Files
scummvm/engines/bladerunner/script/scene/ug13.cpp
T
Peter Kohaut 62b75b9990 BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00

411 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptUG13::InitializeScene() {
if (Game_Flag_Query(435)) {
Setup_Scene_Information(-477.0f, 141.9f, -870.0f, 378);
} else if (Game_Flag_Query(350)) {
Setup_Scene_Information(39.0f, 52.94f, -528.0f, 600);
} else {
Setup_Scene_Information(-22.0f, 54.63f, -883.0f, 578);
Actor_Set_Invisible(kActorMcCoy, false);
}
if (!Game_Flag_Query(431)) {
Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0);
}
Scene_Exit_Add_2D_Exit(1, 560, 90, 639, 368, 1);
Scene_Exit_Add_2D_Exit(2, 108, 85, 175, 210, 3);
Ambient_Sounds_Add_Looping_Sound(331, 15, 0, 1);
Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(169)) {
Actor_Set_Goal_Number(kActorTransient, 390);
}
if (Actor_Query_Goal_Number(kActorTransient) == 599) {
Actor_Change_Animation_Mode(kActorTransient, 89);
}
if (Game_Flag_Query(429)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
} else if (Game_Flag_Query(431)) {
Scene_Loop_Set_Default(4);
} else {
Scene_Loop_Set_Default(1);
}
}
void SceneScriptUG13::SceneLoaded() {
Obstacle_Object("BASKET", true);
Obstacle_Object("BOLLARD", true);
Unobstacle_Object("STAIR", true);
Unobstacle_Object("BOX FOR ARCHWAY 02", true);
Unobstacle_Object("STAIR_RAIL", true);
Unobstacle_Object("DISC_LEFT", true);
Clickable_Object("BASKET");
Clickable_Object("BOLLARD");
Unclickable_Object("BASKET");
if (Global_Variable_Query(kVariableChapter) >= 3 && !Actor_Clue_Query(kActorMcCoy, kClueOriginalRequisitionForm) && Game_Flag_Query(169) && (Actor_Clue_Query(kActorMcCoy, kClueShippingForm) || Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm))) {
Item_Add_To_World(111, 958, 85, -209.01f, 70.76f, -351.79f, 0, 16, 12, false, true, false, true);
}
}
bool SceneScriptUG13::MouseClick(int x, int y) {
return false;
}
bool SceneScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("BOLLARD", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 44.0f, -695.0f, 0, 1, false, 0)) {
Actor_Face_Object(kActorMcCoy, "BOLLARD", true);
if (Game_Flag_Query(431)) {
Scene_Loop_Set_Default(1);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false);
Game_Flag_Reset(431);
Game_Flag_Set(436);
return true;
} else {
Scene_Loop_Set_Default(4);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false);
Game_Flag_Set(431);
Scene_Exit_Remove(0);
return true;
}
}
return false;
}
bool SceneScriptUG13::ClickedOnActor(int actorId) {
if (actorId == 12 && Global_Variable_Query(kVariableChapter) == 4 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) {
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
if (Actor_Query_Goal_Number(kActorTransient) != 6 && Actor_Query_Goal_Number(kActorTransient) != 599) {
if (!Game_Flag_Query(554)) {
sub_40223C();
} else if (!Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1) || !Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview2)) {
sub_402AD4();
} else {
Actor_Set_Goal_Number(kActorTransient, 391);
if (Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe)) {
sub_402AD4();
} else {
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
Actor_Says(kActorMcCoy, 5600, 14);
Actor_Says(kActorTransient, 100, 53);
Actor_Says(kActorMcCoy, 5605, 18);
Actor_Start_Speech_Sample(kActorTransient, 110);
Actor_Set_Goal_Number(kActorTransient, 395);
}
}
} else if (Random_Query(0, 1) == 1) {
Actor_Says(kActorMcCoy, 8590, 16);
} else {
Actor_Says(kActorMcCoy, 8655, 15);
}
}
return false;
}
bool SceneScriptUG13::ClickedOnItem(int itemId, bool a2) {
if (itemId == 111 && !Loop_Actor_Walk_To_Item(kActorMcCoy, 111, 36, 1, false)) {
Actor_Face_Item(kActorMcCoy, 111, true);
Actor_Clue_Acquire(kActorMcCoy, kClueOriginalRequisitionForm, 1, -1);
Item_Remove_From_World(111);
Item_Pickup_Spin_Effect(958, 426, 316);
