mirror of
https://github.com/scummvm/scummvm.git
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1040 lines
23 KiB
C++
1040 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptSadik::AIScriptSadik(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_flag = 0;
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_var1 = 0;
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_var2 = 0;
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_var3 = 0;
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_var4 = 1;
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}
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void AIScriptSadik::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_flag = 0;
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_var1 = 0;
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_var2 = 0;
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_var3 = 0;
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_var4 = 1;
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Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
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Actor_Set_At_Waypoint(kActorSadik, 33, 0);
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Actor_Set_Goal_Number(kActorSadik, 100);
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}
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bool AIScriptSadik::Update() {
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if (Global_Variable_Query(kVariableChapter) != 2 || Player_Query_Current_Scene() != 10 || Game_Flag_Query(391)) {
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if (_var1) {
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Sound_Play(_var1, 100, 0, 0, 50);
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_var1 = 0;
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}
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if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorSadik) < 200) {
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Actor_Set_Goal_Number(kActorSadik, 200);
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}
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if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorSadik) < 400) {
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Actor_Set_Goal_Number(kActorSadik, 400);
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}
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if (Actor_Query_Goal_Number(kActorSadik) == 411) {
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if (Game_Flag_Query(657)) {
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Actor_Set_Goal_Number(kActorSadik, 412);
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}
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}
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return false;
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} else {
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Actor_Set_Goal_Number(kActorSadik, 101);
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Actor_Set_Targetable(kActorSadik, 1);
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Game_Flag_Set(391);
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Game_Flag_Set(406);
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return true;
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}
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}
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void AIScriptSadik::TimerExpired(int timer) {
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if (!timer) {
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AI_Countdown_Timer_Reset(kActorSadik, 0);
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switch (Actor_Query_Goal_Number(kActorSadik)) {
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case 302:
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Actor_Set_Goal_Number(kActorSadik, 305);
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break;
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case 303:
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Actor_Set_Goal_Number(kActorSadik, 305);
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break;
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case 307:
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Actor_Set_Goal_Number(kActorSadik, 308);
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break;
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}
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}
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}
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void AIScriptSadik::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorSadik)) {
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case 301:
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Actor_Set_Goal_Number(kActorSadik, 302);
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break;
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case 101:
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Actor_Set_Goal_Number(kActorSadik, 102);
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break;
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case 104:
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Actor_Set_Goal_Number(kActorSadik, 105);
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break;
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case 105:
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Actor_Set_Goal_Number(kActorSadik, 106);
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break;
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default:
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return; //false;
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}
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return; //true;
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}
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void AIScriptSadik::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptSadik::ClickedByPlayer() {
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if (Actor_Query_Goal_Number(kActorSadik) == 599) {
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Actor_Face_Actor(kActorMcCoy, kActorSadik, 1);
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Actor_Says(kActorMcCoy, 8580, 16);
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}
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}
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void AIScriptSadik::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptSadik::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptSadik::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptSadik::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptSadik::ShotAtAndMissed() {
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if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == 416) {
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Game_Flag_Set(714);
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if (Actor_Query_Which_Set_In(kActorSadik) != 48) {
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Actor_Set_Goal_Number(kActorSadik, 418);
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Scene_Exits_Disable();
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}
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}
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}
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bool AIScriptSadik::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorSadik) == 301) {
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if (Game_Flag_Query(48)) {
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Actor_Set_Health(kActorSadik, 60, 60);
