Files
scummvm/engines/bladerunner/script/ai/izo.cpp
T

1103 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptIzo::AIScriptIzo(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_flag = 0;
_var1 = 6;
_var2 = 1;
_var3 = 0;
_var4 = 0;
}
void AIScriptIzo::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_flag = 0;
_var1 = 6;
_var2 = 1;
_var3 = 0;
_var4 = 0;
Actor_Set_Goal_Number(kActorIzo, 0);
Actor_Put_In_Set(kActorIzo, kSetHC01_HC02_HC03_HC04);
Actor_Set_At_XYZ(kActorIzo, 591.0f, 0.14f, 25.0f, 540);
World_Waypoint_Set(349, 70, -14.7f, -4.01f, 224.5f);
}
bool AIScriptIzo::Update() {
if (Actor_Query_Goal_Number(kActorIzo) == 100 && Player_Query_Current_Scene() == kSceneUG02) {
Actor_Set_Targetable(kActorIzo, 1);
Actor_Set_Goal_Number(kActorIzo, 101);
return true;
}
if (Global_Variable_Query(kVariableChapter) == 3
&& Actor_Query_Goal_Number(kActorIzo) == 599
&& Actor_Query_Which_Set_In(kActorIzo) == 70) {
Actor_Put_In_Set(kActorIzo, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorIzo, 41, 0);
}
if (!Actor_Query_Goal_Number(kActorIzo) && Player_Query_Current_Scene() == kSceneTB02) {
Actor_Set_Goal_Number(kActorIzo, 155);
}
if (Global_Variable_Query(kVariableChapter) == 4
&& Actor_Query_Goal_Number(kActorIzo) < 599
&& Actor_Query_Goal_Number(kActorIzo) < 300
&& Actor_Query_Goal_Number(kActorIzo) != 180) {
Actor_Set_Goal_Number(kActorIzo, 300);
}
if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorIzo) < 400) {
Actor_Set_Goal_Number(kActorIzo, 400);
}
return false;
}
void AIScriptIzo::TimerExpired(int timer) {
//return false;
}
void AIScriptIzo::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorIzo)) {
case 3:
Actor_Set_Goal_Number(kActorIzo, 101);
Player_Gains_Control();
return; //true;
case 101:
Actor_Set_Goal_Number(kActorIzo, 102);
return; //true;
case 110:
case 111:
Actor_Set_Goal_Number(kActorIzo, 114);
Actor_Set_Goal_Number(kActorSteele, 100);
Scene_Exits_Enable();
return; //true;
case 114:
Scene_Exits_Enable();
return; //true;
case 120:
Game_Flag_Set(164);
Actor_Set_Goal_Number(kActorIzo, 180);
Scene_Exits_Enable();
return; //true;
case 150:
Actor_Set_Goal_Number(kActorIzo, 155);
return; //true;
case 155:
Actor_Set_Goal_Number(kActorIzo, 150);
return; //true;
case 300:
Actor_Set_Goal_Number(kActorIzo, 301);
return; //true;
case 301:
Actor_Set_Goal_Number(kActorIzo, 300);
return; //true;
}
return; //false;
}
void AIScriptIzo::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptIzo::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorIzo) > 500) {
Actor_Face_Actor(kActorMcCoy, kActorIzo, 1);
Actor_Says(kActorMcCoy, 8585, 13);
return; //true;
}
if (Actor_Query_Goal_Number(kActorIzo) == 101 && Player_Query_Current_Set() == 75) {
Player_Loses_Control();
Actor_Set_Goal_Number(kActorIzo, 100);
Actor_Face_Actor(kActorMcCoy, kActorIzo, 1);
Actor_Says(kActorMcCoy, 5460, 16);
Actor_Face_Actor(kActorIzo, kActorMcCoy, 1);
Actor_Says(kActorIzo, 700, 17);
Actor_Says(kActorMcCoy, 5465, 14);
someDialog();
}
if (Actor_Query_Goal_Number(kActorIzo) == 110) {
Actor_Face_Actor(kActorMcCoy, kActorIzo, 1);
Actor_Says(kActorMcCoy, 2715, 14);
Actor_Set_Goal_Number(kActorIzo, 111);
Actor_Says(kActorMcCoy, 1800, 14);
Actor_Set_Goal_Number(kActorSteele, 100);
return; //true;
}
return; //false;
}
void AIScriptIzo::EnteredScene(int sceneId) {
// return false;
}
void AIScriptIzo::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptIzo::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptIzo::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
