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542 lines
14 KiB
C++
542 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptFreeSlotB::AIScriptFreeSlotB(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_var1 = 0;
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_var2 = 1;
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}
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void AIScriptFreeSlotB::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_var1 = 0;
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_var2 = 1;
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World_Waypoint_Set(527, 45, -468.46f, -616.58f, 2840.60f);
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World_Waypoint_Set(528, 45, -1024.46f, -615.49f, 2928.60f);
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World_Waypoint_Set(529, 45, -1024.46f, -615.49f, 2788.60f);
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}
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bool AIScriptFreeSlotB::Update() {
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if (Global_Variable_Query(kVariableChapter) > 5) {
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return false;
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}
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if (Global_Variable_Query(kVariableChapter) == 4) {
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switch (Actor_Query_Goal_Number(kActorFreeSlotB)) {
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case 300:
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Actor_Set_Goal_Number(kActorFreeSlotB, 301);
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Actor_Set_Targetable(kActorFreeSlotB, 1);
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break;
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case 301:
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if (Actor_Query_Which_Set_In(kActorFreeSlotB) == Player_Query_Current_Set()
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&& Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotB, kActorMcCoy) <= 48) {
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Actor_Set_Goal_Number(kActorFreeSlotB, 302);
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}
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break;
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case 302:
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if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorFreeSlotB, 301);
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}
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break;
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case 599:
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if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorFreeSlotB, 300);
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}
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break;
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default:
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Actor_Set_Goal_Number(kActorFreeSlotB, 300);
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break;
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}
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return false;
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}
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if (Actor_Query_Goal_Number(kActorFreeSlotB) < 400) {
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AI_Movement_Track_Flush(kActorFreeSlotB);
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Actor_Set_Goal_Number(kActorFreeSlotB, 400);
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return true;
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} else {
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if (Actor_Query_Goal_Number(kActorFreeSlotB) != 405 || Actor_Query_Which_Set_In(kActorMcCoy) != kSetKP02) {
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if (Actor_Query_Goal_Number(kActorFreeSlotB) == 599) {
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if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
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Non_Player_Actor_Combat_Mode_Off(kActorFreeSlotB);
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Actor_Set_Goal_Number(kActorFreeSlotB, 400);
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return true;
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}
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}
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return false;
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}
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Actor_Set_Goal_Number(kActorFreeSlotB, 406);
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Actor_Set_Targetable(kActorFreeSlotB, 1);
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return true;
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}
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}
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void AIScriptFreeSlotB::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptFreeSlotB::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorFreeSlotB)) {
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case 300:
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Actor_Set_Goal_Number(kActorFreeSlotB, 301);
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break;
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case 301:
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Actor_Set_Goal_Number(kActorFreeSlotB, 300);
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break;
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case 400:
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Actor_Set_Goal_Number(kActorFreeSlotB, 405);
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break;
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case 406:
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Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 0, 0, 100, 5, 300, 0);
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break;
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default:
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return; //false;
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}
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return; //true;
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}
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void AIScriptFreeSlotB::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptFreeSlotB::ClickedByPlayer() {
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if (Actor_Query_Goal_Number(kActorFreeSlotB) != 599)
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return; //false;
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Actor_Face_Actor(kActorMcCoy, kActorFreeSlotB, 1);
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if (Random_Query(1, 2) == 1) {
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Actor_Says(kActorMcCoy, 8655, 16);
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} else {
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Actor_Says(kActorMcCoy, 8665, 16);
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}
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}
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void AIScriptFreeSlotB::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptFreeSlotB::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptFreeSlotB::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptFreeSlotB::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptFreeSlotB::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptFreeSlotB::ShotAtAndHit() {
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return false;
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}
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void AIScriptFreeSlotB::Retired(int byActorId) {
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Actor_Set_Goal_Number(kActorFreeSlotB, 599);
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}
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int AIScriptFreeSlotB::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptFreeSlotB::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case 300:
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AI_Movement_Track_Flush(kActorFreeSlotB);
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AI_Movement_Track_Append(kActorFreeSlotB, 39, 2);
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AI_Movement_Track_Repeat(kActorFreeSlotB);
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break;
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case 301:
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AI_Movement_Track_Flush(kActorFreeSlotB);
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processGoal301();
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AI_Movement_Track_Repeat(kActorFreeSlotB);
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break;
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case 302:
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Actor_Set_Targetable(kActorFreeSlotB, 1);
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Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 25, 0, 75, 5, 300, 0);
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break;
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case 400:
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AI_Movement_Track_Append(kActorFreeSlotB, 39, 0);
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AI_Movement_Track_Repeat(kActorFreeSlotB);
