Files
scummvm/engines/bladerunner/script/ai/hanoi.cpp
T
Peter Kohaut 9e341e12c8 BLADERUNNER: Actors fixes
Removed forgotten combat development hack
Clovis clovis & fix
Grayford cleanup & fixes
Hanoi small cleanup
2018-03-18 01:07:12 +01:00

741 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptHanoi::AIScriptHanoi(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 0;
_var2 = 0;
_var3 = 0;
_var4 = 1;
}
void AIScriptHanoi::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_var1 = 0;
_var2 = 0;
_var3 = 0;
_var4 = 1;
Actor_Set_Goal_Number(kActorHanoi, 0);
}
bool AIScriptHanoi::Update() {
if (Actor_Query_Goal_Number(kActorHolloway) == 240) {
AI_Countdown_Timer_Reset(kActorHanoi, 0);
}
if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorHanoi) < 200) {
Actor_Set_Goal_Number(kActorHanoi, 210);
}
if (Player_Query_Current_Scene() != 56 && Actor_Query_Goal_Number(kActorHanoi) == 236) {
Actor_Set_Goal_Number(kActorHanoi, 210);
}
if (Player_Query_Current_Scene() == 56
&& Actor_Query_Goal_Number(kActorHanoi) != 215
&& Actor_Query_Goal_Number(kActorHanoi) != 230
&& Actor_Query_Goal_Number(kActorHanoi) != 235
&& Actor_Query_Goal_Number(kActorHanoi) != 236) {
if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 364) < 420) {
if (Actor_Query_Goal_Number(kActorHanoi) == 210) {
Actor_Set_Goal_Number(kActorHanoi, 211);
}
} else if (Actor_Query_Goal_Number(kActorHanoi) == 211) {
Actor_Set_Goal_Number(kActorHanoi, 210);
}
if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 361) < 240) {
if (Actor_Query_Goal_Number(kActorHanoi) == 210) {
Actor_Set_Goal_Number(kActorHanoi, 212);
}
} else if (Actor_Query_Goal_Number(kActorHanoi) == 212) {
Actor_Set_Goal_Number(kActorHanoi, 210);
}
if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorHysteriaPatron1) < 120
&& Actor_Query_Which_Set_In(kActorHanoi) == 55
&& Actor_Query_Goal_Number(kActorHanoi) != 213) {
Actor_Set_Goal_Number(kActorHanoi, 213);
}
}
return false;
}
void AIScriptHanoi::TimerExpired(int timer) {
if (timer == 0) {
if (Actor_Query_Goal_Number(kActorHanoi) == 215) {
Actor_Set_Goal_Number(kActorHanoi, 210);
return; //true;
}
if (Actor_Query_Goal_Number(kActorHanoi) == 220)
return; //false;
Actor_Set_Goal_Number(kActorHanoi, 202);
return; //true;
}
return; //false;
}
void AIScriptHanoi::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorHanoi)) {
case 235:
Actor_Set_Goal_Number(kActorHanoi, 236);
break;
case 240:
Actor_Set_Goal_Number(kActorHanoi, 241);
break;
case 202:
Actor_Says(kActorHanoi, 130, 3);
Actor_Says(kActorDektora, 540, 30);
Actor_Set_Goal_Number(kActorHanoi, 203);
break;
case 203:
Actor_Face_Actor(kActorHanoi, kActorMcCoy, 1);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
Actor_Change_Animation_Mode(kActorHanoi, 23);
Actor_Set_Invisible(kActorMcCoy, 1);
Actor_Says(kActorMcCoy, 3595, 3);
Actor_Says(kActorHanoi, 140, 3);
Actor_Set_Goal_Number(kActorHanoi, 220);
break;
case 213:
Actor_Set_Goal_Number(kActorHanoi, 210);
break;
default:
return; //false;
}
return; //true;
}
void AIScriptHanoi::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptHanoi::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorHanoi) == 230 || Actor_Query_Goal_Number(kActorHanoi) == 235) {
Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
Actor_Says(kActorMcCoy, 8915, 11);
if (Actor_Query_Goal_Number(kActorHanoi) == 230) {
Actor_Says(kActorHanoi, 210, 3);
}
}
}
void AIScriptHanoi::EnteredScene(int sceneId) {
// return false;
}
void AIScriptHanoi::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptHanoi::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptHanoi::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
