Files
scummvm/engines/bladerunner/script/ai/bullet_bob.cpp
T

556 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptBulletBob::AIScriptBulletBob(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 0;
_var2 = 6;
_var3 = 1;
_var4 = 0;
}
void AIScriptBulletBob::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_var1 = 0;
_var2 = 6;
_var3 = 1;
_var4 = 0;
Actor_Set_Goal_Number(kActorBulletBob, 0);
Actor_Set_Targetable(kActorBulletBob, 1);
}
bool AIScriptBulletBob::Update() {
if (Game_Flag_Query(289) && Actor_Query_Goal_Number(kActorBulletBob) != 4) {
Actor_Set_Goal_Number(kActorBulletBob, 4);
}
if (Player_Query_Combat_Mode() != 1
|| Player_Query_Current_Scene() != kSceneRC04
|| Game_Flag_Query(296)
|| Global_Variable_Query(kVariableChapter) >= 4) {
if (Actor_Query_Goal_Number(kActorBulletBob) == 1 && !Player_Query_Combat_Mode()) {
AI_Countdown_Timer_Reset(kActorBulletBob, 2);
Game_Flag_Reset(296);
Game_Flag_Set(303);
Actor_Set_Goal_Number(kActorBulletBob, 0);
}
} else {
AI_Countdown_Timer_Reset(kActorBulletBob, 2);
AI_Countdown_Timer_Start(kActorBulletBob, 2, 10);
Actor_Set_Goal_Number(kActorBulletBob, 1);
Actor_Modify_Friendliness_To_Other(kActorBulletBob, kActorMcCoy, -15);
Game_Flag_Set(296);
}
if (Actor_Query_Goal_Number(kActorBulletBob) != 2 || Game_Flag_Query(295) || _animationState) {
if (Game_Flag_Query(303) == 1 && Player_Query_Combat_Mode() == 1 && Actor_Query_Goal_Number(kActorBulletBob) != 4) {
Actor_Set_Goal_Number(kActorBulletBob, 2);
} else {
return false;
}
} else {
Actor_Face_Heading(kActorBulletBob, 208, 0);
_animationFrame = 0;
_animationState = 2;
Actor_Set_Goal_Number(kActorBulletBob, 3);
Game_Flag_Set(295);
}
return true;
}
void AIScriptBulletBob::TimerExpired(int timer) {
if (timer != 2 || Actor_Query_Goal_Number(kActorBulletBob) != 1)
return; //false;
Actor_Set_Goal_Number(kActorBulletBob, 2);
AI_Countdown_Timer_Reset(kActorBulletBob, 2);
return; //true;
}
void AIScriptBulletBob::CompletedMovementTrack() {
//return false;
}
void AIScriptBulletBob::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptBulletBob::ClickedByPlayer() {
//return false;
}
void AIScriptBulletBob::EnteredScene(int sceneId) {
// return false;
}
void AIScriptBulletBob::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptBulletBob::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptBulletBob::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptBulletBob::ShotAtAndMissed() {
// return false;
}
bool AIScriptBulletBob::ShotAtAndHit() {
Global_Variable_Increment(24, 1);
if (Global_Variable_Query(24) > 0) {
Actor_Set_Targetable(kActorBulletBob, 0);
Actor_Set_Goal_Number(kActorBulletBob, 99);
_animationFrame = 0;
_animationState = 3;
Ambient_Sounds_Play_Speech_Sound(2, 9000, 100, 0, 0, 0);
Actor_Face_Heading(kActorBulletBob, 281, 0);
}
return false;
}
void AIScriptBulletBob::Retired(int byActorId) {
// return false;
}
int AIScriptBulletBob::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (newGoalNumber || Game_Flag_Query(303) != 1 || Player_Query_Current_Scene() != kSceneRC04) {
if (newGoalNumber == 1 && !Game_Flag_Query(303) && Player_Query_Current_Scene() == kSceneRC04) {
Actor_Says(kActorBulletBob, 120, 37);
Actor_Says(kActorMcCoy, 4915, 13);
return true;
}
if (newGoalNumber == 6) {
Scene_Exits_Disable();
Actor_Force_Stop_Walking(kActorMcCoy);
Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0);
Actor_Change_Animation_Mode(kActorMcCoy, 48);
Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
Scene_Exits_Enable();
}
if (newGoalNumber != 4) {
return false;
}
if (Actor_Clue_Query(kActorMcCoy, 164) != 1) {
Delay(2000);
Actor_Voice_Over(2100, kActorVoiceOver);
Actor_Voice_Over(2110, kActorVoiceOver);
Actor_Voice_Over(2120, kActorVoiceOver);
Actor_Voice_Over(2130, kActorVoiceOver);
}
} else {
Actor_Says(kActorBulletBob, 140, 16);
}
return true;
}
bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_var1 == 1) {
*animation = 516;
if (_var4) {
_var4--;
} else {
if (++_animationFrame == 6) {
_var4 = Random_Query(4, 8);
}
if (_animationFrame == 11) {
_var4 = Random_Query(2, 6);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(515)) {
_animationFrame = 0;
_var1 = 0;
_var3 = 2 * Random_Query(0, 1) - 1;
_var2 = Random_Query(3, 7);
_var4 = Random_Query(0, 4);
}
}
} else if (_var1 == 0) {
*animation = 514;
if (_var4) {
_var4--;
} else {
_animationFrame += _var3;
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(514) - 1;
} else if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
_animationFrame = 0;
}
if (!--_var2) {
_var3 = 2 * Random_Query(0, 1) - 1;