if (Actor_Query_Goal_Number(kActorIzo) == 110) {
Game_Flag_Query(44);
}
return; //false;
}
void AIScriptIzo::ShotAtAndMissed() {
if (Actor_Query_Goal_Number(kActorIzo) != 110) {
return; //false;
}
Actor_Set_Goal_Number(kActorIzo, 111);
return; //true;
}
bool AIScriptIzo::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorIzo) == 110
|| Actor_Query_Goal_Number(kActorIzo) == 111
|| Actor_Query_Goal_Number(kActorIzo) == 114) {
Actor_Set_Health(kActorIzo, 50, 50);
if (Actor_Query_Goal_Number(kActorIzo) == 110) {
Actor_Set_Goal_Number(kActorIzo, 111);
}
return true;
} else {
AI_Movement_Track_Flush(kActorIzo);
Global_Variable_Increment(19, 1);
if (!Game_Flag_Query(444) && Global_Variable_Query(19) == 1) {
Game_Flag_Set(444);
_animationFrame = 0;
_animationState = 19;
Actor_Retired_Here(kActorIzo, 36, 12, 1, -1);
Actor_Set_Goal_Number(kActorIzo, 199);
}
return false;
}
}
void AIScriptIzo::Retired(int byActorId) {
if (!Actor_Query_In_Set(kActorIzo, kSetKP07)) {
return; //false;
}
Global_Variable_Decrement(51, 1);
Actor_Set_Goal_Number(kActorIzo, 599);
if (Global_Variable_Query(51)) {
return; //false;
}
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(0);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, 0, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(579);
Game_Flag_Reset(653);
Set_Enter(kSetKP05_KP06, kSetKP03);
return; //true;
}
int AIScriptIzo::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptIzo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (newGoalNumber == 200
|| newGoalNumber == 199
|| newGoalNumber == 198
|| newGoalNumber == 180
|| newGoalNumber == 103) {
Spinner_Set_Selectable_Destination_Flag(6, 1);
}
switch (newGoalNumber) {
case 0:
AI_Movement_Track_Flush(kActorIzo);
return true;
case 1:
AI_Movement_Track_Flush(kActorIzo);
Actor_Face_Heading(kActorIzo, 520, 0);
_animationState = 32;
_animationFrame = -1;
return true;
case 2:
_animationState = 34;
_animationFrame = -1;
return true;
case 3:
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append_Run(kActorIzo, 149, 0);
AI_Movement_Track_Append_Run(kActorIzo, 152, 0);
AI_Movement_Track_Repeat(kActorIzo);
Scene_Exit_Add_2D_Exit(1, 394, 229, 485, 371, 1);
Game_Flag_Set(402);
return true;
case 100:
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Repeat(kActorIzo);
return true;
case 101:
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append_Run(kActorIzo, 153, 0);
AI_Movement_Track_Append(kActorIzo, 154, 0);
AI_Movement_Track_Repeat(kActorIzo);
return true;
case 102:
return true;
case 103:
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append(kActorIzo, 153, 0);
AI_Movement_Track_Append(kActorIzo, 39, 120);
AI_Movement_Track_Append(kActorIzo, 33, 0);
AI_Movement_Track_Repeat(kActorIzo);
return 1;
case 110:
Game_Flag_Set(486);
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append(kActorIzo, 349, 0);
AI_Movement_Track_Repeat(kActorIzo);
return true;
case 111:
Game_Flag_Set(486);
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append_Run(kActorIzo, 349, 0);
AI_Movement_Track_Repeat(kActorIzo);
return true;
case 114:
Game_Flag_Set(486);
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append_Run(kActorIzo, 174, 0);
AI_Movement_Track_Repeat(kActorIzo);
return true;
case 115:
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append(kActorIzo, 39, 60);
if (Game_Flag_Query(44)) {
AI_Movement_Track_Append(kActorIzo, 33, 0);
} else {
