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https://github.com/scummvm/scummvm.git
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1423 lines
40 KiB
C++
1423 lines
40 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptOfficerGrayford::AIScriptOfficerGrayford(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_var1 = 0;
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_var2 = 0;
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_var3 = 0;
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}
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void AIScriptOfficerGrayford::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_var1 = 0;
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_var2 = 0;
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_var3 = 0;
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Actor_Put_In_Set(kActorOfficerGrayford, kSetFreeSlotG);
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Actor_Set_At_Waypoint(kActorOfficerGrayford, 39, 0);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 0);
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}
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bool AIScriptOfficerGrayford::Update() {
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if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorOfficerGrayford) < 300) {
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 300);
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} else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorOfficerGrayford) < 400) {
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 400);
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} else if (!Game_Flag_Query(177)
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&& Actor_Query_Goal_Number(kActorOfficerGrayford) > 102
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&& Actor_Query_Goal_Number(kActorOfficerGrayford) < 110) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 110);
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} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 0) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 1);
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} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 10) {
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 0);
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} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 102) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 103);
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} else if (Game_Flag_Query(629)) {
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AI_Movement_Track_Unpause(kActorGenwalkerA);
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AI_Movement_Track_Unpause(kActorGenwalkerB);
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AI_Movement_Track_Unpause(kActorGenwalkerC);
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} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 310
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&& Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
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Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
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} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 599
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&& Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
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Actor_Set_Health(kActorOfficerGrayford, 50, 50);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
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} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 305) {
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switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) {
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case kSetRC03:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 18, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetUG01:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetUG04:
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case kSetUG05:
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case kSetUG06:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetUG08:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 13, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetUG10:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetUG12:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 16, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetUG14:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 17, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetMA07:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 7, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetNR01:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetDR01_DR02_DR04:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 0, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetBB01:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetCT11:
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if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 5, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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}
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}
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return false;
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}
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void AIScriptOfficerGrayford::TimerExpired(int timer) {
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if (timer == 2) {
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AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
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if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 104) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 105);
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} else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 105) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 104);
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}
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}
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}
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void AIScriptOfficerGrayford::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
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case 1:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 2);
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break;
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case 2:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 3);
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break;
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case 3:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 4);
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break;
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case 4:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 5);
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break;
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case 5:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 6);
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break;
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case 6:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 7);
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break;
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case 7:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 8);
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break;
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case 8:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 9);
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break;
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case 9:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 10);
