Files
scummvm/engines/bladerunner/script/scene/hf05.cpp
T
2018-03-18 20:36:11 +01:00

674 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptHF05::InitializeScene() {
if (Game_Flag_Query(530)) {
Setup_Scene_Information(257.0f, 40.63f, 402.0f, 1000);
} else if (Game_Flag_Query(358)) {
Setup_Scene_Information(330.0f, 40.63f, -107.0f, 603);
} else {
Setup_Scene_Information(483.0f, 40.63f, -189.0f, 600);
}
Scene_Exit_Add_2D_Exit(0, 443, 270, 515, 350, 0);
if (Global_Variable_Query(kVariableChapter) > 3) {
Scene_Exit_Add_2D_Exit(1, 367, 298, 399, 349, 2);
}
Scene_Exit_Add_2D_Exit(2, 589, 0, 639, 479, 1);
Ambient_Sounds_Add_Looping_Sound(103, 40, 1, 1);
if (Game_Flag_Query(369)) {
Scene_Loop_Set_Default(5);
sub_404474();
} else if (Game_Flag_Query(559)) {
Scene_Loop_Set_Default(2);
sub_404474();
} else {
Scene_Loop_Set_Default(0);
}
}
void SceneScriptHF05::SceneLoaded() {
Obstacle_Object("MAINBASE", true);
Unobstacle_Object("BTIRES02", true);
Unobstacle_Object("LFTIRE02", true);
if (Game_Flag_Query(369)) {
Unobstacle_Object("MONTE CARLO DRY", true);
} else {
Unobstacle_Object("OBSTACLE_HOLE", true);
}
Clickable_Object("TOP CON");
}
bool SceneScriptHF05::MouseClick(int x, int y) {
return false;
}
bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("TOP CON", objectName) == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, 40.63f, 308.0f, 0, 1, false, 0)) {
Actor_Face_Object(kActorMcCoy, "TOP CON", true);
if (Actor_Query_In_Set(kActorCrazylegs, 41) && Actor_Query_Goal_Number(kActorCrazylegs) != 1 && Actor_Query_Goal_Number(kActorCrazylegs) != 2) {
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
Actor_Says(kActorCrazylegs, 480, 13);
} else if (!Game_Flag_Query(662) || Game_Flag_Query(369)) {
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Sound_Play(412, 100, 0, 0, 50);
} else {
Player_Loses_Control();
Actor_Set_Goal_Number(kActorOfficerLeary, 425);
Game_Flag_Set(369);
Game_Flag_Set(368);
Obstacle_Object("OBSTACLE_HOLE", true);
Unobstacle_Object("MONTE CARLO DRY", true);
if (sub_4048C0()) {
Loop_Actor_Walk_To_XYZ(sub_4048C0(), 181.54f, 40.63f, 388.09f, 0, 0, true, 0);
Actor_Face_Actor(kActorMcCoy, sub_4048C0(), true);
Actor_Face_Actor(sub_4048C0(), kActorMcCoy, true);
Actor_Says(kActorMcCoy, 1785, 3);
Actor_Says(kActorMcCoy, 1790, 3);
}
Actor_Face_Heading(kActorMcCoy, 0, false);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Scene_Loop_Set_Default(5);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true);
if (sub_4048C0()) {
if (sub_4048C0() == 3) {
Actor_Face_Heading(kActorDektora, 0, false);
Ambient_Sounds_Play_Sound(147, 50, 99, 0, 0);
Delay(3000);
Actor_Face_Heading(kActorDektora, 0, false);
Actor_Change_Animation_Mode(kActorDektora, 23);
} else {
Actor_Face_Heading(kActorLucy, 0, false);
Ambient_Sounds_Play_Sound(147, 50, 99, 0, 0);
Delay(3000);
Actor_Face_Heading(kActorLucy, 0, false);
Actor_Change_Animation_Mode(kActorLucy, 13);
}
