Files
scummvm/engines/bladerunner/script/ai/lucy.cpp
T
Peter Kohaut 19d9e4cec8 BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
2018-03-17 16:42:25 +01:00

872 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptLucy::AIScriptLucy(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_flag = 0;
}
void AIScriptLucy::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_flag = 0;
Actor_Set_Goal_Number(kActorLucy, 0);
}
bool AIScriptLucy::Update() {
float x, y, z;
if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorLucy) < 200) {
Actor_Set_Goal_Number(kActorLucy, 200);
}
if (Actor_Query_Goal_Number(kActorLucy) == 230 && Player_Query_Current_Scene() == 37) {
Actor_Set_Goal_Number(kActorLucy, 233);
}
if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorLucy) < 300) {
Actor_Set_Goal_Number(kActorLucy, 300);
}
if (Global_Variable_Query(kVariableChapter) == 4
&& Actor_Query_Goal_Number(kActorLucy) == 599
&& Actor_Query_Which_Set_In(kActorLucy) != 99) {
if (Actor_Query_Which_Set_In(kActorLucy) != Player_Query_Current_Set()) {
Actor_Put_In_Set(kActorLucy, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorLucy, 41, 0);
}
}
if (Game_Flag_Query(616) && Actor_Query_Goal_Number(kActorLucy) == 201) {
Actor_Put_In_Set(kActorLucy, kSetHF03);
Actor_Set_At_Waypoint(kActorLucy, 371, 156);
Actor_Set_Goal_Number(kActorLucy, 250);
}
if (Actor_Query_Goal_Number(kActorLucy) > 229
&& Actor_Query_Goal_Number(kActorLucy) < 239
&& Actor_Query_Goal_Number(kActorLucy) != 232
&& Player_Query_Current_Scene() == 37
&& Actor_Query_Which_Set_In(kActorLucy) == 40
&& !Game_Flag_Query(701)
&& Actor_Query_Inch_Distance_From_Actor(kActorLucy, kActorMcCoy) < 84
&& !Player_Query_Combat_Mode()
&& Actor_Query_Friendliness_To_Other(kActorLucy, kActorMcCoy) > 40) {
Actor_Set_Goal_Number(kActorLucy, 232);
}
if (Actor_Query_Goal_Number(kActorLucy) == 235) {
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
if (z > -875.0f) {
Game_Flag_Set(586);
Actor_Set_Goal_Number(kActorLucy, 236);
}
}
if (Actor_Query_Goal_Number(kActorLucy) == 237) {
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
if (x > 350.0f) {
Game_Flag_Set(585);
Actor_Set_Goal_Number(kActorLucy, 238);
}
}
return false;
}
void AIScriptLucy::TimerExpired(int timer) {
AI_Countdown_Timer_Reset(kActorLucy, 0);
if (!timer && Actor_Query_Goal_Number(kActorLucy) == 205) {
if (Player_Query_Current_Scene() == 36) {
AI_Countdown_Timer_Start(kActorLucy, 0, 20);
} else {
Actor_Set_Goal_Number(kActorLucy, 200);
}
}
}
void AIScriptLucy::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorLucy)) {
case 205:
if (!Game_Flag_Query(616) || Global_Variable_Query(40) != 3) {
AI_Countdown_Timer_Reset(kActorLucy, 0);
AI_Countdown_Timer_Start(kActorLucy, 0, 30);
return; //false;
}
Actor_Set_Goal_Number(kActorLucy, 250);
return; //true;
case 210:
Actor_Set_Goal_Number(kActorLucy, 211);
break;
case 211:
Game_Flag_Set(593);
Actor_Set_Goal_Number(kActorLucy, 299);
break;
case 212:
Actor_Set_Goal_Number(kActorLucy, 213);
break;
case 213:
if (Actor_Clue_Query(kActorLucy, 219) && Global_Variable_Query(40) != 3) {
Game_Flag_Set(593);
} else {
Actor_Set_Goal_Number(kActorLucy, 230);
Game_Flag_Reset(584);
}
break;
case 214:
Actor_Set_Goal_Number(kActorLucy, 215);
break;
case 215:
Actor_Set_Goal_Number(kActorLucy, 201);
break;
case 220:
case 225:
Actor_Set_Goal_Number(kActorLucy, 200);
break;
case 233:
Game_Flag_Set(585);
Actor_Set_Goal_Number(kActorLucy, 234);
break;
case 234:
Actor_Set_Goal_Number(kActorLucy, 235);
break;
case 236:
Actor_Set_Goal_Number(kActorLucy, 237);
break;
case 238:
Game_Flag_Set(593);
Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorLucy, 33, 0);
Actor_Set_Health(kActorLucy, 30, 30);
if (Global_Variable_Query(40) == 3) {
Actor_Set_Goal_Number(kActorSteele, 240);
}
break;
case 239:
Game_Flag_Set(593);
break;
default:
break;
}
return; //false;
}
void AIScriptLucy::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptLucy::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorLucy) == 599) {
Actor_Face_Actor(kActorMcCoy, kActorLucy, 1);
Actor_Says(kActorMcCoy, 8630, 3);
}
}
void AIScriptLucy::EnteredScene(int sceneId) {
// return false;
}
void AIScriptLucy::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptLucy::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptLucy::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptLucy::ShotAtAndMissed() {
checkCombat();
}
bool AIScriptLucy::ShotAtAndHit() {
checkCombat();
return false;
}
void AIScriptLucy::Retired(int byActorId) {
if (byActorId == kActorMcCoy) {
Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, -6);
}
if ((byActorId == kActorSteele || byActorId == kActorMcCoy)
&& Actor_Query_In_Set(kActorSteele, kSetHF06)
&& Actor_Query_In_Set(kActorMcCoy, kSetHF06)) {
Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorMcCoy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
}
if (Query_Difficulty_Level() && byActorId == kActorMcCoy && Game_Flag_Query(46)) {
Global_Variable_Increment(2, 200);
}
Actor_Set_Goal_Number(kActorLucy, 599);
}
int AIScriptLucy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (!newGoalNumber) {
Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
return false;
}
switch (newGoalNumber) {
case 200:
if (Global_Variable_Query(40) == 3) {
if (Game_Flag_Query(591) && Game_Flag_Query(592) && Player_Query_Current_Scene() != 36) {
Actor_Set_Goal_Number(kActorLucy, 205);
} else {
if (Random_Query(1, 2) - 1) {
Actor_Set_Goal_Number(kActorLucy, 225);
} else {
Actor_Set_Goal_Number(kActorLucy, 220);
}
}
} else {
int rnd = Random_Query(1, 4) - 1;
if (rnd) {
if (rnd == 1) {
Actor_Set_Goal_Number(kActorLucy, 225);
} else if (Player_Query_Current_Scene() == 36) {
Actor_Set_Goal_Number(kActorLucy, 220);
} else {
Actor_Set_Goal_Number(kActorLucy, 205);
}
} else {
Actor_Set_Goal_Number(kActorLucy, 220);
}
}
break;
case 205:
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 210:
Actor_Set_Immunity_To_Obstacles(kActorLucy, 1);
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 377, 0);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 211:
Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 372, 0);
AI_Movement_Track_Append(kActorLucy, 33, 0);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 212:
Actor_Set_Immunity_To_Obstacles(kActorLucy, 1);
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 378, 0);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 213:
Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 373, 0);
AI_Movement_Track_Append(kActorLucy, 33, 0);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 214:
Actor_Says(kActorLucy, 320, 16);
Actor_Set_Goal_Number(kActorHolloway, 242);
Actor_Set_Immunity_To_Obstacles(6, 1);
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append(kActorLucy, 378, 0);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 215:
Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 373, 0);
