mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
532 lines
18 KiB
C++
532 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/scene_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
enum PoliceMazePS10Tracks {
|
|
kPoliceMazePS10Track1 = 0,
|
|
kPoliceMazePS10Track2 = 1,
|
|
kPoliceMazePS10Track3 = 2,
|
|
kPoliceMazePS10Track4 = 3,
|
|
kPoliceMazePS10Track5 = 4,
|
|
kPoliceMazePS10Track6 = 5,
|
|
kPoliceMazePS10Track7 = 6,
|
|
kPoliceMazePS10Track8 = 7,
|
|
kPoliceMazePS10Track9 = 8
|
|
};
|
|
|
|
static int kPoliceMazePS10TargetCount = 20;
|
|
|
|
static const int *getPoliceMazePS10TrackData1() {
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget1,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget2,
|
|
kPMTIFacing, 989,
|
|
kPMTIPosition, 0,
|
|
kPMTITargetSet, kItemPoliceMazeTarget1, 1,
|
|
kPMTITargetSet, kItemPoliceMazeTarget2, 1,
|
|
kPMTIEnemyReset, kItemPoliceMazeTarget1,
|
|
kPMTIWaitRandom, 3000, 5000,
|
|
kPMTIObstacleSet, kItemPoliceMazeTarget1,
|
|
kPMTIPlaySound, 159, 100,
|
|
kPMTIMove, 14,
|
|
kPMTIWait, 1000,
|
|
kPMTIRotate, 740, 80,
|
|
kPMTIEnemySet, kItemPoliceMazeTarget1,
|
|
kPMTIWait, 0,
|
|
kPMTIRotate, 488, 80,
|
|
kPMTIWait, 1000,
|
|
kPMTIShoot, 27, 33,
|
|
kPMTIWait, 0,
|
|
kPMTIRotate, 740, 80,
|
|
kPMTIPausedReset, kPoliceMazePS10Track2,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget1,
|
|
kPMTIObstacleSet, kItemPoliceMazeTarget2,
|
|
kPMTIPausedSet, kPoliceMazePS10Track1,
|
|
kPMTIPosition, 0,
|
|
kPMTIRestart
|
|
};
|
|
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS10TrackData2() {
|
|
static int trackData[] = {
|
|
kPMTIFacing, 740,
|
|
kPMTIPosition, 0,
|
|
kPMTIEnemySet, kItemPoliceMazeTarget2,
|
|
kPMTIMove, 69,
|
|
kPMTIWait, 500,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget2,
|
|
kPMTIPausedReset, kPoliceMazePS10Track5,
|
|
kPMTIPausedSet, kPoliceMazePS10Track2,
|
|
kPMTIPosition, 0,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS10TrackData3() {
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget3,
|
|
kPMTIFacing, 993,
|
|
kPMTIPosition, 0,
|
|
kPMTIWaitRandom, 3000, 5000,
|
|
kPMTIObstacleSet, kItemPoliceMazeTarget3,
|
|
kPMTIPlaySound, 159, 100,
|
|
kPMTITargetSet, kItemPoliceMazeTarget3, 1,
|
|
kPMTIEnemyReset, kItemPoliceMazeTarget3,
|
|
kPMTIMove, 5,
|
|
kPMTIWait, 1000,
|
|
kPMTIEnemySet, kItemPoliceMazeTarget3,
|
|
kPMTIRotate, 233, 80,
|
|
kPMTIWait, 0,
|
|
kPMTIRotate, 491, 80,
|
|
kPMTIWait, 500,
|
|
kPMTIShoot, 27, 33,
|
|
kPMTIWait, 500,
|
|
kPMTIRotate, 233, 80,
|
|
kPMTIWait, 0,
|
|
kPMTIRotate, 993, 80,
|
|
kPMTIPlaySound, 34, 33,
|
|
kPMTIMove, 0,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget3,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS10TrackData4() {
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget4,
|
|
kPMTIFacing, 993,
|
|
kPMTIPosition, 0,
|
|
kPMTIWaitRandom, 3000, 6000,
|
|
kPMTIObstacleSet, kItemPoliceMazeTarget4,
|
|
kPMTIPlaySound, 159, 100,
|
|
kPMTITargetSet, kItemPoliceMazeTarget4, 1,
|
|
kPMTIEnemyReset, kItemPoliceMazeTarget4,
|
|
kPMTIMove, 34,
|
|
kPMTIWait, 500,
|
|
kPMTIRotate, 491, 80,
|
|
kPMTIMove, 0,
|
|
