Files
scummvm/engines/bbvs/minigames/bbant.cpp
T
Colin Snover 972c453986 BBVS: Remove all bit shifts of potentially negative integers
Previous patches that removed shifts of constant negative values
to eliminate UB were valid, but did not correct all places where
this engine was potentially bit shifting negative values. There is
no reason to not just use multiplication and division and let the
compiler make the right choice for optimisation for an
architecture, so that is what this patch does.
2017-11-10 09:57:03 -06:00

1318 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bbvs/minigames/bbant.h"
namespace Bbvs {
static const BBPoint kPosIncrTbl1[] = {
{0, -1}, {-1, -1}, {-1, 0}, {-1, 1},
{ 0, 1}, { 1, 1}, { 1, 0}, { 1, -1}
};
static const BBPoint kPosIncrTbl2[] = {
{0, -2}, {-2, -2}, {-2, 0}, {-2, 2},
{ 0, 2}, { 2, 2}, { 2, 0}, { 2, -2}
};
static const int kScoreTbl[] = {
0, 1, 1, 3, 2, 4
};
static const char * const kSoundFilenames[] = {
"ant1.aif", "ant2.aif", "ant3.aif", "ant4.aif", "ant5.aif",
"ant6.aif", "ant7.aif", "ant8.aif", "ant9.aif", "ant10.aif",
"ant11.aif", "antmus1.aif", "fryant.aif", "stomp.aif", "bing.aif",
"bvyell.aif"
};
static const uint kSoundFilenamesCount = ARRAYSIZE(kSoundFilenames);
static const uint kSoundTbl1[] = {
2, 3, 4, 6
};
static const uint kSoundTbl2[] = {
5, 7, 11
};
static const uint kSoundTbl3[] = {
8, 10, 11
};
static const uint kSoundTbl4[] = {
2, 3, 4, 6, 8, 10, 11, 5, 7, 16
};
void MinigameBbAnt::buildDrawList0(DrawList &drawList) {
if (_titleScreenSpriteIndex)
drawList.add(_titleScreenSpriteIndex, 0, 0, 0);
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind)
drawList.add(obj->anim->frameIndices[obj->frameIndex], obj->x, obj->y, obj->priority);
}
}
void MinigameBbAnt::buildDrawList1(DrawList &drawList) {
if (_backgroundSpriteIndex)
drawList.add(_backgroundSpriteIndex, _stompX, _stompY, 0);
for (int i = 1; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind) {
drawList.add(obj->anim->frameIndices[obj->frameIndex],
_stompX + (obj->x / 65536), _stompY + (obj->y / 65536),
obj->priority);
}
}
drawList.add(getAnimation(164)->frameIndices[0], 5, 2, 2000);
drawNumber(drawList, _score, 68, 16);
drawList.add(getAnimation(166)->frameIndices[0], 230, 2, 2000);
drawNumber(drawList, _levelTimeLeft, 280, 16);
for (int i = 0; i < _stompCount; ++i)
drawList.add(getAnimation(130)->frameIndices[0], 20 + i * 30, 230, 2000);
}
void MinigameBbAnt::buildDrawList2(DrawList &drawList) {
buildDrawList1(drawList);
drawList.add(getAnimation(168)->frameIndices[0], 40, 100, 2000);
drawNumber(drawList, _counter1, 190, 112);
drawNumber(drawList, _countdown5, 258, 112);
drawList.add(getAnimation(169)->frameIndices[0], 120, 120, 2000);
drawNumber(drawList, _counter4, 192, 132);
}
void MinigameBbAnt::buildDrawList3(DrawList &drawList) {
buildDrawList1(drawList);
drawList.add(getAnimation(163)->frameIndices[0], 120, 70, 2000);
drawList.add(getAnimation(165)->frameIndices[0], 95, 95, 2000);
drawNumber(drawList, _hiScore, 208, 107);
}
void MinigameBbAnt::drawMagnifyingGlass(DrawList &drawList) {
scale2x(_objects[0].x - 28, _objects[0].y - 27);
drawList.clear();
drawList.add(_objects[0].anim->frameIndices[0], _objects[0].x, _objects[0].y, _objects[0].priority);
drawList.add(_objects[0].anim->frameIndices[1], _objects[0].x, _objects[0].y, _objects[0].priority);
drawList.add(_objects[0].anim->frameIndices[2], _objects[0].x, _objects[0].y, _objects[0].priority);
}
void MinigameBbAnt::drawSprites() {
switch (_gameState) {
case 0:
drawSprites0();
break;
case 1:
drawSprites1();
break;
case 2:
drawSprites2();
break;
case 3:
drawSprites3();
break;
}
}
void MinigameBbAnt::drawSprites0() {
DrawList drawList;
buildDrawList0(drawList);