AI_Movement_Track_Append(kActorLucy, 33, 30);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 220:
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10));
AI_Movement_Track_Append(kActorLucy, 33, Random_Query(5, 10));
AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10));
AI_Movement_Track_Repeat(kActorLucy);
break;
case 225:
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 15));
AI_Movement_Track_Append(kActorLucy, 33, Random_Query(10, 30));
AI_Movement_Track_Append(kActorLucy, 40, Random_Query(15, 30));
AI_Movement_Track_Append(kActorLucy, 42, Random_Query(10, 20));
AI_Movement_Track_Repeat(kActorLucy);
break;
case 230:
AI_Movement_Track_Flush(kActorLucy);
Actor_Put_In_Set(kActorLucy, kSetHF04);
Actor_Set_At_Waypoint(kActorLucy, 518, 0);
Actor_Set_Targetable(kActorLucy, 1);
Actor_Set_Health(kActorLucy, 5, 5);
break;
case 232:
Player_Loses_Control();
Actor_Says(kActorMcCoy, 1700, 16);
AI_Movement_Track_Flush(kActorLucy);
Actor_Face_Actor(kActorLucy, 0, 1);
Actor_Face_Actor(kActorMcCoy, kActorLucy, 1);
Actor_Says(kActorLucy, 350, 13);
Actor_Says(kActorMcCoy, 1705, 13);
Actor_Says(kActorLucy, 360, 13);
Actor_Says(kActorMcCoy, 1710, 13);
if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
Actor_Says(kActorLucy, 940, 13);
Actor_Says(kActorMcCoy, 6780, 12);
Actor_Says(kActorLucy, 950, 12);
Actor_Says(kActorLucy, 960, 14);
Actor_Says(kActorMcCoy, 6785, 13);
Actor_Says(kActorLucy, 970, 16);
Actor_Says(kActorLucy, 980, 13);
if (Game_Flag_Query(47)) {
Actor_Says(kActorLucy, 990, 15);
}
Actor_Says(kActorMcCoy, 6790, 13);
if (Game_Flag_Query(47) && Game_Flag_Query(46)) {
Actor_Says(kActorLucy, 1000, 12);
}
Actor_Says(kActorLucy, 1010, 15);
Actor_Says(kActorLucy, 1020, 12);
Actor_Says(kActorMcCoy, 6795, 18);
Actor_Says(kActorLucy, 1030, 15);
Actor_Says(kActorMcCoy, 6800, 16);
Actor_Says(kActorLucy, 1040, 12);
Actor_Says(kActorMcCoy, 6805, 15);
Actor_Says(kActorLucy, 1050, 12);
}
Actor_Says(kActorLucy, 370, 14);
Actor_Set_Goal_Number(kActorLucy, 239);
if (Global_Variable_Query(40) == 3) {
Actor_Set_Goal_Number(kActorSteele, 243);
Game_Flag_Set(593);
}
Player_Gains_Control();
break;
case 233:
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 519, 0);
AI_Movement_Track_Repeat(kActorLucy);
Actor_Set_Health(kActorLucy, 5, 5);
break;
case 234:
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 520, 0);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 236:
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 521, 0);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 238:
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 522, 0);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 239:
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 523, 0);
AI_Movement_Track_Append(kActorLucy, 33, 0);
AI_Movement_Track_Repeat(kActorLucy);
Player_Gains_Control();
Actor_Set_Health(kActorLucy, 30, 30);
break;
case 240:
if (Global_Variable_Query(40) == 3) {
Actor_Set_Goal_Number(kActorLucy, 599);
Actor_Set_Goal_Number(kActorSteele, 240);
} else {
Actor_Set_Goal_Number(kActorLucy, 299);
Game_Flag_Set(593);
}
break;
case 250:
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append(kActorLucy, 372, 0);
AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 300:
Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorLucy, 33, 0);
if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
Actor_Set_Goal_Number(kActorLucy, 310);
}
break;
case 310:
Actor_Put_In_Set(kActorLucy, kSetUG01);
Actor_Set_At_Waypoint(kActorLucy, 544, 651);
