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https://github.com/scummvm/scummvm.git
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Removed forgotten combat development hack Clovis clovis & fix Grayford cleanup & fixes Hanoi small cleanup
741 lines
17 KiB
C++
741 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptHanoi::AIScriptHanoi(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_var1 = 0;
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_var2 = 0;
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_var3 = 0;
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_var4 = 1;
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}
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void AIScriptHanoi::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_var1 = 0;
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_var2 = 0;
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_var3 = 0;
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_var4 = 1;
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Actor_Set_Goal_Number(kActorHanoi, 0);
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}
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bool AIScriptHanoi::Update() {
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if (Actor_Query_Goal_Number(kActorHolloway) == 240) {
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AI_Countdown_Timer_Reset(kActorHanoi, 0);
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}
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if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorHanoi) < 200) {
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Actor_Set_Goal_Number(kActorHanoi, 210);
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}
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if (Player_Query_Current_Scene() != 56 && Actor_Query_Goal_Number(kActorHanoi) == 236) {
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Actor_Set_Goal_Number(kActorHanoi, 210);
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}
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if (Player_Query_Current_Scene() == 56
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&& Actor_Query_Goal_Number(kActorHanoi) != 215
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&& Actor_Query_Goal_Number(kActorHanoi) != 230
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&& Actor_Query_Goal_Number(kActorHanoi) != 235
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&& Actor_Query_Goal_Number(kActorHanoi) != 236) {
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if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 364) < 420) {
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if (Actor_Query_Goal_Number(kActorHanoi) == 210) {
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Actor_Set_Goal_Number(kActorHanoi, 211);
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}
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} else if (Actor_Query_Goal_Number(kActorHanoi) == 211) {
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Actor_Set_Goal_Number(kActorHanoi, 210);
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}
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if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 361) < 240) {
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if (Actor_Query_Goal_Number(kActorHanoi) == 210) {
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Actor_Set_Goal_Number(kActorHanoi, 212);
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}
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} else if (Actor_Query_Goal_Number(kActorHanoi) == 212) {
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Actor_Set_Goal_Number(kActorHanoi, 210);
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}
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if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorHysteriaPatron1) < 120
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&& Actor_Query_Which_Set_In(kActorHanoi) == 55
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&& Actor_Query_Goal_Number(kActorHanoi) != 213) {
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Actor_Set_Goal_Number(kActorHanoi, 213);
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}
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}
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return false;
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}
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void AIScriptHanoi::TimerExpired(int timer) {
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if (timer == 0) {
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if (Actor_Query_Goal_Number(kActorHanoi) == 215) {
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Actor_Set_Goal_Number(kActorHanoi, 210);
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return; //true;
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}
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if (Actor_Query_Goal_Number(kActorHanoi) == 220)
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return; //false;
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Actor_Set_Goal_Number(kActorHanoi, 202);
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return; //true;
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}
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return; //false;
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}
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void AIScriptHanoi::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorHanoi)) {
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case 235:
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Actor_Set_Goal_Number(kActorHanoi, 236);
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break;
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case 240:
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Actor_Set_Goal_Number(kActorHanoi, 241);
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break;
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case 202:
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Actor_Says(kActorHanoi, 130, 3);
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Actor_Says(kActorDektora, 540, 30);
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Actor_Set_Goal_Number(kActorHanoi, 203);
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break;
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case 203:
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Actor_Face_Actor(kActorHanoi, kActorMcCoy, 1);
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
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Actor_Change_Animation_Mode(kActorHanoi, 23);
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Actor_Set_Invisible(kActorMcCoy, 1);
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Actor_Says(kActorMcCoy, 3595, 3);
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Actor_Says(kActorHanoi, 140, 3);
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Actor_Set_Goal_Number(kActorHanoi, 220);
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break;
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case 213:
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Actor_Set_Goal_Number(kActorHanoi, 210);
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break;
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default:
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return; //false;
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}
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return; //true;
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}
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void AIScriptHanoi::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptHanoi::ClickedByPlayer() {
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if (Actor_Query_Goal_Number(kActorHanoi) == 230 || Actor_Query_Goal_Number(kActorHanoi) == 235) {
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
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Actor_Says(kActorMcCoy, 8915, 11);
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if (Actor_Query_Goal_Number(kActorHanoi) == 230) {
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Actor_Says(kActorHanoi, 210, 3);
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}
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}
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}
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void AIScriptHanoi::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptHanoi::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptHanoi::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptHanoi::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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if (Player_Query_Current_Scene() != 56 || otherActorId || combatMode != 1) {
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return; //false;
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}
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Player_Set_Combat_Mode(0);
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Player_Loses_Control();
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Actor_Set_Goal_Number(kActorHanoi, 220);
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return; //true;
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}
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void AIScriptHanoi::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptHanoi::ShotAtAndHit() {
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return false;
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}
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void AIScriptHanoi::Retired(int byActorId) {
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// return false;
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}
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int AIScriptHanoi::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptHanoi::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (!newGoalNumber) {
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 39, 0);
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AI_Movement_Track_Repeat(kActorHanoi);
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return true;
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}
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switch (newGoalNumber) {
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case 200:
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AI_Countdown_Timer_Start(kActorHanoi, 0, 45);
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break;
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case 201:
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AI_Countdown_Timer_Reset(kActorHanoi, 0);
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break;
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case 202:
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if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetNR07 && Actor_Query_In_Set(kActorDektora, kSetNR07)) {
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Player_Loses_Control();
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Actor_Put_In_Set(kActorHanoi, kSetNR07);
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Actor_Set_At_XYZ(kActorHanoi, -102.0f, -73.5f, -233.0f, 0);
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Async_Actor_Walk_To_Waypoint(kActorMcCoy, 338, 0, 0);
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 336, 1);
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AI_Movement_Track_Repeat(kActorHanoi);
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} else {
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Actor_Set_Goal_Number(kActorHanoi, 0);
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}
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break;
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case 203:
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if (Actor_Query_Which_Set_In(kActorMcCoy) != kSetNR07) {
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return false;
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}
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 337, 0);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case 204:
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Actor_Says(kActorHanoi, 210, 3);
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Actor_Change_Animation_Mode(kActorHanoi, 23);
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break;
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case 210:
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append_With_Facing(kActorHanoi, 362, 0, 300);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case 211:
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append_With_Facing(kActorHanoi, 363, 0, 500);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case 212:
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append_With_Facing(kActorHanoi, 361, 0, 457);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case 213:
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append_With_Facing(kActorHanoi, 365, Random_Query(15, 20), 600);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case 215:
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Actor_Put_In_Set(kActorHanoi, kSetNR03);
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Actor_Set_At_Waypoint(kActorHanoi, 362, 300);
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AI_Countdown_Timer_Reset(kActorHanoi, 0);
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AI_Countdown_Timer_Start(kActorHanoi, 0, 6);
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break;
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case 220:
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Game_Flag_Set(604);
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AI_Countdown_Timer_Reset(kActorHanoi, 0);
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Player_Loses_Control();
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Player_Set_Combat_Mode(0);
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Actor_Force_Stop_Walking(kActorMcCoy);
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Actor_Change_Animation_Mode(kActorMcCoy, 48);
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Actor_Set_Invisible(kActorMcCoy, 1);
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AI_Movement_Track_Flush(kActorHanoi);
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Actor_Put_In_Set(kActorHanoi, kSetNR01);
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Actor_Set_At_XYZ(kActorHanoi, -444.0f, 24.0f, -845.0f, 512);
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Actor_Change_Animation_Mode(kActorHanoi, 78);
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Set_Enter(kSetNR01, kSetNR01);
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break;
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case 230:
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AI_Movement_Track_Flush(kActorHanoi);
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Actor_Put_In_Set(kActorHanoi, kSetNR05_NR08);
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Actor_Set_At_XYZ(kActorHanoi, -1387.51f, 0.32f, 288.16f, 292);
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break;
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case 235:
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 439, 0);
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AI_Movement_Track_Append(kActorHanoi, 39, 45);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case 236:
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break;
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case 240:
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Actor_Put_In_Set(kActorHanoi, kSetNR04);
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Actor_Set_At_XYZ(kActorHanoi, -47.0f, 0.0f, 334.0f, 535);
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 549, 0);
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AI_Movement_Track_Repeat(kActorHanoi);
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break;
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case 241:
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Actor_Face_Actor(kActorHanoi, kActorMcCoy, 1);
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Actor_Change_Animation_Mode(kActorHanoi, 6);
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Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
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break;
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case 9999:
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AI_Movement_Track_Flush(kActorHanoi);
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break;
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default:
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return false;
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}
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return true;
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}
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bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (_var2 == 1) {
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*animation = 649;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(649)) {
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*animation = 648;
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_animationFrame = 0;
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_var2 = 0;
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}
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} else if (_var2 == 0) {
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*animation = 648;
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if (_var3) {
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_var3--;
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if (!Random_Query(0, 6)) {
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_var4 = -_var4;
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}
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} else {
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_animationFrame += _var4;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(648)) {
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_animationFrame = 0;
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}
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if (_animationFrame < 0) {
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(648) - 1;
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}
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if (_animationFrame == 5 || _animationFrame == 15 || _animationFrame == 11 || !_animationFrame) {
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_var3 = Random_Query(5, 12);
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}
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if (_animationFrame >= 10 && _animationFrame <= 13) {
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_var3 = Random_Query(0, 1);
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}
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if (!_animationFrame) {
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if (!Random_Query(0, 4)) {
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_var2 = 1;
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}
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}
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}
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}
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break;
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case 1:
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if (_var2) {
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*animation = 649;
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if ( Slice_Animation_Query_Number_Of_Frames(649) < Slice_Animation_Query_Number_Of_Frames(649)) {
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_animationFrame += 2;
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} else {
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_animationFrame -= 2;
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}
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(649) - 1
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|| _animationFrame <= 0) {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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}
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} else {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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}
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break;
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case 2:
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*animation = 657;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(657)) {
