mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
359 lines
12 KiB
C++
359 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptNR04::InitializeScene() {
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Music_Adjust(30, 80, 2);
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Setup_Scene_Information(53.0f, 0.0f, -110.0f, 569);
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Scene_Exit_Add_2D_Exit(0, 498, 126, 560, 238, 0);
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Scene_2D_Region_Add(0, 0, 259, 61, 479);
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Scene_2D_Region_Add(1, 62, 327, 92, 479);
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Scene_2D_Region_Add(2, 93, 343, 239, 479);
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Ambient_Sounds_Add_Looping_Sound(408, 16, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(384, 16, 0, 1);
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Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(260, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(261, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(262, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
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Scene_Loop_Set_Default(0);
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}
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void SceneScriptNR04::SceneLoaded() {
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Clickable_Object("B.TV01");
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Clickable_Object("B.TV02");
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Clickable_Object("B.TV03");
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Clickable_Object("B.TV05");
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Clickable_Object("DESK");
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if (!Game_Flag_Query(605)) {
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Clickable_Object("TORUS01");
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}
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Clickable_Object("BOX12");
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}
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bool SceneScriptNR04::MouseClick(int x, int y) {
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if (Actor_Query_Animation_Mode(kActorMcCoy) == 85 || Actor_Query_Animation_Mode(kActorMcCoy) == 29) {
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return true;
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}
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if (Actor_Query_Animation_Mode(kActorMcCoy) == 53) {
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Actor_Change_Animation_Mode(kActorMcCoy, 29);
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return true;
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}
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return false;
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}
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bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) {
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if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 546, 0, 1, false)) {
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if (!Object_Query_Click("DESK", objectName)) {
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Actor_Face_Object(kActorMcCoy, "B.TV01", true);
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Actor_Voice_Over(1530, kActorVoiceOver);
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Actor_Voice_Over(1540, kActorVoiceOver);
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Actor_Voice_Over(1550, kActorVoiceOver);
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} else {
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Actor_Face_Object(kActorMcCoy, "DESK", true);
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if (!Actor_Clue_Query(kActorMcCoy, kCluePeruvianLadyInterview)) {
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Actor_Voice_Over(1600, kActorVoiceOver);
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Actor_Voice_Over(1610, kActorVoiceOver);
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} else if (Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)) {
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Actor_Says(kActorMcCoy, 8580, 3);
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} else {
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Actor_Clue_Acquire(kActorMcCoy, kClueCollectionReceipt, 0, -1);
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Item_Pickup_Spin_Effect(961, 247, 141);
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Actor_Voice_Over(1560, kActorVoiceOver);
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Actor_Voice_Over(1570, kActorVoiceOver);
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Actor_Voice_Over(1580, kActorVoiceOver);
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Actor_Voice_Over(1590, kActorVoiceOver);
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}
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}
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}
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} else if (Object_Query_Click("TORUS01", objectName)
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&& !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, 1, false, 0)
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&& !Game_Flag_Query(605)) {
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Unclickable_Object("TORUS01");
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Scene_Exits_Disable();
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Player_Loses_Control();
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Game_Flag_Set(605);
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Actor_Face_Object(kActorMcCoy, "TORUS01", true);
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Item_Pickup_Spin_Effect(975, 358, 160);
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Actor_Voice_Over(1620, kActorVoiceOver);
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Actor_Voice_Over(1630, kActorVoiceOver);
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Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQsClub, 0, -1);
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Actor_Set_Goal_Number(kActorEarlyQ, 201);
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}
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return false;
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}
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bool SceneScriptNR04::ClickedOnActor(int actorId) {
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if (actorId == 18 && Game_Flag_Query(606)) {
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Actor_Voice_Over(1640, kActorVoiceOver);
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Actor_Voice_Over(1650, kActorVoiceOver);
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Actor_Voice_Over(1660, kActorVoiceOver);
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Actor_Voice_Over(1670, kActorVoiceOver);
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Actor_Voice_Over(1680, kActorVoiceOver);
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return true;
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}
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return false;
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}
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bool SceneScriptNR04::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptNR04::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(437);
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Set_Enter(55, kSceneNR03);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptNR04::ClickedOn2DRegion(int region) {
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if ((region == 0 || region == 1 || region == 2) && Actor_Query_Which_Set_In(kActorEarlyQ) != 12 && Actor_Query_Animation_Mode(kActorMcCoy) != 53 && !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 445, 0, 1, false)) {
