mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
556 lines
13 KiB
C++
556 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptBulletBob::AIScriptBulletBob(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_var1 = 0;
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_var2 = 6;
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_var3 = 1;
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_var4 = 0;
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}
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void AIScriptBulletBob::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_var1 = 0;
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_var2 = 6;
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_var3 = 1;
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_var4 = 0;
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Actor_Set_Goal_Number(kActorBulletBob, 0);
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Actor_Set_Targetable(kActorBulletBob, 1);
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}
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bool AIScriptBulletBob::Update() {
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if (Game_Flag_Query(289) && Actor_Query_Goal_Number(kActorBulletBob) != 4) {
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Actor_Set_Goal_Number(kActorBulletBob, 4);
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}
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if (Player_Query_Combat_Mode() != 1
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|| Player_Query_Current_Scene() != kSceneRC04
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|| Game_Flag_Query(296)
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|| Global_Variable_Query(kVariableChapter) >= 4) {
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if (Actor_Query_Goal_Number(kActorBulletBob) == 1 && !Player_Query_Combat_Mode()) {
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AI_Countdown_Timer_Reset(kActorBulletBob, 2);
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Game_Flag_Reset(296);
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Game_Flag_Set(303);
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Actor_Set_Goal_Number(kActorBulletBob, 0);
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}
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} else {
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AI_Countdown_Timer_Reset(kActorBulletBob, 2);
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AI_Countdown_Timer_Start(kActorBulletBob, 2, 10);
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Actor_Set_Goal_Number(kActorBulletBob, 1);
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Actor_Modify_Friendliness_To_Other(kActorBulletBob, kActorMcCoy, -15);
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Game_Flag_Set(296);
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}
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if (Actor_Query_Goal_Number(kActorBulletBob) != 2 || Game_Flag_Query(295) || _animationState) {
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if (Game_Flag_Query(303) == 1 && Player_Query_Combat_Mode() == 1 && Actor_Query_Goal_Number(kActorBulletBob) != 4) {
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Actor_Set_Goal_Number(kActorBulletBob, 2);
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} else {
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return false;
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}
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} else {
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Actor_Face_Heading(kActorBulletBob, 208, 0);
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_animationFrame = 0;
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_animationState = 2;
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Actor_Set_Goal_Number(kActorBulletBob, 3);
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Game_Flag_Set(295);
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}
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return true;
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}
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void AIScriptBulletBob::TimerExpired(int timer) {
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if (timer != 2 || Actor_Query_Goal_Number(kActorBulletBob) != 1)
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return; //false;
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Actor_Set_Goal_Number(kActorBulletBob, 2);
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AI_Countdown_Timer_Reset(kActorBulletBob, 2);
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return; //true;
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}
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void AIScriptBulletBob::CompletedMovementTrack() {
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//return false;
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}
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void AIScriptBulletBob::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptBulletBob::ClickedByPlayer() {
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//return false;
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}
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void AIScriptBulletBob::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptBulletBob::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptBulletBob::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptBulletBob::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptBulletBob::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptBulletBob::ShotAtAndHit() {
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Global_Variable_Increment(24, 1);
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if (Global_Variable_Query(24) > 0) {
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Actor_Set_Targetable(kActorBulletBob, 0);
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Actor_Set_Goal_Number(kActorBulletBob, 99);
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_animationFrame = 0;
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_animationState = 3;
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Ambient_Sounds_Play_Speech_Sound(2, 9000, 100, 0, 0, 0);
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Actor_Face_Heading(kActorBulletBob, 281, 0);
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}
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return false;
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}
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void AIScriptBulletBob::Retired(int byActorId) {
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// return false;
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}
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int AIScriptBulletBob::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber || Game_Flag_Query(303) != 1 || Player_Query_Current_Scene() != kSceneRC04) {
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if (newGoalNumber == 1 && !Game_Flag_Query(303) && Player_Query_Current_Scene() == kSceneRC04) {
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Actor_Says(kActorBulletBob, 120, 37);
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Actor_Says(kActorMcCoy, 4915, 13);
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return true;
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}
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if (newGoalNumber == 6) {
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Scene_Exits_Disable();
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Actor_Force_Stop_Walking(kActorMcCoy);
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Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0);
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Actor_Change_Animation_Mode(kActorMcCoy, 48);
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Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
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Scene_Exits_Enable();
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}
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if (newGoalNumber != 4) {
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return false;
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}
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if (Actor_Clue_Query(kActorMcCoy, 164) != 1) {
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Delay(2000);
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Actor_Voice_Over(2100, kActorVoiceOver);
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Actor_Voice_Over(2110, kActorVoiceOver);
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Actor_Voice_Over(2120, kActorVoiceOver);
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Actor_Voice_Over(2130, kActorVoiceOver);
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}
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} else {
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Actor_Says(kActorBulletBob, 140, 16);
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}
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return true;
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}
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bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (_var1 == 1) {
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*animation = 516;
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if (_var4) {
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_var4--;
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} else {
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if (++_animationFrame == 6) {
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_var4 = Random_Query(4, 8);
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}
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if (_animationFrame == 11) {
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_var4 = Random_Query(2, 6);
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(515)) {
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_animationFrame = 0;
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_var1 = 0;
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_var3 = 2 * Random_Query(0, 1) - 1;
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_var2 = Random_Query(3, 7);
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_var4 = Random_Query(0, 4);
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}
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}
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} else if (_var1 == 0) {
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*animation = 514;
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if (_var4) {
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_var4--;
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} else {
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_animationFrame += _var3;
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if (_animationFrame < 0) {
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(514) - 1;
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} else if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
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_animationFrame = 0;
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}
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if (!--_var2) {
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_var3 = 2 * Random_Query(0, 1) - 1;
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_var2 = Random_Query(3, 7);
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_var4 = Random_Query(0, 4);
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}
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if (!_animationFrame) {
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_var1 = Random_Query(0, 1);
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}
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}
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}
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break;
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case 1:
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*animation = 506;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(506)) {
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_animationFrame = 0;
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}
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break;
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case 2:
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*animation = 513;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(513)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = 506;
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}
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if (_animationFrame == 10) {
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Sound_Play(492, 75, 0, 0, 50);
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}
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if (_animationFrame == 5) {
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Sound_Play(493, 90, 0, 0, 50);
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Actor_Set_Goal_Number(kActorBulletBob, 6);
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}
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break;
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case 3:
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*animation = 510;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(510) - 1) {
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
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_animationState = 16;
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Game_Flag_Set(289);
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}
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break;
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case 4:
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break;
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case 5:
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*animation = 525;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(525)) {
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*animation = 514;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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case 6:
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*animation = 517;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(517)) {
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_animationFrame = 0;
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}
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break;
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case 7:
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*animation = 518;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(518)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 517;
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}
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break;
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case 8:
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*animation = 519;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(519)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 517;
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}
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break;
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case 9:
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*animation = 520;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(520)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 517;
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}
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break;
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case 10:
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*animation = 521;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(521)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 517;
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}
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break;
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case 11:
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*animation = 522;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(522)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 517;
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}
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break;
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case 12:
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*animation = 523;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(523)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 517;
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}
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break;
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case 13:
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*animation = 524;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(524)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 517;
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}
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break;
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case 14:
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*animation = 512;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(512)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = 506;
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}
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break;
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case 15:
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if (_var1 == 1) {
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*animation = 516;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
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_animationFrame += 2;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
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_animationFrame = 0;
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*animation = _animationNext;
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_animationState = _animationStateNext;
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}
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} else {
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_animationFrame -= 2;
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if (_animationFrame <= 0) {
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_animationFrame = 0;
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*animation = _animationNext;
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_animationState = _animationStateNext;
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}
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}
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} else if (_var1 == 0) {
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*animation = 514;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
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_animationFrame += 2;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
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_animationFrame = 0;
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*animation = _animationNext;
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_animationState = _animationStateNext;
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}
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} else {
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_animationFrame -= 2;
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if (_animationFrame <= 0) {
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_animationFrame = 0;
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*animation = _animationNext;
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_animationState = _animationStateNext;
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}
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}
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}
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break;
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case 16:
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*animation = 510;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
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break;
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default:
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptBulletBob::ChangeAnimationMode(int mode) {
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switch (mode) {
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case 0:
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if (_animationState > 4 || _animationState) {
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_animationState = 0;
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_animationFrame = 0;
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}
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break;
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case 3:
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case 9:
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case 30:
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if (_animationState < 6 || _animationState > 13) {
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_animationState = 15;
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_animationStateNext = 6;
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_animationNext = 517;
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}
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break;
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case 4:
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if (_animationState <= 4 && !_animationState) {
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_animationState = 14;
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_animationFrame = 0;
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}
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break;
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case 6:
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_animationState = 2;
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_animationFrame = 0;
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break;
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case 10:
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case 31:
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if (_animationState < 6 || _animationState > 13) {
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_animationState = 15;
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_animationStateNext = 7;
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_animationNext = 518;
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}
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break;
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case 11:
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case 33:
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if (_animationState < 6 || _animationState > 13) {
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_animationState = 15;
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_animationStateNext = 9;
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_animationNext = 520;
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}
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break;
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case 21:
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case 22:
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_animationState = 3;
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_animationFrame = 0;
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break;
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case 23:
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_animationState = 5;
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_animationFrame = 0;
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break;
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case 32:
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if (_animationState < 6 || _animationState > 13) {
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_animationState = 15;
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_animationStateNext = 8;
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_animationNext = 519;
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}
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break;
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case 34:
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if (_animationState < 6 || _animationState > 13) {
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_animationState = 15;
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_animationStateNext = 10;
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_animationNext = 521;
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}
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break;
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case 35:
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if (_animationState < 6 || _animationState > 13) {
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_animationState = 15;
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_animationStateNext = 11;
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_animationNext = 522;
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}
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break;
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case 36:
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if (_animationState < 6 || _animationState > 13) {
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_animationState = 15;
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_animationStateNext = 12;
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_animationNext = 523;
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}
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break;
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case 37:
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if (_animationState < 6 || _animationState > 13) {
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_animationState = 15;
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_animationStateNext = 13;
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_animationNext = 524;
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}
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break;
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case 48:
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_animationState = 4;
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_animationFrame = 0;
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break;
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case 88:
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_animationState = 16;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
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break;
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default:
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_animationState = 0;
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_animationFrame = 0;
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break;
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}
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return true;
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}
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void AIScriptBulletBob::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptBulletBob::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptBulletBob::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptBulletBob::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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