mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability
263 lines
8.3 KiB
C++
263 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/scene_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
void SceneScriptKP03::InitializeScene() {
|
|
if (Game_Flag_Query(420)) {
|
|
Setup_Scene_Information(1.0f, -36.55f, 111.0f, 200);
|
|
} else {
|
|
Setup_Scene_Information(-321.0f, -36.55f, 26.0f, 350);
|
|
}
|
|
Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
|
|
Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0);
|
|
Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
|
|
Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
|
|
if (Game_Flag_Query(422)) {
|
|
Scene_Loop_Set_Default(5);
|
|
} else if (Game_Flag_Query(484)) {
|
|
Scene_Loop_Set_Default(7);
|
|
} else {
|
|
Scene_Loop_Set_Default(2);
|
|
Game_Flag_Set(421);
|
|
}
|
|
if ((Actor_Query_Goal_Number(kActorSteele) != 599 && !Game_Flag_Query(422) && !Game_Flag_Query(484)) && ((Game_Flag_Query(653) && Game_Flag_Query(420)) || (!Game_Flag_Query(653) && Game_Flag_Query(417)))) {
|
|
Actor_Put_In_Set(kActorSteele, 46);
|
|
Actor_Set_At_XYZ(kActorSteele, -300.0f, -36.55f, 26.0f, 350);
|
|
}
|
|
}
|
|
|
|
void SceneScriptKP03::SceneLoaded() {
|
|
Obstacle_Object("BRACK MID", true);
|
|
Unobstacle_Object("OBSTACLE_REMOVE", true);
|
|
Unobstacle_Object("BOX11", true);
|
|
Unobstacle_Object("OBSTACLE05", true);
|
|
Clickable_Object("BRACK MID");
|
|
}
|
|
|
|
bool SceneScriptKP03::MouseClick(int x, int y) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptKP03::ClickedOn3DObject(const char *objectName, bool a2) {
|
|
Actor_Face_Object(kActorSteele, "BRACK MID", true);
|
|
if (Object_Query_Click("BRACK MID", objectName) && !Game_Flag_Query(422)) {
|
|
if (a2) {
|
|
Scene_Loop_Set_Default(5);
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true);
|
|
Actor_Change_Animation_Mode(kActorMcCoy, 39);
|
|
Actor_Retired_Here(kActorMcCoy, 72, 18, 1, -1);
|
|
Game_Flag_Set(422);
|
|
Game_Flag_Reset(421);
|
|
return false;
|
|
}
|
|
if (Actor_Query_Goal_Number(kActorSteele) == 411) {
|
|
Scene_Exits_Enable();
|
|
sub_401E54();
|
|
} else {
|
|
if (Game_Flag_Query(417)) {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -36.55f, 26.0f, 0, 0, true, 0);
|
|
} else if (Game_Flag_Query(420)) {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, -36.55f, 78.0f, 0, 0, true, 0);
|
|
}
|
|
if (Game_Flag_Query(421)) {
|
|
Actor_Face_Object(kActorMcCoy, "BRACK MID", true);
|
|
Game_Flag_Set(484);
|
|
Game_Flag_Reset(421);
|
|
Scene_Loop_Set_Default(7);
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false);
|
|
Actor_Voice_Over(1110, kActorVoiceOver);
|
|
Actor_Voice_Over(1120, kActorVoiceOver);
|
|
} else {
|
|
Actor_Face_Object(kActorMcCoy, "BRACK MID", true);
|
|
Actor_Says(kActorMcCoy, 8580, 13);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptKP03::ClickedOnActor(int actorId) {
|
|
if (actorId == 1 && Actor_Query_Goal_Number(kActorSteele) == 411) {
|
|
Actor_Face_Object(kActorSteele, "BRACK MID", true);
|
|
sub_401E54();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptKP03::ClickedOnItem(int itemId, bool a2) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptKP03::ClickedOnExit(int exitId) {
|
|
if (Actor_Query_Goal_Number(kActorSteele) == 410) {
|
|
Actor_Set_Goal_Number(kActorSteele, 418);
|
|
} else {
|
|
if (exitId == 0) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, 1, false, 0)) {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
Music_Stop(2);
|
|
Game_Flag_Reset(417);
|
|
Game_Flag_Reset(420);
|
|
Game_Flag_Set(419);
|
|
Set_Enter(9, kSceneKP05);
|
|
}
|
|
return true;
|
|
}
|
|
if (exitId == 1) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -321.0f, -36.55f, 26.0f, 0, 1, false, 0)) {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
