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https://github.com/scummvm/scummvm.git
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save methods update replaced few char* with Common::String changed few pointers to references
107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_SCRIPT_POLICE_MAZE_H
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#define BLADERUNNER_SCRIPT_POLICE_MAZE_H
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#include "bladerunner/script/script.h"
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#include "bladerunner/vector.h"
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namespace BladeRunner {
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enum {
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kNumMazeTracks = 64,
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kNumTrackPoints = 100
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};
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class BladeRunnerEngine;
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class PoliceMazeTargetTrack : ScriptBase {
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uint32 _time;
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bool _isPresent;
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int _itemId;
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int _pointCount;
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Vector3 _points[kNumTrackPoints];
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const int *_data;
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int _dataIndex;
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int32 _timeLeftUpdate;
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int32 _timeLeftWait;
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bool _isWaiting;
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int _isMoving;
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int _pointIndex;
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int _pointTarget;
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bool _isRotating;
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int _angleTarget;
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int _angleDelta;
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bool _isPaused;
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public:
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PoliceMazeTargetTrack(BladeRunnerEngine *vm);
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~PoliceMazeTargetTrack();
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void reset();
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void clear(bool isLoadingGame);
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void add(int trackId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, const int *instructions, bool isActive);
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bool tick();
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bool isPresent() const { return _isPresent; }
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void setPaused() { _isPaused = true; }
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void resetPaused() { _isPaused = false; }
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bool isPaused() const { return _isPaused; }
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void setTime(uint32 t) { _time = t; }
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void readdObject(int itemId);
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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};
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class PoliceMaze : ScriptBase {
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bool _isPaused;
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bool _isActive;
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bool _isEnding;
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int _pm_var1;
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int _pm_var2;
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public:
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PoliceMazeTargetTrack *_tracks[kNumMazeTracks];
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public:
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PoliceMaze(BladeRunnerEngine *vm);
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~PoliceMaze();
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void tick();
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void reset();
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void clear(bool isLoadingGame);
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void setPauseState(bool state);
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void activate();
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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};
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} // End of namespace BladeRunner
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#endif
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