mirror of
https://github.com/scummvm/scummvm.git
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1867 lines
46 KiB
C++
1867 lines
46 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptMcCoy::AIScriptMcCoy(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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dword_45A0D8 = 0;
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dword_45A0DC = 0;
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_animationFrameDelta = 0;
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dword_45A0E4 = 0;
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off_45A0EC = 0.0f;
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dword_45A0E8 = 0;
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dword_45A0F0 = 0;
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dword_45A0F4 = 0;
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dword_45A0F8 = 0;
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dword_45A0FC = 0;
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off_45A100 = 0.0f;
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flt_462710 = 0.0f;
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flt_462714 = 0.0f;
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}
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void AIScriptMcCoy::Initialize() {
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_animationState = 0;
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_animationFrame = 0;
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dword_45A0D8 = 0;
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dword_45A0DC = 30;
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_animationFrameDelta = 1;
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dword_45A0E4 = 0;
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off_45A0EC = 0;
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dword_45A0E8 = 3;
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dword_45A0F0 = 3;
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dword_45A0F4 = 20;
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dword_45A0F8 = -1;
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dword_45A0FC = 0;
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off_45A100 = 0;
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Actor_Set_Goal_Number(kActorMcCoy, 0);
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}
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bool AIScriptMcCoy::Update() {
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if (dword_45A0F8 != -1) {
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Sound_Play(dword_45A0F8, 100, 0, 0, 50);
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dword_45A0F8 = -1;
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}
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switch (Actor_Query_Goal_Number(kActorMcCoy)) {
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case 101:
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Actor_Set_Goal_Number(kActorMcCoy, 102);
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return true;
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case 102:
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if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 316) < 36 && !Game_Flag_Query(375)) {
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Actor_Change_Animation_Mode(kActorMcCoy, 21);
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Game_Flag_Set(375);
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}
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if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 316) < 4) {
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Actor_Set_Goal_Number(kActorMcCoy, 103);
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}
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return true;
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case 201:
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Actor_Set_Goal_Number(kActorMcCoy, 0);
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if (Player_Query_Current_Set() == kSetNR03) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, false, false, 0);
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Actor_Face_Heading(kActorMcCoy, 300, false);
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} else {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, false, false, 0);
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}
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Player_Gains_Control();
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return true;
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case 212:
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if (Global_Variable_Query(47) >= 13) {
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Global_Variable_Set(47, 500);
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} else if (Global_Variable_Query(47) > 0) {
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Global_Variable_Decrement(47, 1);
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}
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break;
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case 221:
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Actor_Set_Goal_Number(kActorMcCoy, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, 212);
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return true;
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case 309:
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sub_4053E0();
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break;
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case 391:
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Actor_Retired_Here(kActorMcCoy, 12, 48, 1, -1);
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Actor_Set_Goal_Number(kActorMcCoy, 599);
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break;
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case 231:
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sub_4053E0();
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break;
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}
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return false;
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}
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void AIScriptMcCoy::TimerExpired(int timer) {
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}
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void AIScriptMcCoy::CompletedMovementTrack() {
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}
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void AIScriptMcCoy::ReceivedClue(int clueId, int fromActorId) {
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switch (clueId) {
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case kClueChopstickWrapper:
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case kClueSushiMenu:
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationChinatown, true);
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break;
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case kClueDragonflyEarring:
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case kClueBombingSuspect:
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationAnimoidRow, true);
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break;
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case kClueKingstonKitchenBox1:
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case kClueKingstonKitchenBox2:
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if (Query_Difficulty_Level() == 0) {
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationAnimoidRow, true);
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}
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break;
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case kClueDragonflyCollection:
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationNightclubRow, true);
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break;
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case kClueHysteriaToken:
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case kClueCarRegistration1:
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case kClueCarRegistration2:
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case kClueCarRegistration3:
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case kClueLichenDogWrapper:
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationHysteriaHall, true);
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationNightclubRow, true);
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break;
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case kClueWeaponsCache:
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case kClueWeaponsOrderForm:
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case kClueShippingForm:
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case kCluePoliceIssueWeapons:
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Global_Variable_Increment(49, 1);
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break;
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case kClueFolder:
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Global_Variable_Increment(49, 5);
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break;
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case kClueHomelessManKid:
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case kClueOriginalRequisitionForm:
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Global_Variable_Increment(49, 3);
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break;
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case kClueScaryChair:
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case kClueIzosStashRaided:
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Global_Variable_Increment(49, 2);
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break;
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case kClueDNATyrell:
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case kClueDNASebastian:
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case kClueDNAChew:
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case kClueDNAMoraji:
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case kClueDNALutherLance:
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case kClueDNAMarcus:
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Global_Variable_Increment(kVariableDNAEvidences, 1);
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break;
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}
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if (Global_Variable_Query(49) > 6 && Global_Variable_Query(kVariableChapter) > 3 && !Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)) {
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Delay(500);
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Actor_Voice_Over(3320, kActorVoiceOver);
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switch (clueId) {
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case kClueWeaponsCache:
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case kClueWeaponsOrderForm:
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case kClueGuzzasCash:
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case kCluePoliceIssueWeapons:
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case kClueIzosStashRaided:
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case kClueOriginalRequisitionForm:
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Actor_Voice_Over(3340, kActorVoiceOver);
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Actor_Voice_Over(3350, kActorVoiceOver);
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Actor_Voice_Over(3360, kActorVoiceOver);
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Actor_Voice_Over(3370, kActorVoiceOver);
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Actor_Voice_Over(3380, kActorVoiceOver);
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break;
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case kClueHomelessManKid:
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Actor_Voice_Over(3330, kActorVoiceOver);
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break;
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case kClueScaryChair:
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Actor_Voice_Over(3390, kActorVoiceOver);
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Actor_Voice_Over(3400, kActorVoiceOver);
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Actor_Voice_Over(3420, kActorVoiceOver);
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break;
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}
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Actor_Clue_Acquire(kActorMcCoy, kClueGuzzaFramedMcCoy, 1, -1);
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if (clueId == kClueFolder) {
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Actor_Voice_Over(2780, kActorVoiceOver);
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Actor_Voice_Over(2800, kActorVoiceOver);
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Actor_Voice_Over(2810, kActorVoiceOver);
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} else if (Actor_Clue_Query(kActorMcCoy, kClueFolder)) {
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Actor_Voice_Over(3430, kActorVoiceOver);
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Actor_Voice_Over(3440, kActorVoiceOver);
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Actor_Voice_Over(3450, kActorVoiceOver);
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Actor_Voice_Over(3460, kActorVoiceOver);
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Actor_Voice_Over(3470, kActorVoiceOver);
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Actor_Voice_Over(3480, kActorVoiceOver);
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Actor_Voice_Over(3490, kActorVoiceOver);
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Actor_Voice_Over(3500, kActorVoiceOver);
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} else {
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Actor_Voice_Over(3510, kActorVoiceOver);
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Actor_Voice_Over(3520, kActorVoiceOver);
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Actor_Voice_Over(3530, kActorVoiceOver);
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Actor_Voice_Over(3540, kActorVoiceOver);
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}
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}
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}
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void AIScriptMcCoy::ClickedByPlayer() {
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}
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void AIScriptMcCoy::EnteredScene(int sceneId) {
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}
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void AIScriptMcCoy::OtherAgentEnteredThisScene(int otherActorId) {
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}
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void AIScriptMcCoy::OtherAgentExitedThisScene(int otherActorId) {
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}
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void AIScriptMcCoy::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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}
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void AIScriptMcCoy::ShotAtAndMissed() {
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}
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bool AIScriptMcCoy::ShotAtAndHit() {
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return false;
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}
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void AIScriptMcCoy::Retired(int byActorId) {
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if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, kSetHF06)) {
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if (Actor_Query_In_Set(kActorDektora, kSetHF06) && Actor_Query_Goal_Number(kActorDektora) != 599) {
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Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorDektora, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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} else if (Actor_Query_In_Set(kActorLucy, kSetHF06) && Actor_Query_Goal_Number(kActorLucy) != 599) {
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Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorLucy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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}
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if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerLeary, kSetHF05) && Actor_Query_In_Set(kActorDektora, kSetHF05) && Actor_Query_Goal_Number(kActorDektora) != 599) {
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorDektora, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05) && Actor_Query_In_Set(kActorDektora, kSetHF05) && Actor_Query_Goal_Number(kActorDektora) != 599) {
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorDektora, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerLeary, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != 599) {
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorLucy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != 599) {
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorLucy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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}
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int AIScriptMcCoy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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unsigned int v5;
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unsigned int v7;
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switch (newGoalNumber) {
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case 0:
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return true;
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case 1:
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sub_4058B0();
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return true;
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case 2:
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sub_405920();
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return true;
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case 100:
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Actor_Set_At_Waypoint(kActorMcCoy, 315, 263);
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_animationState = 53;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
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Actor_Set_Invisible(kActorMcCoy, false);
