mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability
411 lines
14 KiB
C++
411 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/scene_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
void SceneScriptUG13::InitializeScene() {
|
|
if (Game_Flag_Query(435)) {
|
|
Setup_Scene_Information(-477.0f, 141.9f, -870.0f, 378);
|
|
} else if (Game_Flag_Query(350)) {
|
|
Setup_Scene_Information(39.0f, 52.94f, -528.0f, 600);
|
|
} else {
|
|
Setup_Scene_Information(-22.0f, 54.63f, -883.0f, 578);
|
|
Actor_Set_Invisible(kActorMcCoy, false);
|
|
}
|
|
if (!Game_Flag_Query(431)) {
|
|
Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0);
|
|
}
|
|
Scene_Exit_Add_2D_Exit(1, 560, 90, 639, 368, 1);
|
|
Scene_Exit_Add_2D_Exit(2, 108, 85, 175, 210, 3);
|
|
Ambient_Sounds_Add_Looping_Sound(331, 15, 0, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
|
|
Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(169)) {
|
|
Actor_Set_Goal_Number(kActorTransient, 390);
|
|
}
|
|
if (Actor_Query_Goal_Number(kActorTransient) == 599) {
|
|
Actor_Change_Animation_Mode(kActorTransient, 89);
|
|
}
|
|
if (Game_Flag_Query(429)) {
|
|
Scene_Loop_Start_Special(0, 0, 0);
|
|
Scene_Loop_Set_Default(1);
|
|
} else if (Game_Flag_Query(431)) {
|
|
Scene_Loop_Set_Default(4);
|
|
} else {
|
|
Scene_Loop_Set_Default(1);
|
|
}
|
|
}
|
|
|
|
void SceneScriptUG13::SceneLoaded() {
|
|
Obstacle_Object("BASKET", true);
|
|
Obstacle_Object("BOLLARD", true);
|
|
Unobstacle_Object("STAIR", true);
|
|
Unobstacle_Object("BOX FOR ARCHWAY 02", true);
|
|
Unobstacle_Object("STAIR_RAIL", true);
|
|
Unobstacle_Object("DISC_LEFT", true);
|
|
Clickable_Object("BASKET");
|
|
Clickable_Object("BOLLARD");
|
|
Unclickable_Object("BASKET");
|
|
if (Global_Variable_Query(kVariableChapter) >= 3 && !Actor_Clue_Query(kActorMcCoy, kClueOriginalRequisitionForm) && Game_Flag_Query(169) && (Actor_Clue_Query(kActorMcCoy, kClueShippingForm) || Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm))) {
|
|
Item_Add_To_World(111, 958, 85, -209.01f, 70.76f, -351.79f, 0, 16, 12, false, true, false, true);
|
|
}
|
|
}
|
|
|
|
bool SceneScriptUG13::MouseClick(int x, int y) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) {
|
|
|
|
if (Object_Query_Click("BOLLARD", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 44.0f, -695.0f, 0, 1, false, 0)) {
|
|
Actor_Face_Object(kActorMcCoy, "BOLLARD", true);
|
|
if (Game_Flag_Query(431)) {
|
|
Scene_Loop_Set_Default(1);
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false);
|
|
Game_Flag_Reset(431);
|
|
Game_Flag_Set(436);
|
|
return true;
|
|
} else {
|
|
Scene_Loop_Set_Default(4);
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false);
|
|
Game_Flag_Set(431);
|
|
Scene_Exit_Remove(0);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG13::ClickedOnActor(int actorId) {
|
|
if (actorId == 12 && Global_Variable_Query(kVariableChapter) == 4 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) {
|
|
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
|
|
if (Actor_Query_Goal_Number(kActorTransient) != 6 && Actor_Query_Goal_Number(kActorTransient) != 599) {
|
|
if (!Game_Flag_Query(554)) {
|
|
sub_40223C();
|
|
} else if (!Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1) || !Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview2)) {
|
|
sub_402AD4();
|
|
} else {
|
|