Actor_Face_Actor(kActorMcCoy, sub_4048C0(), true);
Actor_Says(kActorMcCoy, 1805, 3);
} else {
ADQ_Flush();
ADQ_Add(kActorVoiceOver, 940, -1);
Ambient_Sounds_Play_Sound(147, 50, 99, 0, 0);
Delay(1500);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.54f, 40.63f, 388.09f, 0, 0, true, 0);
Actor_Face_Heading(kActorMcCoy, 0, false);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Actor_Clue_Lose(kActorMcCoy, kClueBomb);
}
Player_Gains_Control();
}
}
return true;
}
return false;
}
bool SceneScriptHF05::ClickedOnActor(int actorId) {
if (actorId == 9) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorCrazylegs, 60, 1, false)) {
Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true);
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
sub_402AE4();
}
}
return false;
}
bool SceneScriptHF05::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptHF05::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 483.0f, 40.63f, -189.0f, 0, 1, false, 0) && !Game_Flag_Query(684)) {
Game_Flag_Set(313);
Set_Enter(37, kSceneHF01);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.0f, 40.63f, -85.0f, 0, 1, false, 0) && !Game_Flag_Query(684)) {
int v2 = sub_404858();
if (Game_Flag_Query(663) && Game_Flag_Query(368) && v2 != -1) {
Actor_Face_Actor(kActorMcCoy, v2, true);
Actor_Says(kActorMcCoy, 1810, 16);
}
Game_Flag_Set(359);
Set_Enter(43, kSceneHF07);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, 1, false, 0) && !Game_Flag_Query(684)) {
Game_Flag_Set(529);
Set_Enter(42, kSceneHF06);
}
return true;
}
return false;
}
bool SceneScriptHF05::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptHF05::SceneFrameAdvanced(int frame) {
switch (frame) {
case 126:
Sound_Play(352, 90, -20, 70, 50);
break;
case 152:
Sound_Play(346, 90, 0, 0, 50);
break;
case 156:
Sound_Play(348, 47, 100, 100, 50);
break;
case 161:
Sound_Play(345, 90, 0, 0, 50);
break;
case 176:
Sound_Play(350, 32, 100, 100, 50);
break;
case 178:
Sound_Play(355, 47, 100, 100, 50);
break;
case 179:
Sound_Play(490, 90, 0, 0, 50);
Music_Play(1, 50, 0, 2, -1, 0, 0);
break;
case 186:
Sound_Play(343, 32, 100, 100, 50);
break;
case 209:
Sound_Play(353, 90, 100, -20, 50);
break;
case 243:
Sound_Play(349, 40, -20, -20, 50);
break;
case 261:
Sound_Play(344, 47, -20, -20, 50);
break;
case 268:
Sound_Play(351, 58, -20, -20, 50);
break;
case 269:
Sound_Play(354, 43, -20, -20, 50);
break;
}
//return true;
}
void SceneScriptHF05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
if (actorId == 23 && newGoal == 430) {
Game_Flag_Set(684);
sub_4042E4();
}
//return false;
}
void SceneScriptHF05::PlayerWalkedIn() {
if (Game_Flag_Query(662)) {
int v0 = sub_404858();
if (Game_Flag_Query(662) && v0 != -1) {
Actor_Put_In_Set(v0, 41);
Actor_Force_Stop_Walking(v0);
if (Game_Flag_Query(312)) {
Actor_Set_At_XYZ(v0, 506.81f, 40.63f, -140.92f, 0);
Async_Actor_Walk_To_Waypoint(v0, 437, 36, 0);
} else if (Game_Flag_Query(530)) {
Actor_Set_At_XYZ(v0, 288.0f, 40.63f, 410.0f, 909);