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break;
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case 104:
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case 105:
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if (Random_Query(0, 2)) {
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Actor_Change_Animation_Mode(kActorOfficerGrayford, 43);
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} else {
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AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
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AI_Countdown_Timer_Start(kActorOfficerGrayford, 2, Random_Query(6, 12));
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}
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Actor_Face_Waypoint(kActorOfficerGrayford, 97, true);
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// return false;
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break;
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case 305:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 306);
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break;
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case 307:
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
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break;
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case 308:
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Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
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Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
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break;
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}
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// return true;
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}
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void AIScriptOfficerGrayford::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptOfficerGrayford::ClickedByPlayer() {
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switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
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case 1:
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
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Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
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Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
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if (Random_Query(1, 2) == 1) {
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Actor_Says(kActorMcCoy, 5075, 14);
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} else {
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Actor_Says(kActorMcCoy, 4515, 13);
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Actor_Says(kActorOfficerGrayford, 230, 13);
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}
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Actor_Set_Goal_Number(kActorOfficerGrayford, 1);
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break;
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case 2:
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
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Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
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Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
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if (Random_Query(1, 2) == 1) {
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Actor_Says(kActorMcCoy, 5075, 14);
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} else {
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Actor_Says(kActorMcCoy, 4515, 13);
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Actor_Says(kActorOfficerGrayford, 330, 13);
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}
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Actor_Set_Goal_Number(kActorOfficerGrayford, 2);
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break;
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case 3:
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
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Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
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Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
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if (Random_Query(1, 2) == 1) {
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Actor_Says(kActorMcCoy, 5075, 14);
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} else {
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Actor_Says(kActorMcCoy, 5075, 14); // bug in the original? Matches the above statement
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}
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Actor_Set_Goal_Number(kActorOfficerGrayford, 3);
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break;
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case 4:
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
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Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
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Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
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if (Random_Query(1, 2) == 1) {
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Actor_Says(kActorMcCoy, 5075, 14);
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Actor_Says(kActorOfficerGrayford, 160, 13);
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} else {
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Actor_Says(kActorMcCoy, 4515, 13);
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Actor_Says(kActorOfficerGrayford, 330, 13);
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}
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Actor_Set_Goal_Number(kActorOfficerGrayford, 4);
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break;
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case 7:
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
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Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
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Actor_Says(kActorMcCoy, 4515, 14);
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Actor_Says(kActorOfficerGrayford, 330, 13);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 7);
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break;
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case 8:
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
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Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
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Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
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Actor_Says(kActorMcCoy, 5075, 13);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 8);
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break;
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case 104:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 199);
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Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
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Actor_Says(kActorMcCoy, 1005, kAnimationModeTalk);
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
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if (_animationState == 35 || _animationState == 34) {
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_animationState = 37;
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_animationFrame = 0;
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}