if (Player_Query_Current_Scene() != 56 || otherActorId || combatMode != 1) {
return; //false;
}
Player_Set_Combat_Mode(0);
Player_Loses_Control();
Actor_Set_Goal_Number(kActorHanoi, 220);
return; //true;
}
void AIScriptHanoi::ShotAtAndMissed() {
// return false;
}
bool AIScriptHanoi::ShotAtAndHit() {
return false;
}
void AIScriptHanoi::Retired(int byActorId) {
// return false;
}
int AIScriptHanoi::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptHanoi::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (!newGoalNumber) {
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append(kActorHanoi, 39, 0);
AI_Movement_Track_Repeat(kActorHanoi);
return true;
}
switch (newGoalNumber) {
case 200:
AI_Countdown_Timer_Start(kActorHanoi, 0, 45);
break;
case 201:
AI_Countdown_Timer_Reset(kActorHanoi, 0);
break;
case 202:
if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetNR07 && Actor_Query_In_Set(kActorDektora, kSetNR07)) {
Player_Loses_Control();
Actor_Put_In_Set(kActorHanoi, kSetNR07);
Actor_Set_At_XYZ(kActorHanoi, -102.0f, -73.5f, -233.0f, 0);
Async_Actor_Walk_To_Waypoint(kActorMcCoy, 338, 0, 0);
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append(kActorHanoi, 336, 1);
AI_Movement_Track_Repeat(kActorHanoi);
} else {
Actor_Set_Goal_Number(kActorHanoi, 0);
}
break;
case 203:
if (Actor_Query_Which_Set_In(kActorMcCoy) != kSetNR07) {
return false;
}
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append(kActorHanoi, 337, 0);
AI_Movement_Track_Repeat(kActorHanoi);
break;
case 204:
Actor_Says(kActorHanoi, 210, 3);
Actor_Change_Animation_Mode(kActorHanoi, 23);
break;
case 210:
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append_With_Facing(kActorHanoi, 362, 0, 300);
AI_Movement_Track_Repeat(kActorHanoi);
break;
case 211:
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append_With_Facing(kActorHanoi, 363, 0, 500);
AI_Movement_Track_Repeat(kActorHanoi);
break;
case 212:
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append_With_Facing(kActorHanoi, 361, 0, 457);
AI_Movement_Track_Repeat(kActorHanoi);
break;
case 213:
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append_With_Facing(kActorHanoi, 365, Random_Query(15, 20), 600);
AI_Movement_Track_Repeat(kActorHanoi);
break;
case 215:
Actor_Put_In_Set(kActorHanoi, kSetNR03);
Actor_Set_At_Waypoint(kActorHanoi, 362, 300);
AI_Countdown_Timer_Reset(kActorHanoi, 0);
AI_Countdown_Timer_Start(kActorHanoi, 0, 6);
break;
case 220:
Game_Flag_Set(604);
AI_Countdown_Timer_Reset(kActorHanoi, 0);
Player_Loses_Control();
Player_Set_Combat_Mode(0);
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Change_Animation_Mode(kActorMcCoy, 48);
Actor_Set_Invisible(kActorMcCoy, 1);
AI_Movement_Track_Flush(kActorHanoi);
Actor_Put_In_Set(kActorHanoi, kSetNR01);
Actor_Set_At_XYZ(kActorHanoi, -444.0f, 24.0f, -845.0f, 512);
Actor_Change_Animation_Mode(kActorHanoi, 78);
Set_Enter(kSetNR01, kSetNR01);
break;
case 230:
AI_Movement_Track_Flush(kActorHanoi);
Actor_Put_In_Set(kActorHanoi, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorHanoi, -1387.51f, 0.32f, 288.16f, 292);
break;
case 235:
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append(kActorHanoi, 439, 0);
AI_Movement_Track_Append(kActorHanoi, 39, 45);
AI_Movement_Track_Repeat(kActorHanoi);
break;
case 236:
break;
case 240:
Actor_Put_In_Set(kActorHanoi, kSetNR04);
Actor_Set_At_XYZ(kActorHanoi, -47.0f, 0.0f, 334.0f, 535);
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append(kActorHanoi, 549, 0);
AI_Movement_Track_Repeat(kActorHanoi);