_vm->_screen->drawDrawList(drawList, _spriteModule);
_vm->_screen->copyToScreen();
}
void MinigameBbAnt::drawSprites1() {
DrawList drawList;
buildDrawList1(drawList);
_vm->_screen->drawDrawList(drawList, _spriteModule);
drawMagnifyingGlass(drawList);
_vm->_screen->drawDrawList(drawList, _spriteModule);
_vm->_screen->copyToScreen();
}
void MinigameBbAnt::drawSprites2() {
DrawList drawList;
buildDrawList2(drawList);
_vm->_screen->drawDrawList(drawList, _spriteModule);
drawMagnifyingGlass(drawList);
_vm->_screen->drawDrawList(drawList, _spriteModule);
_vm->_screen->copyToScreen();
}
void MinigameBbAnt::drawSprites3() {
DrawList drawList;
buildDrawList3(drawList);
_vm->_screen->drawDrawList(drawList, _spriteModule);
_vm->_screen->copyToScreen();
}
MinigameBbAnt::Obj *MinigameBbAnt::getFreeObject() {
for (int i = 12; i < kMaxObjectsCount; ++i)
if (_objects[i].kind == 0)
return &_objects[i];
return 0;
}
void MinigameBbAnt::initObjects() {
switch (_gameState) {
case 0:
initObjects0();
break;
case 1:
initObjects1();
break;
case 2:
case 3:
// Nothing
break;
}
}
void MinigameBbAnt::initObjects0() {
_objects[0].anim = getAnimation(172);
_objects[0].frameIndex = 0;
_objects[0].ticks = getAnimation(172)->frameTicks[0];
_objects[0].x = 160;
_objects[0].y = 120;
_objects[0].priority = 2000;
_objects[0].kind = 1;
_objects[1].anim = getAnimation(170);
_objects[1].frameIndex = 0;
_objects[1].ticks = getAnimation(170)->frameTicks[0];
_objects[1].x = 40;
_objects[1].y = 240;
_objects[1].priority = 100;
_objects[1].kind = 2;
_objects[2].anim = getAnimation(171);
_objects[2].frameIndex = 0;
_objects[2].ticks = getAnimation(171)->frameTicks[0];
_objects[2].x = 280;
_objects[2].y = 240;
_objects[2].priority = 100;
_objects[2].kind = 2;
}
void MinigameBbAnt::initObjects1() {
_objects[0].kind = 0;
_objects[0].x = 160;
_objects[0].y = 120;
_objects[0].xIncr = 0;
_objects[0].yIncr = 0;
_objects[0].anim = getAnimation(159);
_objects[0].frameIndex = 0;
_objects[0].ticks = _objects[0].anim->frameTicks[0];
_objects[0].priority = 1000;
_objects[1].kind = 8;
_objects[1].x = 0x1E0000;
_objects[1].y = 0x280000;
_objects[1].xIncr = 0;
_objects[1].yIncr = 0;
_objects[1].anim = getAnimation(160);
_objects[1].frameIndex = 0;
_objects[1].ticks = _objects[0].anim->frameTicks[0];
_objects[1].priority = 900;
_objects[1].smokeCtr = 0;
_objects[1].hasSmoke = false;
_objects[1].status = 0;
_objects[2].kind = 8;
_objects[2].x = 0x280000;
_objects[2].y = 0x4B0000;
_objects[2].xIncr = 0;
_objects[2].yIncr = 0;
_objects[2].anim = getAnimation(161);
_objects[2].frameIndex = 0;
_objects[2].ticks = _objects[0].anim->frameTicks[0];
_objects[2].priority = 900;
_objects[2].smokeCtr = 0;
_objects[2].hasSmoke = false;
_objects[2].status = 0;
for (int i = 3; i < 12; ++i) {
const ObjInit *objInit = getObjInit(i - 3);
_objects[i].kind = 6;
_objects[i].x = objInit->x * 65536;
_objects[i].y = objInit->y * 65536;
_objects[i].xIncr = 0;
_objects[i].yIncr = 0;
_objects[i].anim = objInit->anim1;
_objects[i].frameIndex = 0;
_objects[i].ticks = _objects[0].anim->frameTicks[0];
_objects[i].priority = 600;
_objects[i].status = 9;
_objects[i].damageCtr = 0;
}
}
void MinigameBbAnt::initVars() {
switch (_gameState) {
case 0:
// Nothing
break;
case 1:
initVars1();
break;
case 2:
initVars2();
break;
case 3:
initVars3();
break;
}
}
void MinigameBbAnt::initVars1() {
_stompX = 0;
_stompY = 0;
_stompDelay1 = 0;
_stompCount = 1;
_stompCounter1 = 80;
_stompCounter2 = 80;
_totalBugsCount = 0;
_hasLastStompObj = false;
_counter1 = 9;
_countdown10 = 140;
_score = 0;
_counter4 = 1;
_gameTicks = 0;
_skullBugCtr = 500;
_levelTimeDelay = 58;
_levelTimeLeft = 30;
_bugsChanceByKind[0] = 0;
_bugsChanceByKind[1] = 20;