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Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
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Actor_Says(kActorOfficerGrayford, 190, 19);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 104);
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break;
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case 105:
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Actor_Set_Goal_Number(kActorOfficerGrayford, 199);
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Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
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Actor_Says(kActorMcCoy, 1005, kAnimationModeTalk);
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
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if (_animationState == 35 || _animationState == 34) {
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_animationState = 37;
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_animationFrame = 0;
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}
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Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
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Actor_Says(kActorOfficerGrayford, 190, 19);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 105);
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break;
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default:
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return; //false;
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break;
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}
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return; //true;
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}
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void AIScriptOfficerGrayford::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptOfficerGrayford::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptOfficerGrayford::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptOfficerGrayford::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptOfficerGrayford::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptOfficerGrayford::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 307)
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Actor_Set_Health(kActorOfficerGrayford, 50, 50);
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return false;
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}
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void AIScriptOfficerGrayford::Retired(int byActorId) {
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Actor_Set_Goal_Number(kActorOfficerGrayford, 599);
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Game_Flag_Set(607);
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}
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int AIScriptOfficerGrayford::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case 1:
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AI_Movement_Track_Flush(kActorOfficerGrayford);
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AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 20));
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AI_Movement_Track_Repeat(kActorOfficerGrayford);
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return true;
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case 2:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 76, Random_Query(10, 20));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 3:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 77, Random_Query(5, 15));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 4:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 78, Random_Query(5, 15));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 5:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 6:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 79, Random_Query(5, 15));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 7:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 80, 1);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 8:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 81, Random_Query(5, 15));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 9:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 15));
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 101:
|
|
Player_Loses_Control();
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Put_In_Set(kActorOfficerGrayford, kSetDR01_DR02_DR04);
|
|
Actor_Set_At_Waypoint(kActorOfficerGrayford, 110, 0);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Loop_Actor_Walk_To_Waypoint(kActorOfficerGrayford, 111, 0, false, true);
|
|
|
|
_animationState = 23;
|
|
_animationFrame = kActorMcCoy;
|
|
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
|
|
if (Game_Flag_Query(713)) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, 500);
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 960, 15);
|
|
Actor_Says(kActorMcCoy, 965, 18);
|
|
_animationState = 24;
|
|
}
|
|
return true;
|
|
|
|
case 102:
|
|
return true;
|
|
|
|
case 103:
|
|
Actor_Says(kActorOfficerGrayford, 120, 19);
|
|
Actor_Says_With_Pause(kActorMcCoy, 970, 0.2f, 13);
|
|
Actor_Says(kActorMcCoy, 975, 12);
|
|
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueMorajiInterview) == 1) {
|
|
Actor_Says(kActorMcCoy, 980, 16);
|
|
Actor_Says_With_Pause(kActorOfficerGrayford, 130, 0.1f, 13);
|
|
Actor_Says(kActorMcCoy, 985, 14);
|
|
Actor_Says_With_Pause(kActorMcCoy, 990, 0.0f, 17);
|
|
Actor_Says_With_Pause(kActorOfficerGrayford, 140, 1.0f, 16);
|
|
Actor_Says_With_Pause(kActorOfficerGrayford, 150, 0.0f, 17);
|
|
Actor_Says(kActorOfficerGrayford, 160, 15);
|
|
Actor_Says_With_Pause(kActorMcCoy, 995, 0.3f, 14);
|
|
}
|
|
|
|
Player_Gains_Control();
|
|
|
|
if (Actor_Query_Goal_Number(kActorMoraji) == 23) {
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMoraji, 1);
|
|
} else {
|
|
Actor_Face_Waypoint(kActorOfficerGrayford, 97, 1);
|
|
}
|
|
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 43);
|
|
|
|
if (Player_Query_Current_Scene() == 28) {
|
|
Actor_Says(kActorOfficerGrayford, 170, kAnimationModeTalk);
|
|
}
|
|
return true;
|
|
|
|
case 104:
|
|
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 112, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 105:
|
|
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 113, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 106:
|
|
Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
|
|
Actor_Says(kActorMcCoy, 1000, 14);
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
|
|
|
|
if (_animationState == 35 || _animationState == 34) {
|
|
_animationState = 37;
|
|
_animationFrame = 0;
|
|
}
|
|
|
|
Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
|
|
Actor_Says(kActorOfficerGrayford, 180, 18);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, currentGoalNumber);
|
|
break;
|
|
|
|
case 110:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
AI_Movement_Track_Flush(kActorMoraji);
|
|
AI_Movement_Track_Append(kActorMoraji, 41, 0);
|
|
AI_Movement_Track_Repeat(kActorMoraji);
|
|
return true;
|
|
|
|
case 300:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
|
|
return true;
|
|
|
|
case 305:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
switch (Random_Query(1, 10)) {
|
|
case 1:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 398, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 399, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 400, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 401, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 402, 3, 276);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 403, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 404, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
|
|
return true;
|
|
|
|
case 2:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 242, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