} else if (Game_Flag_Query(358)) {
Actor_Set_At_XYZ(v0, 298.0f, 40.63f, -107.0f, 512);
} else {
Actor_Set_At_XYZ(v0, 284.0f, 40.63f, 286.0f, 0);
}
}
if (Game_Flag_Query(684)) {
sub_4042E4();
} else if (Actor_Clue_Query(kActorMcCoy, kClueSpinnerKeys) || Game_Flag_Query(559)) {
if (Game_Flag_Query(559) && !Game_Flag_Query(663)) {
Game_Flag_Set(663);
Music_Play(1, 40, 0, 2, -1, 0, 0);
Actor_Says(kActorOfficerGrayford, 200, 3);
Actor_Says(kActorOfficerGrayford, 210, 3);
Actor_Set_Goal_Number(kActorOfficerLeary, 420);
if (sub_4048C0() == 3) {
sub_403F0C();
} else if (sub_4048C0() == 6) {
sub_40410C();
}
}
} else {
sub_403A34(v0);
}
} else if (Game_Flag_Query(312) == 1) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 399.0f, 40.63f, -85.0f, 0, 0, false, 0);
} else if (Game_Flag_Query(358)) {
Actor_Set_At_XYZ(kActorMcCoy, 346.0f, 4.63f, -151.0f, 603);
Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, 0);
}
if (Actor_Query_In_Set(kActorCrazylegs, 41)) {
if (Game_Flag_Query(562)) {
if (!Game_Flag_Query(563) && Global_Variable_Query(kVariableChapter) == 3) {
sub_402970();
Game_Flag_Set(563);
}
} else {
sub_402370();
Game_Flag_Set(562);
}
}
Game_Flag_Reset(312);
Game_Flag_Reset(530);
Game_Flag_Reset(358);
//return false;
}
void SceneScriptHF05::PlayerWalkedOut() {
if (Actor_Query_Goal_Number(kActorCrazylegs) == 210) {
Actor_Set_Goal_Number(kActorCrazylegs, 2);
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}
void SceneScriptHF05::DialogueQueueFlushed(int a1) {
}
void SceneScriptHF05::sub_402970() {
Loop_Actor_Walk_To_Actor(kActorCrazylegs, kActorMcCoy, 72, 0, false);
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true);
Actor_Says(kActorCrazylegs, 370, 3);
Actor_Says(kActorMcCoy, 1855, 3);
Actor_Says(kActorCrazylegs, 380, 12);
Actor_Says(kActorCrazylegs, 390, 14);
Actor_Says(kActorCrazylegs, 400, 15);
Actor_Says(kActorCrazylegs, 410, 16);
Actor_Says(kActorMcCoy, 1860, 3);
Actor_Says(kActorCrazylegs, 420, 3);
Actor_Says(kActorMcCoy, 1865, 3);
}
void SceneScriptHF05::sub_402AE4() {
Dialogue_Menu_Clear_List();
if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) == 1 && Global_Variable_Query(kVariableChapter) == 3) {
DM_Add_To_List_Never_Repeat_Once_Selected(1180, 3, 6, 7);
}
if (Actor_Clue_Query(kActorMcCoy, kClueCrazylegsInterview1) == 1) {
DM_Add_To_List_Never_Repeat_Once_Selected(1190, 2, 7, 4);
}
if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom) == 1) {
DM_Add_To_List_Never_Repeat_Once_Selected(1200, 5, 5, 3);
}
if (Actor_Clue_Query(kActorMcCoy, kClueLucy) == 1 && Actor_Query_Goal_Number(kActorLucy) != 599) {
DM_Add_To_List_Never_Repeat_Once_Selected(1210, 4, 6, 2);
}
if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansResources) == 1 || (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) == 1 && Global_Variable_Query(kVariableChapter) == 3)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1220, -1, 2, 8);
}
