Files
scummvm/engines/bladerunner/script/ai/sadik.cpp
T
Peter Kohaut 19d9e4cec8 BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
2018-03-17 16:42:25 +01:00

1040 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptSadik::AIScriptSadik(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_flag = 0;
_var1 = 0;
_var2 = 0;
_var3 = 0;
_var4 = 1;
}
void AIScriptSadik::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_flag = 0;
_var1 = 0;
_var2 = 0;
_var3 = 0;
_var4 = 1;
Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorSadik, 33, 0);
Actor_Set_Goal_Number(kActorSadik, 100);
}
bool AIScriptSadik::Update() {
if (Global_Variable_Query(kVariableChapter) != 2 || Player_Query_Current_Scene() != 10 || Game_Flag_Query(391)) {
if (_var1) {
Sound_Play(_var1, 100, 0, 0, 50);
_var1 = 0;
}
if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorSadik) < 200) {
Actor_Set_Goal_Number(kActorSadik, 200);
}
if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorSadik) < 400) {
Actor_Set_Goal_Number(kActorSadik, 400);
}
if (Actor_Query_Goal_Number(kActorSadik) == 411) {
if (Game_Flag_Query(657)) {
Actor_Set_Goal_Number(kActorSadik, 412);
}
}
return false;
} else {
Actor_Set_Goal_Number(kActorSadik, 101);
Actor_Set_Targetable(kActorSadik, 1);
Game_Flag_Set(391);
Game_Flag_Set(406);
return true;
}
}
void AIScriptSadik::TimerExpired(int timer) {
if (!timer) {
AI_Countdown_Timer_Reset(kActorSadik, 0);
switch (Actor_Query_Goal_Number(kActorSadik)) {
case 302:
Actor_Set_Goal_Number(kActorSadik, 305);
break;
case 303:
Actor_Set_Goal_Number(kActorSadik, 305);
break;
case 307:
Actor_Set_Goal_Number(kActorSadik, 308);
break;
}
}
}
void AIScriptSadik::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorSadik)) {
case 301:
Actor_Set_Goal_Number(kActorSadik, 302);
break;
case 101:
Actor_Set_Goal_Number(kActorSadik, 102);
break;
case 104:
Actor_Set_Goal_Number(kActorSadik, 105);
break;
case 105:
Actor_Set_Goal_Number(kActorSadik, 106);
break;
default:
return; //false;
}
return; //true;
}
void AIScriptSadik::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptSadik::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorSadik) == 599) {
Actor_Face_Actor(kActorMcCoy, kActorSadik, 1);
Actor_Says(kActorMcCoy, 8580, 16);
}
}
void AIScriptSadik::EnteredScene(int sceneId) {
// return false;
}
void AIScriptSadik::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptSadik::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptSadik::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptSadik::ShotAtAndMissed() {
if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == 416) {
Game_Flag_Set(714);
if (Actor_Query_Which_Set_In(kActorSadik) != 48) {
Actor_Set_Goal_Number(kActorSadik, 418);
Scene_Exits_Disable();
}
}
}
bool AIScriptSadik::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorSadik) == 301) {
if (Game_Flag_Query(48)) {
Actor_Set_Health(kActorSadik, 60, 60);
} else {
Actor_Set_Health(kActorSadik, 40, 40);
}
return true;
} else {
if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == 416) {
Game_Flag_Set(714);
if (Actor_Query_Which_Set_In(kActorSadik) != 48) {
Actor_Set_Goal_Number(kActorSadik, 418);
Scene_Exits_Disable();
}
}
return false;
}
}
void AIScriptSadik::Retired(int byActorId) {
if ((Actor_Query_Goal_Number(kActorSadik) == 418 || Actor_Query_Goal_Number(kActorSadik) == 450)
&& Actor_Query_Which_Set_In(kActorSadik) != 48) {
Scene_Exits_Enable();
}
if (Actor_Query_In_Set(kActorSadik, kSetKP07)) {
Global_Variable_Decrement(51, 1);
Actor_Set_Goal_Number(kActorSadik, 599);
