Files
scummvm/engines/bladerunner/savefile.cpp
T
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00

167 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/savefile.h"
#include "bladerunner/boundingbox.h"
#include "bladerunner/vector.h"
#include "common/rect.h"
#include "common/savefile.h"
namespace BladeRunner {
SaveFileWriteStream::SaveFileWriteStream()
: MemoryWriteStreamDynamic(DisposeAfterUse::YES) {
}
void SaveFileWriteStream::debug(char *p) {
write(p, strlen(p) + 1);
}
void SaveFileWriteStream::padBytes(int count) {
for (int i = 0; i < count; ++i) {
writeByte(0);
}
}
void SaveFileWriteStream::writeInt(int v) {
writeUint32LE(v);
}
void SaveFileWriteStream::writeFloat(int v) {
writeFloatLE(v);
}
void SaveFileWriteStream::writeBool(bool v) {
writeUint32LE(v);
}
void SaveFileWriteStream::writeStringSz(const Common::String &s, int sz) {
assert(s.size() < (uint)sz);
write(s.begin(), s.size());
padBytes((uint)sz - s.size());
}
void SaveFileWriteStream::writeVector2(const Vector2 &v) {
writeFloatLE(v.x);
writeFloatLE(v.y);
}
void SaveFileWriteStream::writeVector3(const Vector3 &v) {
writeFloatLE(v.x);
writeFloatLE(v.y);
writeFloatLE(v.z);
}
void SaveFileWriteStream::writeRect(const Common::Rect &v) {
writeUint32LE(v.left);
writeUint32LE(v.top);
writeUint32LE(v.right);
writeUint32LE(v.bottom);
}
void SaveFileWriteStream::writeBoundingBox(const BoundingBox &v) {
float x0, y0, z0, x1, y1, z1;
v.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
writeFloatLE(x0);
writeFloatLE(y0);
writeFloatLE(z0);
writeFloatLE(x1);
writeFloatLE(y1);
writeFloatLE(z1);
// Bounding boxes have a lot of extra data that's never actually used
for (int i = 0; i != 96; ++i) {
writeFloatLE(0.0f);
}
}
SaveFileReadStream::SaveFileReadStream(const byte *dataPtr, uint32 dataSize)
: MemoryReadStream(dataPtr, dataSize, DisposeAfterUse::YES) {
}
int SaveFileReadStream::readInt() {
return readUint32LE();
}
float SaveFileReadStream::readFloat() {
return readFloatLE();
}
bool SaveFileReadStream::readBool() {
return readUint32LE();
}
Common::String SaveFileReadStream::readStringSz(int sz) {
char *buf = (char *)malloc(sz);
read(buf, sz);
Common::String result = buf;
free(buf);
return result;
}
Vector2 SaveFileReadStream::readVector2() {
Vector2 result;
result.x = readFloatLE();
result.y = readFloatLE();
return result;
}
Vector3 SaveFileReadStream::readVector3() {
Vector3 result;
result.x = readFloatLE();
result.y = readFloatLE();
result.z = readFloatLE();
return result;
}
Common::Rect SaveFileReadStream::readRect() {
Common::Rect result;
result.left = readUint32LE();
result.top = readUint32LE();
result.right = readUint32LE();
result.bottom = readUint32LE();
return result;
}
BoundingBox SaveFileReadStream::readBoundingBox() {
float x0, y0, z0, x1, y1, z1;
x0 = readFloatLE();
y0 = readFloatLE();
z0 = readFloatLE();
x1 = readFloatLE();
y1 = readFloatLE();
z1 = readFloatLE();
// Bounding boxes have a lot of extra data that's never actually used
skip(384);
return BoundingBox(x0, y0, z0, x1, y1, z1);
}
} // End of namespace BladeRunner