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} else {
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Actor_Set_Health(kActorSadik, 40, 40);
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}
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return true;
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} else {
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if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == 416) {
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Game_Flag_Set(714);
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if (Actor_Query_Which_Set_In(kActorSadik) != 48) {
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Actor_Set_Goal_Number(kActorSadik, 418);
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Scene_Exits_Disable();
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}
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}
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return false;
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}
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}
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void AIScriptSadik::Retired(int byActorId) {
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if ((Actor_Query_Goal_Number(kActorSadik) == 418 || Actor_Query_Goal_Number(kActorSadik) == 450)
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&& Actor_Query_Which_Set_In(kActorSadik) != 48) {
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Scene_Exits_Enable();
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}
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if (Actor_Query_In_Set(kActorSadik, kSetKP07)) {
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Global_Variable_Decrement(51, 1);
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Actor_Set_Goal_Number(kActorSadik, 599);
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if (!Global_Variable_Query(51)) {
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Player_Loses_Control();
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Delay(2000);
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Player_Set_Combat_Mode(0);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, 0, 0);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(579);
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Game_Flag_Reset(653);
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Set_Enter(kSetKP05_KP06, kSetKP03);
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return; //true;
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}
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}
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Actor_Set_Goal_Number(kActorSadik, 599);
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return; //false;
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}
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int AIScriptSadik::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case 100:
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AI_Movement_Track_Flush(kActorSadik);
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AI_Movement_Track_Append(kActorSadik, 33, 0);
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AI_Movement_Track_Repeat(kActorSadik);
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return true;
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case 101:
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AI_Movement_Track_Flush(kActorSadik);
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AI_Movement_Track_Append_Run(kActorSadik, 131, 0);
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AI_Movement_Track_Append_Run(kActorSadik, 132, 0);
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AI_Movement_Track_Append_Run(kActorSadik, 133, 0);
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AI_Movement_Track_Repeat(kActorSadik);
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return true;
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case 102:
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AI_Movement_Track_Flush(kActorSadik);
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AI_Movement_Track_Append(kActorSadik, 313, 0);
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AI_Movement_Track_Repeat(kActorSadik);
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Game_Flag_Set(509);
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return true;
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case 103:
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Actor_Set_Immunity_To_Obstacles(kActorSadik, 1);
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Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy);
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_animationState = 32;
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_animationFrame = -1;
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Actor_Change_Animation_Mode(kActorMcCoy, 48);
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return true;
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case 104:
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Actor_Set_Goal_Number(kActorMcCoy, 100);
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AI_Movement_Track_Flush(kActorSadik);
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AI_Movement_Track_Append(kActorSadik, 314, 0);
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AI_Movement_Track_Append_Run(kActorSadik, 317, 0);
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AI_Movement_Track_Repeat(kActorSadik);
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return true;
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case 105:
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Actor_Change_Animation_Mode(kActorSadik, 62);
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return true;
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case 106:
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Actor_Face_Heading(kActorSadik, 100, 0);
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Actor_Change_Animation_Mode(kActorSadik, 63);
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Actor_Set_Goal_Number(kActorClovis, 101);
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Actor_Set_Immunity_To_Obstacles(kActorSadik, 0);
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return true;
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case 107:
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_var1 = 0;
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return false;
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case 200:
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Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
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Actor_Set_At_Waypoint(kActorSadik, 33, 0);
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Actor_Set_Goal_Number(kActorMcCoy, 199);
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return true;
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case 300:
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Actor_Put_In_Set(kActorSadik, kSetUG18);
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Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0);
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Actor_Change_Animation_Mode(kActorSadik, 4);
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return true;
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case 301:
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Actor_Set_Targetable(kActorSadik, 1);
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World_Waypoint_Set(436, 89, -356.11f, 0.0f, 652.42f);
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AI_Movement_Track_Flush(kActorSadik);
