mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
414 lines
8.5 KiB
C++
414 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/ai_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
AIScriptDeskClerk::AIScriptDeskClerk(BladeRunnerEngine *vm) : AIScriptBase(vm) {
|
|
_var1 = 0;
|
|
_var2 = 0;
|
|
_var3 = 75;
|
|
}
|
|
|
|
void AIScriptDeskClerk::Initialize() {
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
_animationStateNext = 0;
|
|
_animationNext = 0;
|
|
|
|
_var1 = 0;
|
|
_var2 = 0;
|
|
_var3 = 75;
|
|
Actor_Set_Goal_Number(kActorDeskClerk, 0);
|
|
}
|
|
|
|
bool AIScriptDeskClerk::Update() {
|
|
if (Actor_Query_Goal_Number(kActorDeskClerk) == 1
|
|
&& Player_Query_Current_Set() != kSetCT01_CT12
|
|
&& Player_Query_Current_Set() != kSetCT03_CT04
|
|
&& Player_Query_Current_Set() != kSetCT08_CT51_UG12
|
|
&& Player_Query_Current_Set() != kSetCT02
|
|
&& Player_Query_Current_Set() != kSetCT05
|
|
&& Player_Query_Current_Set() != kSetCT06
|
|
&& Player_Query_Current_Set() != kSetCT07
|
|
&& Player_Query_Current_Set() != kSetCT09
|
|
&& Player_Query_Current_Set() != kSetCT10
|
|
&& Player_Query_Current_Set() != kSetCT11) {
|
|
Actor_Set_Goal_Number(kActorDeskClerk, 2);
|
|
}
|
|
|
|
if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorDeskClerk) < 400) {
|
|
Actor_Set_Goal_Number(kActorDeskClerk, 400);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void AIScriptDeskClerk::TimerExpired(int timer) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptDeskClerk::CompletedMovementTrack() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptDeskClerk::ReceivedClue(int clueId, int fromActorId) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptDeskClerk::ClickedByPlayer() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptDeskClerk::EnteredScene(int sceneId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptDeskClerk::OtherAgentEnteredThisScene(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptDeskClerk::OtherAgentExitedThisScene(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptDeskClerk::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptDeskClerk::ShotAtAndMissed() {
|
|
// return false;
|
|
}
|
|
|
|
bool AIScriptDeskClerk::ShotAtAndHit() {
|
|
return false;
|
|
}
|
|
|
|
void AIScriptDeskClerk::Retired(int byActorId) {
|
|
// return false;
|
|
}
|
|
|
|
int AIScriptDeskClerk::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
|
|
return 0;
|
|
}
|
|
|
|
bool AIScriptDeskClerk::GoalChanged(int currentGoalNumber, int newGoalNumber) {
|
|
switch (newGoalNumber) {
|
|
case 0:
|
|
case 2:
|
|
Actor_Put_In_Set(kActorDeskClerk, kSetCT09);
|
|
Actor_Set_At_XYZ(kActorDeskClerk, 282.0f, 360.52f, 743.0f, 513);
|
|
break;
|
|
case 1:
|
|
case 400:
|
|
Actor_Put_In_Set(kActorDeskClerk, kSetFreeSlotH);
|
|
Actor_Set_At_Waypoint(kActorDeskClerk, 40, 0);
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptDeskClerk::UpdateAnimation(int *animation, int *frame) {
|
|
int frameRes;
|
|
|
|
switch (_animationState) {
|
|
case 0:
|
|
if (_var1 > 1) {
|
|
frameRes = _animationFrame;
|
|
} else if (_var1) {
|
|
*animation = 662;
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(662)) {
|
|
_animationFrame = 0;
|
|
_var1 = 0;
|
|
*animation = 661;
|
|
_var3 = Random_Query(50, 100);
|
|
}
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
if (_var3)
|
|
--_var3;
|
|
|
|
*animation = 661;
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(661)) {
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
_animationFrame = 0;
|
|
|
|
if (!_var3) {
|
|
*animation = 662;
|
|
_var1 = 1;
|
|
}
|
|
|
|
frameRes = _animationFrame;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
frameRes = _animationFrame;
|
|
*animation = 663;
|
|
|
|
if (!frameRes && _var2) {
|
|
*animation = 661;
|
|
_animationState = 0;
|
|
_var1 = 0;
|
|
} else {
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
_animationFrame = 0;
|
|
frameRes = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
*animation = 664;
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(664)) {
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
_animationFrame = 0;
|
|
frameRes = 0;
|
|
_animationState = 1;
|
|
*animation = 663;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
*animation = 665;
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(665)) {
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
_animationFrame = 0;
|
|
frameRes = 0;
|
|
_animationState = 1;
|
|
*animation = 663;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
*animation = 666;
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(666)) {
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
_animationFrame = 0;
|
|
frameRes = 0;
|
|
_animationState = 1;
|
|
*animation = 663;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
*animation = 667;
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(667)) {
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
_animationFrame = 0;
|
|
frameRes = 0;
|
|
_animationState = 1;
|
|
*animation = 663;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
*animation = 668;
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(668)) {
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
_animationFrame = 0;
|
|
frameRes = 0;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = 669;
|
|
|
|
if (!_animationFrame && _var2) {
|
|
Actor_Change_Animation_Mode(kActorDeskClerk, 72);
|
|
*animation = 668;
|
|
_animationState = 6;
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
_animationFrame = 0;
|
|
frameRes = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
*animation = 670;
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame <= Slice_Animation_Query_Number_Of_Frames(670) - 2) {
|
|
frameRes = _animationFrame;
|
|
} else {
|
|
Ambient_Sounds_Play_Sound(206, 40, 30, 30, 99);
|
|
Actor_Set_Goal_Number(kActorDeskClerk, 1);
|
|
Actor_Change_Animation_Mode(kActorDeskClerk, 0);
|
|
*animation = 661;
|
|
_animationFrame = 0;
|
|
frameRes = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
frameRes = _animationFrame;
|
|
break;
|
|
}
|
|
|
|
*frame = frameRes;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptDeskClerk::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case 0:
|
|
switch (_animationState) {
|
|
case 0:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
_var2 = 1;
|
|
break;
|
|
|
|
case 6:
|
|
Actor_Change_Animation_Mode(kActorDeskClerk, 72);
|
|
break;
|
|
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
_var1 = 0;
|
|
_var3 = Random_Query(70, 140);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 12:
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 13:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 14:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 15:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 26:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 58:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
_var2 = 0;
|
|
break;
|
|
|
|
case 72:
|
|
if (_animationState != 6) {
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptDeskClerk::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptDeskClerk::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptDeskClerk::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptDeskClerk::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|