AI_Movement_Track_Append(kActorIzo, 34, 0);
}
AI_Movement_Track_Repeat(kActorIzo);
Game_Flag_Set(486);
return true;
case 120:
Actor_Set_Targetable(kActorIzo, 0);
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append(kActorIzo, 174, 0);
AI_Movement_Track_Append(kActorIzo, 33, 0);
AI_Movement_Track_Repeat(kActorIzo);
return true;
case 150:
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append(kActorIzo, 39, Random_Query(15, 30));
AI_Movement_Track_Append(kActorIzo, 149, 0);
AI_Movement_Track_Append(kActorIzo, 323, Random_Query(90, 120));
AI_Movement_Track_Repeat(kActorIzo);
return true;
case 155:
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append(kActorIzo, 149, 0);
if (Game_Flag_Query(44)) {
AI_Movement_Track_Append(kActorIzo, 39, 5);
AI_Movement_Track_Append(kActorIzo, 34, Random_Query(10, 20));
AI_Movement_Track_Append(kActorIzo, 39, 5);
AI_Movement_Track_Append(kActorIzo, 33, Random_Query(10, 20));
} else {
AI_Movement_Track_Append(kActorIzo, 39, Random_Query(5, 15));
AI_Movement_Track_Append(kActorIzo, 34, Random_Query(20, 40));
}
AI_Movement_Track_Repeat(kActorIzo);
return true;
case 160:
AI_Movement_Track_Flush(kActorIzo);
return true;
case 180:
Game_Flag_Set(486);
Actor_Put_In_Set(kActorIzo, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorIzo, 33, 0);
return true;
case 198:
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append(kActorIzo, 41, 0);
AI_Movement_Track_Repeat(kActorIzo);
Actor_Set_Goal_Number(kActorIzo, 999);
return true;
case 199:
Game_Flag_Set(486);
AI_Movement_Track_Flush(kActorIzo);
Ambient_Sounds_Play_Speech_Sound(kActorIzo, 9000, 100, 0, 0, 0);
Actor_Change_Animation_Mode(kActorIzo, 48);
Actor_Set_Goal_Number(kActorIzo, 999);
Scene_Exits_Enable();
Actor_Retired_Here(kActorIzo, 36, 12, 1, -1);
return true;
case 200:
Game_Flag_Set(486);
return true;
case 300:
AI_Movement_Track_Flush(kActorIzo);
modifyWaypoints();
AI_Movement_Track_Repeat(kActorIzo);
return true;
case 301:
AI_Movement_Track_Flush(kActorIzo);
AI_Movement_Track_Append(kActorIzo, 34, 1);
AI_Movement_Track_Repeat(kActorIzo);
return true;
case 400:
AI_Movement_Track_Flush(kActorIzo);
Actor_Put_In_Set(kActorIzo, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorIzo, 33, 0);
return true;
case 999:
Actor_Set_Goal_Number(kActorIzo, 599);
return true;
case 9999:
return true;
}
return false;
}
bool AIScriptIzo::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_var4 == 1) {
*animation = 298;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(298)) {
_animationFrame = 0;
_var4 = 0;
}
} else if (_var4 == 0) {
*animation = 297;
if (_var3) {
_var3--;
} else {
_animationFrame += _var2;
if (_animationFrame < 0) {
_animationFrame--;
} else if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(297)) {
_animationFrame = 0;
}
if (!--_var1) {
_var2 = 2 * Random_Query(0, 1) - 1;
_var1 = Random_Query(6, 14);
_var3 = Random_Query(0, 2);
}
if (!_animationFrame) {
if (!Random_Query(0, 5)) {
_var4 = 1;
}
}
}
}
break;
case 1:
if (_animationFrame <= 2 && _flag) {
*animation = 297;
_animationFrame = 0;
_animationState = 0;
_flag = 0;
} else {
*animation = 299;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(299)) {
_animationFrame = 0;
}
}
break;
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
*animation = _animationState + 298;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 1;
*animation = 299;
}
break;
case 8:
*animation = 277;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(277)) {