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AI_Movement_Track_Append_Run(kActorSadik, 436, 0);
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AI_Movement_Track_Repeat(kActorSadik);
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return true;
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case 302:
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Actor_Set_Targetable(kActorSadik, 0);
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return true;
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case 303:
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AI_Countdown_Timer_Reset(kActorSadik, 0);
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AI_Countdown_Timer_Start(kActorSadik, 0, 5);
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return true;
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case 304:
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Actor_Set_Targetable(kActorSadik, 0);
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AI_Countdown_Timer_Reset(kActorSadik, 0);
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return true;
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case 305:
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case 306:
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case 310:
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return true;
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case 307:
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Sound_Play(12, 100, 0, 0, 50);
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AI_Countdown_Timer_Start(kActorSadik, 0, 2);
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return true;
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case 308:
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if (Player_Query_Current_Scene() == 102) {
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Actor_Force_Stop_Walking(kActorMcCoy);
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Actor_Change_Animation_Mode(kActorSadik, 6);
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Sound_Play(12, 100, 0, 0, 50);
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Actor_Change_Animation_Mode(kActorMcCoy, 48);
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Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
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}
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return true;
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case 309:
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AI_Countdown_Timer_Reset(kActorSadik, 0);
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return true;
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case 400:
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Actor_Set_Goal_Number(kActorSadik, 410);
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return true;
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case 410:
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if (Game_Flag_Query(653) == 1) {
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Actor_Set_Goal_Number(kActorSadik, 414);
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} else {
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Actor_Set_Goal_Number(kActorSadik, 411);
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}
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return true;
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case 411:
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Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
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Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398);
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Actor_Set_Goal_Number(kActorClovis, 513);
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Actor_Set_Goal_Number(kActorMaggie, 411);
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return true;
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case 412:
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Actor_Says(kActorSadik, 60, 3);
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Actor_Says(kActorMcCoy, 2240, 3);
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Actor_Says(kActorSadik, 70, 3);
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Actor_Says(kActorSadik, 80, 3);
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Actor_Says(kActorMcCoy, 2245, 3);
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Actor_Says(kActorSadik, 90, 3);
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Actor_Says(kActorSadik, 100, 3);
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Actor_Says(kActorMcCoy, 2250, 3);
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Actor_Set_Goal_Number(kActorSadik, 413);
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return true;
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case 413:
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Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, 0, 1, 0);
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Actor_Set_Targetable(kActorSadik, 1);
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Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
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Actor_Set_Goal_Number(kActorSadik, 450);
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return true;
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case 414:
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Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
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Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150);
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Actor_Set_Targetable(kActorSadik, 1);
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return true;
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case 415:
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Actor_Says(kActorSadik, 110, 3);
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Actor_Says(kActorMcCoy, 2290, 3);
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Actor_Says(kActorSadik, 310, 3);
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Actor_Says(kActorMcCoy, 2300, 3);
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if (Game_Flag_Query(48)) {
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Actor_Says(kActorSadik, 180, 3);
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Actor_Says(kActorSadik, 190, 3);
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Actor_Says(kActorMcCoy, 2310, 3);
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Actor_Says(kActorSadik, 200, 3);
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} else {
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Actor_Says(kActorSadik, 140, 3);
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Actor_Says(kActorSadik, 150, 3);
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Actor_Says(kActorMcCoy, 2305, 3);
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Actor_Says(kActorSadik, 160, 3);
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Actor_Says(kActorSadik, 170, 3);
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}
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Actor_Says(kActorMcCoy, 2315, 3);
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Actor_Says(kActorSadik, 210, 3);
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Actor_Says(kActorSadik, 220, 3);
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Actor_Says(kActorSadik, 230, 3);
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Actor_Says(kActorSadik, 240, 3);
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Actor_Says(kActorSadik, 250, 3);