|
|
return true;
|
|
|
|
case 3:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 390, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 391, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 392, 5);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 345, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 393, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
|
|
return true;
|
|
|
|
case 4:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 381, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 382, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 383, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 382, 3);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 384, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
|
|
return true;
|
|
|
|
case 5:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 388, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 389, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
|
|
return true;
|
|
|
|
case 6:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 242, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
|
|
return true;
|
|
|
|
case 7:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 394, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 395, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 396, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 397, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 396, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 395, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 430, 15);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
|
|
return true;
|
|
|
|
case 8:
|
|
switch (Random_Query(1, 7)) {
|
|
case 1:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 302, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 407, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 408, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break; // and go to case 9 below
|
|
|
|
case 2:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 536, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 537, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 538, 5);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 537, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 536, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break; // and go to case 9 below
|
|
|
|
case 3:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 296, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 409, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 296, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break; // and go to case 9 below
|
|
|
|
case 4:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 411, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 412, 5);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 411, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break; // and go to case 9 below
|
|
|
|
case 5:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 413, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 414, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 431, 0, 1017);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 432, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break; // and go to case 9 below
|
|
|
|
case 6:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 415, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 416, 0, 620);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 417, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 418, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
break; // and go to case 9 below
|
|
|
|
case 7:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 405, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 406, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return false;
|
|
|
|
}
|
|
// fall through
|
|
// TODO bug in the game? there should be nothing track related after AI_Movement_Track_Repeat
|
|
|
|
case 9:
|
|
if (Random_Query(0, 1)) {
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 433, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 434, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 435, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
} else {
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 422, 2);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 421, 1);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 422, 4, 182);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
// TODO bug in the game? Same code bellow looks like a case 10 and are from set 84 whereas upper one are from set 81
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
}
|
|
return false;
|
|
|
|
case 10:
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return false;
|
|
|
|
}
|
|
return false;
|
|
|
|
case 306:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
|
|
return true;
|
|
|
|
case 307:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 419, 0, 512);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 308:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0);
|
|
AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerGrayford);
|
|
return true;
|
|
|
|
case 399:
|
|
AI_Movement_Track_Flush(kActorOfficerGrayford);
|
|
Actor_Put_In_Set(kActorOfficerGrayford, kSetTB02_TB03);
|
|
Actor_Set_At_XYZ(kActorOfficerGrayford, -173.89f, 0.0f, 2084.22f, 859);
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
|
|
return true;
|
|
|
|
case 599:
|
|
_animationState = 32;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(624) - 1;
|
|
return true;
|
|
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case 0:
|
|
if (!_var1) {
|
|
*animation = 625;
|
|
}
|
|
if (_var1 == 1) {
|
|
*animation = 626;
|
|
}
|
|
if (_var1 == 2) {
|
|
*animation = 627;
|
|
}
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_var1 = 0;
|
|
if (!Random_Query(0, 1)) {
|
|
_var1 = Random_Query(1, 2);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
*animation = 618;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(618)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
*animation = 619;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(619)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
*animation = 611;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(611)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
*animation = 610;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(610)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
if (!_animationFrame && _var2) {
|
|
*animation = 625;
|
|
_animationState = 0;
|
|
_var1 = 0;
|
|
_var2 = 0;
|
|
} else {
|
|
*animation = 629;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(629)) {
|
|
_animationFrame = 0;
|
|
_animationState = Random_Query(9, 11);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = 630;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(630)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 629;
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = 631;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(631)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 629;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = 632;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(632)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 629;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = 633;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(633)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 629;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = 634;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(634)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 629;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = 635;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(635)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 629;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = 636;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(636)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 629;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = 637;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(637)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 629;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