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return true;
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case 102:
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Async_Actor_Walk_To_Waypoint(kActorMcCoy, 316, 0, true);
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return true;
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case 103:
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Actor_Face_Actor(kActorMcCoy, kActorSadik, true);
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return true;
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case 231:
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Player_Set_Combat_Mode(false);
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Preload(18);
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Set_Enter(kSetNR10, kSceneNR10);
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Player_Loses_Control();
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Actor_Force_Stop_Walking(kActorMcCoy);
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Actor_Put_In_Set(kActorMcCoy, kSetNR10);
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Actor_Set_At_XYZ(kActorMcCoy, 14.0f, 110.84f, -300.0f, 926);
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Actor_Change_Animation_Mode(kActorMcCoy, 48);
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_animationState = 27;
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_animationFrame = 0;
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flt_462714 = 2.84f;
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flt_462710 = 110.84f;
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off_45A100 = -6.0f;
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return true;
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case 230:
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dword_45A0FC = Actor_Query_Goal_Number(kActorSteele) == 215;
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack);
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return true;
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case 220:
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Actor_Change_Animation_Mode(kActorMcCoy, 75);
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return true;
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case 212:
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Global_Variable_Set(47, 0);
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Player_Set_Combat_Mode_Access(false);
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Player_Gains_Control();
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Scene_Exits_Disable();
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_animationState = 68;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
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return true;
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case 211:
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Actor_Face_Heading(kActorMcCoy, 512, false);
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Actor_Face_Heading(kActorMcCoy, 768, true);
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if (Random_Query(0, 1)) {
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Actor_Change_Animation_Mode(kActorMcCoy, 18);
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} else {
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Actor_Change_Animation_Mode(kActorMcCoy, 16);
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}
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Delay(150);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
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Actor_Set_Goal_Number(kActorMcCoy, 0);
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Player_Gains_Control();
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return true;
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case 210:
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Actor_Put_In_Set(kActorMcCoy, kSetNR01);
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Actor_Set_At_XYZ(kActorMcCoy, -204.0, 24.0, -817.0, 256);
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Actor_Set_Invisible(kActorMcCoy, false);
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if (Game_Flag_Query(627)) {
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Actor_Set_Goal_Number(kActorMcCoy, 212);
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} else {
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_animationState = 53;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
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Actor_Set_Invisible(kActorMcCoy, false);
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}
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return true;
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case 200:
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Player_Loses_Control();
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
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return true;
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case 301:
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_animationState = 62;
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_animationFrame = 0;
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return true;
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case 302:
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_animationState = 64;
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_animationFrame = 0;
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return true;
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case 303:
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_animationState = 65;
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_animationFrame = 0;
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return true;
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case 350:
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Sound_Play(123, 50, 0, 0, 50);
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Delay(1000);
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Sound_Play(403, 30, 0, 0, 50);
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Delay(1000);
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Sound_Play(123, 50, 0, 0, 50);
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Actor_Says(kActorGuzza, 1380, 3);
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Actor_Says(kActorMcCoy, 6610, 13);
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Actor_Says(kActorGuzza, 1390, 3);
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Actor_Says(kActorMcCoy, 6615, 18);
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Actor_Says(kActorGuzza, 1420, 3);
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Actor_Says(kActorMcCoy, 6625, 11);
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Actor_Says(kActorGuzza, 1430, 3);
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Actor_Says(kActorMcCoy, 6630, 12);
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Actor_Says(kActorMcCoy, 6635, 17);
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Actor_Says(kActorMcCoy, 6640, 13);
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Actor_Says(kActorMcCoy, 6645, 19);
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Actor_Says(kActorMcCoy, 6650, 18);
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Actor_Says(kActorMcCoy, 6655, 11);
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Actor_Says(kActorGuzza, 1440, 3);
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Actor_Says(kActorMcCoy, 6660, 17);
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Actor_Says(kActorMcCoy, 6665, 13);
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Delay(1000);
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Actor_Says(kActorGuzza, 1450, 3);
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Actor_Says(kActorMcCoy, 6670, 14);
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Actor_Says(kActorMcCoy, 6675, 11);
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Actor_Says(kActorGuzza, 1460, 3);
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Actor_Says(kActorMcCoy, 6680, 12);
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Actor_Says(kActorGuzza, 1470, 3);
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Actor_Says(kActorMcCoy, 6685, 13);
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Delay(500);
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Actor_Says(kActorMcCoy, 6695, 16);
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Actor_Says(kActorMcCoy, 6700, 17);
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Actor_Says(kActorGuzza, 1480, 3);
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Actor_Says(kActorMcCoy, 6705, 11);
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Sound_Play(123, 50, 0, 0, 50);
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return true;
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case 390:
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Actor_Force_Stop_Walking(kActorMcCoy);
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Player_Loses_Control();
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flt_462710 = 48.07f;
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off_45A100 = -4.0f;
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flt_462714 = -20.0f;
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if (_animationState != 27 && _animationState != 50) {