_bugsChanceByKind[2] = 20;
_bugsChanceByKind[3] = 5;
_bugsChanceByKind[4] = 7;
_bugsCountByKind[0] = 0;
_bugsCountByKind[1] = 0;
_bugsCountByKind[2] = 0;
_bugsCountByKind[3] = 0;
_bugsCountByKind[4] = 0;
_bugsCountByKind[5] = 0;
}
void MinigameBbAnt::initVars2() {
_countdown4 = 0;
_countdown3 = 0;
_levelTimeDelay = 58;
_countdown6 = 60;
_countdown5 = 50 * _counter1;
}
void MinigameBbAnt::initVars3() {
if (_score > _hiScore)
_hiScore = _score;
playSound(9);
}
bool MinigameBbAnt::updateStatus(int mouseX, int mouseY, uint mouseButtons) {
switch (_gameState) {
case 0:
return updateStatus0(mouseX, mouseY, mouseButtons);
case 1:
return updateStatus1(mouseX, mouseY, mouseButtons);
case 2:
return updateStatus2(mouseX, mouseY, mouseButtons);
case 3:
return updateStatus3(mouseX, mouseY, mouseButtons);
}
return false;
}
bool MinigameBbAnt::updateStatus0(int mouseX, int mouseY, uint mouseButtons) {
_objects[0].x = mouseX;
_objects[0].y = mouseY;
if (_objects[0].x >= 320)
_objects[0].x = 320 - 1;
if (_objects[0].y >= 240)
_objects[0].y = 240 - 1;
if (_objects[0].x < 0)
_objects[0].x = 0;
if (_objects[0].y < 0)
_objects[0].y = 0;
if ((mouseButtons & kLeftButtonDown) || (mouseButtons & kRightButtonDown)) {
_gameState = 1;
initObjects();
initVars();
_gameTicks = 0;
playSound(1);
} else {
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind == 2) {
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->frameIndex >= obj->anim->frameCount)
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[0];
}
}
}
}
return true;
}
bool MinigameBbAnt::updateStatus1(int mouseX, int mouseY, uint mouseButtons) {
const int kMaxBugsCount = 52;
--_levelTimeDelay;
if (!_levelTimeDelay) {
_levelTimeDelay = 58;
--_levelTimeLeft;
}
_objects[0].x = mouseX;
_objects[0].y = mouseY;
if (_objects[0].x >= 320)
_objects[0].x = 320 - 1;
if (_objects[0].y >= 240)
_objects[0].y = 240 - 1;
if (_objects[0].x < 0)
_objects[0].x = 0;
if (_objects[0].y < 0)
_objects[0].y = 0;
if (!_levelTimeLeft) {
_gameState = 2;
initVars();
initObjects();
_gameTicks = 0;
return true;
}
if (_counter1 == 0) {
_gameState = 3;
initVars();
initObjects();
_gameTicks = 0;
return true;
}
if ((mouseButtons & kRightButtonClicked) && (_stompCount > 0|| _hasLastStompObj) && !_objects[2].status) {
if (_hasLastStompObj)
removeStompObj(_lastStompObj);
--_stompCount;
_objects[2].status = 1;
}
if ((mouseButtons & kLeftButtonClicked) && _objects[2].status == 0 && isMagGlassAtBeavisLeg(2)) {
if (_vm->getRandom(10) == 1 && !isAnySoundPlaying(kSoundTbl4, 10))
playSound(16);
insertSmokeObj(_objects[0].x * 65536, _objects[0].y * 65536);
}
if (_skullBugCtr > 0) {
if (--_skullBugCtr == 0) {
_skullBugCtr = _vm->getRandom(150) + 500;
insertRandomBugObj(5);
}
}
if (_stompCounter2 > 0)
--_stompCounter2;
if (_totalBugsCount < kMaxBugsCount && _vm->getRandom(_stompCounter2) == 0) {
int testTbl[4];
int maxKindCount = 0, objKind = 0;
_stompCounter2 = _stompCounter1;
for (int i = 0; i < 4; ++i)
testTbl[i] = _vm->getRandom(_bugsChanceByKind[i] - _bugsCountByKind[i]);
for (int i = 0; i < 4; ++i) {
if (testTbl[i] >= maxKindCount) {
maxKindCount = testTbl[i];
objKind = i + 1;
}
}
if (objKind)
insertRandomBugObj(objKind);
}
updateObjs(mouseButtons);
updateFootObj(2);
if (--_countdown10 == 0) {
_countdown10 = 140;
if (_stompCounter1 > 20)
--_stompCounter1;
}
return true;
}
bool MinigameBbAnt::updateStatus2(int mouseX, int mouseY, uint mouseButtons) {
_objects[0].x = mouseX;
_objects[0].y = mouseY;
if (_objects[0].x >= 320)
_objects[0].x = 320 - 1;
if (_objects[0].y >= 240)
_objects[0].y = 240 - 1;
if (_objects[0].x < 0)
_objects[0].x = 0;
if (_objects[0].y < 0)
_objects[0].y = 0;
if (_countdown6 > 0) {
if (--_countdown6 == 0) {
_countdown4 = 150;
