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scummvm/engines/bladerunner/script/ai/free_slot_b.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptFreeSlotB::AIScriptFreeSlotB(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 0;
_var2 = 1;
}
void AIScriptFreeSlotB::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_var1 = 0;
_var2 = 1;
World_Waypoint_Set(527, 45, -468.46f, -616.58f, 2840.60f);
World_Waypoint_Set(528, 45, -1024.46f, -615.49f, 2928.60f);
World_Waypoint_Set(529, 45, -1024.46f, -615.49f, 2788.60f);
}
bool AIScriptFreeSlotB::Update() {
if (Global_Variable_Query(kVariableChapter) > 5) {
return false;
}
if (Global_Variable_Query(kVariableChapter) == 4) {
switch (Actor_Query_Goal_Number(kActorFreeSlotB)) {
case 300:
Actor_Set_Goal_Number(kActorFreeSlotB, 301);
Actor_Set_Targetable(kActorFreeSlotB, 1);
break;
case 301:
if (Actor_Query_Which_Set_In(kActorFreeSlotB) == Player_Query_Current_Set()
&& Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotB, kActorMcCoy) <= 48) {
Actor_Set_Goal_Number(kActorFreeSlotB, 302);
}
break;
case 302:
if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorFreeSlotB, 301);
}
break;
case 599:
if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorFreeSlotB, 300);
}
break;
default:
Actor_Set_Goal_Number(kActorFreeSlotB, 300);
break;
}
return false;
}
if (Actor_Query_Goal_Number(kActorFreeSlotB) < 400) {
AI_Movement_Track_Flush(kActorFreeSlotB);
Actor_Set_Goal_Number(kActorFreeSlotB, 400);
return true;
} else {
if (Actor_Query_Goal_Number(kActorFreeSlotB) != 405 || Actor_Query_Which_Set_In(kActorMcCoy) != kSetKP02) {
if (Actor_Query_Goal_Number(kActorFreeSlotB) == 599) {
if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
Non_Player_Actor_Combat_Mode_Off(kActorFreeSlotB);
Actor_Set_Goal_Number(kActorFreeSlotB, 400);
return true;
}
}
return false;
}
Actor_Set_Goal_Number(kActorFreeSlotB, 406);
Actor_Set_Targetable(kActorFreeSlotB, 1);
return true;
}
}
void AIScriptFreeSlotB::TimerExpired(int timer) {
//return false;
}
void AIScriptFreeSlotB::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorFreeSlotB)) {
case 300:
Actor_Set_Goal_Number(kActorFreeSlotB, 301);
break;
case 301:
Actor_Set_Goal_Number(kActorFreeSlotB, 300);
break;
case 400:
Actor_Set_Goal_Number(kActorFreeSlotB, 405);
break;
case 406:
Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 0, 0, 100, 5, 300, 0);
break;
default:
return; //false;
}
return; //true;
}
void AIScriptFreeSlotB::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptFreeSlotB::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorFreeSlotB) != 599)
return; //false;
Actor_Face_Actor(kActorMcCoy, kActorFreeSlotB, 1);
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 8655, 16);
} else {
Actor_Says(kActorMcCoy, 8665, 16);
}
}
void AIScriptFreeSlotB::EnteredScene(int sceneId) {
// return false;
}
void AIScriptFreeSlotB::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptFreeSlotB::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptFreeSlotB::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptFreeSlotB::ShotAtAndMissed() {
// return false;
}
bool AIScriptFreeSlotB::ShotAtAndHit() {
return false;
}
void AIScriptFreeSlotB::Retired(int byActorId) {
Actor_Set_Goal_Number(kActorFreeSlotB, 599);
}
int AIScriptFreeSlotB::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptFreeSlotB::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 300:
AI_Movement_Track_Flush(kActorFreeSlotB);
AI_Movement_Track_Append(kActorFreeSlotB, 39, 2);
AI_Movement_Track_Repeat(kActorFreeSlotB);
break;
case 301:
AI_Movement_Track_Flush(kActorFreeSlotB);
processGoal301();
AI_Movement_Track_Repeat(kActorFreeSlotB);
break;
case 302:
Actor_Set_Targetable(kActorFreeSlotB, 1);
Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 25, 0, 75, 5, 300, 0);
break;
case 400:
AI_Movement_Track_Append(kActorFreeSlotB, 39, 0);
AI_Movement_Track_Repeat(kActorFreeSlotB);
break;
case 406:
AI_Movement_Track_Flush(kActorFreeSlotB);
AI_Movement_Track_Append(kActorFreeSlotB, 527, 0);
AI_Movement_Track_Repeat(kActorFreeSlotB);
break;
case 599:
Actor_Set_Health(kActorFreeSlotB, 20, 20);
break;
default:
return false;
}
return true;
}
bool AIScriptFreeSlotB::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = 861;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(861)) {
_animationFrame = 0;
}
break;
case 1:
*animation = 862;
if (_var1) {
_var1--;
} else {
_animationFrame += _var2;
if (_animationFrame < 8) {
_var2 = 1;
} else {
if (_animationFrame > 8) {
_var2 = -1;
} else if (Random_Query(0, 4)) {
_var2 = -_var2;
}
}
if (_animationFrame >= 7 && _animationFrame <= 9) {
_var1 = Random_Query(0, 1);
}
}
break;
case 2:
*animation = 862;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(862) - 1) {
*animation = 861;
_animationFrame = 0;
_animationState = 0;
}
break;
case 3:
*animation = 858;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(858)) {
_animationFrame = 0;
}
break;
case 4:
*animation = 857;
_animationFrame++;
if (_animationFrame == 3) {
int snd;
if (Random_Query(1, 2) == 1) {