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Actor_Says(kActorSadik, 260, 3);
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Actor_Set_Goal_Number(kActorSadik, 416);
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return true;
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case 416:
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Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, 0, 0, 0);
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Actor_Face_Heading(kActorSadik, 150, 0);
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return true;
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case 417:
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Actor_Face_Actor(kActorSadik, kActorMcCoy, 1);
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Actor_Says(kActorSadik, 320, 3);
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Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, 0, 1, 0);
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Actor_Says(kActorMcCoy, 2330, 3);
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Actor_Says(kActorSadik, 330, 3);
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Actor_Says(kActorMcCoy, 2335, 3);
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Actor_Says(kActorSadik, 340, 3);
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Actor_Set_Goal_Number(kActorSadik, 416);
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return true;
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case 418:
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Game_Flag_Reset(653);
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Actor_Set_Goal_Number(kActorClovis, 518);
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Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
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return true;
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case 419:
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Actor_Put_In_Set(kActorSadik, kSetKP07);
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Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
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return true;
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case 420:
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case 450:
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return true;
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}
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return false;
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}
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bool AIScriptSadik::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (_var2 == 1) {
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*animation = 329;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(329)) {
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*animation = 328;
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_animationFrame = 0;
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_var2 = 0;
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}
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} else if (_var2 == 0) {
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*animation = 328;
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if (_var3) {
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_var3--;
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if (!Random_Query(0, 6)) {
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_var4 = -_var4;
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}
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} else {
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_animationFrame += _var4;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(328)) {
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_animationFrame = 0;
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}
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if (_animationFrame < 0) {
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(328) - 1;
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}
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if (!Random_Query(0, 4)) {
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_var3 = 1;
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}
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if (!_animationFrame || _animationFrame == 8) {
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_var3 = Random_Query(2, 8);
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}
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if (!Random_Query(0, 2)) {
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if (!_animationFrame) {
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_var2 = 1;
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_var3 = 0;
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*animation = 329;
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}
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}
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}
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}
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break;
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|
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
|
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switch (_animationState) {
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case 1:
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*animation = 323;
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break;
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case 2:
|
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*animation = 324;
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break;
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case 3:
|
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*animation = 317;
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break;
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case 4:
|
|
*animation = 318;
|
|
break;
|
|
case 6:
|
|
*animation = 340;
|
|
break;
|
|
case 5:
|
|
*animation = 339;
|
|
break;
|
|
}
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = 312;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(312)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
*animation = 313;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(313)) {
|
|
_animationFrame = 0;
|
|
_animationState = 7;
|
|
*animation = 312;
|
|
Actor_Change_Animation_Mode(kActorSadik, 4);
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
*animation = 314;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(314)) {
|
|
_animationFrame = 0;
|
|
_animationState = 7;
|
|
*animation = 312;
|
|
Actor_Change_Animation_Mode(kActorSadik, 4);
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = 325;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(325)) {
|
|
*animation = 328;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorSadik, 0);
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = 326;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(326)) {
|
|
*animation = 328;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorSadik, 0);
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = 315;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(315)) {
|
|
_animationFrame = 0;
|
|
_animationState = 7;
|
|
*animation = 312;
|
|
Actor_Change_Animation_Mode(kActorSadik, 4);
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = 316;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(316)) {
|
|
_animationFrame = 0;
|
|
_animationState = 7;
|
|
*animation = 312;
|
|
Actor_Change_Animation_Mode(kActorSadik, 4);
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = 327;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(327) - 1) {