_animationFrame = 0;
}
break;
case 9:
*animation = 287;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(287)) {
_animationFrame = 0;
_animationState = 8;
*animation = 277;
}
break;
case 10:
*animation = 288;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(288)) {
*animation = 297;
_animationFrame = 0;
_animationState = 0;
_var4 = 0;
}
break;
case 11:
*animation = 289;
_animationFrame++;
if (_animationFrame == 6) {
int snd;
if (Random_Query(1, 2) == 1) {
snd = 9010;
} else {
snd = 9015;
}
Sound_Play_Speech_Line(7, snd, 75, 0, 99);
}
if (_animationFrame == 9) {
Actor_Combat_AI_Hit_Attempt(7);
}
if (Actor_Query_Goal_Number(kActorIzo) == 102 && _animationFrame == 6) {
Actor_Change_Animation_Mode(0, 20);
}
Actor_Query_Goal_Number(kActorIzo);
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 8;
*animation = 277;
Actor_Change_Animation_Mode(kActorIzo, 4);
}
break;
case 12:
case 13:
case 16:
case 17:
if (_animationState == 12) {
*animation = 278;
}
if (_animationState == 13) {
*animation = 279;
}
if (_animationState == 16) {
*animation = 280;
}
if (_animationState == 17) {
*animation = 281;
}
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 8;
*animation = 277;
Actor_Change_Animation_Mode(kActorIzo, 4);
}
break;
case 14:
case 15:
*animation = _animationFrame + 280;
if (++_animationFrame >= 2
&& (Actor_Query_Goal_Number(kActorIzo) == 110 || Actor_Query_Goal_Number(kActorIzo) == 111)) {
*animation = 297;
_animationFrame = 0;
_animationState = 0;
_var4 = 0;
Actor_Change_Animation_Mode(kActorIzo, 0);
Actor_Set_Goal_Number(kActorIzo, 111);
} else {
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = 297;
_animationFrame = 0;
_animationState = 0;
_var4 = 0;
Actor_Change_Animation_Mode(kActorIzo, 0);
}
}
break;
case 18:
case 19:
if (_animationState == 18) {
*animation = 284;
}
if (_animationState == 19) {
*animation = 296;
}
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
_animationState = 30;
}
break;
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
case 26:
case 27:
case 28:
case 29:
if (_animationState == 20) {
*animation = 290;
}
if (_animationState == 21) {
*animation = 291;
}
if (_animationState == 22) {
*animation = 282;
}
if (_animationState == 23) {
*animation = 283;
}
if (_animationState == 24) {
*animation = 285;
}
if (_animationState == 25) {
*animation = 286;
}
if (_animationState == 26) {
*animation = 292;
}
if (_animationState == 27) {
*animation = 293;
}
if (_animationState == 29) {
*animation = 307;
}
if (_animationState == 28) {
*animation = 306;
}
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 30:
*animation = 296;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(296) - 1;
break;
case 31:
*animation = 308;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(308)) {
_animationFrame = 0;
}
break;
case 32:
*animation = 309;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(309)) {
_animationFrame = 0;
_animationState = 31;
*animation = 308;
}
break;
case 33:
*animation = 310;
if (_animationFrame || !_flag) {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(310)) {
_animationFrame = 0;
}
} else {
_flag = 0;
_animationState = 31;
*animation = 308;
}
break;
case 34:
*animation = 311;
_animationFrame++;
if (_animationFrame == 6) {
Scene_Loop_Set_Default(0);
Scene_Loop_Start_Special(2, 2, 1);
Player_Set_Combat_Mode(kActorSteele);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(311)) {
*animation = 297;
_animationFrame = 0;
_animationState = 0;