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_animationFrame = 0;
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_animationState = 3;
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*animation = 658;
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}
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break;
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case 3:
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*animation = 658;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(658)) {
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_animationFrame = 0;
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}
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break;
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case 4:
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*animation = 659;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(659)) {
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_animationFrame = 0;
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_animationState = 3;
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*animation = 658;
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}
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break;
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case 5:
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*animation = 657;
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_animationFrame--;
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if (_animationFrame == 0) {
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_animationState = 0;
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_animationFrame = 0;
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*animation = 648;
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
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Actor_Set_Invisible(kActorMcCoy, 0);
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if (Actor_Query_In_Set(kActorHanoi, kSetNR01) == 1) {
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AI_Movement_Track_Flush(kActorHanoi);
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AI_Movement_Track_Append(kActorHanoi, 350, 0);
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AI_Movement_Track_Append(kActorHanoi, 39, 0);
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AI_Movement_Track_Repeat(kActorHanoi);
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}
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}
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break;
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case 6:
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*animation = 345;
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_animationFrame++;
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if (_animationFrame > 26) {
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Actor_Change_Animation_Mode(kActorHanoi, 0);
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_animationState = 0;
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_animationFrame = 0;
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*animation = 648;
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Actor_Set_Goal_Number(kActorMcCoy, 210);
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Actor_Set_Goal_Number(kActorHanoi, 210);
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}
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break;
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case 7:
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*animation = 645;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(645)) {
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_animationFrame = 0;
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}
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break;
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case 8:
|
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*animation = 642;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(642) - 1) {
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_animationFrame = 0;
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}
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break;
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case 9:
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*animation = 643;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(643) - 1) {
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Actor_Change_Animation_Mode(kActorHanoi, 4);
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_animationState = 8;
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_animationFrame = 0;
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*animation = 642;
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Actor_Set_Goal_Number(kActorHanoi, 241);
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}
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break;
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case 10:
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*animation = 644;
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_animationFrame++;
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if (_animationFrame == 4) {
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Ambient_Sounds_Play_Sound(492, 77, 0, 0, 20);
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}
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if (_animationFrame == 6) {
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Ambient_Sounds_Play_Sound(493, 97, 0, 0, 20);
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}
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if (_animationFrame == 5) {
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Actor_Force_Stop_Walking(kActorMcCoy);
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Actor_Change_Animation_Mode(kActorMcCoy, 48);
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}
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
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Actor_Change_Animation_Mode(kActorHanoi, 4);
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_animationFrame = 0;
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_animationState = 8;
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*animation = 642;
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}
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break;
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case 11:
|
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*animation = 660;
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_animationFrame++;
|
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(660)) {
|
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*animation = 648;
|
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_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = 646;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(646)) {
|
|
*animation = 642;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = 647;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(647) - 1) {
|
|
_animationFrame++;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = 650;
|
|
if (!_animationFrame && _var1) {
|
|
_animationState = 0;
|
|
} else {
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(650)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = 651;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(651)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 650;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = 652;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(652)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 650;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = 653;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(653)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 650;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
*animation = 654;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(654)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 650;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = 655;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(655)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 650;
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
*animation = 656;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(656)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = 650;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptHanoi::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
if ((unsigned int)(_animationState - 2) > 1) {
|
|
_animationState = 0;
|
|
} else {
|
|
_animationState = 3;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
if (_animationState == 3) {
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationStateNext = 14;
|
|
_animationNext = 650;
|
|
_animationState = 1;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatAttack:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
_animationStateNext = 15;
|
|
_animationNext = 651;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 13:
|
|
_animationStateNext = 16;
|
|
_animationNext = 652;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 14:
|
|
_animationStateNext = 17;
|
|
_animationNext = 653;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 15:
|
|
_animationStateNext = 18;
|
|
_animationNext = 654;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 16:
|
|
_animationStateNext = 18;
|
|
_animationNext = 654;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case 17:
|
|
_animationStateNext = 20;
|
|
_animationNext = 656;
|
|
_animationState = 1;
|
|
break;
|
|
|
|
case kAnimationModeHit:
|
|
case kAnimationModeCombatHit:
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 23:
|
|
if (_animationState != 3 && _animationState != 4) {
|
|
Actor_Set_Invisible(kActorMcCoy, true);
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 5;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(657) - 1;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 71:
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 78:
|
|
_animationState = 6;
|
|
_animationFrame = 16;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptHanoi::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptHanoi::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptHanoi::ReachedMovementTrackWaypoint(int waypointId) {
|
|
if (waypointId == 365) {
|
|
Actor_Face_Actor(kActorHanoi, kActorHysteriaPatron1, true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptHanoi::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|