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Actor_Face_Heading(kActorMcCoy, 49, false);
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Actor_Change_Animation_Mode(kActorMcCoy, 85);
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Delay(2500);
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if (Game_Flag_Query(606) == 1) {
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return true;
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}
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if (Game_Flag_Query(374)) {
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Player_Loses_Control();
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Actor_Voice_Over(4180, kActorVoiceOver);
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Actor_Change_Animation_Mode(kActorMcCoy, 48);
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Ambient_Sounds_Play_Sound(555, 90, 99, 0, 0);
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Delay(350);
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Actor_Set_At_XYZ(kActorMcCoy, 109.0f, 0.0f, 374.0f, 0);
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Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
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}
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return true;
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}
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return false;
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}
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void SceneScriptNR04::SceneFrameAdvanced(int frame) {
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if (frame == 1 && !Music_Is_Playing()) {
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sub_402960();
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}
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if (frame > 60 && frame < 120) {
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sub_402860(frame);
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} else if (frame == 120) {
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Set_Fade_Color(1.0f, 1.0f, 1.0f);
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Set_Fade_Density(0.0f);
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}
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//return false;
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}
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void SceneScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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if (actorId == 18) {
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switch (newGoal) {
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case 214:
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Actor_Change_Animation_Mode(kActorEarlyQ, 29);
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Delay(2500);
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Actor_Says(kActorEarlyQ, 290, 3);
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sub_401DB0();
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//return true;
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break;
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case 213:
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Actor_Clue_Acquire(kActorMcCoy, kClueDektorasDressingRoom, 0, kActorEarlyQ);
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Item_Pickup_Spin_Effect(984, 200, 160);
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Actor_Says(kActorEarlyQ, 200, 30);
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Actor_Says(kActorEarlyQ, 210, 30);
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Actor_Says(kActorEarlyQ, 220, 30);
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Actor_Says_With_Pause(kActorMcCoy, 3425, 1.5f, 23);
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Actor_Says(kActorMcCoy, 3430, 3);
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Actor_Says(kActorEarlyQ, 240, 30);
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Actor_Says(kActorMcCoy, 3435, 3);
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Actor_Says(kActorEarlyQ, 250, 30);
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Actor_Says(kActorMcCoy, 3440, 3);
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Actor_Says(kActorEarlyQ, 280, 30);
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Actor_Says(kActorMcCoy, 3445, 3);
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Actor_Set_Goal_Number(kActorEarlyQ, 214);
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//return true;
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break;
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case 209:
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Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
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Delay(3000);
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Actor_Says(kActorEarlyQ, 170, 30);
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Actor_Says(kActorMcCoy, 3415, 3);
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Actor_Says(kActorEarlyQ, 180, 30);
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Actor_Says_With_Pause(kActorMcCoy, 3420, 1.5f, 3);
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Actor_Says(kActorEarlyQ, 190, 30);
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Actor_Set_Goal_Number(kActorEarlyQ, 211);
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//return true;
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break;
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case 207:
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Loop_Actor_Walk_To_Waypoint(kActorEarlyQ, 445, 0, 1, false);
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Actor_Face_Heading(kActorEarlyQ, 49, false);
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Actor_Change_Animation_Mode(kActorEarlyQ, 85);
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Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
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Actor_Set_Goal_Number(kActorEarlyQ, 208);
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Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQInterview, 0, kActorEarlyQ);
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//return true;
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break;
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case 204:
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Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
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Actor_Says(kActorEarlyQ, 90, 73);
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Actor_Says(kActorMcCoy, 3390, 3);
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Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
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Actor_Says(kActorEarlyQ, 110, 74);
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Actor_Says(kActorMcCoy, 3385, 3);
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Actor_Says(kActorEarlyQ, 120, 74);
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Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
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Actor_Set_Goal_Number(kActorEarlyQ, 205);
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//return true;
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break;
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case 202:
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Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
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Actor_Says(kActorEarlyQ, 30, 3);
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Actor_Says(kActorMcCoy, 3375, 3);
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Actor_Says_With_Pause(kActorEarlyQ, 50, 1.5f, 3);
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Actor_Says(kActorEarlyQ, 60, 3);
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Actor_Says_With_Pause(kActorMcCoy, 3380, 1.0f, 3);