playSound(15, true);
}
} else if (_countdown4 > 0) {
if (--_countdown4 == 0) {
_countdown3 = 150;
} else if (_countdown5 > 0) {
++_countdown4;
++_score;
if (--_countdown5 == 0) {
stopSound(15);
_bugsChanceByKind[5] = 10;
_countdown7 = 40;
_countdown4 = 10 * (13 - _counter1);
return true;
}
} else {
if (--_countdown7 == 0) {
bool flag1 = false;
_countdown7 = _bugsChanceByKind[5];
for (int i = 3; i < 12 && !flag1; ++i) {
Obj *obj = &_objects[i];
if (obj->status == 13) {
const ObjInit *objInit = getObjInit(i - 3);
obj->x = objInit->x * 65536;
obj->y = objInit->y * 65536;
obj->anim = objInit->anim3;
obj->frameIndex = 0;
obj->ticks = _objects[0].anim->frameTicks[0];
obj->status = 9;
obj->damageCtr = 0;
obj->priority = 600;
++_counter1;
playSound(15);
flag1 = true;
}
}
}
}
} else if (_countdown3 > 0) {
if ((mouseButtons & kLeftButtonDown) || (mouseButtons & kRightButtonDown) || (--_countdown3 == 0)) {
_levelTimeDelay = 58;
_levelTimeLeft = 30;
_gameState = 1;
_gameTicks = 0;
++_counter4;
}
}
return true;
}
bool MinigameBbAnt::updateStatus3(int mouseX, int mouseY, uint mouseButtons) {
if (!isSoundPlaying(9) && _fromMainGame) {
_vm->_system->delayMillis(1000);
_gameDone = true;
}
return true;
}
void MinigameBbAnt::getRandomBugObjValues(int &x, int &y, int &animIndexIncr, int &field30) {
field30 = _vm->getRandom(4);
switch (field30) {
case 0:
y = -5;
x = _vm->getRandom(190) + 120;
animIndexIncr = 4;
break;
case 1:
x = 325;
y = _vm->getRandom(220) + 10;
animIndexIncr = 2;
break;
case 2:
y = 245;
x = _vm->getRandom(300) + 10;
animIndexIncr = 0;
break;
case 3:
x = -5;
y = _vm->getRandom(190) + 120;
animIndexIncr = 6;
break;
}
}
void MinigameBbAnt::insertBugSmokeObj(int x, int y, int bugObjIndex) {
Obj *obj = getFreeObject();
if (obj) {
Obj *bugObj = &_objects[bugObjIndex];
bugObj->hasSmoke = true;
obj->kind = 7;
obj->x = x;
obj->y = y;
obj->priority = 950;
if (bugObj->status >= 4 && (bugObj->status <= 6 || bugObj->status == 8)) {
obj->xIncr = 0;
obj->yIncr = (-1 * 65536);
} else {
obj->xIncr = bugObj->xIncr / 8;
obj->yIncr = bugObj->yIncr / 8;
}
obj->anim = getAnimation(158);
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[0];
}
}
void MinigameBbAnt::insertSmokeObj(int x, int y) {
Obj *obj = getFreeObject();
if (obj) {
obj->kind = 7;
obj->x = x;
obj->y = y;
obj->priority = 950;
obj->xIncr = 0x2000;
obj->yIncr = -0xC000;
obj->anim = getAnimation(158);
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[0];
}
}
void MinigameBbAnt::resetObj(int objIndex) {
_objects[objIndex].kind = 0;
}
void MinigameBbAnt::insertStompObj(int x, int y) {
Obj *obj = getFreeObject();
if (obj) {
obj->kind = 9;
obj->x = x;
obj->y = y;
obj->priority = 2000;
obj->xIncr = (0x1E0000 * _stompCount - x + 0x140000) / 15;
obj->yIncr = (0xE60000 - y) / 15;
obj->anim = getAnimation(130);
obj->frameIndex = 0;
obj->ticks = 15;
_lastStompObj = obj;
_hasLastStompObj = true;
}
}
void MinigameBbAnt::removeStompObj(Obj *obj) {
++_stompCount;
_hasLastStompObj = false;
obj->kind = 0;
}
void MinigameBbAnt::insertBugObj(int kind, int animIndexIncr, int always0, int x, int y, int field30, int always1) {
Obj *obj = getFreeObject();
if (obj) {
const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(kind);
obj->field30 = field30;
obj->animIndexIncr = animIndexIncr;
obj->kind = kind;
obj->x = x * 65536;
obj->y = y * 65536;
obj->priority = 610;
obj->xIncr = kPosIncrTbl1[0].x * 65536;
obj->yIncr = kPosIncrTbl1[0].y * 65536;
obj->anim = objKindAnimTable[0];
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[0];
obj->animIndex = 0;
obj->status = 1;
obj->damageCtr = 0;
obj->hasSmoke = false;
obj->flag = 0;
++_bugsCountByKind[kind];
++_totalBugsCount;
}
}
void MinigameBbAnt::removeBugObj(int objIndex) {