break;
case 311:
voightKempTest();
break;
case 312:
AI_Movement_Track_Flush(kActorLucy);
AI_Movement_Track_Append_Run(kActorLucy, 545, 0);
AI_Movement_Track_Append(kActorLucy, 33, 0);
AI_Movement_Track_Repeat(kActorLucy);
break;
case 599:
Game_Flag_Set(593);
break;
}
return false;
}
bool AIScriptLucy::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = 260;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(260)) {
_animationFrame = 0;
}
break;
case 1:
case 2:
case 3:
case 4:
if (_animationState == 1) {
*animation = 253;
}
if (_animationState == 2) {
*animation = 254;
}
if (_animationState == 3) {
*animation = 255;
}
if (_animationState == 4) {
*animation = 256;
}
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 5:
case 6:
if (_animationState == 5) {
*animation = 257;
}
if (_animationState == 6) {
*animation = 258;
}
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = 260;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorLucy, 0);
}
break;
case 7:
*animation = 259;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(259) - 1) {
++_animationFrame;
}
break;
case 8:
if (!_animationFrame && _flag) {
*animation = 260;
_animationState = 0;
_flag = 0;
} else {
*animation = 263;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(263)) {
_animationFrame = 0;
}
}
break;
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
if (_animationState == 9) {
*animation = 264;
}
if (_animationState == 10) {
*animation = 265;
}
if (_animationState == 11) {
*animation = 266;
}
if (_animationState == 12) {
*animation = 267;
}
if (_animationState == 13) {
*animation = 268;
}
if (_animationState == 14) {
*animation = 269;
}
if (_animationState == 15) {
*animation = 270;
}
if (_animationState == 16) {
*animation = 271;
}
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 8;
*animation = 263;
}
break;
case 17:
*animation = 272;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(272)) {
_animationFrame = 0;
}
break;
case 18:
if (!_animationFrame && _flag) {
_animationState = 17;
_flag = 0;
*animation = 272;
} else {
*animation = 273;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(273)) {
_animationFrame = 0;
}
}
break;
case 19:
*animation = 274;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(274)) {
*animation = 260;
_animationFrame = 0;
_animationState = 0;
}
break;
case 20:
*animation = 275;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(275)) {
_animationFrame = 0;
}
break;
case 21:
*animation = 276;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(276)) {
_animationFrame = 0;
}
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptLucy::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
if (_animationState >= 8 && _animationState <= 16) {
_flag = 1;
} else {
_animationState = 0;
_animationFrame = 0;
}
break;
case 1:
_animationState = 1;
_animationFrame = 0;
break;
case 2:
_animationState = 2;
_animationFrame = 0;
break;
case 3:
_flag = 0;
_animationState = 8;
_animationFrame = 0;
break;
case 4:
if (_animationState >= 8 && _animationState <= 16) {
_flag = 1;
} else {
_animationState = 0;
_animationFrame = 0;
}
break;
case 7:
_animationState = 1;
_animationFrame = 0;
break;
case 8:
_animationState = 2;
_animationFrame = 0;
break;
case 12:
_flag = 0;
_animationState = 9;
_animationFrame = 0;
break;
case 13:
_flag = 0;
_animationState = 10;
_animationFrame = 0;
break;
case 14:
_flag = 0;
_animationState = 11;
_animationFrame = 0;
break;
case 15:
_flag = 0;
_animationState = 12;
_animationFrame = 0;
break;
case 16:
_flag = 0;
_animationState = 13;
_animationFrame = 0;
break;
case 17:
_flag = 0;
_animationState = 14;
_animationFrame = 0;
break;
case 18:
_flag = 0;
_animationState = 15;
_animationFrame = 0;
break;
case 19:
_flag = 0;
_animationState = 16;
_animationFrame = 0;
break;
case 21:
if (Random_Query(1, 2) == 1) {
_animationState = 5;
} else {
_animationState = 6;
}
_animationFrame = 0;
break;
case 22:
if (Random_Query(1, 2) == 1) {
_animationState = 5;
} else {
_animationState = 6;
}
_animationFrame = 0;
break;
case 48:
_animationState = 7;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptLucy::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptLucy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptLucy::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptLucy::FledCombat() {
if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorLucy) == 450) {
Actor_Put_In_Set(kActorLucy, kSetFreeSlotG);
Actor_Set_At_Waypoint(kActorLucy, 39, 0);
Actor_Set_Goal_Number(kActorLucy, 599);
}
return; //true;
}
void AIScriptLucy::voightKempTest() {
Player_Loses_Control();
Actor_Face_Actor(kActorMcCoy, kActorLucy, 1);
Actor_Says(kActorMcCoy, 6815, 11);
Actor_Face_Actor(kActorLucy, kActorMcCoy, 1);
Actor_Says(kActorLucy, 1060, 16);
Actor_Says(kActorLucy, 1070, 17);
Delay(1000);
Actor_Says(kActorLucy, 1080, 14);
Actor_Says(kActorMcCoy, 6820, 16);
Actor_Says(kActorLucy, 1090, 13);
if (!Game_Flag_Query(378)) {
Actor_Says(kActorMcCoy, 6825, 13);
}
Actor_Says(kActorMcCoy, 6830, 12);
Actor_Says(kActorLucy, 1100, 14);
Actor_Says(kActorMcCoy, 6835, 14);
Actor_Says(kActorLucy, 1110, 15);
Actor_Says(kActorMcCoy, 6840, 13);
Delay(1000);
Actor_Says(kActorMcCoy, 6845, 12);
Delay(500);
Actor_Says(kActorMcCoy, 6850, 12);
Actor_Says(kActorLucy, 1120, 14);
Actor_Says(kActorMcCoy, 6855, 13);
Actor_Says(kActorMcCoy, 6860, 13);
Actor_Says(kActorLucy, 1130, 14);
Music_Stop(2);
Player_Gains_Control();
Voight_Kampff_Activate(6, 40);
Player_Loses_Control();
if (Actor_Clue_Query(kActorMcCoy, 271)) {
Actor_Says(kActorMcCoy, 6865, 13);
Actor_Says(kActorLucy, 1140, 14);
Actor_Says(kActorMcCoy, 6865, 14);
Actor_Says(kActorLucy, 1150, 16);
Actor_Says(kActorMcCoy, 6870, 14);
Delay(500);
Actor_Says(kActorMcCoy, 6875, 13);
Actor_Says(kActorLucy, 1160, 16);
} else {
Actor_Says(kActorMcCoy, 6880, 13);
Actor_Says(kActorLucy, 1170, 13);
Actor_Says(kActorLucy, 1180, 16);
Actor_Says(kActorMcCoy, 6890, 15);
Actor_Says(kActorLucy, 1190, 15);
Actor_Says(kActorLucy, 1200, 17);
Actor_Says(kActorMcCoy, 6885, 13);
Actor_Says(kActorLucy, 1210, 17);
}
Actor_Says(kActorMcCoy, 6895, 15);
Actor_Says(kActorMcCoy, 6900, 11);
Actor_Says(kActorLucy, 1220, 16);
Actor_Says(kActorMcCoy, 6905, 13);
Actor_Says(kActorLucy, 1230, 17);
Actor_Says(kActorMcCoy, 6910, 13);
Delay(2000);
Player_Gains_Control();
Actor_Set_Goal_Number(kActorLucy, 312);
}
void AIScriptLucy::checkCombat() {
Game_Flag_Set(701);
if (Actor_Query_In_Set(kActorLucy, kSetHF01) == 1
&& Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_Goal_Number(kActorLucy) != 450) {
if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
Global_Variable_Set(kVariableAffectionTowards, 0);
}
Actor_Set_Goal_Number(kActorLucy, 450);
Non_Player_Actor_Combat_Mode_On(kActorLucy, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimationModeIdle, kAnimationModeWalk, kAnimationModeRun, -1, 0, 0, 10, 300, false);
}
}
} // End of namespace BladeRunner