceId, false);
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_actorId = -1;
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_sentenceId = -1;
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}
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void Elevator::resume() {
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// TODO
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}
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void Elevator::mouseInCallback(int buttonId, void *self) {
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((Elevator *)self)->buttonFocus(buttonId);
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}
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void Elevator::mouseOutCallback(int, void *self) {
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((Elevator *)self)->buttonFocus(-1);
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}
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void Elevator::mouseDownCallback(int, void *self) {
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Elevator *elevator = ((Elevator *)self);
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elevator->_vm->_audioPlayer->playAud(elevator->_vm->_gameInfo->getSfxTrack(515), 100, 0, 0, 50, 0);
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}
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void Elevator::mouseUpCallback(int buttonId, void *self) {
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((Elevator *)self)->buttonClick(buttonId);
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}
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} // End of namespace BladeRunner
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