Game_Flag_Set(407);
Item_Add_To_World(107, 977, 8, 597.46f, 0.14f, 49.92f, 0, 12, 12, 0, 1, 0, 0);
Actor_Set_Goal_Number(kActorIzo, 3);
}
break;
case 35:
if (!_var4) {
*animation = 297;
}
if (_var4 == 1) {
*animation = 298;
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(297)) {
_animationFrame += 3;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(297)) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
} else {
_animationFrame -= 3;
if (_animationFrame <= 0) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
}
break;
default:
*animation = 406;
_animationFrame = 0;
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptIzo::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
switch (_animationState) {
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 33:
_flag = 1;
break;
case 8:
case 22:
case 23:
_animationState = 10;
_animationFrame = 0;
break;
case 31:
case 32:
case 34:
return true;
default:
_animationState = 0;
_animationFrame = 0;
break;
}
return true;
case 1:
if (Actor_Query_Goal_Number(kActorIzo) == 102) {
_animationState = 22;
} else {
_animationState = 20;
}
_animationFrame = 0;
return true;
case 2:
_animationState = 21;
_animationFrame = 0;
return true;
case 3:
case 9:
if (_animationState != 32) {
if (Actor_Query_Goal_Number(kActorIzo) == 1) {
_animationState = 33;
_animationFrame = 0;
} else if (_animationState <= 0 || _animationState > 7) {
_animationState = 35;
_animationStateNext = 1;
_animationNext = 299;
}
_flag = 0;
}
return true;
case 4:
if (_animationState) {
if (_animationState != 8 || _animationState > 8) {
_animationState = 8;
_animationFrame = 0;
}
} else {
_animationState = 9;
_animationFrame = 0;
}
break;
case 5:
case 18:
case 19:
case 20:
return true;
case 6:
_animationState = 11;
_animationFrame = 0;
break;
case 7:
_animationState = 22;
_animationFrame = 0;
break;
case 8:
_animationState = 23;
_animationFrame = 0;
break;
case 10:
case 12:
if (_animationState != 32) {
if (_animationState <= 0 || _animationState > 7) {
_animationState = 35;
_animationStateNext = 1;
_animationNext = 300;
}
_flag = 0;
}
break;
case 11:
case 14:
if (_animationState != 32) {
if (_animationState <= 0 || _animationState > 7) {
_animationState = 35;
_animationStateNext = 1;
_animationNext = 302;
}
_flag = 0;
}
break;
case 13:
if (_animationState != 32) {
if (_animationState <= 0 || _animationState > 7) {
_animationState = 35;
_animationStateNext = 1;
_animationNext = 301;
}
_flag = 0;
}
break;
case 15:
if (_animationState != 32) {
if (_animationState <= 0 || _animationState > 7) {
_animationState = 35;
_animationStateNext = 1;
_animationNext = 303;
}
_flag = 0;
}
break;
case 16:
if (_animationState != 32) {
if (_animationState <= 0 || _animationState > 7) {
_animationState = 35;
_animationStateNext = 1;
_animationNext = 304;
}
_flag = 0;
}
break;
case 17:
if (_animationState != 32) {
if (_animationState <= 0 || _animationState > 7) {
_animationState = 35;
_animationStateNext = 1;
_animationNext = 305;
}
_flag = 0;
}
break;
case 21:
switch (_animationState) {
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
if (Random_Query(0, 1)) {
_animationState = 17;
} else {
_animationState = 16;
}
_animationFrame = 0;
break;
case 14:
case 15:
case 16:
case 17:
return true;
default:
if (Random_Query(0, 1)) {
_animationState = 15;
} else {
_animationState = 14;
}
_animationFrame = 0;
break;
}
break;
case 22:
if (Random_Query(0, 1)) {
_animationState = 16;
} else {
_animationState = 17;