if (!Global_Variable_Query(51)) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(0);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, 0, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(579);
Game_Flag_Reset(653);
Set_Enter(kSetKP05_KP06, kSetKP03);
return; //true;
}
}
Actor_Set_Goal_Number(kActorSadik, 599);
return; //false;
}
int AIScriptSadik::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 100:
AI_Movement_Track_Flush(kActorSadik);
AI_Movement_Track_Append(kActorSadik, 33, 0);
AI_Movement_Track_Repeat(kActorSadik);
return true;
case 101:
AI_Movement_Track_Flush(kActorSadik);
AI_Movement_Track_Append_Run(kActorSadik, 131, 0);
AI_Movement_Track_Append_Run(kActorSadik, 132, 0);
AI_Movement_Track_Append_Run(kActorSadik, 133, 0);
AI_Movement_Track_Repeat(kActorSadik);
return true;
case 102:
AI_Movement_Track_Flush(kActorSadik);
AI_Movement_Track_Append(kActorSadik, 313, 0);
AI_Movement_Track_Repeat(kActorSadik);
Game_Flag_Set(509);
return true;
case 103:
Actor_Set_Immunity_To_Obstacles(kActorSadik, 1);
Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy);
_animationState = 32;
_animationFrame = -1;
Actor_Change_Animation_Mode(kActorMcCoy, 48);
return true;
case 104:
Actor_Set_Goal_Number(kActorMcCoy, 100);
AI_Movement_Track_Flush(kActorSadik);
AI_Movement_Track_Append(kActorSadik, 314, 0);
AI_Movement_Track_Append_Run(kActorSadik, 317, 0);
AI_Movement_Track_Repeat(kActorSadik);
return true;
case 105:
Actor_Change_Animation_Mode(kActorSadik, 62);
return true;
case 106:
Actor_Face_Heading(kActorSadik, 100, 0);
Actor_Change_Animation_Mode(kActorSadik, 63);
Actor_Set_Goal_Number(kActorClovis, 101);
Actor_Set_Immunity_To_Obstacles(kActorSadik, 0);
return true;
case 107:
_var1 = 0;
return false;
case 200:
Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorSadik, 33, 0);
Actor_Set_Goal_Number(kActorMcCoy, 199);
return true;
case 300:
Actor_Put_In_Set(kActorSadik, kSetUG18);
Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0);
Actor_Change_Animation_Mode(kActorSadik, 4);
return true;
case 301:
Actor_Set_Targetable(kActorSadik, 1);
World_Waypoint_Set(436, 89, -356.11f, 0.0f, 652.42f);
AI_Movement_Track_Flush(kActorSadik);
AI_Movement_Track_Append_Run(kActorSadik, 436, 0);
AI_Movement_Track_Repeat(kActorSadik);
return true;
case 302:
Actor_Set_Targetable(kActorSadik, 0);
return true;
case 303:
AI_Countdown_Timer_Reset(kActorSadik, 0);
AI_Countdown_Timer_Start(kActorSadik, 0, 5);
return true;
case 304:
Actor_Set_Targetable(kActorSadik, 0);
AI_Countdown_Timer_Reset(kActorSadik, 0);
return true;
case 305:
case 306:
case 310:
return true;
case 307:
Sound_Play(12, 100, 0, 0, 50);
AI_Countdown_Timer_Start(kActorSadik, 0, 2);
return true;
case 308:
if (Player_Query_Current_Scene() == 102) {
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Change_Animation_Mode(kActorSadik, 6);
Sound_Play(12, 100, 0, 0, 50);
Actor_Change_Animation_Mode(kActorMcCoy, 48);
Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
}
return true;
case 309:
AI_Countdown_Timer_Reset(kActorSadik, 0);
return true;
case 400:
Actor_Set_Goal_Number(kActorSadik, 410);
return true;
case 410:
if (Game_Flag_Query(653) == 1) {
Actor_Set_Goal_Number(kActorSadik, 414);
} else {
Actor_Set_Goal_Number(kActorSadik, 411);
}
return true;
case 411:
Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398);
Actor_Set_Goal_Number(kActorClovis, 513);
Actor_Set_Goal_Number(kActorMaggie, 411);
return true;
case 412:
Actor_Says(kActorSadik, 60, 3);
Actor_Says(kActorMcCoy, 2240, 3);
Actor_Says(kActorSadik, 70, 3);
Actor_Says(kActorSadik, 80, 3);
Actor_Says(kActorMcCoy, 2245, 3);
Actor_Says(kActorSadik, 90, 3);
Actor_Says(kActorSadik, 100, 3);
Actor_Says(kActorMcCoy, 2250, 3);
Actor_Set_Goal_Number(kActorSadik, 413);