Obj *obj = &_objects[objIndex];
--_totalBugsCount;
--_bugsCountByKind[obj->kind];
obj->hasSmoke = false;
obj->kind = 0;
}
void MinigameBbAnt::updateBugObjAnim(int objIndex) {
Obj *obj = &_objects[objIndex];
switch (obj->field30) {
case 0:
obj->animIndexIncr = 4;
break;
case 1:
obj->animIndexIncr = 2;
break;
case 2:
obj->animIndexIncr = 0;
break;
case 3:
obj->animIndexIncr = 6;
break;
}
const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind);
obj->xIncr = kPosIncrTbl1[obj->animIndexIncr].x * 65536;
obj->yIncr = kPosIncrTbl1[obj->animIndexIncr].y * 65536;
obj->anim = objKindAnimTable[obj->animIndexIncr];
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[0];
}
void MinigameBbAnt::updateObjAnim2(int objIndex) {
Obj *obj = &_objects[objIndex];
obj->animIndexIncr += _vm->getRandom(3) - 1;
if (obj->animIndexIncr < 0)
obj->animIndexIncr = 7;
if (obj->animIndexIncr > 7)
obj->animIndexIncr = 0;
obj->animIndexIncr += 4;
if (obj->animIndexIncr >= 8)
obj->animIndexIncr %= 8;
const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind);
obj->xIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].x * 65536;
obj->yIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].y * 65536;
obj->anim = objKindAnimTable[obj->animIndex + obj->animIndexIncr];
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[0];
obj->x += obj->xIncr;
obj->y += obj->yIncr;
}
void MinigameBbAnt::insertRandomBugObj(int kind) {
int x, y, animIndexIncr, field30;
getRandomBugObjValues(x, y, animIndexIncr, field30);
insertBugObj(kind, animIndexIncr, 0, x, y, field30, 1);
}
bool MinigameBbAnt::isBugOutOfScreen(int objIndex) {
Obj *obj = &_objects[objIndex];
return
obj->x < (-10 * 65536) || obj->x > (330 * 65536) ||
obj->y < (-10 * 65536) || obj->y > (250 * 65536);
}
void MinigameBbAnt::updateObjAnim3(int objIndex) {
Obj *obj = &_objects[objIndex];
obj->animIndexIncr += _vm->getRandom(3) - 1;
if (obj->animIndexIncr < 0)
obj->animIndexIncr = 7;
if (obj->animIndexIncr > 7)
obj->animIndexIncr = 0;
const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind);
obj->xIncr = kPosIncrTbl1[obj->animIndexIncr].x * 65536;
obj->yIncr = kPosIncrTbl1[obj->animIndexIncr].y * 65536;
obj->anim = objKindAnimTable[obj->animIndexIncr];
}
void MinigameBbAnt::updateBugObj1(int objIndex) {
Obj *obj = &_objects[objIndex];
bool flag1 = false;
bool flag2 = false;
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->anim->frameCount == obj->frameIndex) {
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[0];
flag1 = true;
} else {
obj->ticks = obj->anim->frameTicks[obj->frameIndex];
flag2 = true;
}
}
obj->x += obj->xIncr;
obj->y += obj->yIncr;
if (obj->status != 7) {
if (obj->damageCtr <= 5) {
obj->hasSmoke = false;
} else if (!obj->hasSmoke) {
obj->smokeCtr = 6;
insertBugSmokeObj(obj->x, obj->y, objIndex);
} else if (obj->damageCtr > 200 && obj->status != 4 && obj->status != 6) {
_score += kScoreTbl[obj->kind];
if (obj->status == 3) {
_objects[obj->otherObjIndex].status = 9;
_objects[obj->otherObjIndex].priority = 600;
if (_vm->getRandom(3) == 1 && !isAnySoundPlaying(kSoundTbl4, 10))
playSound(kSoundTbl3[_vm->getRandom(3)]);
} else {
if (_vm->getRandom(3) == 1 && !isAnySoundPlaying(kSoundTbl4, 10))
playSound(kSoundTbl2[_vm->getRandom(3)]);
}
flag1 = false;
const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind);
obj->hasSmoke = false;
obj->status = 4;
obj->xIncr = 0;
obj->yIncr = 0;
obj->anim = objKindAnimTable[16];
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[0];
obj->priority = 605;
if (obj->kind == 5) {
// Skull Beetle
if (_stompCount < 10)
insertStompObj(obj->x, obj->y);
obj->kind = 4;
obj->anim = getObjAnim(70);
obj->ticks = obj->anim->frameTicks[0];