}
_animationFrame = 0;
break;
case 48:
_animationState = 19;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptIzo::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptIzo::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptIzo::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptIzo::FledCombat() {
// return false;
}
void AIScriptIzo::someDialog() {
int input;
Dialogue_Menu_Clear_List();
DM_Add_To_List_Never_Repeat_Once_Selected(0, 7, 4, -1);
if (Actor_Clue_Query(0, 179)) {
DM_Add_To_List_Never_Repeat_Once_Selected(10, 8, -1, -1);
}
DM_Add_To_List_Never_Repeat_Once_Selected(20, 3, 7, 4);
DM_Add_To_List_Never_Repeat_Once_Selected(30, -1, 3, 7);
Dialogue_Menu_Appear(320, 240);
input = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (input) {
case 0:
Actor_Says(kActorMcCoy, 5470, 15);
Actor_Says(kActorMcCoy, 710, 13);
Actor_Set_Goal_Number(kActorIzo, 103);
Player_Gains_Control();
break;
case 10:
if (Game_Flag_Query(44) == 1) {
Actor_Says(kActorMcCoy, 5475, 18);
Actor_Says(kActorIzo, 720, 12);
Actor_Says(kActorMcCoy, 5485, 13);
Actor_Says(kActorIzo, 740, 14);
Actor_Says(kActorMcCoy, 5495, 12);
Actor_Says(kActorIzo, 750, 15);
Actor_Says(kActorIzo, 760, 17);
Actor_Says(kActorMcCoy, 5500, 12);
Actor_Says(kActorIzo, 770, 15);
Actor_Says(kActorIzo, 780, 15);
Actor_Says(kActorMcCoy, 5505, 12);
Actor_Says(kActorIzo, 790, 15);
} else {
Actor_Says(kActorMcCoy, 5510, 15);
Actor_Says(kActorIzo, 820, 13);
Actor_Says(kActorMcCoy, 5520, 13);
Actor_Says(kActorIzo, 830, 13);
Actor_Says(kActorIzo, 840, 13);
}
Actor_Set_Goal_Number(kActorIzo, 103);
Player_Gains_Control();
break;
case 20:
Actor_Says(kActorMcCoy, 5480, 18);
Actor_Set_Goal_Number(kActorIzo, 103);
Player_Gains_Control();
break;
case 30:
Player_Set_Combat_Mode(kActorSteele);
Actor_Set_Goal_Number(kActorIzo, 103);
Player_Gains_Control();
break;
}
}
void AIScriptIzo::modifyWaypoints() {
switch (Random_Query(1, 10) - 1) {
case 0:
World_Waypoint_Set(484, 54, -212.58f, 23.38f, -1859.45f);
World_Waypoint_Set(485, 54, 355.49f, 31.66f, -859.81f);
World_Waypoint_Set(486, 11, -323.89f, -24.0f, 35.58f);
World_Waypoint_Set(487, 11, -211.89f, -24.0f, 35.58f);
AI_Movement_Track_Append(kActorIzo, 484, 1);
AI_Movement_Track_Append(kActorIzo, 485, 10);
AI_Movement_Track_Append(kActorIzo, 486, 1);
AI_Movement_Track_Append(kActorIzo, 487, 15);
AI_Movement_Track_Append(kActorIzo, 486, 1);
AI_Movement_Track_Append(kActorIzo, 485, 1);
AI_Movement_Track_Append(kActorIzo, 484, 1);
break;
case 1:
World_Waypoint_Set(484, 13, -1335.0f, 0.0f, -542.0f);
World_Waypoint_Set(485, 13, -1027.0f, 0.0f, -542.0f);
AI_Movement_Track_Append(kActorIzo, 484, 1);
AI_Movement_Track_Append(kActorIzo, 485, 20);
AI_Movement_Track_Append(kActorIzo, 484, 1);
break;
case 2:
World_Waypoint_Set(484, 37, -352.16f, 8.0f, -379.24f);
World_Waypoint_Set(485, 37, 108.2f, 8.0f, -934.80f);
AI_Movement_Track_Append(kActorIzo, 484, 1);
AI_Movement_Track_Append(kActorIzo, 485, 1);
break;
case 3:
World_Waypoint_Set(484, 39, 589.59f, 47.76f, -1153.76f);
World_Waypoint_Set(485, 39, 481.59f, 47.76f, -429.76f);
World_Waypoint_Set(486, 38, 524.0f, 47.76f, -562.0f);
World_Waypoint_Set(487, 38, -10.0f, 47.76f, -327.0f);
AI_Movement_Track_Append(kActorIzo, 484, 1);
AI_Movement_Track_Append(kActorIzo, 485, 1);
AI_Movement_Track_Append(kActorIzo, 486, 1);
AI_Movement_Track_Append(kActorIzo, 487, 1);
break;
default:
AI_Movement_Track_Append(kActorIzo, 34, 60);
break;
}
}
} // End of namespace BladeRunner