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_animationState = 50;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
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}
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return true;
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case 400:
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Actor_Set_Health(kActorMcCoy, 50, 50);
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Game_Flag_Set(373);
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v5 = Global_Variable_Query(kVariableAffectionTowards);
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if (v5 == 1) {
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Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 3);
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} else if (v5 == 2) {
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Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, -5);
|
|
Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 3);
|
|
} else if (v5 == 3) {
|
|
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, -5);
|
|
Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 5);
|
|
}
|
|
if (Game_Flag_Query(666)) {
|
|
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 3);
|
|
}
|
|
if (Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) < Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy)) {
|
|
Game_Flag_Set(653);
|
|
}
|
|
v7 = Global_Variable_Query(kVariableAffectionTowards);
|
|
if (v7 == 1) {
|
|
if (Game_Flag_Query(653)) {
|
|
Global_Variable_Set(kVariableAffectionTowards, 0);
|
|
}
|
|
} else if (v7 == 2 || v7 == 3) {
|
|
if (!Game_Flag_Query(653)) {
|
|
Global_Variable_Set(kVariableAffectionTowards, 0);
|
|
}
|
|
}
|
|
if (!Game_Flag_Query(653)) {
|
|
Game_Flag_Set(kFlagMaggieIsHurt);
|
|
}
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
Global_Variable_Set(kVariableChapter, 5);
|
|
Outtake_Play(kOuttakeMovieD, false, -1);
|
|
if (Game_Flag_Query(666)) {
|
|
Chapter_Enter(5, kSetMA07, kSceneMA07);
|
|
} else {
|
|
Game_Flag_Set(kFlagMA06ToMA02);
|
|
Chapter_Enter(5, kSetMA02_MA04, kSceneMA02);
|
|
}
|
|
return true;
|
|
case 500:
|
|
Music_Stop(3);
|
|
Player_Set_Combat_Mode(false);
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
Game_Flag_Set(465);
|
|
Set_Enter(kSetPS09, kScenePS09);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
|
|
int v7, v18, v19, v46;
|
|
switch (_animationState) {
|
|
case 71:
|
|
*animation = 52;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(52)) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Player_Gains_Control();
|
|
}
|
|
break;
|
|
case 70:
|
|
*animation = 51;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(51)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
case 69:
|
|
*animation = 50;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(50)) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, 53);
|
|
*animation = 51;
|
|
}
|
|
break;
|
|
case 68:
|
|
*animation = 18;
|
|
v7 = Slice_Animation_Query_Number_Of_Frames(*animation) - 1 - Global_Variable_Query(47);
|
|
if (_animationFrame < v7) {
|
|
_animationFrame++;
|
|
} else if (_animationFrame > v7) {
|
|
_animationFrame--;
|
|
}
|
|
if (_animationFrame <= 0) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
*animation = 19;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
Game_Flag_Reset(627);
|
|
Scene_Exits_Enable();
|
|
Player_Set_Combat_Mode_Access(true);
|
|
Actor_Set_Goal_Number(kActorMcCoy, 0);
|
|
}
|
|
break;
|
|
case 67:
|
|
*animation = 53;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(53)) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
*animation = 19;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == 220) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, 48);
|
|
}
|
|
}
|
|
break;
|
|
case 66:
|
|
*animation = 40;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(40)) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
case 65:
|
|
*animation = 45;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(45)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 0;
|
|
Actor_Set_Goal_Number(kActorMcCoy, 0);
|
|
}
|
|
break;
|
|
case 64:
|
|
*animation = 44;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(44)) {
|
|
_animationFrame = 0;
|
|
_animationState = 63;
|
|
*animation = 43;
|
|
}
|
|
break;
|
|
case 63:
|
|
*animation = 43;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(43)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
case 62:
|
|
*animation = 42;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(42)) {
|
|
_animationFrame = 0;
|
|
_animationState = 63;
|
|
*animation = 43;
|
|
}
|
|
break;
|
|
case 61:
|
|
*animation = 41;
|
|
_animationFrame--;
|
|
if (_animationFrame <= 0) {
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == 200) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, 201);
|
|
}
|
|
}
|
|
break;
|
|
case 60:
|
|
*animation = 41;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(41) - 1) {
|
|
_animationFrame++;
|
|
}
|
|
break;
|
|
case 59:
|
|
*animation = 48;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(48)) {
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
dword_45A0DC = 0;
|
|
_animationState = 0;
|
|
Player_Gains_Control();
|
|
Item_Add_To_World(109, 982, 6, -110.0, 0.0, -192.0, 0, 48, 32, false, true, false, false);
|
|
}
|
|
break;
|
|
case 58:
|
|
*animation = 47;
|
|
_animationFrame++;
|
|
if (_animationFrame == 6) {
|
|
v18 = Random_Query(0, 2);
|
|
v19 = 0;
|
|
if (v18 == 0) {
|
|
v19 = 595;
|
|
} else if (v18 == 1) {
|
|
v19 = 594;
|
|
} else if (v18 == 2) {
|
|
v19 = 593;
|
|
}
|
|
Ambient_Sounds_Play_Sound(v19, 39, 0, 0, 99);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1?
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
case 57:
|
|
*animation = 46;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(46)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (!Game_Flag_Query(550)) {
|
|
_animationFrame = 0;
|
|
_animationState = 59;
|
|
*animation = 48;
|
|
}
|
|
break;
|
|
case 56:
|
|
*animation = 49;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(49)) {
|
|
_animationFrame = 0;
|
|
if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG15) {
|
|
_animationState = 27;
|
|
} else {
|
|
*animation = 19;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
}
|
|
}
|
|
break;
|
|
case 55:
|
|
*animation = 32;
|
|
_animationFrame++;
|
|
if (_animationFrame == 7) {
|
|
Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeFeeding);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = 19;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
case 53:
|
|
*animation = 18;
|
|
_animationFrame--;
|
|
if (_animationFrame <= 0) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == 100) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, 101);
|
|
}
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == 210) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, 211);
|
|
}
|
|
}
|
|
break;
|
|
case 52:
|
|
*animation = 31;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(31)) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(31) - 1;
|
|
_animationState = 50;
|
|
}
|
|
break;
|
|
case 51:
|
|
*animation = 28;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(28)) {
|
|
Player_Set_Combat_Mode(true);
|
|
sub_405800();
|
|
Actor_Set_Goal_Number(kActorMcCoy, 0);
|
|
_animationFrame = 0;
|
|
Player_Gains_Control();
|
|
}
|
|
break;
|
|
case 50:
|
|
*animation = 18;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
|
|
break;
|
|
case 49:
|
|
*animation = 34;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(34)) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, 0);
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
sub_405660();
|
|
}
|
|
break;
|
|
case 48:
|
|
*animation = 33;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(33)) {
|
|
_animationFrame = 0;
|
|
_animationState = 49;
|
|
*animation = 34;
|
|
}
|
|
break;
|
|
case 47:
|
|
*animation = 29;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(29)) {
|
|
_animationFrame = 0;
|
|
_animationState = 48;
|
|
*animation = 33;
|
|
}
|
|
break;
|
|
case 46:
|
|
Actor_Set_Invisible(kActorMcCoy, false);
|
|
*animation = 36;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(36)) {
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
Player_Gains_Control();
|
|
sub_405660();
|
|
Actor_Face_Heading(kActorMcCoy, (Actor_Query_Facing_1024(kActorMcCoy) + 512) & 1023, false);
|
|
}
|
|
break;
|
|
case 45:
|
|
*animation = 35;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(35)) {
|
|
Actor_Set_Invisible(kActorMcCoy, true);
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
sub_405660();
|
|
}
|
|
break;
|
|
case 44:
|
|
*animation = 30;
|
|
if (_animationFrame++ == 127) {
|
|
Game_Flag_Set(325);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(30)) {
|
|
*animation = 19;
|
|
sub_405660();
|
|
Actor_Set_At_XYZ(kActorMcCoy, -203.41f, -621.3f, 724.57f, 538);
|
|
Player_Gains_Control();
|
|
}
|
|
break;
|
|
case 43:
|
|
*animation = 38;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(38) - 1) { //why -1?
|
|
_animationFrame = 0;
|
|
}
|
|
switch (_animationFrame) {
|
|
case 9:
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
case 4:
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
case 1:
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
}
|
|
break;
|
|
case 42:
|
|
*animation = 37;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(37) - 1) { //why -1?