Actor_Set_Goal_Number(kActorTransient, 391);
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe)) {
|
|
sub_402AD4();
|
|
} else {
|
|
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
|
|
Actor_Says(kActorMcCoy, 5600, 14);
|
|
Actor_Says(kActorTransient, 100, 53);
|
|
Actor_Says(kActorMcCoy, 5605, 18);
|
|
Actor_Start_Speech_Sample(kActorTransient, 110);
|
|
Actor_Set_Goal_Number(kActorTransient, 395);
|
|
}
|
|
}
|
|
} else if (Random_Query(0, 1) == 1) {
|
|
Actor_Says(kActorMcCoy, 8590, 16);
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 8655, 15);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG13::ClickedOnItem(int itemId, bool a2) {
|
|
if (itemId == 111 && !Loop_Actor_Walk_To_Item(kActorMcCoy, 111, 36, 1, false)) {
|
|
Actor_Face_Item(kActorMcCoy, 111, true);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueOriginalRequisitionForm, 1, -1);
|
|
Item_Remove_From_World(111);
|
|
Item_Pickup_Spin_Effect(958, 426, 316);
|
|
Actor_Voice_Over(3950, kActorVoiceOver);
|
|
Actor_Voice_Over(3960, kActorVoiceOver);
|
|
Actor_Voice_Over(3970, kActorVoiceOver);
|
|
Actor_Voice_Over(3980, kActorVoiceOver);
|
|
Actor_Voice_Over(3990, kActorVoiceOver);
|
|
Actor_Voice_Over(4000, kActorVoiceOver);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG13::ClickedOnExit(int exitId) {
|
|
|
|
if (exitId == 0) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 54.63f, -883.0f, 0, 1, false, 0)) {
|
|
Player_Loses_Control();
|
|
Game_Flag_Set(430);
|
|
Game_Flag_Set(431);
|
|
Set_Enter(81, kSceneUG08);
|
|
Scene_Loop_Start_Special(1, 3, 0);
|
|
}
|
|
return true;
|
|
}
|
|
if (exitId == 1) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 39.0f, 52.94f, -528.0f, 0, 1, false, 0)) {
|
|
Game_Flag_Set(351);
|
|
Set_Enter(87, kSceneUG15);
|
|
}
|
|
return true;
|
|
}
|
|
if (exitId == 2) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -267.0f, 44.0f, -795.0f, 0, 1, false, 0)) {
|
|
Actor_Face_Heading(kActorMcCoy, 830, false);
|
|
Footstep_Sound_Override_On(3);
|
|
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 1, 0);
|
|
Footstep_Sound_Override_Off();
|
|
if (!sub_402AD0()) {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -477.0f, 141.9f, -870.0f, 0, 0, false, 0);
|
|
Game_Flag_Set(434);
|
|
Set_Enter(89, kSceneUG18);
|
|
return true;
|
|
}
|
|
Actor_Face_Heading(kActorMcCoy, 325, false);
|
|
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 0, 0);
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG13::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptUG13::SceneFrameAdvanced(int frame) {
|
|
if (frame == 94) {
|
|
Ambient_Sounds_Play_Sound(372, 90, 0, 0, 100);
|
|
}
|
|
if (Game_Flag_Query(436) && frame > 29 && frame < 91) {
|
|
Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0);
|
|
Game_Flag_Reset(436);
|
|
//return true;
|
|
return;
|
|
}
|
|
if (Game_Flag_Query(429) && frame < 25) {
|
|
Actor_Set_Invisible(kActorMcCoy, true);
|
|
} else if (Game_Flag_Query(430) && frame >= 94 && frame <= 120) {
|
|
Actor_Set_Invisible(kActorMcCoy, true);
|
|
} else {
|
|
Actor_Set_Invisible(kActorMcCoy, false);
|
|
}
|
|
//return false;
|
|
return;
|
|
}
|
|
|
|
void SceneScriptUG13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptUG13::PlayerWalkedIn() {
|
|
if (Game_Flag_Query(435)) {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -389.0f, 143.0f, -844.0f, 0, 0, false, 0);