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Actor_Says(kActorEarlyQ, 70, 3);
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Actor_Says(kActorMcCoy, 3415, 3);
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Actor_Says(kActorEarlyQ, 80, 3);
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Player_Gains_Control();
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Actor_Set_Goal_Number(kActorEarlyQ, 203);
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//return true;
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break;
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}
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}
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//return false;
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}
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void SceneScriptNR04::PlayerWalkedIn() {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 53.0f, 0.0f, -26.0f, 0, 0, false, 0);
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if (Game_Flag_Query(374)) {
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Overlay_Play("nr04over", 0, 1, 0, 0);
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Delay(4000);
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Overlay_Remove("nr04over");
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}
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//return false;
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}
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void SceneScriptNR04::PlayerWalkedOut() {
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}
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void SceneScriptNR04::DialogueQueueFlushed(int a1) {
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}
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void SceneScriptNR04::sub_401DB0() {
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Dialogue_Menu_Clear_List();
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DM_Add_To_List(1530, 10, 5, 3);
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DM_Add_To_List(1540, 3, 5, 10);
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Dialogue_Menu_Appear(320, 240);
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int answer = Dialogue_Menu_Query_Input();
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Dialogue_Menu_Disappear();
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if (answer == 1530) {
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Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, 0, false);
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Actor_Change_Animation_Mode(kActorMcCoy, 23);
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Actor_Change_Animation_Mode(kActorEarlyQ, 23);
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Delay(1500);
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Actor_Says(kActorEarlyQ, 300, 3);
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Actor_Change_Animation_Mode(kActorMcCoy, 0);
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Actor_Change_Animation_Mode(kActorEarlyQ, 0);
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Actor_Says(kActorEarlyQ, 310, 3);
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ADQ_Add(kActorMcCoy, 3450, 3);
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Actor_Set_Targetable(kActorEarlyQ, false);
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Actor_Set_Goal_Number(kActorEarlyQ, 217);
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Actor_Clue_Lose(kActorMcCoy, kClueEarlyQsClub);
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Scene_Exits_Enable();
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} else if (answer == 1540) {
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Actor_Says(kActorMcCoy, 8512, 15);
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Actor_Says(kActorEarlyQ, 320, 12);
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Actor_Says(kActorMcCoy, 3455, 13);
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Actor_Says(kActorEarlyQ, 330, 15);
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Actor_Says(kActorMcCoy, 3460, 12);
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Actor_Says(kActorEarlyQ, 340, 12);
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Actor_Says(kActorMcCoy, 3465, 12);
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Actor_Says(kActorEarlyQ, 350, 16);
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Actor_Set_Targetable(kActorEarlyQ, false);
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Actor_Set_Goal_Number(kActorEarlyQ, 217);
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Scene_Exits_Enable();
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}
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}
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void SceneScriptNR04::sub_402860(int frame) {
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float colorMap[] = {
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1.0f, 1.0f, 1.0f,
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1.0f, 0.0f, 0.0f,
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0.8f, 0.4f, 0.0f,
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0.7f, 0.7f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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0.5f, 0.0f, 0.8f};
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float v3 = (frame - 60) * 0.1f;
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float v4 = (frame % 10) * 0.1f;
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float coef = 1.0f;
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if (frame > 100) {
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coef = 1.0f - (frame - 100) / 20.0f;
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}
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int index = 3 * v3;
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int nextIndex = 3 * v3 + 3;
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float r = ((colorMap[nextIndex + 0] - colorMap[index + 0]) * v4 + colorMap[index + 0]) * coef;
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float g = ((colorMap[nextIndex + 1] - colorMap[index + 1]) * v4 + colorMap[index + 1]) * coef;
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float b = ((colorMap[nextIndex + 2] - colorMap[index + 2]) * v4 + colorMap[index + 2]) * coef;
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Set_Fade_Color(r, g, b);
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if (frame >= 90) {
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Set_Fade_Density(0.75f);
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} else {
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Set_Fade_Density((frame - 60) / 45.0f);
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}
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}
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void SceneScriptNR04::sub_402960() {
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int v0 = Global_Variable_Query(53);
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if (!v0) {
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Music_Play(14, 11, 80, 2, -1, 0, 0);
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} else if (v0 == 1) {
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Music_Play(13, 11, 80, 2, -1, 0, 0);
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} else if (v0 == 2) {
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Music_Play(5, 11, 80, 2, -1, 0, 0);
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}
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v0++;
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if (v0 > 2) {
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v0 = 0;
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}
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Global_Variable_Set(53, v0);
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}
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} // End of namespace BladeRunner
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