|
|
_animationFrame = 0;
|
|
}
|
|
switch (_animationFrame) {
|
|
case 9:
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
case 4:
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
case 1:
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
}
|
|
break;
|
|
case 41:
|
|
*animation = 7;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(7)) {
|
|
_animationFrame = 0;
|
|
++off_45A0EC;
|
|
}
|
|
if (_animationFrame == 9) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
} else if (_animationFrame == 4) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
if (Game_Flag_Query(359)) {
|
|
sub_4059D0(-0.2f);
|
|
}
|
|
break;
|
|
case 40:
|
|
*animation = 6;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(6)) {
|
|
_animationFrame = 0;
|
|
++off_45A0EC;
|
|
}
|
|
if (_animationFrame == 8) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
} else if (_animationFrame == 3) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
if (Game_Flag_Query(358)) {
|
|
sub_405940(0.5f);
|
|
}
|
|
break;
|
|
case 39:
|
|
*animation = 16;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(16)) {
|
|
_animationFrame = 0;
|
|
++off_45A0EC;
|
|
}
|
|
if (_animationFrame == 8) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
} else if (_animationFrame == 3) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
if (Game_Flag_Query(359)) {
|
|
sub_4059D0(-0.2f);
|
|
}
|
|
break;
|
|
case 38:
|
|
*animation = 15;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(15)) {
|
|
_animationFrame = 0;
|
|
++off_45A0EC;
|
|
}
|
|
if (_animationFrame == 9) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
} else if (_animationFrame == 4) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
if (Game_Flag_Query(358)) {
|
|
sub_405940(0.5f);
|
|
}
|
|
break;
|
|
case 37:
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(4)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*animation = 4;
|
|
if (_animationFrame == 6) {
|
|
Sound_Left_Footstep_Run(kActorMcCoy);
|
|
}
|
|
if (_animationFrame == 0) {
|
|
Sound_Right_Footstep_Run(kActorMcCoy);
|
|
}
|
|
break;
|
|
case 36:
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(3)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*animation = 3;
|
|
if (_animationFrame == 15) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
if (_animationFrame == 6) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
break;
|
|
case 32:
|
|
_animationFrame = 1;
|
|
_animationState = 30;
|
|
*animation = 13;
|
|
break;
|
|
case 31:
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(14)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*animation = 14;
|
|
if (_animationFrame == 5) {
|
|
Sound_Left_Footstep_Run(kActorMcCoy);
|
|
} else if (_animationFrame == 12) {
|
|
Sound_Right_Footstep_Run(kActorMcCoy);
|
|
}
|
|
break;
|
|
case 30:
|
|
*animation = 13;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(13)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame == 2) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
} else if (_animationFrame == 10) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
break;
|
|
case 29:
|
|
v46 = _animationFrame + _animationFrameDelta;
|
|
*animation = 18;
|
|
_animationFrame = v46;
|
|
if (v46 < 14) {
|
|
_animationFrameDelta = 1;
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, 48);
|
|
*animation = 18;
|
|
_animationState = 27;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
|
|
}
|
|
break;
|
|
case 28:
|
|
*animation = 5;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(5)) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
|
_animationState = 50;
|
|
sub_4054F0();
|
|
}
|
|
break;
|
|
case 27:
|
|
*animation = 18;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(18)) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
|
_animationState = 50;
|
|
sub_4054F0();
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == 220) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, 221);
|
|
}
|
|
}
|
|
break;
|
|
case 26:
|
|
*animation = 17;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(17)) {
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
case 25:
|
|
*animation = 17;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(17)) {
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
case 24:
|
|
*animation = 1;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(1)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 0;
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
case 23:
|
|
*animation = 1;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(1)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 0;
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
case 22:
|
|
_animationFrame = 0;
|
|
_animationState = 17;
|
|
*animation = 12;
|
|
break;
|
|
case 21:
|
|
*animation = 12;
|
|
_animationFrame++;
|
|
if (_animationFrame == 1 && Actor_Query_Goal_Number(kActorMcCoy) == 230 && dword_45A0FC == 1) {
|
|
dword_45A0F8 = 27;
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(12)) {
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
*animation = 12;
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == 230) {
|
|
_animationFrame = 0;
|
|
_animationState = 21;
|
|
dword_45A0FC = 1;
|
|
*animation = 12;
|
|
}
|
|
}
|
|
break;
|
|
case 19:
|
|
*animation = 11;
|
|
_animationFrame++;
|
|
if (_animationFrame >= 12) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 0;
|
|
}
|
|
break;
|
|
case 18:
|
|
*animation = 10;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(10)) {
|
|
_animationFrame = 0;
|
|
_animationState = 17;
|
|
*animation = 12;
|
|
}
|
|
break;
|
|
case 17:
|
|
*animation = 12;
|
|
_animationFrame = 0;
|
|