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break;
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case 406:
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AI_Movement_Track_Flush(kActorFreeSlotB);
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AI_Movement_Track_Append(kActorFreeSlotB, 527, 0);
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AI_Movement_Track_Repeat(kActorFreeSlotB);
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break;
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case 599:
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Actor_Set_Health(kActorFreeSlotB, 20, 20);
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break;
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default:
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return false;
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}
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return true;
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}
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bool AIScriptFreeSlotB::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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*animation = 861;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(861)) {
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_animationFrame = 0;
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}
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break;
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case 1:
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*animation = 862;
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if (_var1) {
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_var1--;
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} else {
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_animationFrame += _var2;
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if (_animationFrame < 8) {
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_var2 = 1;
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} else {
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if (_animationFrame > 8) {
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_var2 = -1;
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} else if (Random_Query(0, 4)) {
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_var2 = -_var2;
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}
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}
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if (_animationFrame >= 7 && _animationFrame <= 9) {
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_var1 = Random_Query(0, 1);
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}
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}
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break;
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case 2:
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*animation = 862;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(862) - 1) {
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*animation = 861;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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case 3:
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*animation = 858;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(858)) {
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_animationFrame = 0;
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}
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break;
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case 4:
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*animation = 857;
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_animationFrame++;
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if (_animationFrame == 3) {
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int snd;
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if (Random_Query(1, 2) == 1) {
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snd = 9010;
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} else {
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snd = 9015;
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}
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Sound_Play_Speech_Line(kActorFreeSlotB, snd, 75, 0, 99);
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}
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if (_animationFrame == 3) {
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Actor_Combat_AI_Hit_Attempt(kActorFreeSlotB);
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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*animation = 861;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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case 5:
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*animation = 874;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874) - 1) {
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_animationState = 8;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(874) - 1;
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}
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break;
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case 6:
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if (_animationFrame == 1) {
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Ambient_Sounds_Play_Sound(437, 99, 0, 0, 20);
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}
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*animation = 860;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(860)) {
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_animationFrame = 0;
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_animationState = 0;
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Actor_Change_Animation_Mode(kActorFreeSlotB, 0);
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}
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break;
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case 7:
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*animation = 859;
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_animationFrame++;
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if (_animationFrame == 1) {
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Ambient_Sounds_Play_Sound(439, 99, 0, 0, 25);
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(859)) {
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(859);
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}
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_animationState = 8;
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break;
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case 8:
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*animation = 859;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(859) - 1;
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break;
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default:
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptFreeSlotB::ChangeAnimationMode(int mode) {
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switch (mode) {
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case 0:
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if ((unsigned int)(_animationState - 1) > 1) {
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_animationState = 0;
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_animationFrame = 0;
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} else if (_animationState == 1) {
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_animationState = 2;
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}
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break;
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case 1:
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_animationState = 3;
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_animationFrame = 0;
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break;
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case 4:
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if ((unsigned int)(_animationState - 1) > 1) {
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_animationState = 0;
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_animationFrame = 0;
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} else if (_animationState == 1) {
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_animationState = 2;
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}
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break;
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case 6:
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_animationState = 4;
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_animationFrame = 0;
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break;
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case 7:
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_animationState = 3;
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_animationFrame = 0;
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break;
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case 8:
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_animationState = 3;
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_animationFrame = 0;
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break;
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case 21:
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_animationState = 6;
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_animationFrame = 0;
