Files
scummvm/engines/bladerunner/script/ai/chew.cpp
T

495 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptChew::AIScriptChew(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_flag = false;
_var1 = 0;
_var2 = 0;
_var3 = 1;
}
void AIScriptChew::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_flag = false;
_var1 = 0;
_var2 = 0;
_var3 = 1;
}
bool AIScriptChew::Update() {
return false;
}
void AIScriptChew::TimerExpired(int timer) {
//return false;
}
void AIScriptChew::CompletedMovementTrack() {
//return false;
}
void AIScriptChew::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptChew::ClickedByPlayer() {
//return false;
}
void AIScriptChew::EnteredScene(int sceneId) {
// return false;
}
void AIScriptChew::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptChew::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptChew::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptChew::ShotAtAndMissed() {
// return false;
}
bool AIScriptChew::ShotAtAndHit() {
return false;
}
void AIScriptChew::Retired(int byActorId) {
// return false;
}
int AIScriptChew::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptChew::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return false;
}
bool AIScriptChew::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_var2 == 0) {
*animation = 777;
if (_var1) {
_var1--;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(777)) {
_animationFrame = 0;
_var3 = 1;
_var2 = Random_Query(0, 2);
} else if (!Random_Query(0, 1)) {
_var1 = 1;
if (!Random_Query(0, 3)) {
_var3 = -_var3;
}
}
}
} else if (_var2 == 1) {
*animation = 778;
_animationFrame += _var3;
if (_animationFrame <= 6) {
_var3 = 1;
}
if (_animationFrame == 13) {
if (!Random_Query(0, 1)) {
_var3 = -1;
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(778)) {
_animationFrame = 0;
_var2 = Random_Query(0, 2);
_var3 = 1;
}
} else if (_var2 == 2) {
*animation = 779;
_animationFrame += _var3;
if (_animationFrame <= 8) {
_var3 = 1;
}
if (_animationFrame == 16) {
if (!Random_Query(0, 1)) {
_var3 = -1;
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(779)) {
_animationFrame = 0;
_var2 = Random_Query(0, 2);
_var3 = 1;
}
}
break;
case 1:
if (!_var2) {
*animation = 777;
}
if (_var2 == 1) {
*animation = 778;
}
if (_var2 == 2) {
*animation = 779;
}
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame += 2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
} else {
_animationFrame -= 2;
if (_animationFrame <= 0) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
}
break;
case 2:
*animation = 780;
if (!_animationFrame && _flag) {
*animation = 777;
_animationState = 0;
_var2 = 0;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(780)) {
_animationFrame = 0;
}
}
break;
case 3:
*animation = 781;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(781)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 4:
*animation = 782;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(782)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 5:
*animation = 783;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(783)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 6:
*animation = 784;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(784)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 7:
*animation = 785;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(785)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 8:
*animation = 786;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(786)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 9:
*animation = 787;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(787)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
case 10:
*animation = 775;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(775)) {
*animation = 777;
_animationFrame = 0;
_animationState = 0;
_var2 = 0;
}
break;
case 11:
*animation = 776;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(776) - 1) {
_animationFrame++;
}
break;
case 12:
*animation = 773;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(773)) {
_animationFrame = 0;
}
break;
case 13:
*animation = 774;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(774)) {
_animationFrame = 0;
_animationState = 2;
*animation = 780;
}
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptChew::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
switch (_animationState) {
case 0:
return true;
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
_flag = 1;
break;
default:
_animationState = 0;
_var2 = 0;
_animationFrame = 0;
break;
}
break;
case 1:
_animationFrame = 0;
_animationState = 12;
break;
case 3:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 2;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 2;
_animationNext = 780;
_animationState = 1;
}
}
break;
case 12:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 3;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 3;
_animationNext = 781;
_animationState = 1;
}
}
break;
case 13:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 4;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 4;
_animationNext = 782;
_animationState = 1;
}
}
break;
case 14:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 5;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 5;
_animationNext = 783;
_animationState = 1;
}
}
break;
case 15:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 6;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 6;
_animationNext = 784;
_animationState = 1;
}
}
break;
case 16:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 7;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 7;
_animationNext = 785;
_animationState = 1;
}
}
break;
case 17:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 8;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 8;
_animationNext = 786;
_animationState = 1;
}
}
break;
case 18:
if (_animationState < 2 || _animationState > 9) {
if (_animationState) {
_animationState = 9;
_animationFrame = 0;
_flag = 0;
} else {
_animationStateNext = 9;
_animationNext = 787;
_animationState = 1;
}
}
break;
case 43:
if (_animationState || (!_animationState && _var2 != 1 && _var2 != 2)) {
Actor_Change_Animation_Mode(kActorChew, 0);
_var2 = Random_Query(1, 2);
}
break;
case 48:
_animationFrame = 0;
_animationState = 11;
break;
default:
break;
}
return true;
}
void AIScriptChew::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptChew::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptChew::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptChew::FledCombat() {
// return false;
}
} // End of namespace BladeRunner