|
|
_animationFrame++;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = 327;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(327) - 1) {
|
|
_animationFrame++;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = 320;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(320)) {
|
|
_animationFrame = 0;
|
|
_animationState = 7;
|
|
*animation = 312;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = 321;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(321)) {
|
|
*animation = 328;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
*animation = 322;
|
|
_animationFrame++;
|
|
if (_animationFrame == 5) {
|
|
int snd;
|
|
if (Random_Query(1, 2) == 1) {
|
|
snd = 9010;
|
|
} else {
|
|
snd = 9015;
|
|
}
|
|
Sound_Play_Speech_Line(8, snd, 75, 0, 99);
|
|
}
|
|
if (_animationFrame == 7) {
|
|
Actor_Combat_AI_Hit_Attempt(kActorSadik);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(322)) {
|
|
_animationFrame = 0;
|
|
_animationState = 7;
|
|
*animation = 312;
|
|
Actor_Change_Animation_Mode(kActorSadik, 4);
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = 331;
|
|
if (!_animationFrame && _flag) {
|
|
*animation = 328;
|
|
_animationState = 0;
|
|
_flag = 0;
|
|
} else {
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(331)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
case 21:
|
|
case 22:
|
|
case 23:
|
|
case 24:
|
|
case 25:
|
|
case 26:
|
|
switch (_animationState) {
|
|
case 20:
|
|
*animation = 332;
|
|
break;
|
|
case 21:
|
|
*animation = 333;
|
|
break;
|
|
case 22:
|
|
*animation = 334;
|
|
break;
|
|
case 23:
|
|
*animation = 335;
|
|
break;
|
|
case 24:
|
|
*animation = 336;
|
|
break;
|
|
case 25:
|
|
*animation = 337;
|
|
break;
|
|
default:
|
|
*animation = 338;
|
|
break;
|
|
}
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 19;
|
|
*animation = 331;
|
|
}
|
|
break;
|
|
|
|
case 27:
|
|
*animation = 330;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(330)) {
|
|
*animation = 328;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorSadik, 0);
|
|
}
|
|
break;
|
|
|
|
case 28:
|
|
*animation = 341;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(341)) {
|
|
*animation = 328;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 29:
|
|
*animation = 342;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(342)) {
|
|
*animation = 328;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 30:
|
|
*animation = 343;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(343)) {
|
|
*animation = 328;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorSadik, 0);
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
*animation = 344;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(344)) {
|
|
*animation = 328;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorSadik, 0);
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
*animation = 345;
|
|
_animationFrame++;
|
|
if (_animationFrame == 23) {
|
|
_var1 = 201;
|
|
}
|
|
if (_animationFrame >= 25) {
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
*animation = 328;
|
|
Actor_Set_Goal_Number(kActorSadik, 104);
|
|
}
|
|
break;
|
|
|
|
case 33:
|
|
*animation = 344;
|
|
_animationFrame++;
|
|
if (Actor_Query_Goal_Number(kActorSadik) == 105) {
|
|
if (_animationFrame == 4) {
|
|
_var1 = 221;
|
|
}
|
|
if (_animationFrame == 6) {
|
|
Actor_Change_Animation_Mode(0, 21);
|
|
}
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = 328;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
|
|
Actor_Change_Animation_Mode(kActorSadik, 0);
|
|
if (Actor_Query_Goal_Number(kActorSadik) == 105) {
|
|
Actor_Change_Animation_Mode(kActorSadik, 63);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 34:
|
|
*animation = 343;
|
|
_animationFrame++;
|
|
if (_animationFrame == 4) {
|
|
if (Actor_Query_Goal_Number(kActorSadik) == 105) {
|
|
Actor_Change_Animation_Mode(0, 48);
|
|
_var1 = 222;
|
|
} else {
|
|
Actor_Change_Animation_Mode(0, 68);
|
|
_var1 = 223;
|
|
}
|
|
}
|
|
|
|
if (_animationFrame >= 15) {
|
|
*animation = 328;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorSadik, 0);
|
|
if (Actor_Query_Goal_Number(kActorSadik) == 105) {
|
|
AI_Movement_Track_Flush(kActorSadik);
|
|
AI_Movement_Track_Append(kActorSadik, 318, 0);
|
|
AI_Movement_Track_Repeat(kActorSadik);
|
|
} else {
|
|
if (Actor_Query_Goal_Number(kActorSadik) == 106) {
|
|
Actor_Change_Animation_Mode(kActorSadik, 63);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
*animation = 406;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptSadik::ChangeAnimationMode(int mode) {
|
|
Actor_Set_Frame_Rate_FPS(kActorSadik, -2);
|
|
|
|
switch (mode) {
|
|
case 0:
|
|
switch (_animationState) {
|
|
case 19:
|
|
case 20:
|
|
case 21:
|
|
case 22:
|
|
case 23:
|
|
case 24:
|
|
case 25:
|
|
case 26:
|
|
_flag = 1;
|
|
break;
|
|
case 30:
|
|
case 31:
|
|
return 1;
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
_var3 = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 2:
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
break;
|
|
|
|
case 3:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 4:
|
|
switch (_animationState) {
|
|
case 0:
|
|
_animationFrame = 0;
|
|
_animationState = 16;
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 7:
|
|
case 16:
|
|
case 18:
|
|
return true;
|
|
case 17:
|
|
_animationFrame = 0;
|
|
_animationState = 7;
|
|
break;
|
|
default:
|
|
_animationFrame = 0;
|
|
_animationState = 16;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
case 19:
|
|
case 20:
|
|
return true;
|
|
|
|
case 6:
|
|
_animationFrame = 0;
|
|
_animationState = 18;
|
|
break;
|
|
|
|
case 7:
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
break;
|
|
|
|
case 8:
|
|
_animationFrame = 0;
|
|
_animationState = 4;
|
|
break;
|
|
|
|
case 12:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 13:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 14:
|
|
_animationState = 22;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 15:
|
|
_animationState = 23;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 16:
|
|
_animationState = 24;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 17:
|
|
_animationState = 25;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 18:
|
|
_animationState = 26;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 21:
|
|
switch (_animationState) {
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 16:
|
|
case 17:
|
|
case 18:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 13;
|
|
} else {
|
|
_animationState = 12;
|
|
}
|
|
break;
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 11;
|
|
} else {
|
|
_animationState = 10;
|
|
}
|
|
break;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 22:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 12;
|
|
} else {
|
|
_animationState = 13;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 23:
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 48:
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 62:
|
|
if (Actor_Query_Goal_Number(kActorSadik) != 105 && Actor_Query_Goal_Number(kActorSadik) != 106) {
|
|
_animationState = 31;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 33;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 63:
|
|
if (Actor_Query_Goal_Number(kActorSadik) != 105 && Actor_Query_Goal_Number(kActorSadik) != 106) {
|
|
_animationState = 30;
|
|
_animationFrame = 2;
|
|
} else {
|
|
_animationState = 34;
|
|
_animationFrame = 2;
|
|
}
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptSadik::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptSadik::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptSadik::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptSadik::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|