mirror of
https://github.com/scummvm/scummvm.git
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374 lines
8.3 KiB
C++
374 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptPhotographer::AIScriptPhotographer(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_var1 = 0;
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_var2 = 0;
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_flag = false;
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}
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void AIScriptPhotographer::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_var1 = 0;
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_var2 = 0;
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_flag = false;
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}
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bool AIScriptPhotographer::Update() {
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if (Game_Flag_Query(450) != 1 || Game_Flag_Query(485))
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return false;
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Actor_Put_In_Set(kActorPhotographer, kSetFreeSlotC);
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Actor_Set_At_Waypoint(kActorPhotographer, 35, 0);
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Game_Flag_Set(485);
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Actor_Set_Goal_Number(kActorPhotographer, 100);
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return true;
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}
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void AIScriptPhotographer::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptPhotographer::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorPhotographer)) {
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case 100:
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Actor_Set_Goal_Number(kActorPhotographer, 101);
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break;
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case 101:
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Actor_Set_Goal_Number(kActorPhotographer, 102);
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break;
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case 102:
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Actor_Set_Goal_Number(kActorPhotographer, 101);
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break;
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default:
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return; //false;
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}
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return; //true;
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}
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void AIScriptPhotographer::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptPhotographer::ClickedByPlayer() {
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if (Actor_Clue_Query(kActorMcCoy, 44) != 1 || Actor_Clue_Query(kActorMcCoy, 50) || Game_Flag_Query(707)) {
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AI_Movement_Track_Pause(37);
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Actor_Face_Actor(kActorMcCoy, kActorPhotographer, 1);
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Actor_Face_Actor(kActorPhotographer, kActorMcCoy, 1);
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Actor_Says(kActorMcCoy, 5310, 11);
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Actor_Says(kActorPhotographer, 40, 3);
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AI_Movement_Track_Unpause(37);
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} else {
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AI_Movement_Track_Pause(37);
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Actor_Face_Actor(kActorMcCoy, kActorPhotographer, 1);
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Actor_Says(kActorMcCoy, 5300, 14);
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Actor_Face_Actor(kActorPhotographer, kActorMcCoy, 1);
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Actor_Says(kActorPhotographer, 20, 3);
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Actor_Says(kActorMcCoy, 5305, 15);
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Game_Flag_Set(707);
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AI_Movement_Track_Unpause(37);
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}
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}
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void AIScriptPhotographer::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptPhotographer::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptPhotographer::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptPhotographer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptPhotographer::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptPhotographer::ShotAtAndHit() {
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return false;
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}
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void AIScriptPhotographer::Retired(int byActorId) {
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// return false;
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}
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int AIScriptPhotographer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptPhotographer::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case 100:
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AI_Movement_Track_Flush(kActorPhotographer);
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AI_Movement_Track_Append(kActorPhotographer, 35, 0);
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AI_Movement_Track_Repeat(kActorPhotographer);
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return true;
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case 101:
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AI_Movement_Track_Flush(kActorPhotographer);
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switch (Random_Query(1, 3) - 1) {
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case 0:
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AI_Movement_Track_Append(kActorPhotographer, 280, 4);
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break;
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case 1:
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AI_Movement_Track_Append(kActorPhotographer, 279, 8);
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break;
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case 2:
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AI_Movement_Track_Append(kActorPhotographer, 280, 3);
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break;
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}
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AI_Movement_Track_Repeat(kActorPhotographer);
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return false;
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case 102:
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AI_Movement_Track_Flush(kActorPhotographer);
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AI_Movement_Track_Append(kActorPhotographer, 279, 5);
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AI_Movement_Track_Repeat(kActorPhotographer);
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return 1;
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case 199:
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Actor_Put_In_Set(kActorPhotographer, kSetFreeSlotC);
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Actor_Set_At_Waypoint(kActorPhotographer, 35, 0);
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Actor_Put_In_Set(kActorMarcus, kSetFreeSlotI);
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Actor_Set_At_Waypoint(kActorMarcus, 41, 0);
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if (Game_Flag_Query(102)) {
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Item_Remove_From_World(103);
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Item_Remove_From_World(104);
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Item_Remove_From_World(105);
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}
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if (!Actor_Clue_Query(kActorMcCoy, 65)) {
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Actor_Clue_Acquire(kActorSteele, kClueDogCollar1, 1, -1);
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if (Game_Flag_Query(102)) {
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Item_Remove_From_World(84);
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}
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Global_Variable_Increment(14, 1);
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}
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return true;
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default:
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return true;
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}
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}
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bool AIScriptPhotographer::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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*animation = 745;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(745)) {
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_animationFrame = 0;
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}
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break;
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case 1:
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*animation = 744;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(744)) {
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_animationFrame = 0;
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}
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break;
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case 2:
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*animation = 747;
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if (!_animationFrame && _flag) {
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*animation = 745;
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_animationState = 0;
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_var2 = 0;
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_flag = 0;
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} else {
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(747)) {
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_animationFrame = 0;
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}
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}
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break;
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case 3:
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*animation = 749;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(749)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 747;
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}
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break;
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case 4:
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*animation = 749;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(749)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 747;
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}
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break;
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case 5:
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*animation = 750;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(750)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 747;
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}
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break;
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case 6:
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*animation = 746;
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if (_animationFrame == 11) {
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Ambient_Sounds_Play_Sound(463, 80, -20, -20, 20);
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}
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if (_var1) {
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--_var1;
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} else {
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_animationFrame++;
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if (_animationFrame == 10) {
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_var1 = 5;
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(746)) {
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*animation = 745;
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_animationState = 0;
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_animationFrame = 0;
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Actor_Change_Animation_Mode(kActorPhotographer, 0);
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}
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}
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break;
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default:
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptPhotographer::ChangeAnimationMode(int mode) {
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switch (mode) {
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case 0:
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if (_animationState > 5) {
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_animationState = 0;
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_var2 = 0;
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_animationFrame = 0;
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} else {
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_flag = 1;
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}
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break;
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case 1:
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_animationState = 1;
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_var2 = 0;
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_animationFrame = 0;
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break;
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case 3:
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_animationState = 2;
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_var2 = 0;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 12:
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_animationState = 3;
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_var2 = 0;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 13:
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_animationState = 4;
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_var2 = 0;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 14:
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_animationState = 5;
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_var2 = 0;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 43:
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_animationState = 6;
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_animationFrame = 0;
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break;
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default:
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break;
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}
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return true;
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}
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void AIScriptPhotographer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptPhotographer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptPhotographer::ReachedMovementTrackWaypoint(int waypointId) {
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if (waypointId == 276 || waypointId == 278 || waypointId == 280)
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ChangeAnimationMode(43);
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return true;
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}
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void AIScriptPhotographer::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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