snd = 9010;
} else {
snd = 9015;
}
Sound_Play_Speech_Line(kActorFreeSlotB, snd, 75, 0, 99);
}
if (_animationFrame == 3) {
Actor_Combat_AI_Hit_Attempt(kActorFreeSlotB);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = 861;
_animationFrame = 0;
_animationState = 0;
}
break;
case 5:
*animation = 874;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874) - 1) {
_animationState = 8;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(874) - 1;
}
break;
case 6:
if (_animationFrame == 1) {
Ambient_Sounds_Play_Sound(437, 99, 0, 0, 20);
}
*animation = 860;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(860)) {
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorFreeSlotB, 0);
}
break;
case 7:
*animation = 859;
_animationFrame++;
if (_animationFrame == 1) {
Ambient_Sounds_Play_Sound(439, 99, 0, 0, 25);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(859)) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(859);
}
_animationState = 8;
break;
case 8:
*animation = 859;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(859) - 1;
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptFreeSlotB::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
if ((unsigned int)(_animationState - 1) > 1) {
_animationState = 0;
_animationFrame = 0;
} else if (_animationState == 1) {
_animationState = 2;
}
break;
case 1:
_animationState = 3;
_animationFrame = 0;
break;
case 4:
if ((unsigned int)(_animationState - 1) > 1) {
_animationState = 0;
_animationFrame = 0;
} else if (_animationState == 1) {
_animationState = 2;
}
break;
case 6:
_animationState = 4;
_animationFrame = 0;
break;
case 7:
_animationState = 3;
_animationFrame = 0;
break;
case 8:
_animationState = 3;
_animationFrame = 0;
break;
case 21:
_animationState = 6;
_animationFrame = 0;
break;
case 43:
_animationState = 1;
_animationFrame = 0;
break;
case 48:
_animationState = 7;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptFreeSlotB::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptFreeSlotB::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptFreeSlotB::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptFreeSlotB::FledCombat() {
// return false;
}
void AIScriptFreeSlotB::processGoal301() {
switch (Random_Query(1, 14)) {
case 1:
AI_Movement_Track_Append(kActorFreeSlotB, 450, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 451, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 450, 0);
break;
case 2:
World_Waypoint_Set(466, 74, 144.98f, -50.13f, -175.75f);
World_Waypoint_Set(547, 74, 105.6f, -50.13f, -578.46f);
World_Waypoint_Set(548, 74, 62.0f, -50.13f, -574.0f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
break;
case 3:
AI_Movement_Track_Append(kActorFreeSlotB, 446, 15);
AI_Movement_Track_Append(kActorFreeSlotB, 447, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 449, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 448, 2);
AI_Movement_Track_Append(kActorFreeSlotB, 449, 0);
break;
case 4:
World_Waypoint_Set(466, 77, -22.70f, 6.39f, 33.12f);
World_Waypoint_Set(547, 77, -6.70f, -1.74f, -362.88f);
World_Waypoint_Set(548, 77, 164.0f, 11.87f, -1013.0f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 2);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 0);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 0);
break;
case 5:
AI_Movement_Track_Append(kActorFreeSlotB, 457, 15);
AI_Movement_Track_Append(kActorFreeSlotB, 458, 0);
AI_Movement_Track_Append(kActorFreeSlotB, 459, 15);
break;
case 6:
AI_Movement_Track_Append(kActorFreeSlotB, 460, 15);
AI_Movement_Track_Append(kActorFreeSlotB, 461, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 460, 15);
break;
case 7:
if (Actor_Query_In_Set(kActorClovis, kSetUG07)) {
AI_Movement_Track_Append(kActorFreeSlotB, 39, 10);
} else {
World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
}
break;
case 8:
World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
break;
case 9:
World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 1);
break;
case 10:
World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
break;
case 11:
World_Waypoint_Set(466, 82, 91.0f, 156.94f, -498.0f);
World_Waypoint_Set(547, 82, -149.0f, 156.94f, -498.0f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
break;
case 12:
World_Waypoint_Set(466, 82, 91.0f, 156.94f, -498.0f);
World_Waypoint_Set(547, 82, -149.0f, 156.94f, -498.0f);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
break;
case 13:
World_Waypoint_Set(466, 82, -152.51f, 277.31f, 311.98f);
World_Waypoint_Set(547, 82, -124.51f, 275.08f, 319.98f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 8);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
break;
case 14:
World_Waypoint_Set(466, 84, -360.67f, 21.39f, 517.55f);
World_Waypoint_Set(547, 84, -250.67f, 21.39f, 477.55f);
World_Waypoint_Set(548, 84, -248.67f, 21.39f, -1454.45f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 8);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 1);
break;
default:
AI_Movement_Track_Append(kActorFreeSlotB, 39, Random_Query(1, 10));
break;
}
}
} // End of namespace BladeRunner