}
} else if (--obj->smokeCtr == 0) {
obj->smokeCtr = 6;
insertBugSmokeObj(obj->x, obj->y, objIndex);
}
}
switch (obj->status) {
case 1:
if (isBugOutOfScreen(objIndex))
removeBugObj(objIndex);
else if (flag1 && !obj->flag)
updateObjAnim3(objIndex);
break;
case 3:
// Bug carries candy
_objects[obj->otherObjIndex].x = obj->x;
_objects[obj->otherObjIndex].y = obj->y;
if (isBugOutOfScreen(objIndex)) {
_objects[obj->otherObjIndex].status = 13;
_objects[obj->otherObjIndex].x = (500 * 65536);
_objects[obj->otherObjIndex].y = (500 * 65536);
removeBugObj(objIndex);
--_counter1;
}
break;
case 4:
if (flag1) {
const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind);
obj->status = 6;
obj->xIncr = 0;
obj->yIncr = 0;
obj->anim = objKindAnimTable[17];
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[0];
}
break;
case 6:
if (flag1) {
const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind);
obj->status = 7;
obj->xIncr = kPosIncrTbl2[obj->animIndexIncr].x * 65536;
obj->yIncr = kPosIncrTbl2[obj->animIndexIncr].y * 65536;
obj->anim = objKindAnimTable[obj->animIndexIncr + 8];
obj->frameIndex = 0;
obj->ticks = obj->anim->frameTicks[0];
obj->animIndex = 8;
obj->priority = 610;
}
break;
case 7:
if (isBugOutOfScreen(objIndex))
removeBugObj(objIndex);
break;
case 8:
if (--obj->counter != 0) {
if (flag2 && obj->frameIndex == 13) {
obj->frameIndex = 4;
obj->ticks = obj->anim->frameTicks[4];
}
} else {
obj->status = obj->status2;
obj->anim = obj->anim2;
obj->frameIndex = obj->frameIndex2;
obj->ticks = obj->ticks2;
obj->xIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].x * 65536;
obj->yIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].y * 65536;
obj->priority = 610;
}
break;
}
}
void MinigameBbAnt::updateObjKind2(int objIndex) {
updateBugObj1(objIndex);
}
void MinigameBbAnt::updateObjKind3(int objIndex) {
updateBugObj1(objIndex);
}
void MinigameBbAnt::updateObjKind4(int objIndex) {
updateBugObj1(objIndex);
}
void MinigameBbAnt::updateObjKind5(int objIndex) {
++_skullBugCtr;
updateBugObj1(objIndex);
}
void MinigameBbAnt::updateStompObj(int objIndex) {
Obj *obj = &_objects[objIndex];
obj->x += obj->xIncr;
obj->y += obj->yIncr;
if (--obj->ticks == 0)
removeStompObj(obj);
}
void MinigameBbAnt::updateSmokeObj(int objIndex) {
Obj *obj = &_objects[objIndex];
obj->x += obj->xIncr;
obj->y += obj->yIncr;
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->anim->frameCount == obj->frameIndex)
resetObj(objIndex);
else
obj->ticks = obj->anim->frameTicks[obj->frameIndex];
}
}
void MinigameBbAnt::updateFootObj(int objIndex) {
Obj *obj = &_objects[objIndex];
switch (obj->status) {
case 1:
obj->xIncr = -0x8000;
obj->yIncr = (-4 * 65536);
obj->status = 2;
_stompCounter1 += 5;
_stompCounter2 = 100;
break;
case 2:
obj->x += obj->xIncr;
obj->y += obj->yIncr;
obj->yIncr += 0x2000;
if (obj->y < (20 * 65536)) {
obj->xIncr = 0x8000;
obj->yIncr = (7 * 65536);
obj->status = 3;
}
break;
case 3:
obj->x += obj->xIncr;
obj->y += obj->yIncr;
obj->yIncr += 0x2000;
if (obj->y >= 0x4B0000) {
obj->x = (40 * 65536);
obj->y = (75 * 65536);
obj->status = 4;
_stompDelay1 = 6;
_stompY = 0;
playSound(14);
}
break;
case 4:
if (--_stompDelay1 == 0) {
_gameTicks = 0;
if (_stompDelay1 % 2)
_stompY = _stompY < 1 ? -8 : 0;
} else {
obj->status = 0;
_stompX = 0;
_stompY = 0;
// Stun all bugs
for (int i = 12; i < kMaxObjectsCount; ++i) {
Obj *bugObj = &_objects[i];
if (bugObj->kind >= 1 && bugObj->kind <= 5) {
bugObj->counter = _vm->getRandom(200) + 360;
const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(bugObj->kind);
if (bugObj->status == 8) {
bugObj->hasSmoke = false;
bugObj->xIncr = 0;
bugObj->yIncr = 0;
bugObj->status2 = 7;
bugObj->anim2 = objKindAnimTable[bugObj->animIndexIncr + 8];