if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1) == 1 || Actor_Clue_Query(kActorMcCoy, kClueCarRegistration3) == 1) {
DM_Add_To_List_Never_Repeat_Once_Selected(1230, 4, 7, -1);
}
if (!Dialogue_Menu_Query_List_Size()) {
Actor_Says(kActorMcCoy, 1880, 15);
Actor_Says(kActorCrazylegs, 490, 3);
Actor_Says(kActorMcCoy, 1885, 3);
Actor_Says(kActorCrazylegs, 500, 16);
return;
}
Dialogue_Menu_Add_DONE_To_List(1240);
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 1180:
Actor_Says(kActorMcCoy, 1890, 23);
Actor_Says(kActorCrazylegs, 510, 3);
Actor_Says(kActorMcCoy, 1920, 23);
Actor_Says(kActorMcCoy, 1925, 3);
Actor_Says(kActorCrazylegs, 530, 12);
Actor_Says(kActorMcCoy, 1930, 18);
Actor_Says(kActorCrazylegs, 540, 14);
Actor_Says(kActorMcCoy, 1935, 14);
Actor_Says(kActorCrazylegs, 550, 16);
Actor_Says(kActorMcCoy, 1940, 15);
Actor_Says(kActorMcCoy, 1945, -1);
Actor_Says(kActorCrazylegs, 560, 15);
Actor_Says(kActorCrazylegs, 570, 16);
Actor_Says(kActorMcCoy, 1950, 17);
sub_403738();
break;
case 1190:
Actor_Says(kActorMcCoy, 1895, 0);
Actor_Says(kActorCrazylegs, 620, 3);
Actor_Says(kActorCrazylegs, 630, 12);
Actor_Says(kActorMcCoy, 2000, 13);
Actor_Says(kActorCrazylegs, 640, 14);
Actor_Says(kActorCrazylegs, 650, 15);
Actor_Says(kActorCrazylegs, 660, 16);
Actor_Says(kActorMcCoy, 2005, 0);
Actor_Says(kActorMcCoy, 2010, 3);
Actor_Says(kActorCrazylegs, 670, 3);
Actor_Says(kActorCrazylegs, 680, 12);
Actor_Says(kActorCrazylegs, 690, 14);
Actor_Says(kActorMcCoy, 2015, 14);
Actor_Says(kActorCrazylegs, 700, 15);
Actor_Says(kActorMcCoy, 2020, 18);
break;
case 1200:
Actor_Says(kActorMcCoy, 1900, 23);
Actor_Says(kActorCrazylegs, 710, 16);
Actor_Says(kActorMcCoy, 2025, 0);
Actor_Says(kActorCrazylegs, 720, 3);
Actor_Says(kActorCrazylegs, 730, 12);
break;
case 1210:
Actor_Says(kActorMcCoy, 1905, 23);
Actor_Says(kActorCrazylegs, 740, 14);
Actor_Says(kActorMcCoy, 2030, 13);
Actor_Says(kActorCrazylegs, 750, 15);
Actor_Says(kActorMcCoy, 2035, 18);
Actor_Says(kActorCrazylegs, 760, 16);
Actor_Says(kActorCrazylegs, 770, 3);
Actor_Says(kActorMcCoy, 2040, 0);
break;
case 1220:
Actor_Says(kActorMcCoy, 1910, 3);
Actor_Says(kActorCrazylegs, 780, 12);
Actor_Says(kActorMcCoy, 2045, 17);
Actor_Says(kActorMcCoy, 2050, 3);
Actor_Says(kActorCrazylegs, 790, 14);
Actor_Says(kActorMcCoy, 2055, 19);
Actor_Says(kActorMcCoy, 2060, -1);
Actor_Says(kActorCrazylegs, 800, 15);
Actor_Says(kActorMcCoy, 2065, 18);
Actor_Says(kActorMcCoy, 2070, 14);
Actor_Says(kActorCrazylegs, 810, 16);
sub_403738();
break;
case 1230:
Actor_Says(kActorMcCoy, 1915, 12);
if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1)) {
Actor_Says(kActorCrazylegs, 820, 3);
Actor_Says(kActorMcCoy, 2075, 13);
Actor_Says(kActorCrazylegs, 830, 12);
Actor_Says(kActorCrazylegs, 840, 14);
Actor_Says(kActorCrazylegs, 850, 15);
Actor_Says(kActorMcCoy, 2080, 3);
Actor_Says(kActorCrazylegs, 860, 16);
Actor_Says(kActorCrazylegs, 870, 3);