return true;
case 413:
Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, 0, 1, 0);
Actor_Set_Targetable(kActorSadik, 1);
Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
Actor_Set_Goal_Number(kActorSadik, 450);
return true;
case 414:
Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150);
Actor_Set_Targetable(kActorSadik, 1);
return true;
case 415:
Actor_Says(kActorSadik, 110, 3);
Actor_Says(kActorMcCoy, 2290, 3);
Actor_Says(kActorSadik, 310, 3);
Actor_Says(kActorMcCoy, 2300, 3);
if (Game_Flag_Query(48)) {
Actor_Says(kActorSadik, 180, 3);
Actor_Says(kActorSadik, 190, 3);
Actor_Says(kActorMcCoy, 2310, 3);
Actor_Says(kActorSadik, 200, 3);
} else {
Actor_Says(kActorSadik, 140, 3);
Actor_Says(kActorSadik, 150, 3);
Actor_Says(kActorMcCoy, 2305, 3);
Actor_Says(kActorSadik, 160, 3);
Actor_Says(kActorSadik, 170, 3);
}
Actor_Says(kActorMcCoy, 2315, 3);
Actor_Says(kActorSadik, 210, 3);
Actor_Says(kActorSadik, 220, 3);
Actor_Says(kActorSadik, 230, 3);
Actor_Says(kActorSadik, 240, 3);
Actor_Says(kActorSadik, 250, 3);
Actor_Says(kActorSadik, 260, 3);
Actor_Set_Goal_Number(kActorSadik, 416);
return true;
case 416:
Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, 0, 0, 0);
Actor_Face_Heading(kActorSadik, 150, 0);
return true;
case 417:
Actor_Face_Actor(kActorSadik, kActorMcCoy, 1);
Actor_Says(kActorSadik, 320, 3);
Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, 0, 1, 0);
Actor_Says(kActorMcCoy, 2330, 3);
Actor_Says(kActorSadik, 330, 3);
Actor_Says(kActorMcCoy, 2335, 3);
Actor_Says(kActorSadik, 340, 3);
Actor_Set_Goal_Number(kActorSadik, 416);
return true;
case 418:
Game_Flag_Reset(653);
Actor_Set_Goal_Number(kActorClovis, 518);
Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
return true;
case 419:
Actor_Put_In_Set(kActorSadik, kSetKP07);
Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
return true;
case 420:
case 450:
return true;
}
return false;
}
bool AIScriptSadik::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_var2 == 1) {
*animation = 329;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(329)) {
*animation = 328;
_animationFrame = 0;
_var2 = 0;
}
} else if (_var2 == 0) {
*animation = 328;
if (_var3) {
_var3--;
if (!Random_Query(0, 6)) {
_var4 = -_var4;
}
} else {
_animationFrame += _var4;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(328)) {
_animationFrame = 0;
}
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(328) - 1;
}
if (!Random_Query(0, 4)) {
_var3 = 1;
}
if (!_animationFrame || _animationFrame == 8) {
_var3 = Random_Query(2, 8);
}
if (!Random_Query(0, 2)) {
if (!_animationFrame) {
_var2 = 1;
_var3 = 0;
*animation = 329;
}
}
}
}
break;
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
switch (_animationState) {
case 1:
*animation = 323;
break;
case 2:
*animation = 324;
break;
case 3:
*animation = 317;
break;
case 4:
*animation = 318;
break;
case 6:
*animation = 340;
break;
case 5:
*animation = 339;
break;
}
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 7:
*animation = 312;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(312)) {
_animationFrame = 0;
}
break;
case 8:
*animation = 313;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(313)) {
_animationFrame = 0;
_animationState = 7;
*animation = 312;
Actor_Change_Animation_Mode(kActorSadik, 4);
}
break;
case 9:
*animation = 314;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(314)) {
_animationFrame = 0;
_animationState = 7;
*animation = 312;
Actor_Change_Animation_Mode(kActorSadik, 4);
}
break;
case 10:
*animation = 325;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(325)) {
*animation = 328;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorSadik, 0);