kPMTILeave,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget4,
|
|
kPMTIPausedReset, kPoliceMazePS10Track8,
|
|
kPMTIPausedSet, kPoliceMazePS10Track4,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS10TrackData5() {
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget5,
|
|
kPMTIFacing, 0,
|
|
kPMTIPosition, 0,
|
|
kPMTIWaitRandom, 4000, 6000,
|
|
kPMTIObstacleSet, kItemPoliceMazeTarget5,
|
|
kPMTIPlaySound, 159, 100,
|
|
kPMTITargetSet, kItemPoliceMazeTarget5, 1,
|
|
kPMTIEnemyReset, kItemPoliceMazeTarget5,
|
|
kPMTIMove, 5,
|
|
kPMTIWait, 1000,
|
|
kPMTIRotate, 512, 100,
|
|
kPMTIWait, 2000,
|
|
kPMTIRotate, 0, -100,
|
|
kPMTIPlaySound, 34, 33,
|
|
kPMTIMove, 0,
|
|
kPMTILeave,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget5,
|
|
kPMTIPausedReset, kPoliceMazePS10Track1,
|
|
kPMTIPausedSet, kPoliceMazePS10Track5,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS10TrackData6() {
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget6,
|
|
kPMTIFacing, 999,
|
|
kPMTIPosition, 0,
|
|
kPMTIWaitRandom, 4000, 6000,
|
|
kPMTIObstacleSet, kItemPoliceMazeTarget6,
|
|
kPMTIPlaySound, 159, 100,
|
|
kPMTITargetSet, kItemPoliceMazeTarget6, 1,
|
|
kPMTIEnemyReset, kItemPoliceMazeTarget6,
|
|
kPMTIMove, 7,
|
|
kPMTIWait, 500,
|
|
kPMTIEnemySet, kItemPoliceMazeTarget6,
|
|
kPMTIRotate, 750, 80,
|
|
kPMTIWait, 0,
|
|
kPMTIRotate, 500, 80,
|
|
kPMTIWait, 1000,
|
|
kPMTIShoot, 27, 33,
|
|
kPMTIWait, 0,
|
|
kPMTIRotate, 750, 80,
|
|
kPMTIWait, 0,
|
|
kPMTIRotate, 999, 80,
|
|
kPMTIPlaySound, 34, 33,
|
|
kPMTIMove, 0,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget6,
|
|
kPMTIPausedReset, kPoliceMazePS10Track7,
|
|
kPMTIPausedReset, kPoliceMazePS10Track9,
|
|
kPMTIPausedSet, kPoliceMazePS10Track6,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS10TrackData7() {
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget7,
|
|
kPMTIFacing, 264,
|
|
kPMTIPosition, 0,
|
|
kPMTIWaitRandom, 3000, 6000,
|
|
kPMTITargetSet, kItemPoliceMazeTarget7, 1,
|
|
kPMTIEnemyReset, kItemPoliceMazeTarget7,
|
|
kPMTIObstacleSet, kItemPoliceMazeTarget7,
|
|
kPMTIMove, 89,
|
|
kPMTIWaitRandom, 4000, 8000,
|
|
kPMTIFacing, 776,
|
|
kPMTIMove, 0,
|
|
kPMTILeave,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget7,
|
|
kPMTIPausedSet, kPoliceMazePS10Track7,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS10TrackData8() {
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget8,
|
|
kPMTIFacing, 993,
|
|
kPMTIPosition, 0,
|
|
kPMTIWaitRandom, 4000, 6000,
|
|
kPMTIObstacleSet, kItemPoliceMazeTarget8,
|
|
kPMTIPlaySound, 159, 100,
|
|
kPMTITargetSet, kItemPoliceMazeTarget8, 1,
|
|
kPMTIEnemyReset, kItemPoliceMazeTarget8,
|
|
kPMTIMove, 34,
|
|
kPMTIWait, 500,
|
|
kPMTIEnemySet, kItemPoliceMazeTarget8,
|
|
kPMTIRotate, 491, 80,
|
|
kPMTIMove, 20,
|
|
kPMTIWait, 0,
|
|
kPMTIShoot, 27, 33,
|
|
kPMTIMove, 0,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget8,
|
|
kPMTIPausedReset, kPoliceMazePS10Track4,
|
|
kPMTIPausedSet, kPoliceMazePS10Track8,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS10TrackData9() {
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget9,
|
|