} else if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration3)) {
Actor_Says(kActorCrazylegs, 880, 12);
Actor_Says(kActorCrazylegs, 890, 14);
Actor_Says(kActorMcCoy, 2085, 3);
Actor_Says(kActorCrazylegs, 900, 15);
Actor_Says(kActorMcCoy, 2090, 19);
Actor_Says(kActorCrazylegs, 910, 16);
Actor_Says(kActorMcCoy, 2095, 14);
Actor_Says(kActorCrazylegs, 920, 3);
Actor_Says(kActorMcCoy, 2100, 15);
Actor_Says(kActorCrazylegs, 930, 12);
Actor_Says(kActorCrazylegs, 940, 14);
Actor_Says(kActorMcCoy, 2105, 3);
Actor_Says(kActorCrazylegs, 950, 15);
Actor_Says(kActorMcCoy, 2110, 0);
Actor_Says(kActorCrazylegs, 960, 16);
}
break;
}
}
void SceneScriptHF05::sub_403738() {
Dialogue_Menu_Clear_List();
DM_Add_To_List_Never_Repeat_Once_Selected(1250, -1, -1, 10);
DM_Add_To_List_Never_Repeat_Once_Selected(1260, 10, 5, -1);
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
if (answer == 1250) {
Actor_Says(kActorMcCoy, 1955, 17);
Actor_Says(kActorMcCoy, 1960, 23);
Item_Pickup_Spin_Effect(986, 315, 327);
Delay(2000);
Actor_Says(kActorMcCoy, 1980, 23);
Actor_Says(kActorMcCoy, 1985, 3);
Actor_Says(kActorCrazylegs, 580, 3);
Actor_Says(kActorCrazylegs, 590, 15);
Actor_Says(kActorMcCoy, 1990, 17);
Actor_Says(kActorCrazylegs, 600, 16);
Actor_Says(kActorMcCoy, 1995, 3);
Game_Flag_Set(165);
Actor_Put_In_Set(kActorCrazylegs, 67);
Actor_Set_At_XYZ(kActorCrazylegs, -315.15f, 0.0f, 241.06f, 583);
Actor_Set_Goal_Number(kActorCrazylegs, 699);
Game_Flag_Set(652);
if (Game_Flag_Query(kFlagSpinnerToNR01)) {
Set_Enter(54, kSceneNR01);
} else {
Game_Flag_Set(313);
Set_Enter(37, kSceneHF01);
}
} else if (answer == 1260) {
Actor_Says(kActorMcCoy, 1965, 12);
Actor_Says(kActorMcCoy, 1970, 3);
Actor_Says(kActorMcCoy, 1975, 3);
Actor_Says(kActorCrazylegs, 610, 16);
}
}
int SceneScriptHF05::sub_404858() {
if (Global_Variable_Query(kVariableAffectionTowards) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) {
return kActorDektora;
}
if (Global_Variable_Query(kVariableAffectionTowards) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) {
return kActorLucy;
}
return -1;
}
void SceneScriptHF05::sub_4042E4() {
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Put_In_Set(kActorOfficerLeary, kSetHF05);
Actor_Set_At_XYZ(kActorOfficerLeary, 430.4f, 40.63f, -258.18f, 300);
Actor_Put_In_Set(kActorOfficerGrayford, kSetHF05);
Actor_Set_At_XYZ(kActorOfficerGrayford, 526.4f, 37.18f, -138.18f, 300);
ADQ_Flush();
ADQ_Add(kActorOfficerGrayford, 260, -1);
Player_Loses_Control();
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 100, 1200, true);
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 100, 300, true);
}
void SceneScriptHF05::sub_403F0C() {
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
Actor_Says(kActorDektora, 2660, 12);
Actor_Says(kActorMcCoy, 8990, 3);
Actor_Says(kActorDektora, 2670, 13);
Actor_Says(kActorDektora, 2680, 17);
Actor_Says(kActorMcCoy, 8995, 14);
Actor_Says(kActorDektora, 2690, 15);
Actor_Says_With_Pause(kActorMcCoy, 9000, 1.0f, 16);