// weird, but thats in game code
|
|
if (Slice_Animation_Query_Number_Of_Frames(12) <= 0) {
|
|
_animationFrame = 0;
|
|
_animationState = 17;
|
|
}
|
|
break;
|
|
case 16:
|
|
*animation = 9;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(9)) {
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
case 15:
|
|
*animation = 8;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(8)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 0;
|
|
}
|
|
break;
|
|
case 14:
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(0)) {
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
}
|
|
*animation = 0;
|
|
break;
|
|
case 13:
|
|
*animation = 19;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(19) / 2) {
|
|
_animationFrame -= 3;
|
|
if (_animationFrame <= 0) {
|
|
_animationFrame = 0;
|
|
*animation = _animationNext;
|
|
_animationState = _animationStateNext;
|
|
}
|
|
} else {
|
|
_animationFrame += 3;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(19)) {
|
|
_animationFrame = 0;
|
|
*animation = _animationNext;
|
|
_animationState = _animationStateNext;
|
|
}
|
|
}
|
|
break;
|
|
case 12:
|
|
*animation = 27;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(27)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = 20;
|
|
}
|
|
break;
|
|
case 11:
|
|
*animation = 26;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(26)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = 20;
|
|
}
|
|
break;
|
|
case 10:
|
|
*animation = 25;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(25)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = 20;
|
|
}
|
|
break;
|
|
case 9:
|
|
*animation = 24;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(24)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = 20;
|
|
}
|
|
break;
|
|
case 8:
|
|
*animation = 23;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(23)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = 20;
|
|
}
|
|
break;
|
|
case 7:
|
|
*animation = 22;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(22)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = 20;
|
|
}
|
|
break;
|
|
case 6:
|
|
*animation = 27;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(27)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = 20;
|
|
}
|
|
break;
|
|
case 5:
|
|
*animation = 21;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(21)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = 20;
|
|
}
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
if (_animationFrame == 0 && !Game_Flag_Query(236)) {
|
|
_animationFrame = 1;
|
|
_animationState = dword_45A0F0;
|
|
*animation = dword_45A0F4;
|
|
dword_45A0F0 = 4;
|
|
dword_45A0F4 = 20;
|
|
} else if (_animationFrame <= 4 && Game_Flag_Query(236)) {
|
|
Game_Flag_Reset(236);
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
} else {
|
|
*animation = 20;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(20)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
case 0:
|
|
*animation = 19;
|
|
if (dword_45A0D8 < dword_45A0DC) {
|
|
//*frame = dword_45A0E8;
|
|
_animationFrame += _animationFrameDelta;
|
|
if (_animationFrame > dword_45A0E8) {
|
|
_animationFrame = dword_45A0E8;
|
|
_animationFrameDelta = -1;
|
|
} else if (_animationFrame < dword_45A0E4) {
|
|
_animationFrame = dword_45A0E4;
|
|
_animationFrameDelta = 1;
|
|
}
|
|
dword_45A0D8++;
|
|
} else {
|
|
_animationFrame += _animationFrameDelta;
|
|
dword_45A0DC = 0;
|
|
if (_animationFrame == 18 && Random_Query(0, 2)) {
|
|
_animationFrameDelta = -1;
|
|
dword_45A0D8 = 0;
|
|
dword_45A0E4 = 14;
|
|
dword_45A0E8 = 18;
|
|
dword_45A0DC = Random_Query(0, 30);
|
|
}
|
|
if (_animationFrame == 26) {
|
|
if (Random_Query(0, 2)) {
|
|
_animationFrameDelta = -1;
|
|
dword_45A0D8 = 0;
|
|
dword_45A0E4 = 23;
|
|
dword_45A0E8 = 26;
|
|
dword_45A0DC = Random_Query(0, 30);
|
|
}
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(19)) {
|
|
_animationFrame = 0;
|
|
if (Random_Query(0, 2)) {
|
|
dword_45A0D8 = 0;
|
|
dword_45A0E4 = 0;
|
|
dword_45A0E8 = 3;
|
|
dword_45A0DC = Random_Query(0, 45);
|
|
}
|
|
}
|
|
if (_animationFrame < 0) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(19) - 1;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
if (!Game_Flag_Query(550)) {
|
|
switch (_animationState) {
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
Game_Flag_Set(236);
|
|
dword_45A0D8 = 0;
|
|
dword_45A0DC = 30;
|
|
dword_45A0E4 = 0;
|
|
_animationFrameDelta = 1;
|
|
dword_45A0E8 = 3;
|
|
return true;
|
|
case 14:
|
|
case 17:
|
|
case 20:
|
|
case 21:
|
|
case 36:
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
return true;
|
|
case 15:
|
|
_animationState = 16;
|
|
_animationFrame = 16 - 16 * _animationFrame / 12;
|
|
return true;
|
|
case 16:
|
|
case 25:
|
|
case 26:
|
|
case 55:
|
|
return true;
|
|
case 60:
|
|
_animationState = 61;
|
|
return true;
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
dword_45A0DC = 0;
|
|
return true;
|
|
}
|
|
} else {
|
|
if (_animationFrame <= 6) {
|
|
int v3 = Random_Query(0, 2);
|
|
int v4 = 0;
|
|
if (v3 == 0) {
|
|
v4 = 595;
|
|
} else if (v3 == 1) {
|
|
v4 = 594;
|
|
} else if (v3 == 2) {
|
|
v4 = 593;
|
|
}
|
|
Ambient_Sounds_Play_Sound(v4, 39, 0, 0, 99);
|
|
}
|
|
_animationState = 57;
|
|
_animationFrame = 0;
|
|
return true;
|
|
}
|
|
case kAnimationModeWalk:
|
|
if (_animationState != 27 && _animationState != 50) {
|
|
if (!Game_Flag_Query(550)) {
|
|
_animationState = 32;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 58;
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
case kAnimationModeRun:
|
|
if (_animationState != 27 && _animationState != 50) {
|
|
if (!Game_Flag_Query(550)) {