case 19:
|
|
*animation = 605;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(605)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
*animation = 615;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(615)) {
|
|
_animationFrame = 0;
|
|
_animationState = 19;
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
*animation = 616;
|
|
_animationFrame++;
|
|
if (_animationFrame == 11) {
|
|
Ambient_Sounds_Play_Sound(556, 25, 0, 0, 25);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = 625;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
_var1 = 0;
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 102);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
*animation = 617;
|
|
_animationFrame++;
|
|
if (_animationFrame == 3) {
|
|
int snd;
|
|
if (Random_Query(1, 2) == 1) {
|
|
snd = 9010;
|
|
} else {
|
|
snd = 9015;
|
|
}
|
|
Sound_Play_Speech_Line(kActorOfficerGrayford, snd, 75, 0, 99);
|
|
}
|
|
if (_animationFrame == 5) {
|
|
Actor_Combat_AI_Hit_Attempt(kActorOfficerGrayford);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(617)) {
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
*animation = 617;
|
|
if (_animationFrame < 2) {
|
|
_animationFrame++;
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
*animation = 617;
|
|
_animationFrame--;
|
|
if (_animationFrame < 0) {
|
|
_animationFrame = 0;
|
|
_animationState = 21;
|
|
*animation = 616;
|
|
}
|
|
break;
|
|
|
|
case 27:
|
|
*animation = 608;
|
|
_animationFrame++;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(608) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 19;
|
|
*animation = 625;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
|
|
}
|
|
break;
|
|
|
|
case 28:
|
|
*animation = 609;
|
|
_animationFrame++;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(609) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 19;
|
|
*animation = 625;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
|
|
}
|
|
break;
|
|
|
|
case 29:
|
|
*animation = 622;
|
|
_animationFrame++;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(622) - 1) {
|
|
*animation = 605;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 0);
|
|
}
|
|
break;
|
|
|
|
case 30:
|
|
*animation = 623;
|
|
_animationFrame++;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(623) - 1) {
|
|
*animation = 605;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 0);
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
*animation = 612;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(612) - 1) {
|
|
_animationFrame++;
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
*animation = 624;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(624) - 1) {
|
|
_animationFrame++;
|
|
}
|
|
break;
|
|
|
|
case 34:
|
|
*animation = 639;
|
|
if (_var3) {
|
|
_var3--;
|
|
} else {
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(639)) {
|
|
if (Random_Query(0, 1)) {
|
|
*animation = 641;
|
|
_animationState = 37;
|
|
} else {
|
|
*animation = 638;
|
|
_animationState = 35;
|
|
}
|
|
_animationFrame = 0;
|
|
} else {
|
|
if (_animationFrame == 12) {
|
|
_var3 = Random_Query(5, 18);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 35:
|
|
*animation = 638;
|
|
if (_var3) {
|
|
_var3--;
|
|
} else {
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(638)) {
|
|
if (Random_Query(0, 1)) {
|
|
*animation = 641;
|
|
_animationState = 37;
|
|
} else {
|
|
*animation = 639;
|
|
_animationState = 34;
|
|
}
|
|
_animationFrame = 0;
|
|
} else {
|
|
if (_animationFrame == 10) {
|
|
_var3 = Random_Query(5, 18);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 36:
|
|
*animation = 640;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(640)) {
|
|
_animationFrame = 0;
|
|
_animationState = 34;
|
|
*animation = 639;
|
|
}
|
|
break;
|
|
|
|
case 37:
|
|
*animation = 641;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(641)) {
|
|
*animation = 625;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
|
|
switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
|
|
case 103:
|
|
case 104:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 105);
|
|
break;
|
|
|
|
case 105:
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 104);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
*animation = 399;
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
switch (_animationState) {
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 17:
|
|
_var2 = 1;
|
|
break;
|
|
|
|
case 18:
|
|
{
|
|
int tmp = _animationFrame;
|
|
Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
|
|
_animationFrame = tmp;
|
|
_animationState = 19;
|
|
break;
|
|
}
|
|
|
|
case 19:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 20:
|
|
case 21:
|
|
case 34:
|
|
case 35:
|
|
case 36:
|
|
case 37:
|
|
return true;
|
|
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
} else if (_animationState != 1) {
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeRun:
|
|
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
} else if (_animationState != 2) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
if (_animationState != 36 && _animationState != 34) {
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
switch (_animationState) {
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 19:
|
|
case 20:
|
|
case 22:
|
|
case 24:
|
|
return true;
|
|
|
|
case 23:
|
|
_animationState = 24;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatAim:
|
|
_animationState = 23;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatAttack:
|
|
_animationFrame = 0;
|
|
_animationState = 22;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalk:
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatRun:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 13:
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 14:
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 15:
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 16:
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 17:
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 18:
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 19:
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case kAnimationModeHit:
|
|
switch (_animationState) {
|
|
case 19:
|
|
case 20:
|
|
case 22:
|
|
case 23:
|
|
case 24:
|
|
case 25:
|
|
case 26:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 27;
|
|
} else {
|
|
_animationState = 28;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 21:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 29;
|
|
} else {
|
|
_animationState = 30;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatHit:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 27;
|
|
} else {
|
|
_animationState = 28;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 43:
|
|
_animationState = 36;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeWalkUp:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeWalkDown:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalkUp:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalkDown:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
switch (_animationState) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 7:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 5:
|
|
case 6:
|
|
return true;
|
|
|
|
default:
|
|
_animationState = 32;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 58:
|
|
_animationState = 18;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptOfficerGrayford::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptOfficerGrayford::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|