Actor_Voice_Over(3950, kActorVoiceOver);
Actor_Voice_Over(3960, kActorVoiceOver);
Actor_Voice_Over(3970, kActorVoiceOver);
Actor_Voice_Over(3980, kActorVoiceOver);
Actor_Voice_Over(3990, kActorVoiceOver);
Actor_Voice_Over(4000, kActorVoiceOver);
return true;
}
return false;
}
bool SceneScriptUG13::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 54.63f, -883.0f, 0, 1, false, 0)) {
Player_Loses_Control();
Game_Flag_Set(430);
Game_Flag_Set(431);
Set_Enter(81, kSceneUG08);
Scene_Loop_Start_Special(1, 3, 0);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 39.0f, 52.94f, -528.0f, 0, 1, false, 0)) {
Game_Flag_Set(351);
Set_Enter(87, kSceneUG15);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -267.0f, 44.0f, -795.0f, 0, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 830, false);
Footstep_Sound_Override_On(3);
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 1, 0);
Footstep_Sound_Override_Off();
if (!sub_402AD0()) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -477.0f, 141.9f, -870.0f, 0, 0, false, 0);
Game_Flag_Set(434);
Set_Enter(89, kSceneUG18);
return true;
}
Actor_Face_Heading(kActorMcCoy, 325, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 0, 0);
} else {
return true;
}
}
return false;
}
bool SceneScriptUG13::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptUG13::SceneFrameAdvanced(int frame) {
if (frame == 94) {
Ambient_Sounds_Play_Sound(372, 90, 0, 0, 100);
}
if (Game_Flag_Query(436) && frame > 29 && frame < 91) {
Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0);
Game_Flag_Reset(436);
//return true;
return;
}
if (Game_Flag_Query(429) && frame < 25) {
Actor_Set_Invisible(kActorMcCoy, true);
} else if (Game_Flag_Query(430) && frame >= 94 && frame <= 120) {
Actor_Set_Invisible(kActorMcCoy, true);
} else {
Actor_Set_Invisible(kActorMcCoy, false);
}
//return false;
return;
}
void SceneScriptUG13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptUG13::PlayerWalkedIn() {
if (Game_Flag_Query(435)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -389.0f, 143.0f, -844.0f, 0, 0, false, 0);
Actor_Face_Heading(kActorMcCoy, 325, false);
Footstep_Sound_Override_On(3);
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 0, 0);
Footstep_Sound_Override_Off();
Game_Flag_Reset(435);
} else if (Game_Flag_Query(350)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, 44.0f, -528.0f, 0, 0, false, 0);
Game_Flag_Reset(350);
} else {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -60.0f, 55.24f, -816.0f, 0, 0, false, 0);
Game_Flag_Reset(429);
Player_Gains_Control();
}
if (Actor_Query_Goal_Number(kActorTransient) >= 390 && !Game_Flag_Query(169)) {
if (Game_Flag_Query(553)) {
if (Random_Query(1, 3) == 1) {
Actor_Set_Goal_Number(kActorTransient, 395);
}
} else {
Game_Flag_Set(553);
Actor_Says(kActorTransient, 50, 3);
}
}
//return false;
}
void SceneScriptUG13::PlayerWalkedOut() {
Actor_Set_Invisible(kActorMcCoy, false);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
if (Game_Flag_Query(430)) {
Ambient_Sounds_Remove_Sound(401, false);
Ambient_Sounds_Remove_Sound(402, false);
Ambient_Sounds_Remove_Sound(369, false);
Ambient_Sounds_Remove_Sound(397, false);
Ambient_Sounds_Remove_Sound(398, false);
} else {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
}
}
void SceneScriptUG13::DialogueQueueFlushed(int a1) {
}
void SceneScriptUG13::sub_40223C() {
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
Game_Flag_Set(554);
Actor_Says(kActorMcCoy, 5560, 13);
Actor_Says_With_Pause(kActorMcCoy, 5565, 3.0f, 18);
Actor_Says(kActorTransient, 70, 31);
Actor_Says(kActorTransient, 80, 32);
Actor_Says(kActorMcCoy, 5570, 3);
Actor_Says(kActorTransient, 90, 32);
}
void SceneScriptUG13::sub_4023D8() {
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
Actor_Clue_Acquire(kActorMcCoy, kClueHomelessManInterview1, 0, kActorTransient);
Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -5);