Actor_Says_With_Pause(kActorMcCoy, 9005, 1.0f, 19);
Actor_Says(kActorMcCoy, 1765, 17);
Actor_Says(kActorDektora, 160, 12);
Actor_Says(kActorMcCoy, 1770, 15);
Actor_Says(kActorMcCoy, 1775, 3);
Actor_Says(kActorDektora, 170, 3);
Actor_Says_With_Pause(kActorMcCoy, 1780, 1.0f, 18);
}
void SceneScriptHF05::sub_40410C() {
Actor_Face_Actor(kActorMcCoy, kActorLucy, true);
Actor_Face_Actor(kActorLucy, kActorMcCoy, true);
Actor_Says(kActorLucy, 400, 16);
Actor_Says(kActorMcCoy, 1750, 14);
Actor_Says(kActorLucy, 410, 12);
Actor_Says(kActorLucy, 420, 14);
Actor_Says(kActorMcCoy, 1755, 16);
Actor_Says(kActorLucy, 430, 18);
Actor_Says_With_Pause(kActorMcCoy, 1760, 1.0f, 15);
Actor_Says(kActorMcCoy, 1765, 17);
Actor_Says(kActorLucy, 440, 3);
Actor_Says(kActorMcCoy, 1770, 15);
Actor_Says(kActorMcCoy, 1775, 3);
Actor_Says(kActorLucy, 450, 17);
Actor_Says_With_Pause(kActorMcCoy, 1780, 1.0f, 18);
}
void SceneScriptHF05::sub_403A34(int actorId) {
if (actorId != -1 && Actor_Query_In_Set(kActorCrazylegs, 41)) {
Async_Actor_Walk_To_Waypoint(actorId, 437, 36, 0);
Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 437, 0, 0, false);
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true);
Actor_Face_Actor(actorId, kActorCrazylegs, true);
Actor_Says(kActorCrazylegs, 0, 3);
Actor_Says(kActorCrazylegs, 10, 12);
Actor_Says(kActorMcCoy, 1715, 19);
Actor_Says(kActorMcCoy, 1720, -1);
Actor_Says(kActorCrazylegs, 20, 14);
Actor_Says(kActorCrazylegs, 30, 15);
Actor_Says(kActorMcCoy, 1725, 3);
Actor_Says(kActorCrazylegs, 40, 16);
Actor_Says(kActorCrazylegs, 50, 3);
Actor_Says(kActorCrazylegs, 60, 12);
Actor_Says(kActorCrazylegs, 70, 13);
Actor_Says(kActorMcCoy, 1730, 3);
Loop_Actor_Walk_To_Actor(kActorCrazylegs, kActorMcCoy, 28, 0, false);
Item_Pickup_Spin_Effect(986, 315, 327);
Actor_Says(kActorCrazylegs, 80, 23);
Actor_Clue_Acquire(kActorMcCoy, kClueSpinnerKeys, 1, kActorCrazylegs);
Actor_Says(kActorCrazylegs, 90, 15);
Actor_Says(kActorMcCoy, 1735, 17);
Actor_Says(kActorCrazylegs, 100, 16);
Actor_Says(kActorCrazylegs, 110, 3);
Actor_Face_Actor(actorId, kActorMcCoy, true);
if (actorId == kActorDektora) {
Actor_Says(kActorDektora, 90, 3);
} else {
Actor_Says(kActorLucy, 380, 3);
}
Actor_Says(kActorMcCoy, 1740, 14);
Actor_Says(kActorCrazylegs, 120, 12);
Actor_Set_Goal_Number(kActorCrazylegs, 2);
if (actorId == kActorDektora) {
Actor_Says(kActorDektora, 100, 3);
} else {
Actor_Says(kActorLucy, 390, 3);
}
Actor_Face_Actor(kActorMcCoy, actorId, true);
Actor_Says(kActorMcCoy, 1745, 3);
Async_Actor_Walk_To_XYZ(actorId, 309.0f, 40.63f, 402.0f, 0, false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, 0, false, 0);
Game_Flag_Set(529);
Set_Enter(42, kSceneHF06);
}
}
void SceneScriptHF05::sub_402370() {
Player_Loses_Control();
if (Global_Variable_Query(kVariableChapter) == 3) {
ADQ_Flush();
ADQ_Add(kActorCrazylegs, 130, 18);
ADQ_Add(kActorCrazylegs, 140, 18);
ADQ_Add(kActorCrazylegs, 150, 18);