kPMTIFacing, 738,
|
|
kPMTIPosition, 0,
|
|
kPMTIWaitRandom, 2000, 5000,
|
|
kPMTITargetSet, kItemPoliceMazeTarget9, 1,
|
|
kPMTIEnemySet, kItemPoliceMazeTarget9,
|
|
kPMTIObstacleSet, kItemPoliceMazeTarget9,
|
|
kPMTIPlaySound, 0, 33,
|
|
kPMTIMove, 23,
|
|
kPMTIPlaySound, 0, 33,
|
|
kPMTIWait, 200,
|
|
kPMTIPlaySound, 32, 33,
|
|
kPMTIRotate, 498, 100,
|
|
kPMTIPlaySound, 0, 33,
|
|
kPMTIWait, 100,
|
|
kPMTIShoot, 27, 33,
|
|
kPMTIPlaySound, 32, 33,
|
|
kPMTIMove, 35,
|
|
kPMTIPlaySound, 32, 33,
|
|
kPMTIWait, 100,
|
|
kPMTIShoot, 27, 33,
|
|
kPMTIPlaySound, 0, 33,
|
|
kPMTIMove, 23,
|
|
kPMTIPlaySound, 32, 33,
|
|
kPMTIWait, 100,
|
|
kPMTIShoot, 27, 33,
|
|
kPMTIPlaySound, 32, 33,
|
|
kPMTIRotate, 758, 100,
|
|
kPMTIPlaySound, 32, 33,
|
|
kPMTIMove, 89,
|
|
kPMTIPlaySound, 0, 33,
|
|
kPMTIWaitRandom, 4000, 6000,
|
|
kPMTITargetSet, kItemPoliceMazeTarget9, 1,
|
|
kPMTIEnemySet, kItemPoliceMazeTarget9,
|
|
kPMTIFacing, 216,
|
|
kPMTIPlaySound, 32, 33,
|
|
kPMTIMove, 69,
|
|
kPMTIWait, 100,
|
|
kPMTIPlaySound, 32, 33,
|
|
kPMTIRotate, 498, 100,
|
|
kPMTIWait, 100,
|
|
kPMTIShoot, 27, 33,
|
|
kPMTIPlaySound, 0, 33,
|
|
kPMTIRotate, 216, 100,
|
|
kPMTIPlaySound, 32, 33,
|
|
kPMTIMove, 0,
|
|
kPMTIObstacleReset, kItemPoliceMazeTarget9,
|
|
kPMTIPausedSet, kPoliceMazePS10Track9,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
void SceneScriptPS10::InitializeScene() {
|
|
Police_Maze_Set_Pause_State(true);
|
|
if (Game_Flag_Query(15)) {
|
|
float x = World_Waypoint_Query_X(4);
|
|
float y = World_Waypoint_Query_Y(4);
|
|
float z = World_Waypoint_Query_Z(4);
|
|
Setup_Scene_Information(x, y, z, 280);
|
|
} else {
|
|
Setup_Scene_Information(-87.08f, -9.23f, 941.9f, 0);
|
|
}
|
|
Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3);
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
|
|
Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
|
|
Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
}
|
|
|
|
void SceneScriptPS10::SceneLoaded() {
|
|
Obstacle_Object("PARKMETR01", true);
|
|
Obstacle_Object("PARKMETR02", true);
|
|
Obstacle_Object("PARKMETR03", true);
|
|
Obstacle_Object("PARKMETR07", true);
|
|
Obstacle_Object("PARKMETR08", true);
|
|
Obstacle_Object("PARKMETR10", true);
|
|
Obstacle_Object("PARKMETR11", true);
|
|
Obstacle_Object("PARKMETR15", true);
|
|
Obstacle_Object("PARKMETR16", true);
|
|
Obstacle_Object("TUBE14", true);
|
|
Unclickable_Object("PARKMETR01");
|
|
Unclickable_Object("PARKMETR02");
|
|
Unclickable_Object("PARKMETR03");
|
|
Unclickable_Object("PARKMETR07");
|
|
Unclickable_Object("PARKMETR08");
|
|
Unclickable_Object("PARKMETR10");
|
|
Unclickable_Object("PARKMETR11");
|
|
Unclickable_Object("PARKMETR15");
|
|
Unclickable_Object("PARKMETR16");
|
|
Unobstacle_Object("E.SM.WIRE01", true);
|
|
if (!Query_System_Currently_Loading_Game()) {
|
|
Item_Add_To_World(kItemPoliceMazeTarget1, 443, 14, -240.0f, -80.74f, 145.0f, 989, 72, 36, true, false, false, true);
|
|
Item_Add_To_World(kItemPoliceMazeTarget2, 443, 14, -240.0f, -8.74f, 145.0f, 740, 72, 36, true, false, false, true);
|
|
Item_Add_To_World(kItemPoliceMazeTarget3, 445, 14, -165.0f, 111.53f, -10.0f, 993, 72, 36, true, false, false, true);
