mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
save methods update replaced few char* with Common::String changed few pointers to references
167 lines
3.9 KiB
C++
167 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/savefile.h"
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#include "bladerunner/boundingbox.h"
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#include "bladerunner/vector.h"
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#include "common/rect.h"
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#include "common/savefile.h"
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namespace BladeRunner {
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SaveFileWriteStream::SaveFileWriteStream()
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: MemoryWriteStreamDynamic(DisposeAfterUse::YES) {
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}
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void SaveFileWriteStream::debug(char *p) {
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write(p, strlen(p) + 1);
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}
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void SaveFileWriteStream::padBytes(int count) {
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for (int i = 0; i < count; ++i) {
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writeByte(0);
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}
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}
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void SaveFileWriteStream::writeInt(int v) {
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writeUint32LE(v);
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}
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void SaveFileWriteStream::writeFloat(int v) {
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writeFloatLE(v);
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}
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void SaveFileWriteStream::writeBool(bool v) {
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writeUint32LE(v);
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}
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void SaveFileWriteStream::writeStringSz(const Common::String &s, int sz) {
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assert(s.size() < (uint)sz);
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write(s.begin(), s.size());
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padBytes((uint)sz - s.size());
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}
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void SaveFileWriteStream::writeVector2(const Vector2 &v) {
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writeFloatLE(v.x);
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writeFloatLE(v.y);
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}
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void SaveFileWriteStream::writeVector3(const Vector3 &v) {
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writeFloatLE(v.x);
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writeFloatLE(v.y);
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writeFloatLE(v.z);
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}
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void SaveFileWriteStream::writeRect(const Common::Rect &v) {
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writeUint32LE(v.left);
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writeUint32LE(v.top);
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writeUint32LE(v.right);
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writeUint32LE(v.bottom);
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}
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void SaveFileWriteStream::writeBoundingBox(const BoundingBox &v) {
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float x0, y0, z0, x1, y1, z1;
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v.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
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writeFloatLE(x0);
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writeFloatLE(y0);
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writeFloatLE(z0);
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writeFloatLE(x1);
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writeFloatLE(y1);
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writeFloatLE(z1);
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// Bounding boxes have a lot of extra data that's never actually used
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for (int i = 0; i != 96; ++i) {
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writeFloatLE(0.0f);
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}
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}
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SaveFileReadStream::SaveFileReadStream(const byte *dataPtr, uint32 dataSize)
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: MemoryReadStream(dataPtr, dataSize, DisposeAfterUse::YES) {
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}
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int SaveFileReadStream::readInt() {
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return readUint32LE();
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}
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float SaveFileReadStream::readFloat() {
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return readFloatLE();
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}
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bool SaveFileReadStream::readBool() {
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return readUint32LE();
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}
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Common::String SaveFileReadStream::readStringSz(int sz) {
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char *buf = (char *)malloc(sz);
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read(buf, sz);
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Common::String result = buf;
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free(buf);
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return result;
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}
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Vector2 SaveFileReadStream::readVector2() {
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Vector2 result;
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result.x = readFloatLE();
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result.y = readFloatLE();
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return result;
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}
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Vector3 SaveFileReadStream::readVector3() {
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Vector3 result;
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result.x = readFloatLE();
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result.y = readFloatLE();
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result.z = readFloatLE();
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return result;
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}
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Common::Rect SaveFileReadStream::readRect() {
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Common::Rect result;
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result.left = readUint32LE();
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result.top = readUint32LE();
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result.right = readUint32LE();
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result.bottom = readUint32LE();
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return result;
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}
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BoundingBox SaveFileReadStream::readBoundingBox() {
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float x0, y0, z0, x1, y1, z1;
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x0 = readFloatLE();
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y0 = readFloatLE();
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z0 = readFloatLE();
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x1 = readFloatLE();
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y1 = readFloatLE();
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z1 = readFloatLE();
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// Bounding boxes have a lot of extra data that's never actually used
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skip(384);
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return BoundingBox(x0, y0, z0, x1, y1, z1);
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}
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} // End of namespace BladeRunner
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