}
break;
case 11:
*animation = 326;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(326)) {
*animation = 328;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorSadik, 0);
}
break;
case 12:
*animation = 315;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(315)) {
_animationFrame = 0;
_animationState = 7;
*animation = 312;
Actor_Change_Animation_Mode(kActorSadik, 4);
}
break;
case 13:
*animation = 316;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(316)) {
_animationFrame = 0;
_animationState = 7;
*animation = 312;
Actor_Change_Animation_Mode(kActorSadik, 4);
}
break;
case 14:
*animation = 327;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(327) - 1) {
_animationFrame++;
}
break;
case 15:
*animation = 327;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(327) - 1) {
_animationFrame++;
}
break;
case 16:
*animation = 320;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(320)) {
_animationFrame = 0;
_animationState = 7;
*animation = 312;
}
break;
case 17:
*animation = 321;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(321)) {
*animation = 328;
_animationFrame = 0;
_animationState = 0;
}
break;
case 18:
*animation = 322;
_animationFrame++;
if (_animationFrame == 5) {
int snd;
if (Random_Query(1, 2) == 1) {
snd = 9010;
} else {
snd = 9015;
}
Sound_Play_Speech_Line(8, snd, 75, 0, 99);
}
if (_animationFrame == 7) {
Actor_Combat_AI_Hit_Attempt(kActorSadik);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(322)) {
_animationFrame = 0;
_animationState = 7;
*animation = 312;
Actor_Change_Animation_Mode(kActorSadik, 4);
}
break;
case 19:
*animation = 331;
if (!_animationFrame && _flag) {
*animation = 328;
_animationState = 0;
_flag = 0;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(331)) {
_animationFrame = 0;
}
}
break;
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
case 26:
switch (_animationState) {
case 20:
*animation = 332;
break;
case 21:
*animation = 333;
break;
case 22:
*animation = 334;
break;
case 23:
*animation = 335;
break;
case 24:
*animation = 336;
break;
case 25:
*animation = 337;
break;
default:
*animation = 338;
break;
}
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 19;
*animation = 331;
}
break;
case 27:
*animation = 330;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(330)) {
*animation = 328;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorSadik, 0);
}
break;
case 28:
*animation = 341;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(341)) {
*animation = 328;
_animationFrame = 0;
_animationState = 0;
}
break;
case 29:
*animation = 342;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(342)) {
*animation = 328;
_animationFrame = 0;
_animationState = 0;
}
break;
case 30:
*animation = 343;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(343)) {
*animation = 328;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorSadik, 0);
}
break;
case 31:
*animation = 344;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(344)) {
*animation = 328;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorSadik, 0);
}
break;
case 32:
*animation = 345;
_animationFrame++;
if (_animationFrame == 23) {
_var1 = 201;
}
if (_animationFrame >= 25) {
_animationFrame = 0;
_animationState = 0;
*animation = 328;
Actor_Set_Goal_Number(kActorSadik, 104);
}
break;
case 33:
*animation = 344;
_animationFrame++;
if (Actor_Query_Goal_Number(kActorSadik) == 105) {
if (_animationFrame == 4) {
_var1 = 221;
}
if (_animationFrame == 6) {
Actor_Change_Animation_Mode(0, 21);
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = 328;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorSadik, 0);