|
|
Item_Add_To_World(kItemPoliceMazeTarget4, 447, 14, -125.0f, 160.0f, -10.0f, 993, 72, 36, true, false, false, true);
|
|
Item_Add_To_World(kItemPoliceMazeTarget5, 441, 14, -246.71f, 205.51f, -20.0f, 0, 72, 36, true, false, false, true);
|
|
Item_Add_To_World(kItemPoliceMazeTarget6, 445, 14, -27.69f, -86.92f, 434.0f, 999, 72, 36, true, false, false, true);
|
|
Item_Add_To_World(kItemPoliceMazeTarget7, 441, 14, -347.15f, 7.68f, -20.0f, 264, 72, 36, true, false, false, true);
|
|
Item_Add_To_World(kItemPoliceMazeTarget8, 449, 14, -51.0f, 160.0f, -10.0f, 993, 72, 36, true, false, false, true);
|
|
Item_Add_To_World(kItemPoliceMazeTarget9, 445, 14, 39.0f, 9.16f, -20.0f, 738, 72, 36, true, false, false, true);
|
|
}
|
|
|
|
Police_Maze_Target_Track_Add(kItemPoliceMazeTarget1, -240.0f, -80.74f, 145.0f, -240.0f, -8.74f, 145.0f, 15, getPoliceMazePS10TrackData1(), false);
|
|
Police_Maze_Target_Track_Add(kItemPoliceMazeTarget2, -240.0f, -8.74f, 145.0f, -450.0f, -8.74f, 145.0f, 70, getPoliceMazePS10TrackData2(), false);
|
|
Police_Maze_Target_Track_Add(kItemPoliceMazeTarget3, -165.0f, 111.53f, -10.0f, -165.0f, 167.53f, -10.0f, 6, getPoliceMazePS10TrackData3(), true);
|
|
Police_Maze_Target_Track_Add(kItemPoliceMazeTarget4, -125.0f, 160.0f, -10.0f, -51.0f, 160.0f, -10.0f, 35, getPoliceMazePS10TrackData4(), false);
|
|
Police_Maze_Target_Track_Add(kItemPoliceMazeTarget5, -246.71f, 205.51f, -20.0f, -246.71f, 241.51f, -20.0f, 6, getPoliceMazePS10TrackData5(), true);
|
|
Police_Maze_Target_Track_Add(kItemPoliceMazeTarget6, -27.69f, -86.92f, 434.0f, -27.69f, -18.92f, 434.0f, 8, getPoliceMazePS10TrackData6(), true);
|
|
Police_Maze_Target_Track_Add(kItemPoliceMazeTarget7, -347.15f, 7.68f, -20.0f, 39.0f, 9.16f, -20.0f, 90, getPoliceMazePS10TrackData7(), false);
|
|
Police_Maze_Target_Track_Add(kItemPoliceMazeTarget8, -51.0f, 160.0f, -10.0f, -125.0f, 160.0f, -10.0f, 35, getPoliceMazePS10TrackData8(), true);
|
|
Police_Maze_Target_Track_Add(kItemPoliceMazeTarget9, 39.0f, 9.16f, -20.0f, -347.15f, 7.68f, -20.0f, 90, getPoliceMazePS10TrackData9(), false);
|
|
Preload(441);
|
|
Preload(442);
|
|
Preload(443);
|
|
Preload(444);
|
|
Preload(445);
|
|
Preload(446);
|
|
Preload(447);
|
|
Preload(448);
|
|
Preload(449);
|
|
Preload(450);
|
|
}
|
|
|
|
bool SceneScriptPS10::MouseClick(int x, int y) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptPS10::ClickedOn3DObject(const char *objectName, bool a2) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptPS10::ClickedOnActor(int actorId) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptPS10::ClickedOnItem(int itemId, bool a2) {
|
|
if (Player_Query_Combat_Mode()) {
|
|
switch (itemId) {
|
|
case kItemPoliceMazeTarget4:
|
|
Sound_Play(4, 50, 0, 0, 50);
|
|
break;
|
|
case kItemPoliceMazeTarget5:
|
|
Sound_Play(555, 50, 0, 0, 50);
|
|
break;
|
|
case kItemPoliceMazeTarget7:
|
|
Sound_Play(555, 50, 0, 0, 50);
|
|
break;
|
|
default:
|
|
Sound_Play(2, 12, 0, 0, 50);
|
|
break;
|
|
}
|
|
Item_Spin_In_World(itemId);
|
|
if (itemId == kItemPoliceMazeTarget1) {
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget1);