Music_Stop(2);
|
|
Game_Flag_Reset(417);
|
|
Game_Flag_Reset(420);
|
|
Game_Flag_Set(418);
|
|
Set_Enter(44, kSceneKP01);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptKP03::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptKP03::SceneFrameAdvanced(int frame) {
|
|
int v1;
|
|
float x, y, z;
|
|
|
|
if (frame == 123) {
|
|
Ambient_Sounds_Play_Sound(491, 99, -60, 100, 99);
|
|
}
|
|
if (Game_Flag_Query(421) && !Game_Flag_Query(484)) {
|
|
v1 = -1;
|
|
if (!Game_Flag_Query(422)) {
|
|
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
|
if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) {
|
|
v1 = 0;
|
|
}
|
|
}
|
|
if (!Game_Flag_Query(422)) { //todo ? same condition as before
|
|
Actor_Query_XYZ(kActorSteele, &x, &y, &z);
|
|
if (Game_Flag_Query(653) && Actor_Query_Which_Set_In(kActorSteele) == 46) {
|
|
if ((Game_Flag_Query(417) && -130.0f > x) || (Game_Flag_Query(420) && -130.0f < x)) {
|
|
v1 = 1;
|
|
}
|
|
} else if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) {
|
|
v1 = 1;
|
|
}
|
|
}
|
|
if (v1 != -1) {
|
|
Scene_Loop_Set_Default(5);
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true);
|
|
Game_Flag_Set(422);
|
|
Game_Flag_Reset(421);
|
|
Unclickable_Object("BRACK MID");
|
|
Scene_Exits_Enable();
|
|
if (v1 == 1) {
|
|
Actor_Set_Goal_Number(kActorSteele, 415);
|
|
Music_Play(12, 25, 0, 1, -1, 0, 0);
|
|
if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorSteele) <= 120) {
|
|
v1 = 0;
|
|
}
|
|
}
|
|
if (v1) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, 21);
|
|
} else {
|
|
Actor_Force_Stop_Walking(kActorMcCoy);
|
|
Actor_Change_Animation_Mode(kActorMcCoy, 48);
|
|
Actor_Retired_Here(kActorMcCoy, 72, 18, 1, -1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptKP03::PlayerWalkedIn() {
|
|
if (Game_Flag_Query(420)) {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 87.0f, 0, 0, false, 0);
|
|
}
|
|
if (Actor_Query_Is_In_Current_Set(kActorSteele) && Actor_Query_Goal_Number(kActorSteele) != 419) {
|
|
if (Game_Flag_Query(653)) {
|
|
if (Game_Flag_Query(420)) {
|
|
Actor_Set_Goal_Number(kActorSteele, 410);
|
|
}
|
|
} else if (!Game_Flag_Query(422) && !Game_Flag_Query(484) && Game_Flag_Query(417)) {
|
|
Scene_Exits_Disable();
|
|
Delay(1000);
|
|
Actor_Set_Goal_Number(kActorSteele, 411);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneScriptKP03::PlayerWalkedOut() {
|
|
}
|
|
|
|
void SceneScriptKP03::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
void SceneScriptKP03::sub_401E54() {
|
|
Player_Loses_Control();
|
|
Actor_Says(kActorMcCoy, 2180, 14);
|
|
Actor_Set_Goal_Number(kActorSteele, 412);
|
|
Actor_Says(kActorSteele, 480, 60);
|
|
Actor_Face_Object(kActorMcCoy, "BRACK MID", true);
|
|
Actor_Says(kActorMcCoy, 2185, 14);
|
|
Loop_Actor_Walk_To_XYZ(kActorSteele, -137.0f, -36.55f, 26.0f, 0, 0, false, 0);
|
|
Actor_Face_Object(kActorSteele, "BRACK MID", true);
|
|
Actor_Says(kActorSteele, 490, 58);
|
|
Actor_Says(kActorMcCoy, 2190, 14);
|
|
Actor_Says(kActorSteele, 500, 58);
|
|
Actor_Says(kActorSteele, 510, 59);
|
|
Actor_Says(kActorSteele, 520, 60);
|
|
Game_Flag_Set(484);
|
|
Game_Flag_Reset(421);
|
|
Scene_Loop_Set_Default(7);
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 7, false);
|
|
Actor_Set_Goal_Number(kActorSteele, 413);
|
|
Actor_Says(kActorMcCoy, 2195, 14);
|
|
Ambient_Sounds_Play_Sound(151, 40, -60, -60, 0);
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, 0, false, 0);
|
|
Actor_Set_Goal_Number(kActorSteele, 430);
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
Game_Flag_Reset(417);
|
|
Game_Flag_Reset(420);
|
|
Game_Flag_Set(419);
|
|
Set_Enter(9, kSceneKP05);
|
|
Player_Gains_Control();
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|