break;
case 241:
Actor_Face_Actor(kActorHanoi, kActorMcCoy, 1);
Actor_Change_Animation_Mode(kActorHanoi, 6);
Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
break;
case 9999:
AI_Movement_Track_Flush(kActorHanoi);
break;
default:
return false;
}
return true;
}
bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_var2 == 1) {
*animation = 649;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(649)) {
*animation = 648;
_animationFrame = 0;
_var2 = 0;
}
} else if (_var2 == 0) {
*animation = 648;
if (_var3) {
_var3--;
if (!Random_Query(0, 6)) {
_var4 = -_var4;
}
} else {
_animationFrame += _var4;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(648)) {
_animationFrame = 0;
}
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(648) - 1;
}
if (_animationFrame == 5 || _animationFrame == 15 || _animationFrame == 11 || !_animationFrame) {
_var3 = Random_Query(5, 12);
}
if (_animationFrame >= 10 && _animationFrame <= 13) {
_var3 = Random_Query(0, 1);
}
if (!_animationFrame) {
if (!Random_Query(0, 4)) {
_var2 = 1;
}
}
}
}
break;
case 1:
if (_var2) {
*animation = 649;
if ( Slice_Animation_Query_Number_Of_Frames(649) < Slice_Animation_Query_Number_Of_Frames(649)) {
_animationFrame += 2;
} else {
_animationFrame -= 2;
}
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(649) - 1
|| _animationFrame <= 0) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
} else {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
break;
case 2:
*animation = 657;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(657)) {
_animationFrame = 0;
_animationState = 3;
*animation = 658;
}
break;
case 3:
*animation = 658;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(658)) {
_animationFrame = 0;
}
break;
case 4:
*animation = 659;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(659)) {
_animationFrame = 0;
_animationState = 3;
*animation = 658;
}
break;
case 5:
*animation = 657;
_animationFrame--;
if (_animationFrame == 0) {
_animationState = 0;
_animationFrame = 0;
*animation = 648;
Actor_Face_Actor(kActorMcCoy, kActorHanoi, 1);
Actor_Set_Invisible(kActorMcCoy, 0);
if (Actor_Query_In_Set(kActorHanoi, kSetNR01) == 1) {
AI_Movement_Track_Flush(kActorHanoi);
AI_Movement_Track_Append(kActorHanoi, 350, 0);
AI_Movement_Track_Append(kActorHanoi, 39, 0);
AI_Movement_Track_Repeat(kActorHanoi);
}
}
break;
case 6:
*animation = 345;
_animationFrame++;
if (_animationFrame > 26) {
Actor_Change_Animation_Mode(kActorHanoi, 0);
_animationState = 0;
_animationFrame = 0;
*animation = 648;
Actor_Set_Goal_Number(kActorMcCoy, 210);
Actor_Set_Goal_Number(kActorHanoi, 210);
}
break;
case 7:
*animation = 645;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(645)) {
_animationFrame = 0;
}
break;
case 8:
*animation = 642;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(642) - 1) {
_animationFrame = 0;
}
break;
case 9:
*animation = 643;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(643) - 1) {
Actor_Change_Animation_Mode(kActorHanoi, 4);
_animationState = 8;
_animationFrame = 0;
*animation = 642;
Actor_Set_Goal_Number(kActorHanoi, 241);
}
break;
case 10:
*animation = 644;
_animationFrame++;
if (_animationFrame == 4) {
Ambient_Sounds_Play_Sound(492, 77, 0, 0, 20);
}
if (_animationFrame == 6) {
Ambient_Sounds_Play_Sound(493, 97, 0, 0, 20);
}
if (_animationFrame == 5) {
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Change_Animation_Mode(kActorMcCoy, 48);
}
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
Actor_Change_Animation_Mode(kActorHanoi, 4);
_animationFrame = 0;
_animationState = 8;
*animation = 642;
}
break;
case 11:
*animation = 660;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(660)) {
*animation = 648;
_animationFrame = 0;
_animationState = 0;
}
break;
case 12:
*animation = 646;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(646)) {
*animation = 642;
_animationFrame = 0;
_animationState = 0;
}
break;
case 13:
*animation = 647;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(647) - 1) {
_animationFrame++;
}
break;
case 14:
*animation = 650;
if (!_animationFrame && _var1) {
_animationState = 0;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(650)) {
_animationFrame = 0;
}
}
break;
case 15:
*animation = 651;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(651)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
}
break;
case 16:
*animation = 652;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(652)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
}
break;
case 17:
*animation = 653;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(653)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
}
break;
case 18:
*animation = 654;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(654)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
}
break;
case 19:
*animation = 655;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(655)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
}
break;
case 20:
*animation = 656;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(656)) {
_animationFrame = 0;
_animationState = 14;
*animation = 650;
}
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptHanoi::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if ((unsigned int)(_animationState - 2) > 1) {
_animationState = 0;
} else {
_animationState = 3;
}
_animationFrame = 0;
break;
case kAnimationModeWalk:
_animationState = 7;
_animationFrame = 0;
break;
case kAnimationModeTalk:
if (_animationState == 3) {
_animationState = 4;
_animationFrame = 0;
} else {
_animationStateNext = 14;
_animationNext = 650;
_animationState = 1;
}
break;
case kAnimationModeCombatIdle:
_animationState = 8;
_animationFrame = 0;
break;
case kAnimationModeCombatAttack:
_animationState = 10;
_animationFrame = 0;
break;
case 12:
_animationStateNext = 15;
_animationNext = 651;
_animationState = 1;
break;
case 13:
_animationStateNext = 16;
_animationNext = 652;
_animationState = 1;
break;
case 14:
_animationStateNext = 17;
_animationNext = 653;
_animationState = 1;
break;
case 15:
_animationStateNext = 18;
_animationNext = 654;
_animationState = 1;
break;
case 16:
_animationStateNext = 18;
_animationNext = 654;
_animationState = 1;
break;
case 17:
_animationStateNext = 20;
_animationNext = 656;
_animationState = 1;
break;
case kAnimationModeHit:
case kAnimationModeCombatHit:
_animationState = 12;
_animationFrame = 0;
break;
case 23:
if (_animationState != 3 && _animationState != 4) {
Actor_Set_Invisible(kActorMcCoy, true);
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 5;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(657) - 1;
}
break;
case kAnimationModeDie:
_animationState = 13;
_animationFrame = 0;
break;
case 71:
_animationState = 9;
_animationFrame = 0;
break;
case 78:
_animationState = 6;
_animationFrame = 16;
break;
}
return true;
}
void AIScriptHanoi::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptHanoi::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptHanoi::ReachedMovementTrackWaypoint(int waypointId) {
if (waypointId == 365) {
Actor_Face_Actor(kActorHanoi, kActorHysteriaPatron1, true);
}
return true;
}
void AIScriptHanoi::FledCombat() {
// return false;
}
} // End of namespace BladeRunner