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget2);
|
|
}
|
|
if (itemId == kItemPoliceMazeTarget2) {
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget1);
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget2);
|
|
}
|
|
if (itemId == kItemPoliceMazeTarget3) {
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget3);
|
|
}
|
|
if (itemId == kItemPoliceMazeTarget4) {
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget4);
|
|
}
|
|
if (itemId == kItemPoliceMazeTarget5) {
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget5);
|
|
}
|
|
if (itemId == kItemPoliceMazeTarget6) {
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget6);
|
|
}
|
|
if (itemId == kItemPoliceMazeTarget7) {
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget7);
|
|
}
|
|
if (itemId == kItemPoliceMazeTarget8) {
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget8);
|
|
}
|
|
if (itemId == kItemPoliceMazeTarget9) {
|
|
Item_Flag_As_Non_Target(kItemPoliceMazeTarget9);
|
|
} else {
|
|
Item_Flag_As_Non_Target(itemId);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptPS10::ClickedOnExit(int exitId) {
|
|
if (exitId == 1) {
|
|
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, true, false)) {
|
|
Game_Flag_Set(14);
|
|
removeTargets();
|
|
Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS10TargetCount - Global_Variable_Query(kVariablePoliceMazePS10TargetCounter));
|
|
Global_Variable_Set(kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount);
|
|
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptPS10::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptPS10::SceneFrameAdvanced(int frame) {
|
|
}
|
|
|
|
void SceneScriptPS10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptPS10::PlayerWalkedIn() {
|
|
if (Game_Flag_Query(15)) {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -352.09f, -9.23f, 267.95f, 0, false, true, 0);
|
|
Police_Maze_Set_Pause_State(false);
|
|
Game_Flag_Reset(15);
|
|
//return true;
|
|
return;
|
|
} else {
|
|
Player_Set_Combat_Mode(true);
|
|
Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 5, 0, false, true);
|
|
Actor_Says(kActorAnsweringMachine, 280, kAnimationModeTalk);
|
|
Actor_Says(kActorAnsweringMachine, 290, kAnimationModeTalk);
|
|
Actor_Says(kActorAnsweringMachine, 300, kAnimationModeTalk);
|
|
Police_Maze_Set_Pause_State(false);
|
|
//return true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void SceneScriptPS10::PlayerWalkedOut() {
|
|
}
|
|
|
|
void SceneScriptPS10::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
void SceneScriptPS10::removeTargets() {
|
|
Item_Remove_From_World(kItemPoliceMazeTarget1);
|
|
Item_Remove_From_World(kItemPoliceMazeTarget2);
|
|
Item_Remove_From_World(kItemPoliceMazeTarget3);
|
|
Item_Remove_From_World(kItemPoliceMazeTarget4);
|
|
Item_Remove_From_World(kItemPoliceMazeTarget5);
|
|
Item_Remove_From_World(kItemPoliceMazeTarget6);
|
|
Item_Remove_From_World(kItemPoliceMazeTarget7);
|
|
Item_Remove_From_World(kItemPoliceMazeTarget8);
|
|
Item_Remove_From_World(kItemPoliceMazeTarget9);
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|