|
|
_animationState = 31;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 58;
|
|
_animationFrame = 4;
|
|
}
|
|
}
|
|
break;
|
|
case kAnimationModeTalk:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 3;
|
|
_animationNext = 20;
|
|
} else {
|
|
Game_Flag_Reset(236);
|
|
dword_45A0F0 = 4;
|
|
dword_45A0F4 = 20;
|
|
}
|
|
break;
|
|
case kAnimationModeCombatIdle:
|
|
switch (_animationState) {
|
|
case 14:
|
|
case 15:
|
|
case 19:
|
|
case 21:
|
|
break;
|
|
case 16:
|
|
_animationState = 15;
|
|
_animationFrame = 12 - 12 * _animationFrame / 16;
|
|
break;
|
|
case 17:
|
|
case 20:
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 18:
|
|
_animationState = 19;
|
|
_animationFrame = 13 * ((8 - _animationFrame) / 8);
|
|
break;
|
|
case 22:
|
|
_animationState = 19;
|
|
_animationFrame = 41;
|
|
break;
|
|
case 36:
|
|
case 37:
|
|
case 40:
|
|
case 41:
|
|
case 51:
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
break;
|
|
default:
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case kAnimationModeCombatAim:
|
|
switch (_animationState) {
|
|
case 17:
|
|
case 18:
|
|
case 21:
|
|
break;
|
|
case 19:
|
|
_animationState = 18;
|
|
_animationFrame = 8 * (13 - _animationFrame) / 13;
|
|
break;
|
|
case 22:
|
|
_animationState = 22;
|
|
_animationFrame = 0;
|
|
break;
|
|
default:
|
|
_animationState = 18;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case kAnimationModeCombatAttack:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeCombatWalk:
|
|
if (_animationState != 27 && _animationState != 50) {
|
|
_animationState = 36;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
case kAnimationModeCombatRun:
|
|
if (_animationState != 27 && _animationState != 50) {
|
|
_animationState = 37;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
case 9:
|
|
case 12:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 5;
|
|
_animationNext = 21;
|
|
} else {
|
|
Game_Flag_Reset(236);
|
|
dword_45A0F0 = 5;
|
|
dword_45A0F4 = 21;
|
|
}
|
|
break;
|
|
case 10:
|
|
case 13:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 6;
|
|
_animationNext = 27;
|
|
} else {
|
|
Game_Flag_Reset(236);
|
|
dword_45A0F0 = 6;
|
|
dword_45A0F4 = 27;
|
|
}
|
|
break;
|
|
case 11:
|
|
case 14:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 7;
|
|
_animationNext = 22;
|
|
} else {
|
|
Game_Flag_Reset(236);
|
|
dword_45A0F0 = 7;
|
|
dword_45A0F4 = 22;
|
|
}
|
|
break;
|
|
case 15:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 8;
|
|
_animationNext = 23;
|
|
} else {
|
|
Game_Flag_Reset(236);
|
|
dword_45A0F0 = 8;
|
|
dword_45A0F4 = 23;
|
|
}
|
|
break;
|
|
case 16:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 9;
|
|
_animationNext = 24;
|
|
} else {
|
|
Game_Flag_Reset(236);
|
|
dword_45A0F0 = 9;
|
|
dword_45A0F4 = 24;
|
|
}
|
|
break;
|
|
case 17:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 10;
|
|
_animationNext = 25;
|
|
} else {
|
|
Game_Flag_Reset(236);
|
|
dword_45A0F0 = 10;
|
|
dword_45A0F4 = 25;
|
|
}
|
|
break;
|
|
case 18:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 11;
|
|
_animationNext = 26;
|
|
} else {
|
|
Game_Flag_Reset(236);
|
|
dword_45A0F0 = 11;
|
|
dword_45A0F4 = 26;
|
|
}
|
|
break;
|
|
case 19:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 12;
|
|
_animationNext = 27;
|
|
} else {
|
|
Game_Flag_Reset(236);
|
|
dword_45A0F0 = 12;
|
|
dword_45A0F4 = 27;
|
|
}
|
|
break;
|
|
case 20:
|
|
{
|
|
int setId = Actor_Query_Which_Set_In(kActorMcCoy);
|
|
if (setId == kSetCT02) {
|
|
_animationState = 51;
|
|
_animationFrame = 0;
|
|
Player_Loses_Control();
|
|
Game_Flag_Set(210);
|
|
} else if (setId == kSetRC03 || setId == kSetUG15) {
|
|
_animationState = 56;
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
case kAnimationModeHit:
|
|
switch (_animationState) {
|
|
case 14:
|
|
case 15:
|
|
case 17:
|
|
case 18:
|
|
case 19:
|
|
case 20:
|
|
case 21:
|
|
case 22:
|
|
if (Random_Query(0, 1) == 1) {
|
|
_animationState = 24;
|
|
} else {
|
|
_animationState = 23;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
default:
|
|
if (Random_Query(0, 1) == 1) {
|
|
_animationState = 26;
|
|
} else {
|
|
_animationState = 25;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case kAnimationModeCombatHit:
|
|
if (Random_Query(0, 1) == 1) {
|
|
_animationState = 23;
|
|
} else {
|
|
_animationState = 24;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
case 23:
|
|
_animationState = 66;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 29:
|
|
Player_Loses_Control();
|
|
_animationFrame = 0;
|
|
_animationState = 71;
|
|
break;
|
|
case 38:
|
|
_animationState = 47;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 39:
|
|
_animationFrame = 0;
|
|
_animationState = 52;
|
|
if (Player_Query_Current_Set() == kSetCT02) {
|
|
_animationFrame = 23;
|
|
}
|
|
break;
|
|
case 40:
|
|
_animationState = 44;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 41:
|
|
_animationState = 45;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 42:
|
|
_animationState = 46;
|
|
_animationFrame = 0;
|
|
Player_Loses_Control();
|
|
break;
|
|
case kAnimationModeWalkUp:
|
|
_animationState = 38;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeWalkDown:
|
|
_animationState = 39;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeCombatWalkUp:
|
|
_animationState = 40;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeCombatWalkDown:
|
|
_animationState = 41;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeDie:
|
|
switch (_animationState) {
|
|
case 14:
|
|
case 15:
|
|
case 17:
|
|
case 18:
|
|
case 19:
|
|
case 20:
|
|
case 21:
|
|
case 22:
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 27:
|
|
case 28:
|
|
case 50:
|
|
break;
|
|
default:
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case kAnimationModeCombatDie:
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 51:
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeFeeding:
|
|
_animationState = 55;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeSit:
|
|
if (_animationState != 60 && (Player_Query_Current_Set() == kSetNR03 || Player_Query_Current_Set() == kSetNR05_NR08)) {
|
|
_animationState = 60;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationFrame = 0;
|
|
_animationState = 70;
|
|
}
|
|
break;
|
|
case kAnimationModeClimbUp:
|
|
case kAnimationModeCombatClimbUp:
|
|
_animationState = 42;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeClimbDown:
|
|
case kAnimationModeCombatClimbDown:
|
|
_animationState = 43;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 68:
|
|
_animationState = 29;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
|
|
_animationFrameDelta = -1;
|
|
break;
|
|
case 75:
|
|
_animationState = 67;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 85:
|
|
_animationFrame = 0;
|
|
_animationState = 69;
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptMcCoy::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptMcCoy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptMcCoy::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptMcCoy::FledCombat() {}
|
|
|
|
void AIScriptMcCoy::sub_4053E0() {
|
|
float x, y, z;
|
|
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
|
flt_462710 = flt_462710 + off_45A100;
|
|
if (flt_462714 < flt_462710) {
|
|
off_45A100 = off_45A100 - 0.2f;
|
|
} else {
|
|
flt_462710 = flt_462714;
|
|
Actor_Set_Goal_Number(kActorMcCoy, 0);
|
|
Actor_Retired_Here(kActorMcCoy, 12, 48, 1, -1);
|
|
}
|
|
return Actor_Set_At_XYZ(kActorMcCoy, x, flt_462710, z, Actor_Query_Facing_1024(kActorMcCoy));
|
|
}
|
|
|
|
void AIScriptMcCoy::sub_4054F0() {
|
|
if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG15 && Actor_Query_Goal_Number(kActorMcCoy) != 390 && !Game_Flag_Query(682)) {
|
|
float x, y, z;
|
|
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
|
if ((z < 220.0f) && (-210.0f < x) && (-70.0f > x)) {
|
|
Game_Flag_Set(682);
|
|
Scene_Loop_Set_Default(3);
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
|
|
Actor_Set_Goal_Number(kActorMcCoy, 390);
|
|
Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
|
|
if (-200.0 < x && -62.0f > x) {
|
|
Actor_Set_Goal_Number(kActorFreeSlotA, 309);
|
|
}
|
|
} else {
|
|
Actor_Set_Goal_Number(kActorMcCoy, 391);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AIScriptMcCoy::sub_405660() {
|
|
if (Game_Flag_Query(550)) {
|
|
if (_animationFrame <= 6) {
|
|
int v1 = Random_Query(0, 2);
|
|
int v2 = 0;
|
|
if (v1 == 0) {
|
|
v2 = 595;
|
|
} else if (v1 == 1) {
|
|
v2 = 594;
|
|
} else if (v1 == 2) {
|
|
v2 = 593;
|
|
}
|
|
Ambient_Sounds_Play_Sound(v2, 39, 0, 0, 99);
|
|
}
|
|
_animationState = 57;
|
|
_animationFrame = 0;
|
|
return;
|
|
}
|
|
switch (_animationState) {
|
|
case 17:
|
|
case 20:
|
|
case 21:
|
|
case 36:
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 16:
|
|
case 25:
|
|
case 26:
|
|
break;
|
|
case 15:
|
|
_animationState = 16;
|
|
_animationFrame = 16 - 16 * _animationFrame / 12;
|
|
break;
|
|
case 14:
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
Game_Flag_Set(236);
|
|
dword_45A0D8 = 0;
|
|
dword_45A0DC = 30;
|
|
dword_45A0E4 = 0;
|
|
_animationFrameDelta = 1;
|
|
dword_45A0E8 = 3;
|
|
break;
|
|
case 60:
|
|
_animationState = 61;
|
|
break;
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
dword_45A0DC = 0;
|
|
}
|
|
}
|
|
|
|
void AIScriptMcCoy::sub_405800() {
|
|
switch (_animationState) {
|
|
case 36:
|
|
case 37:
|
|
case 40:
|
|
case 41:
|
|
case 51:
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 22:
|
|
_animationState = 19;
|
|
_animationFrame = 41;
|
|
break;
|
|
case 18:
|
|
_animationState = 19;
|
|
_animationFrame = 13 * ((8 - _animationFrame) / 8);
|
|
break;
|
|
case 17:
|
|
case 20:
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 16:
|
|
_animationFrame = 12 - 12 * _animationFrame / 16;
|
|
_animationState = 15;
|
|
break;
|
|
case 14:
|
|
case 15:
|
|
case 19:
|
|
case 21:
|
|
break;
|
|
default:
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AIScriptMcCoy::sub_4058B0() {
|
|
int setId = Actor_Query_Which_Set_In(kActorMcCoy);
|
|
if (setId == kSetCT02) {
|
|
_animationState = 51;
|
|
_animationFrame = 0;
|
|
Player_Loses_Control();
|
|
Game_Flag_Set(210);
|
|
} else if (setId == kSetRC03 || setId == kSetUG15) {
|
|
_animationState = 56;
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
|
|
void AIScriptMcCoy::sub_405920() {
|
|
_animationFrame = 0;
|
|
_animationState = 47;
|
|
}
|
|
|
|
void AIScriptMcCoy::sub_405940(float a1) {
|
|
float x, y, z;
|
|
int currentAngle = Actor_Query_Facing_1024(kActorMcCoy);
|
|
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
|
int angle = currentAngle - 12;
|
|
y = y + a1;
|
|
if (angle < 0) {
|
|
angle = currentAngle + 1012;
|
|
}
|
|
if (angle > 1023) {
|
|
angle -= 1024;
|
|
}
|
|
Actor_Set_At_XYZ(kActorMcCoy, x, y, z, angle);
|
|
}
|
|
|
|
void AIScriptMcCoy::sub_4059D0(float a1) {
|
|
float x, y, z;
|
|
int currentAngle = Actor_Query_Facing_1024(kActorMcCoy);
|
|
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
|
int angle = currentAngle + 15;
|
|
y = y + a1;
|
|
if (angle < 0) {
|
|
angle = currentAngle + 1039;
|
|
}
|
|
if (angle > 1023) {
|
|
angle -= 1024;
|
|
}
|
|
return Actor_Set_At_XYZ(kActorMcCoy, x, y, z, angle);
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|