_var2 = Random_Query(3, 7);
_var4 = Random_Query(0, 4);
}
if (!_animationFrame) {
_var1 = Random_Query(0, 1);
}
}
}
break;
case 1:
*animation = 506;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(506)) {
_animationFrame = 0;
}
break;
case 2:
*animation = 513;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(513)) {
_animationFrame = 0;
_animationState = 1;
*animation = 506;
}
if (_animationFrame == 10) {
Sound_Play(492, 75, 0, 0, 50);
}
if (_animationFrame == 5) {
Sound_Play(493, 90, 0, 0, 50);
Actor_Set_Goal_Number(kActorBulletBob, 6);
}
break;
case 3:
*animation = 510;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(510) - 1) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
_animationState = 16;
Game_Flag_Set(289);
}
break;
case 4:
break;
case 5:
*animation = 525;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(525)) {
*animation = 514;
_animationFrame = 0;
_animationState = 0;
}
break;
case 6:
*animation = 517;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(517)) {
_animationFrame = 0;
}
break;
case 7:
*animation = 518;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(518)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 8:
*animation = 519;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(519)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 9:
*animation = 520;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(520)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 10:
*animation = 521;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(521)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 11:
*animation = 522;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(522)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 12:
*animation = 523;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(523)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 13:
*animation = 524;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(524)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 14:
*animation = 512;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(512)) {
_animationFrame = 0;
_animationState = 1;
*animation = 506;
}
break;
case 15:
if (_var1 == 1) {
*animation = 516;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
_animationFrame += 2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
} else {
_animationFrame -= 2;
if (_animationFrame <= 0) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
}
} else if (_var1 == 0) {
*animation = 514;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
_animationFrame += 2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
} else {
_animationFrame -= 2;
if (_animationFrame <= 0) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
}
}
break;
case 16:
*animation = 510;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptBulletBob::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
if (_animationState > 4 || _animationState) {
_animationState = 0;
_animationFrame = 0;
}
break;
case 3:
case 9:
case 30:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 6;
_animationNext = 517;
}
break;
case 4:
if (_animationState <= 4 && !_animationState) {
_animationState = 14;
_animationFrame = 0;
}
break;
case 6:
_animationState = 2;
_animationFrame = 0;
break;
case 10:
case 31:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 7;
_animationNext = 518;
}
break;
case 11:
case 33:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 9;
_animationNext = 520;
}
break;
case 21:
case 22:
_animationState = 3;
_animationFrame = 0;
break;
case 23:
_animationState = 5;
_animationFrame = 0;
break;
case 32:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 8;
_animationNext = 519;
}
break;
case 34:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 10;
_animationNext = 521;
}
break;
case 35:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 11;
_animationNext = 522;
}
break;
case 36:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 12;
_animationNext = 523;
}
break;
case 37:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 13;
_animationNext = 524;
}
break;
case 48:
_animationState = 4;
_animationFrame = 0;
break;
case 88:
_animationState = 16;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
break;
default:
_animationState = 0;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptBulletBob::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptBulletBob::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptBulletBob::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptBulletBob::FledCombat() {
// return false;
}
} // End of namespace BladeRunner