|
|
Actor_Face_Heading(kActorMcCoy, 325, false);
|
|
Footstep_Sound_Override_On(3);
|
|
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 0, 0);
|
|
Footstep_Sound_Override_Off();
|
|
Game_Flag_Reset(435);
|
|
} else if (Game_Flag_Query(350)) {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, 44.0f, -528.0f, 0, 0, false, 0);
|
|
Game_Flag_Reset(350);
|
|
} else {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -60.0f, 55.24f, -816.0f, 0, 0, false, 0);
|
|
Game_Flag_Reset(429);
|
|
Player_Gains_Control();
|
|
}
|
|
if (Actor_Query_Goal_Number(kActorTransient) >= 390 && !Game_Flag_Query(169)) {
|
|
if (Game_Flag_Query(553)) {
|
|
if (Random_Query(1, 3) == 1) {
|
|
Actor_Set_Goal_Number(kActorTransient, 395);
|
|
}
|
|
} else {
|
|
Game_Flag_Set(553);
|
|
Actor_Says(kActorTransient, 50, 3);
|
|
}
|
|
}
|
|
//return false;
|
|
}
|
|
|
|
void SceneScriptUG13::PlayerWalkedOut() {
|
|
Actor_Set_Invisible(kActorMcCoy, false);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
if (Game_Flag_Query(430)) {
|
|
Ambient_Sounds_Remove_Sound(401, false);
|
|
Ambient_Sounds_Remove_Sound(402, false);
|
|
Ambient_Sounds_Remove_Sound(369, false);
|
|
Ambient_Sounds_Remove_Sound(397, false);
|
|
Ambient_Sounds_Remove_Sound(398, false);
|
|
} else {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
|
}
|
|
}
|
|
|
|
void SceneScriptUG13::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
void SceneScriptUG13::sub_40223C() {
|
|
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
|
|
Game_Flag_Set(554);
|
|
Actor_Says(kActorMcCoy, 5560, 13);
|
|
Actor_Says_With_Pause(kActorMcCoy, 5565, 3.0f, 18);
|
|
Actor_Says(kActorTransient, 70, 31);
|
|
Actor_Says(kActorTransient, 80, 32);
|
|
Actor_Says(kActorMcCoy, 5570, 3);
|
|
Actor_Says(kActorTransient, 90, 32);
|
|
}
|
|
|
|
void SceneScriptUG13::sub_4023D8() {
|
|
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueHomelessManInterview1, 0, kActorTransient);
|
|
Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -5);
|
|
Actor_Says(kActorMcCoy, 5575, 16);
|
|
Actor_Says(kActorTransient, 120, 31);
|
|
Actor_Says(kActorMcCoy, 5610, 15);
|
|
Actor_Says(kActorTransient, 140, 32);
|
|
Actor_Says(kActorMcCoy, 5615, 18);
|
|
Actor_Says(kActorTransient, 160, 33);
|
|
Actor_Says(kActorMcCoy, 5620, 9);
|
|
Actor_Says(kActorTransient, 170, 30);
|
|
Actor_Says(kActorMcCoy, 5625, 12);
|
|
Actor_Says(kActorTransient, 180, 32);
|
|
Actor_Says(kActorMcCoy, 5630, 18);
|
|
Actor_Says(kActorTransient, 190, 32);
|
|
Actor_Says(kActorMcCoy, 5635, 15);
|
|
Actor_Says(kActorTransient, 200, 31);
|
|
}
|
|
|
|
void SceneScriptUG13::sub_4025E0() {
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueHomelessManInterview2, 0, kActorTransient);
|
|
Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -10);
|
|
Actor_Says(kActorTransient, 220, 30);
|
|
Actor_Says(kActorMcCoy, 5640, 19);
|
|
Actor_Says(kActorTransient, 230, 33);
|
|
Actor_Says(kActorMcCoy, 5645, 16);
|
|
Actor_Says(kActorTransient, 240, 30);
|
|
Actor_Says(kActorTransient, 250, 33);
|
|
Actor_Says(kActorMcCoy, 5650, 14);
|
|
Actor_Says(kActorTransient, 260, 32);
|
|
}
|
|
|
|
void SceneScriptUG13::sub_402960() {
|
|
Actor_Says(kActorMcCoy, 5670, 9);
|
|
Actor_Says(kActorTransient, 340, 31);
|
|
Actor_Says(kActorMcCoy, 5690, 19);
|
|
Actor_Says(kActorTransient, 350, 32);