if (Actor_Query_Goal_Number(kActorSadik) == 105) {
Actor_Change_Animation_Mode(kActorSadik, 63);
}
}
break;
case 34:
*animation = 343;
_animationFrame++;
if (_animationFrame == 4) {
if (Actor_Query_Goal_Number(kActorSadik) == 105) {
Actor_Change_Animation_Mode(0, 48);
_var1 = 222;
} else {
Actor_Change_Animation_Mode(0, 68);
_var1 = 223;
}
}
if (_animationFrame >= 15) {
*animation = 328;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorSadik, 0);
if (Actor_Query_Goal_Number(kActorSadik) == 105) {
AI_Movement_Track_Flush(kActorSadik);
AI_Movement_Track_Append(kActorSadik, 318, 0);
AI_Movement_Track_Repeat(kActorSadik);
} else {
if (Actor_Query_Goal_Number(kActorSadik) == 106) {
Actor_Change_Animation_Mode(kActorSadik, 63);
}
}
}
break;
default:
*animation = 406;
_animationFrame = 0;
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptSadik::ChangeAnimationMode(int mode) {
Actor_Set_Frame_Rate_FPS(kActorSadik, -2);
switch (mode) {
case 0:
switch (_animationState) {
case 19:
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
case 26:
_flag = 1;
break;
case 30:
case 31:
return 1;
default:
_animationState = 0;
_animationFrame = 0;
_var3 = 0;
break;
}
break;
case 1:
_animationFrame = 0;
_animationState = 1;
break;
case 2:
_animationFrame = 0;
_animationState = 2;
break;
case 3:
_animationState = 20;
_animationFrame = 0;
break;
case 4:
switch (_animationState) {
case 0:
_animationFrame = 0;
_animationState = 16;
break;
case 3:
case 4:
_animationState = 7;
_animationFrame = 0;
break;
case 7:
case 16:
case 18:
return true;
case 17:
_animationFrame = 0;
_animationState = 7;
break;
default:
_animationFrame = 0;
_animationState = 16;
break;
}
break;
case 5:
case 9:
case 10:
case 11:
case 19:
case 20:
return true;
case 6:
_animationFrame = 0;
_animationState = 18;
break;
case 7:
_animationFrame = 0;
_animationState = 3;
break;
case 8:
_animationFrame = 0;
_animationState = 4;
break;
case 12:
_animationState = 20;
_animationFrame = 0;
break;
case 13:
_animationState = 21;
_animationFrame = 0;
break;
case 14:
_animationState = 22;
_animationFrame = 0;
break;
case 15:
_animationState = 23;
_animationFrame = 0;
break;
case 16:
_animationState = 24;
_animationFrame = 0;
break;
case 17:
_animationState = 25;
_animationFrame = 0;
break;
case 18:
_animationState = 26;
_animationFrame = 0;
break;
case 21:
switch (_animationState) {
case 7:
case 8:
case 9:
case 16:
case 17:
case 18:
if (Random_Query(0, 1)) {
_animationState = 13;
} else {
_animationState = 12;
}
break;
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
if (Random_Query(0, 1)) {
_animationState = 11;
} else {
_animationState = 10;
}
break;
}
_animationFrame = 0;
break;
case 22:
if (Random_Query(0, 1)) {
_animationState = 12;
} else {
_animationState = 13;
}
_animationFrame = 0;
break;
case 23:
_animationState = 27;
_animationFrame = 0;
break;
case 48:
_animationState = 14;
_animationFrame = 0;
break;
case 62:
if (Actor_Query_Goal_Number(kActorSadik) != 105 && Actor_Query_Goal_Number(kActorSadik) != 106) {
_animationState = 31;
_animationFrame = 0;
} else {
_animationState = 33;
_animationFrame = 0;
}
break;
case 63:
if (Actor_Query_Goal_Number(kActorSadik) != 105 && Actor_Query_Goal_Number(kActorSadik) != 106) {
_animationState = 30;
_animationFrame = 2;
} else {
_animationState = 34;
_animationFrame = 2;
}
break;
}
return true;
}
void AIScriptSadik::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptSadik::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptSadik::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptSadik::FledCombat() {
// return false;
}
} // End of namespace BladeRunner