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break;
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case 43:
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_animationState = 1;
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_animationFrame = 0;
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break;
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case 48:
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_animationState = 7;
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_animationFrame = 0;
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break;
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}
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return true;
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}
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void AIScriptFreeSlotB::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptFreeSlotB::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptFreeSlotB::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptFreeSlotB::FledCombat() {
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// return false;
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}
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void AIScriptFreeSlotB::processGoal301() {
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switch (Random_Query(1, 14)) {
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case 1:
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AI_Movement_Track_Append(kActorFreeSlotB, 450, 1);
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AI_Movement_Track_Append(kActorFreeSlotB, 451, 5);
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AI_Movement_Track_Append(kActorFreeSlotB, 450, 0);
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break;
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case 2:
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World_Waypoint_Set(466, 74, 144.98f, -50.13f, -175.75f);
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World_Waypoint_Set(547, 74, 105.6f, -50.13f, -578.46f);
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World_Waypoint_Set(548, 74, 62.0f, -50.13f, -574.0f);
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AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
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AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
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AI_Movement_Track_Append(kActorFreeSlotB, 548, 5);
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AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
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break;
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case 3:
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AI_Movement_Track_Append(kActorFreeSlotB, 446, 15);
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AI_Movement_Track_Append(kActorFreeSlotB, 447, 1);
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AI_Movement_Track_Append(kActorFreeSlotB, 449, 1);
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AI_Movement_Track_Append(kActorFreeSlotB, 448, 2);
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AI_Movement_Track_Append(kActorFreeSlotB, 449, 0);
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break;
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case 4:
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World_Waypoint_Set(466, 77, -22.70f, 6.39f, 33.12f);
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World_Waypoint_Set(547, 77, -6.70f, -1.74f, -362.88f);
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World_Waypoint_Set(548, 77, 164.0f, 11.87f, -1013.0f);
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AI_Movement_Track_Append(kActorFreeSlotB, 466, 2);
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AI_Movement_Track_Append(kActorFreeSlotB, 547, 0);
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AI_Movement_Track_Append(kActorFreeSlotB, 548, 0);
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break;
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case 5:
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AI_Movement_Track_Append(kActorFreeSlotB, 457, 15);
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AI_Movement_Track_Append(kActorFreeSlotB, 458, 0);
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AI_Movement_Track_Append(kActorFreeSlotB, 459, 15);
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break;
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case 6:
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AI_Movement_Track_Append(kActorFreeSlotB, 460, 15);
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AI_Movement_Track_Append(kActorFreeSlotB, 461, 5);
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AI_Movement_Track_Append(kActorFreeSlotB, 460, 15);
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break;
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case 7:
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if (Actor_Query_In_Set(kActorClovis, kSetUG07)) {
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AI_Movement_Track_Append(kActorFreeSlotB, 39, 10);
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} else {
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World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f);
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World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f);
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World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f);
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AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
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AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
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}
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break;
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case 8:
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World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f);
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World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f);
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World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f);
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AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
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AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
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break;
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case 9:
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World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f);
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World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f);
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World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f);
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AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
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AI_Movement_Track_Append(kActorFreeSlotB, 548, 1);
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break;
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case 10:
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World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f);
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World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f);
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World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f);
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AI_Movement_Track_Append(kActorFreeSlotB, 548, 5);
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AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
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break;
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case 11:
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World_Waypoint_Set(466, 82, 91.0f, 156.94f, -498.0f);
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World_Waypoint_Set(547, 82, -149.0f, 156.94f, -498.0f);
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AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
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AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
|
|
break;
|
|
|
|
case 12:
|
|
World_Waypoint_Set(466, 82, 91.0f, 156.94f, -498.0f);
|
|
World_Waypoint_Set(547, 82, -149.0f, 156.94f, -498.0f);
|
|
AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
|
|
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
|
|
break;
|
|
|
|
case 13:
|
|
World_Waypoint_Set(466, 82, -152.51f, 277.31f, 311.98f);
|
|
World_Waypoint_Set(547, 82, -124.51f, 275.08f, 319.98f);
|
|
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
|
|
AI_Movement_Track_Append(kActorFreeSlotB, 547, 8);
|
|
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
|
|
break;
|
|
|
|
case 14:
|
|
World_Waypoint_Set(466, 84, -360.67f, 21.39f, 517.55f);
|
|
World_Waypoint_Set(547, 84, -250.67f, 21.39f, 477.55f);
|
|
World_Waypoint_Set(548, 84, -248.67f, 21.39f, -1454.45f);
|
|
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
|
|
AI_Movement_Track_Append(kActorFreeSlotB, 547, 8);
|
|
AI_Movement_Track_Append(kActorFreeSlotB, 548, 1);
|
|
break;
|
|
|
|
default:
|
|
AI_Movement_Track_Append(kActorFreeSlotB, 39, Random_Query(1, 10));
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|