Actor_Says(kActorMcCoy, 5575, 16);
Actor_Says(kActorTransient, 120, 31);
Actor_Says(kActorMcCoy, 5610, 15);
Actor_Says(kActorTransient, 140, 32);
Actor_Says(kActorMcCoy, 5615, 18);
Actor_Says(kActorTransient, 160, 33);
Actor_Says(kActorMcCoy, 5620, 9);
Actor_Says(kActorTransient, 170, 30);
Actor_Says(kActorMcCoy, 5625, 12);
Actor_Says(kActorTransient, 180, 32);
Actor_Says(kActorMcCoy, 5630, 18);
Actor_Says(kActorTransient, 190, 32);
Actor_Says(kActorMcCoy, 5635, 15);
Actor_Says(kActorTransient, 200, 31);
}
void SceneScriptUG13::sub_4025E0() {
Actor_Clue_Acquire(kActorMcCoy, kClueHomelessManInterview2, 0, kActorTransient);
Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -10);
Actor_Says(kActorTransient, 220, 30);
Actor_Says(kActorMcCoy, 5640, 19);
Actor_Says(kActorTransient, 230, 33);
Actor_Says(kActorMcCoy, 5645, 16);
Actor_Says(kActorTransient, 240, 30);
Actor_Says(kActorTransient, 250, 33);
Actor_Says(kActorMcCoy, 5650, 14);
Actor_Says(kActorTransient, 260, 32);
}
void SceneScriptUG13::sub_402960() {
Actor_Says(kActorMcCoy, 5670, 9);
Actor_Says(kActorTransient, 340, 31);
Actor_Says(kActorMcCoy, 5690, 19);
Actor_Says(kActorTransient, 350, 32);
Actor_Says(kActorMcCoy, 5695, 14);
Actor_Says(kActorTransient, 360, 33);
Actor_Voice_Over(2710, kActorVoiceOver);
Actor_Voice_Over(2730, kActorVoiceOver);
Actor_Clue_Acquire(kActorMcCoy, kClueHomelessManKid, 0, kActorTransient);
}
int SceneScriptUG13::sub_402AD0() {
return 0;
}
void SceneScriptUG13::sub_402AD4() {
Dialogue_Menu_Clear_List();
DM_Add_To_List_Never_Repeat_Once_Selected(1320, 6, 3, 1);
if (Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1330, 5, 8, 5);
}
DM_Add_To_List_Never_Repeat_Once_Selected(1340, 2, 4, 6);
if (Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1350, 1, 3, 7);
}
Dialogue_Menu_Add_DONE_To_List(1360);
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 1360:
return;
case 1350:
Actor_Clue_Acquire(kActorTransient, kClueFlaskOfAbsinthe, 0, kActorMcCoy);
Actor_Says_With_Pause(kActorMcCoy, 5595, 1.0f, 23);
Item_Pickup_Spin_Effect(945, 193, 325);
Actor_Says(kActorTransient, 290, 33);
Actor_Says(kActorMcCoy, 5660, 13);
Actor_Clue_Lose(kActorMcCoy, kClueFlaskOfAbsinthe);
sub_402E24();
break;
case 1340:
Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -10);
Actor_Says(kActorMcCoy, 5590, 15);
Actor_Says(kActorTransient, 270, 31);
Actor_Says(kActorMcCoy, 5655, 16);
Actor_Says(kActorTransient, 280, 32);
break;
case 1330:
Actor_Says(kActorMcCoy, 5585, 16);
sub_4025E0();
break;
case 1320:
sub_4023D8();
break;
default:
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
Actor_Says(kActorMcCoy, 5600, 14);
Actor_Says(kActorTransient, 100, 53);
Actor_Says(kActorMcCoy, 5605, 18);
Actor_Start_Speech_Sample(kActorTransient, 110);
Actor_Set_Goal_Number(kActorTransient, 395);
break;
}
}
void SceneScriptUG13::sub_402E24() {
Actor_Set_Friendliness_To_Other(kActorTransient, kActorMcCoy, 40);
Dialogue_Menu_Clear_List();
DM_Add_To_List_Never_Repeat_Once_Selected(1370, 1, 1, 8);
DM_Add_To_List_Never_Repeat_Once_Selected(1380, 1, 8, 1);
DM_Add_To_List_Never_Repeat_Once_Selected(1390, 8, 1, 1);
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
if (answer == 1370) {
Actor_Says(kActorMcCoy, 5665, 16);
Actor_Says(kActorTransient, 300, 32);
Actor_Says(kActorMcCoy, 5680, 19);
Actor_Says(kActorTransient, 310, 33);
Actor_Says(kActorTransient, 330, 30);
Actor_Start_Speech_Sample(kActorTransient, 110);
Actor_Set_Goal_Number(kActorTransient, 395);
Actor_Says(kActorMcCoy, 5685, 18);
} else if (answer == 1380) {
if (Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview2)) {
sub_402960();
} else {
Actor_Says(kActorMcCoy, 5700, 15);
sub_4025E0();
}
} else if (answer == 1390) {
Actor_Says(kActorMcCoy, 5675, 9);
Actor_Says(kActorTransient, 370, 32);
Actor_Says(kActorMcCoy, 5705, 10);
}
}
} // End of namespace BladeRunner