bugObj->frameIndex2 = 0;
bugObj->ticks2 = obj->anim->frameTicks[0];
bugObj->anim = objKindAnimTable[17];
bugObj->frameIndex = 0;
bugObj->ticks = _vm->getRandom(4) + obj->anim->frameTicks[0];
bugObj->animIndex = 8;
} else {
if (bugObj->status == 3) {
bugObj->priority = 610;
_objects[bugObj->otherObjIndex].status = 9;
_objects[bugObj->otherObjIndex].priority = 600;
}
bugObj->hasSmoke = false;
bugObj->xIncr = 0;
bugObj->yIncr = 0;
bugObj->status2 = 1;
bugObj->anim2 = bugObj->anim;
bugObj->frameIndex2 = bugObj->frameIndex;
bugObj->ticks2 = bugObj->ticks;
bugObj->anim = objKindAnimTable[17];
bugObj->frameIndex = 0;
bugObj->ticks = _vm->getRandom(4) + obj->anim->frameTicks[0];
}
bugObj->status = 8;
bugObj->priority = 605;
}
}
}
break;
}
}
bool MinigameBbAnt::isBugAtCandy(int objIndex, int &candyObjIndex) {
Obj *obj = &_objects[objIndex];
bool result = false;
if (obj->kind >= 1 && obj->kind <= 4) {
const BBRect &frameRect1 = obj->anim->frameRects[obj->frameIndex];
const int obj1X1 = frameRect1.x + (obj->x / 65536);
const int obj1Y1 = frameRect1.y + (obj->y / 65536);
const int obj1X2 = obj1X1 + frameRect1.width;
const int obj1Y2 = obj1Y1 + frameRect1.height;
for (int i = 3; i < 12 && !result; ++i) {
Obj *obj2 = &_objects[i];
const BBRect &frameRect2 = obj->anim->frameRects[obj2->frameIndex]; // sic
const int obj2X1 = (obj2->x / 65536) + frameRect2.x;
const int obj2Y1 = (obj2->y / 65536) + frameRect2.y;
const int obj2X2 = obj2X1 + frameRect2.width;
const int obj2Y2 = obj2Y1 + frameRect2.height;
if (obj2->status == 9 && obj1X1 <= obj2X2 && obj1X2 >= obj2X1 && obj1Y1 <= obj2Y2 && obj1Y2 >= obj2Y1) {
result = true;
candyObjIndex = i;
}
}
}
return result;
}
bool MinigameBbAnt::isMagGlassAtBug(int objIndex) {
Obj *obj = &_objects[objIndex];
Obj *obj0 = &_objects[0];
bool result = false;
if (obj->kind >= 1 && obj->kind <= 5) {
const BBRect &frameRect1 = obj0->anim->frameRects[0];
const int obj1X1 = obj0->x + frameRect1.x;
const int obj1Y1 = obj0->y + frameRect1.y;
const int obj1X2 = obj1X1 + frameRect1.width;
const int obj1Y2 = obj1Y1 + frameRect1.height;
const BBRect &frameRect2 = obj->anim->frameRects[obj->frameIndex];
const int obj2X1 = (obj->x / 65536) + frameRect2.x;
const int obj2Y1 = (obj->y / 65536) + frameRect2.y;
const int obj2X2 = obj2X1 + frameRect2.width;
const int obj2Y2 = obj2Y1 + frameRect2.height;
if (obj2X2 >= obj1X1 && obj1X2 >= obj2X1 && obj1Y1 <= obj2Y2 && obj1Y2 >= obj2Y1)
result = true;
}
return result;
}
bool MinigameBbAnt::isMagGlassAtBeavisLeg(int objIndex) {
Obj *obj = &_objects[objIndex];
Obj *magGlassObj = &_objects[0];
bool result = false;
const BBRect &frameRect1 = magGlassObj->anim->frameRects[0];
const int obj1X1 = magGlassObj->x + frameRect1.x;
const int obj1Y1 = magGlassObj->y + frameRect1.y;
const int obj1X2 = obj1X1 + frameRect1.width;
const int obj1Y2 = obj1Y1 + frameRect1.height;
const BBRect &frameRect2 = obj->anim->frameRects[obj->frameIndex];
const int obj2X1 = (obj->x / 65536) + frameRect2.x;
const int obj2Y1 = (obj->y / 65536) + frameRect2.y;
const int obj2X2 = obj2X1 + frameRect2.width;
const int obj2Y2 = obj2Y1 + frameRect2.height;
if (obj2X2 >= obj1X1 && obj1X2 >= obj2X1 && obj1Y1 <= obj2Y2 && obj1Y2 >= obj2Y1)
result = true;
return result;
}
bool MinigameBbAnt::testObj5(int objIndex) {
Obj *obj = &_objects[objIndex];
bool result = false;
if (obj->kind >= 1 && obj->kind <= 5) {
const int x = obj->x / 65536;
const int y = obj->y / 65536;
if (x < 0 || x >= 110 || y < 0 || y >= 110) {
obj->flag = 0;
} else if (!obj->flag) {
obj->flag = 1;
result = true;
}
}
return result;
}
void MinigameBbAnt::updateObjs(uint mouseButtons) {
for (int i = 12; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind) {