ADQ_Add(kActorCrazylegs, 160, 17);
}
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 307.0f, 40.63f, 184.0f, 0, 0, false, 0);
Loop_Actor_Walk_To_Actor(kActorCrazylegs, kActorMcCoy, 72, 0, false);
Ambient_Sounds_Play_Sound(149, 99, 99, 0, 0);
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true);
Actor_Says(kActorCrazylegs, 170, 3);
Actor_Says(kActorCrazylegs, 180, 12);
Actor_Says(kActorCrazylegs, 190, 14);
Actor_Says(kActorCrazylegs, 200, 15);
Actor_Says(kActorMcCoy, 1815, 12);
Actor_Says(kActorCrazylegs, 210, 16);
Actor_Says(kActorMcCoy, 1820, -1);
Actor_Says(kActorCrazylegs, 220, 3);
Actor_Says(kActorCrazylegs, 230, 12);
Actor_Says(kActorCrazylegs, 240, 14);
Actor_Says(kActorMcCoy, 1825, 0);
Actor_Says(kActorCrazylegs, 250, 15);
Actor_Face_Object(kActorCrazylegs, "MONTE CARLO DRY", true);
Actor_Says(kActorCrazylegs, 260, 16);
Actor_Face_Object(kActorMcCoy, "MONTE CARLO DRY", true);
Actor_Says(kActorMcCoy, 1830, 0);
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true);
Actor_Says(kActorCrazylegs, 270, 3);
Actor_Says(kActorCrazylegs, 280, 12);
Async_Actor_Walk_To_XYZ(kActorCrazylegs, 276.0f, 40.63f, 182.0f, 12, false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 335.0f, 40.63f, 131.0f, 12, 0, false, 0);
Actor_Face_Object(kActorCrazylegs, "MONTE CARLO DRY", true);
Actor_Face_Object(kActorMcCoy, "MONTE CARLO DRY", true);
Actor_Says(kActorCrazylegs, 290, 14);
Actor_Says(kActorCrazylegs, 300, 15);
Actor_Says(kActorCrazylegs, 310, 16);
Actor_Says(kActorMcCoy, 1835, 12);
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
Actor_Says(kActorCrazylegs, 320, 3);
Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true);
Actor_Says(kActorCrazylegs, 330, 12);
Actor_Says(kActorMcCoy, 1840, 3);
Actor_Says(kActorCrazylegs, 340, 14);
Actor_Says(kActorMcCoy, 1845, 3);
Actor_Says(kActorCrazylegs, 350, 15);
Actor_Says(kActorCrazylegs, 360, 16);
Actor_Says(kActorMcCoy, 1850, 3);
Player_Gains_Control();
}
void SceneScriptHF05::sub_404474() {
Ambient_Sounds_Add_Sound(87, 20, 80, 20, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(23, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(23, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(23, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(23, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(24, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(24, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(38, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(38, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(38, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
}
int SceneScriptHF05::sub_4048C0() {
if (Actor_Query_In_Set(kActorDektora, 41) == 1 && Actor_Query_Goal_Number(kActorDektora) != 599) {
return kActorDektora;
}
if (Actor_Query_In_Set(kActorLucy, 41) == 1 && Actor_Query_Goal_Number(kActorLucy) != 599) {
return kActorLucy;
}
return kActorMcCoy;
}
} // End of namespace BladeRunner