|
|
Actor_Says(kActorMcCoy, 5695, 14);
|
|
Actor_Says(kActorTransient, 360, 33);
|
|
Actor_Voice_Over(2710, kActorVoiceOver);
|
|
Actor_Voice_Over(2730, kActorVoiceOver);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueHomelessManKid, 0, kActorTransient);
|
|
}
|
|
|
|
int SceneScriptUG13::sub_402AD0() {
|
|
return 0;
|
|
}
|
|
|
|
void SceneScriptUG13::sub_402AD4() {
|
|
Dialogue_Menu_Clear_List();
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1320, 6, 3, 1);
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1)) {
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1330, 5, 8, 5);
|
|
}
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1340, 2, 4, 6);
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe)) {
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1350, 1, 3, 7);
|
|
}
|
|
Dialogue_Menu_Add_DONE_To_List(1360);
|
|
Dialogue_Menu_Appear(320, 240);
|
|
int answer = Dialogue_Menu_Query_Input();
|
|
Dialogue_Menu_Disappear();
|
|
switch (answer) {
|
|
case 1360:
|
|
return;
|
|
case 1350:
|
|
Actor_Clue_Acquire(kActorTransient, kClueFlaskOfAbsinthe, 0, kActorMcCoy);
|
|
Actor_Says_With_Pause(kActorMcCoy, 5595, 1.0f, 23);
|
|
Item_Pickup_Spin_Effect(945, 193, 325);
|
|
Actor_Says(kActorTransient, 290, 33);
|
|
Actor_Says(kActorMcCoy, 5660, 13);
|
|
Actor_Clue_Lose(kActorMcCoy, kClueFlaskOfAbsinthe);
|
|
sub_402E24();
|
|
break;
|
|
case 1340:
|
|
Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -10);
|
|
Actor_Says(kActorMcCoy, 5590, 15);
|
|
Actor_Says(kActorTransient, 270, 31);
|
|
Actor_Says(kActorMcCoy, 5655, 16);
|
|
Actor_Says(kActorTransient, 280, 32);
|
|
break;
|
|
case 1330:
|
|
Actor_Says(kActorMcCoy, 5585, 16);
|
|
sub_4025E0();
|
|
break;
|
|
case 1320:
|
|
sub_4023D8();
|
|
break;
|
|
default:
|
|
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
|
|
Actor_Says(kActorMcCoy, 5600, 14);
|
|
Actor_Says(kActorTransient, 100, 53);
|
|
Actor_Says(kActorMcCoy, 5605, 18);
|
|
Actor_Start_Speech_Sample(kActorTransient, 110);
|
|
Actor_Set_Goal_Number(kActorTransient, 395);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SceneScriptUG13::sub_402E24() {
|
|
Actor_Set_Friendliness_To_Other(kActorTransient, kActorMcCoy, 40);
|
|
Dialogue_Menu_Clear_List();
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1370, 1, 1, 8);
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1380, 1, 8, 1);
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1390, 8, 1, 1);
|
|
Dialogue_Menu_Appear(320, 240);
|
|
int answer = Dialogue_Menu_Query_Input();
|
|
Dialogue_Menu_Disappear();
|
|
if (answer == 1370) {
|
|
Actor_Says(kActorMcCoy, 5665, 16);
|
|
Actor_Says(kActorTransient, 300, 32);
|
|
Actor_Says(kActorMcCoy, 5680, 19);
|
|
Actor_Says(kActorTransient, 310, 33);
|
|
Actor_Says(kActorTransient, 330, 30);
|
|
Actor_Start_Speech_Sample(kActorTransient, 110);
|
|
Actor_Set_Goal_Number(kActorTransient, 395);
|
|
Actor_Says(kActorMcCoy, 5685, 18);
|
|
} else if (answer == 1380) {
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview2)) {
|
|
sub_402960();
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 5700, 15);
|
|
sub_4025E0();
|
|
}
|
|
} else if (answer == 1390) {
|
|
Actor_Says(kActorMcCoy, 5675, 9);
|
|
Actor_Says(kActorTransient, 370, 32);
|
|
Actor_Says(kActorMcCoy, 5705, 10);
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|