if ((mouseButtons & kLeftButtonClicked) && isMagGlassAtBug(i))
obj->damageCtr += 100;
if (obj->status == 1) {
int candyObjIndex;
if (isBugAtCandy(i, candyObjIndex)) {
obj->status = 3;
obj->otherObjIndex = candyObjIndex;
_objects[candyObjIndex].otherObjIndex = i;
_objects[candyObjIndex].status = 10;
_objects[candyObjIndex].priority = 620;
_objects[candyObjIndex].status = 11;
_objects[candyObjIndex].anim = getObjInit(candyObjIndex - 3)->anim3;
updateBugObjAnim(i);
if (_vm->getRandom(3) == 1 && !isAnySoundPlaying(kSoundTbl4, 10))
playSound(kSoundTbl1[_vm->getRandom(4)]);
}
}
if (testObj5(i)) {
updateObjAnim2(i);
}
if (obj->damageCtr) {
--obj->damageCtr;
if (!isSoundPlaying(13))
playSound(13);
}
switch (obj->kind) {
case 1:
updateBugObj1(i);
break;
case 2:
updateObjKind2(i);
break;
case 3:
updateObjKind3(i);
break;
case 4:
updateObjKind4(i);
break;
case 5:
updateObjKind5(i);
break;
case 7:
updateSmokeObj(i);
break;
case 9:
updateStompObj(i);
break;
}
}
}
}
bool MinigameBbAnt::run(bool fromMainGame) {
memset(_objects, 0, sizeof(_objects));
_numbersAnim = getAnimation(167);
_backgroundSpriteIndex = 303;
_titleScreenSpriteIndex = 304;
_fromMainGame = fromMainGame;
_hiScore = 0;
if (!_fromMainGame)
_hiScore = loadHiscore(kMinigameBbAnt);
_gameState = 0;
_gameResult = false;
_gameDone = false;
initObjects();
initVars();
_spriteModule = new SpriteModule();
_spriteModule->load("bbant/bbant.000");
Palette palette = _spriteModule->getPalette();
_vm->_screen->setPalette(palette);
loadSounds();
_gameTicks = 0;
playSound(12, true);
while (!_vm->shouldQuit() &&!_gameDone) {
_vm->updateEvents();
update();
}
_vm->_sound->unloadSounds();
if (!_fromMainGame)
saveHiscore(kMinigameBbAnt, _hiScore);
delete _spriteModule;
return _gameResult;
}
void MinigameBbAnt::update() {
int inputTicks;
if (_gameTicks > 0) {
int currTicks = _vm->_system->getMillis();
inputTicks = 3 * (currTicks - _gameTicks) / 50;
_gameTicks = currTicks - (currTicks - _gameTicks - 50 * inputTicks / 3);
} else {
inputTicks = 1;
_gameTicks = _vm->_system->getMillis();
}
if (_vm->_keyCode == Common::KEYCODE_ESCAPE) {
_gameDone = true;
return;
}
if (inputTicks == 0)
return;
bool done;
do {
done = !updateStatus(_vm->_mouseX, _vm->_mouseY, _vm->_mouseButtons);
_vm->_mouseButtons &= ~kLeftButtonClicked;
_vm->_mouseButtons &= ~kRightButtonClicked;
_vm->_keyCode = Common::KEYCODE_INVALID;
} while (--inputTicks && _gameTicks > 0 && !done);
drawSprites();
_vm->_system->delayMillis(10);
}
void MinigameBbAnt::scale2x(int x, int y) {
Graphics::Surface *surface = _vm->_screen->_surface;
int srcX = x + 14, srcY = y + 14;
int srcW = kScaleDim, srcH = kScaleDim;
if (srcX < 0) {
srcW += srcX;
srcX = 0;
}
if (srcY < 0) {
srcH += srcY;
srcY = 0;
}
if (srcX + srcW >= 320)
srcW = 320 - srcX - 1;
if (srcY + srcH >= 240)
srcH = 240 - srcY - 1;
for (int yc = 0; yc < srcH; ++yc) {
byte *src = (byte*)surface->getBasePtr(srcX, srcY + yc);
memcpy(&_scaleBuf[yc * kScaleDim], src, srcW);
}
int dstX = x, dstY = y;
int dstW = 2 * kScaleDim, dstH = 2 * kScaleDim;
if (dstX < 0) {
dstW += dstX;
dstX = 0;
}
if (dstY < 0) {
dstH += dstY;
dstY = 0;
}
if (dstX + dstW >= 320)
dstW = 320 - dstX - 1;
if (dstY + dstH >= 240)
dstH = 240 - dstY - 1;
int w = MIN(srcW * 2, dstW), h = MIN(srcH * 2, dstH);
for (int yc = 0; yc < h; ++yc) {
byte *src = _scaleBuf + kScaleDim * (yc / 2);
byte *dst = (byte*)surface->getBasePtr(dstX, dstY + yc);
for (int xc = 0; xc < w; ++xc)
dst[xc] = src[xc / 2];
}
}
void MinigameBbAnt::loadSounds() {
for (uint i = 0; i < kSoundFilenamesCount; ++i) {
Common::String filename = Common::String::format("bbant/%s", kSoundFilenames[i]);
_vm->_sound->loadSound(filename.c_str());
}
}
} // End of namespace Bbvs